xGodSendDeath
xGodSendDeath
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That's why I never give the hatch and go full tryhard all the time and don't give a ######### about tunneling/camping if it's strategically sound. Any time somebody escapes, they stand at the exit gate for the entire EGC so you can watch them teabag you and click their flashlight, or they sound spam by the hatch so you can come watch them leave. It's annoying
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Let's make every killer weak enough to get pwned 1v1 by even average survivors so high level SWF can become even more busted. Sounds like a great idea
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My CPU is a neutral net processor, a learning computer
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How about this one, a much better example:
https://www.youtube.com/watch?v=Tbc3XXUsjuc&t=1s
Please point out all the mistakes true made in this one
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You forgot to mention how obnoxiously toxic a lot of the 4-man SWF sweat squads are. They consist of survivor mains with thousands of hours in gameplay that are just so bored and addicted that, rather than playing a different game, get their fun out of making someone else's gaming experience as miserable as possible
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I'm a rank 1 killer on PS4 in Illinois and I get a game as soon as I press triangle anywhere from 8 AM through to 3 AM. The only time queue time got longer was during the event on weekend mornings from 8 AM until 12 PM before it went back to being instantaneous. Those waits were about 5 minutes
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Speak for yourself. I play on PS4, and during prime hours, 2 out of 3 games are SWF sweat squads where everyone splits up on gens and the game lasts 5 minutes. It is almost impossible to beat teams that commit to doing that
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For Silent Hill
Pyramid Head -> The Butcher (https://silenthill.fandom.com/wiki/Butcher)
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I hope not. I'm still hoping for an in-game block where you can't queue up with players you've blocked
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BHVR does nothing about groups like this because they buy pink and blue haired cosmetics hand over fist. It's all about money
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Lol at complaining about the only second chance perk that killers have while survivors have DS, unbreakable, soul guard, BT, adrenawin
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They should at least make an indicator of SWF in the scoreboard after the game is over. According to the messages I've gotten on PS4, I've never played against a SWF in my life. 3/4-man meta SWFs that send you to Ormond/Coldwind/Haddonfield/Red Forest and all split up on different gens are almost impossible to beat, you shouldn't even get depipped playing against those squads. Getting 1 or 0 kills against them doesn't mean you suck
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Is this just a long-winded humble brag? What a pointless thread
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They probably just felt like they had lost at that point and wanted to move on to the next game. I know it's possible to come back from losing 2 - 3 gens without a hook, but it is really deflating when you abandon your first chase after 2 pallets or so and two gens immediately pop
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On PS4, I use 60 for everyone except Oni (75) and Huntress/Deathslinger (0)
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When I felt like blowing off steam because I kept facing toxic 4-mans, I'd put on insidious/franklins/NOED/infectious ebony Leatherface and facecamp. It's actually pretty fun and funny for a while
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Cool, thanks. wanted to make sure before I went further crown collecting
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I feel the same way about the gen blocking one. only had one instance all day where i was able to use it on a gen that was 90% done right as the killer got to it
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Nah, don't take this away. I like making toxic survivors bleed out on the ground until 1 second left then i hook them. It's very satisfying after winning a tough match vs. toxic teabagging clicky clickys
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Looks like a fair game to me. Just learn how to pressure gens
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This has been happening almost every time on PS4. It's so annoying when it's a Blendette and through a combination of this and the sound bug, I straight up lose them on the ground on certain maps and I don't even get a hook. It's so annoying
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1326283#Comment_1326283
Why not close hatch after he did the 4th gen?
I was AFK lol. I came back to find the game still going with the EGC timer running
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I had a guy once find the hatch as the last survivor with two gens left. I knew he found it cause he was noise spamming. I stood in the corner. He noise spammed for a minute straight, then went and did the two gens, opened the gates, and stood in the gates for the entire EGC. Imagine being that dedicated to giving an F you after your team lost
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I never go to the gate when I know there's no way I can down and hook anyone else. It's sad when they stay there for the entirety of the EGC. You'd think they'd want to hurry up and get in the long queue for the next time. It wastes little of my time, I get a match instantly when I press triangle
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Imagine thinking the chat box in DbD would lessen toxicity
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Nope, not bannable. Survivors can do gens, get out, and get back in the queue
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The Iron Maiden locker grab is so easy in comparison, just tunnel everyone off the hook until someone gets in a locker to DS you.
I'll try scratch mirror Myers on Hawkins or something and see how that goes. Thanks everyone
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Can you grab immediately when crouching as Pig or do you need to stand up first?
