weirdkid5
weirdkid5
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- weirdkid5
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@CallMeRusty420 said:
@weirdkid5 said:
This was one of the best matches I had as a survivor. This Trapper was really good. He only allowed me to live cause he thought I was the only good survivor lolHey could you actually post a video of you playing in the match instead of using a desperate attempt at a twitch bait? Thanks!
Oh ######### my bad. I didn't realize this had happened. I was posting from mobile so it seems like the link was incorrect. My apologies, can a mod come and clean this up please?
It looks like twitch links don't really work too well on this website. Here is the link that doesn't default to a hyperlink. Sorry about that
twitch.tv/videos/258046465
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@robin said:
That would be really cool but would they be able to tell us how many times we've done each stat in total or would it be only the amount of times we've done them since they've added the stat tracker?Seeing as they have their own way of tracking stats on the back end, one would think they would have a way of doing this. But they would likely only put in stats after the tracker is added. Many people have lost their saves and such, and with that many of their stats.
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@Gibberish said:
@weirdkid5 said:
@Gibberish said:
@weirdkid5 said:
@Gibberish said:
I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.Animation team doesn't work on gameplay balance. They work on animations. Are you aware of how a development team works?
Yes, however you seem to miss that I said both balance AND meaningful new content.
For example, the new Dead Hard animation getting added.
The new Dead Hard animation is a meaningful new animation because it affects gameplay in a positive way.
What the thread creator is suggesting are just little pointless cosmetic things that you will generally stop paying attention to once the novelty of the new animations wears off.It's really just as simple as copy pasting which animation is played while the player isn't moving from the animation that is currently there to the ones that play in the pre-game lobby.
Doesn't really take that much effort tbh
If all it is is the lobby animations ported over, then thats fine.
As long as they arent spending too much time working on cosmetics stuff when that time could be used on things that would actually help the gameplay.That's really all they need to do. The unique animations already exist. Just put them in the game as idle animations.
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@Gibberish said:
@weirdkid5 said:
As soon as you make it so only Survivors are awarded pips based solely on survival, then yeah we can do this.I actually disagree with this.
If the gameplay is rebalanced so that Killers being able to actually kill consistently vs competent, then the Survivors arent going to have as much chance to escape. While the current Emblems for the Survivors is not perfect, its a step in the right direction. Survivors should be scored on how much they contributed overall, and how much they avoided the Killer(while doing things of value anyways, not just hiding in a corner doing nothing), which the Emblem system kind of does, but not very well.IMO Escaping as a Survivor should be the equivalent to getting 4kills5gens as the Killer.
Something that is definitely possible, but not something you should be able to do on a regular basis.In a perfect balance for this game only 1 or 2 people should honestly be escaping in any given match. You can't take dev stats to heart either seeing as most people throw themselves at killers not really caring if they die or not. Less so than in the past, but it's still an issue. Escaping should be a pretty big deal to me.
Realistically speaking, the Ranking system, if we based it on kills and escapes, would become a tournament-like ladder, with the best of the best escape artists being paired up against the best of the best killers. Pretty much everyone at the top spots would be feared Killers and cunning survivors.
Alas, people who play this game are not that hardcore, sadly.
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@Gibberish said:
@weirdkid5 said:
@Gibberish said:
I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.Animation team doesn't work on gameplay balance. They work on animations. Are you aware of how a development team works?
Yes, however you seem to miss that I said both balance AND meaningful new content.
For example, the new Dead Hard animation getting added.
The new Dead Hard animation is a meaningful new animation because it affects gameplay in a positive way.
What the thread creator is suggesting are just little pointless cosmetic things that you will generally stop paying attention to once the novelty of the new animations wears off.It's really just as simple as copy pasting which animation is played while the player isn't moving from the animation that is currently there to the ones that play in the pre-game lobby.
Doesn't really take that much effort tbh
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@Gibberish said:
I would much rather the devs spend time on actually fixing game balance and adding meaningful new content (In that order of priority), rather than just add some animations that you wont even pay attention after the first time you see them anyways.Animation team doesn't work on gameplay balance. They work on animations. Are you aware of how a development team works?
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As soon as you make it so only Survivors are awarded pips based solely on survival, then yeah we can do this.