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It was /s
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As a PS4 killer main I'm not all happy about potential crossplay. I'm gonna be at a severe disadvantage to PC survivors due to sensitivity and frame rates. I hope we get the option to limit crossplay to console only
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Huge Silent Hill fan here. I'm ecstatic about the chapter. I wish the survivor was James for story reasons, but this is still amazing. I'm hoping this means the rumors are true that a new Silent Hill game is in the works
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I play on PS4. I dodge and/or force disconnect back to the queue players that I know are toxic or love to send hate-filled messages. I also dodge lobbies of four Blendettes because I know it's going to be boring. I used to dodge three or more toolboxes, but not after they underwent changes
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I think that most people that engage in this behavior are either kids, or they're adults that have nothing going for them in life. Meaning they have no significant other, dead end or no job, low self esteem related to personal appearance c and lack of meaningful relationships. Their skill in DbD is the only thing they have to hang their hat on, so they either go berserk when they lose or when they win, they need to make sure you know how superior they are to you in game skill. Normal secure people with a satisfying life don't bother to engage in this stuff IMO
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Pennywise most likely, but I'm going with Pyramid Head for my guess
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I think Pennywise is most likely but I'm holding on to the long shot hopes of a Pyramid Head/James Sunderland combo. I think it would be awesome if Pyramid Head could swing his giant sword over trash/debris/rock loops like on Badham, Yamaoka, and Blood Lodge
If it is Jason, I'd rather have Tina the telekinesis girl from Part 7 as the survivor rather than Tommy
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Fungoose is amazing but being he's from Australia, I don't think he's consistently playing top level SWF teams like otz and tru3. He's still incredible though, 4king 95%+ of his games with no add ons with any killer
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I like to bring moris for teams of multiple blendettes, keys, and dailies. Sometimes I don't even use them if I'm winning the match because you get less bloodpoints
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They shouldn't get rid of being able to see survivor names in the lobby on PS4. I like that feature because I can dodge extremely toxic players. Survivors should be able to see the killer's name so they can dodge blatant face campers.
I feel like some of the people clamoring for hidden survivor names want to be as toxic and rude as possible without it affecting their ability to get a match or the quality of the match
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JuSt PrEsSuRe GeNs
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I don't get it... what's the point of blocking out the names of extremely toxic and racist players. Why are we protecting the identity of people like this?
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They know they're being carried by voice communication
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1269099#Comment_1269099
I'm a Rank 1, P3 Nurse main.
This is a bug, lol
I can't stand that she's being ignored so bad, so I've been doing well with Huntress, but she's bugged as well.
NONE of her Exhaustion or effect Hatchet Addons work at the moment.
This game is a mess.
Wow, I was so confused why survivors were still able to dead hard after I hit them with exhaustion hatchets last night. I knew I wasn't crazy
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1269238#Comment_1269238
Ohh i get what your doing but dont you think thats a bit toxic?
Sure it is, but I only do it to survivors that send me messages after a match they lost telling me to kill myself, that my parents should get COVID-19, that I'm trash, etc. You have to fight back against these people when you can because they don't ever suffer any consequences for their antisocial behavior
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I'm aware of that. However, it is very simple to force the survivors to disconnect and go back to the queue without incurring a DC penalty, but I'll get warned/banned for explaining further
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1268825#Comment_1268825
Just so you know your not sending the back to a 20 minute q thanks to killer not being host anymore. They'll get another killer in less then a minute
I'm aware of that. It's really easy to force them to disconnect without incurring a DC penalty to send them back to the queue but I'll get warned/banned explaining further
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Lobby dodging rocks. I do it all the time on PS4 to avoid playing against straight up toxic SWFers that are toxic in-game and send nasty messages after. If it was a really toxic person, I'll take an extra minute to send them back to the 10 - 20 minute queue :) It's no big deal cause I get a game as soon as I press triangle
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NOED is great for both giving the killer a second chance to get a kill and mining salt. Swat SWFs can run full meta DS, DH, UB, BT with toolboxes and insta heals and send you to Ormond, god forbid the killer gets a second chance perk too
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I don't understand the number of posts in this thread trying to downplay the impact 4-man SWF comms have on the game. Good luck catching somebody off guard with pig or ghostface after hooking someone when the guy on the hook just tells everyone where they're going. Try setting up head on plays without comms. How about telling your teammates which gen is almost done when it would take much longer for a solo not in your vicinity to figure that out and complete it. or telling everyone that the killer has spirit fury etc etc That's just a few examples. There are so many other ways that comms is busted.
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4-man SWF needs an action debuff or perk limiter (IE only 2 DSes, unbreakables, adrenalines, etc etc spread out over the four)
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Survivors just don't want to face any consequences for being toxic. I routinely dodge players and teams that I know are toxic and names let me do that