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@Sabinzie said:
Hi there,Thank you for your message.
I'm really sorry for the trouble. Although the lost Legacy Prestige is important, we can't address this issue right away. I assure you that your lost Legacy will be addressed in the future.
Please follow our Steam Community page for updates: http://steamcommunity.com/app/381210/discussions/
Thank you for your understanding.
Stay safe out there,
The Dead by Daylight TeamSNOT GOOD.
Unfortunate. It really is lame they aren't restoring it still.
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@LordHaari said:
Someone (or two someones) unfortunately did silently claim the Chuckles and Daddy Jake codes. :c Drat.Thanks for spreading some celebratory cheer around, though, OP.
No it was me. I stated I took Chuckles. No one knows who snuck away with Daddy Jake...
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The survivors have unique animations in the pre-game lobbies when they stand around. Like how Meg always looks over her shoulder, Dwight bites his nails, and David King scruffs his nose.
It would be nice to see these as idle animations in the actual match.
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@Science_Guy said:
Oh my goodness. THANK YOU SO MUCH.
I was able to snag that Street Meg and SF Claudette. I have wanted the Daddy Jake but I won't be greedy, I'll leave that for someone else. Thanks again!Ah curse you! I've always wanted the Street Meg arghh! It's ok, I got the Chuckles code. I will also not be greedy.
Daddy Jake and Dweard are still up for grabs I believe people!
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Most of the community has this Us vs Them mentality when it comes to Survivors and Killers, when we all play the same game and all need each other for the game to be successful.
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Please, everyone if you agree with the post, we have a vote up feature here on these forums! Feel free to still add your +1, but if you agree, vote up the OP!
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@owryen said:
I don't know why this would be inappropriate? It's a random, general question pertaining to the game? I'll be severely disappointed if it's removed.As soon as I saw Nea, I was like HI MY SUPER GAY FRIEND! lmao and it's honestly why I play as her so often. Also, I see Dwight and Meg as bisexual and Feng as ace. hugs my queer loves I think it would be great of we got to know their backstories more and so on. But I'm also okay if they don't.
Just as a side note, I find it interesting how a lot of people are super quick to dismiss even the idea of this topic....it matters to some people. Just think about that sometimes.
Making things political and diverse for the sake of doing so defeats the purpose in the first place. Asking for this kind of thing to be expanded upon would simply be pandering at this point. I understand you I really do, and I'm not dismissing anything.
I just fundamentally disagree with adding this kind of layer on top of the game when it would do nothing to further the creative vision of the product itself.
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They need more than 2. Fortnite has some insane emotes lmao
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@Mc_Harty said:
@weirdkid5 said:
In pretty much any video game, when you "rank up," you must meet the victory conditions to do so. In no game can you lose and rank up.In this one you can apparently. Did you forget?
This means that this game grades you on more than just survival and more than just killing, which it does.
'You didn't succeed your role therefore have a pip to accommodate for all the work you've done.'
So its not a direct victory condition then. Its an abstract one.
Victory can be seen as "Pleasing the Entity," given by Killer win screens.
There are 4 victory conditions by 'Pleasing the Entity'. You can't have 4 based victory conditions on one side of a asymmetrical game such as this and say that's direct.
Look at Death Garden. Its victory conditions are direct. Kill 3 runners. In Dead by Daylight it's Kill as many as possible.
Hell there are some players that don't even use this as a rule and go for Blood points instead.
They are attempting to entertain the Entity, whereas Survivors are ranked based on their ability to survive and complete objectives, and generally being an asset to the team.
This games ranks are not based on their ability to survive lol.
I have no idea where you gathered that information from..
This means this game's victory conditions are different than most games. You "win" when you complete enough of what you need to do to pip up.
So its not [BAD WORD] direct at all.
'Do enough of what you need to do to rank up'
Not, 'play as skilled as you can' or 'win enough matches'
Just do whatever and rank up. Did you even proof read this?
They've made this clear with the Emblem System, Survival and Killing isn't the main goal anymore.
Only for the killer side.
It never was for survivor. You know, the role you bragged about not looping?
Such an accomplishment.
It's how you perform. Whether you agree with this or not is irrelevant, this is a fact of the Ranking System, especially since it was designed to be used in Tournaments.
Lol tournaments?
That's your reasoning that the ranking system is a direct win/lose condition?
Which tournaments?
In Tydes tournaments they use a point system not rank to measure victories against the teams. Guess points are used as a a factor of winning now.
Hell there was one tournament I saw which looked at how many survivors escaped the match. There is currently no tournament to my knowledge that looks at ranking up as a win condition.
So once again.
Try harder.
If you ranked up then you didn't lose.
You can win directly by going after a particular playstyle. The ranking system awards victory for performance. Get X number of points to pip. That's pretty direct.
Deathgarden and DbD have two different goals in mind of what they consider "victory." It doesn't matter what the player "personal" views as victory, in DbD, victory is getting a pip. Regardless of whether or not you add an additional goal on top of that is irrelevant.
The category Unbroken scores Survivors based on how long they survive or if they escaped without going down or not. That's where I got that info from.
If you complete this game's victory conditions, then you are skilled. Any other arbitrary viewings of the term "skill" are completely subjective. Skilled players rank up. Unskilled ones derank. It's pretty simple.
You're right, in the past Survivor was always awarding those that could clone around the most. Not the case anymore. Seems to hurt a lot of people's feelings.
Whether or not a tournament has actually been held using the Emblem System is irrelevant. BHVR created it for use in OFFICIAL tournaments, not streamer tournaments.
Try staying relevant, you seem to miss the mark a lot in that regard.
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@lunarjenacide said:
Survive with friends can be toxic I understand but also can be a great game play experience. This is my favourite game to play and my partner is overseas it's how we play together. Our lobbies would never connect other wise. If your killer you have the option to leave the lobby when you see a swf group join before the match starts and create a new one.People are just going to continue to complain about lobby dodgers in that case.
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As like as they aren't ######### I could care less what their sexuality is.
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@Mc_Harty said:
@weirdkid5 said:
There is a direct win/lose condition. It's called pipping and depipping. Have you tried playing the game? If so, just because you don't recognize it as a win/lose condition doesn't mean one doesn't exist.
That defines ranking not victory conditions.
Survivors can rank even if they live or die.
Killers can rank even if they barely get 1 kill.
Try harder.
In pretty much any video game, when you "rank up," you must meet the victory conditions to do so. In no game can you lose and rank up. This means that this game grades you on more than just survival and more than just killing, which it does. Victory can be seen as "Pleasing the Entity," given by Killer win screens. They are attempting to entertain the Entity, whereas Survivors are ranked based on their ability to survive and complete objectives, and generally being an asset to the team.
This means this game's victory conditions are different than most games. You "win" when you complete enough of what you need to do to pip up. They've made this clear with the Emblem System, Survival and Killing isn't the main goal anymore. It's how you perform. Whether you agree with this or not is irrelevant, this is a fact of the Ranking System, especially since it was designed to be used in Tournaments. Meaning, once more, victory conditions have extended past surviving and Killing. Which is exactly why you can still safety pip or even down pip upon Surviving.
Try harder.
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I give it a week.
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@Mc_Harty said:
@weirdkid5 said:
Hence why I said "looping in its current form." Sorry we are arguing semantics here, but it's pretty petty.
And I can waste the time of a killer for 3 minutes and never loop a single time. It's called being good at the game.
Imagine bragging about being good at a game with no direct win/lose conditions.
It's embarrassing.
And he calls me petty.
There is a direct win/lose condition. It's called pipping and depipping. Have you tried playing the game? If so, just because you don't recognize it as a win/lose condition doesn't mean one doesn't exist.
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@Xylune said:
Using 3rd party software or other tools to gain any kind of unfair advantage wasn’t intended by the game, except if they have been whitelisted by us. Heavy proof and a video recording is mandatory."
I'm pretty sure the devs have whitelisted the use of voice chat.
At the time this post was created on Steam voice software was not whitelisted.
Regardless if it is whitelisted or not, the advantage that it presents over not using voice chat is quite clear. It's essentially allowing the rules to be broken simply because the majority of people want it to be so.
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@Visionmaker said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@Antero said:
@hegewaldd Ranking up is stressfull? If You really tryahrd and know how to win and how emblem system works You have no problem with ranking up. We just want survivors to feel less confident, and for the game to be challenging not only for a single site
Feeling less confident and feeling stressful is not the same thing. I have more difficulty as a survivor than killer. I'm wearing legacy? tunnel. I play with my friend? Camped. I pallet loop? facecamped. I save someone? injured person doesn't get tunneled, i do. I don't wear legacy? camped because of pallet looping still. It's like no matter what i do i pretty much have to play a 4 man team just to have the slightest of fun. I don't really think killer is stressful because you can just sit back a relax.
This game isn't balanced toward 4ks every game. Don't take it so seriously.
This is a joke right? I literally have no problems surviving as a solo survivor. I never play SWF and I play the same no matter what. Hell I can rank up without ever using any perks. Methinks you just cant adapt well to the game.
Relax as Killers? Maybe now but not in the past. It should be easier for a Killer to pip up, but a good team of survivors will still always wreck a good killer. This is pretty much a given.
Do I need to give you several clips from my stream of me surviving no problem solo, against people like Legaculy Trappers who tunnel me for 3 minutes and I still manage to break the chase and keep going? Camped, tunneled, all of these problems can be fixed if you simply get better at the game and drop the chase.
I'm sure you're one of these survivors that thinks good killers are impossible to lose.
1st. legacy does not = skill. I have no idea why you're mentioning a legacy 3 trapper that you've juked. I have juked many, many legacy killers. Doesn't mean they're any better, just means they were around in 2016.
2nd. It should be easier for killers to rank up? Are you actually dumb? It's SO EASY for killers to rank up right now....braindead easy.
3rd. So basically your entire argument is that i should just break chases instead of these issues being actually looked at?
:thinking:
Legacy implies game time. When you have a Legacy Trapper that downs your whole team in 30 seconds and is a relentless chaser, you know he's a pro.
Yes it should be easier. It's a 4v1. This automatically means a survivor should have to work at least twice as hard as the killer. Not to mention you need to give specifics on why it is easy. You just say its it's easy.
What issues? Camping? Camping isnt an issue. Tunneling isnt an issue.
So he's a legacy 3 who downed your whole team in 30 seconds? So you didn't juke him? so you lied? ah, okay, gotcha.
The only time a survivor doesn't have to work twice as hard as a killer is swf, because this game is not balanced around swf and never was.
Camping is a big enough issue to introduce band aids like bt and side unhooking. So it's not an issue, right?
I said my whole team. I didnt say me. But nice try. I can throw you the link for the clip if you are really that desperate to be proven wrong.
The survivor never had to work twice as hard until the Emblem system came about. Which, in my opinion as a survivor main, finally made this game relatively as difficult to pip as I initially imagined it to be. Emblem system is just fine. But like I said I'd still adjust a few things.
They only introduced stuff like that cause baby survivors keep whining about it. BT got a much needed nerf and side hooking was made to stop facecamping, which is the ONLY time I think camping is scummy. All other camping is fine imo. Camping was an intended thing from Day 1, as old tutorials explicitly state "keep them on the hook to sacrifice them." Ok so camp, I got it thanks for telling me game.
If the Killer downs you and hooks you, you have effectively lost. He isnt obligated to let you be saved nor is your team obligated to even save you in the first place. One of the selling points of the game is "work with your team... or don't." This isn't a team game in the first place and people have lost that vision.
You're part of the team, moron. You and your fellow survivors are a team.
So baby survivors kept whining about camping, and that's why it got fixed?
And guess what? Baby killers whined about pallets, and those got nerfed.No, getting downed and getting hooked is not losing. I have NO clue where you got that from. And if survivors shouldn't feel obligated to be unhooked, why do killers feel obligated to 4 kills every round? You act as if survivors should 1) not be able to enjoy their game 2) give up when they get hooked 3) not discuss legit problems that glare in the game. Camping is an issue, you don't know what you're talking about.
According to you issues shouldn't be talked about. Infinites weren't an issue then, right? Killers are just being whiny cry babies, right? Your whole entire argument is invalid. I don't know where you're trying to go with this.
Incorrect. This is not entirely a team game hence my last paragraph. Sorry to disappoint you.
Camping is intended and it was made more difficult via a perk. Looping is an unintended side effect caused by bad game design that caused survivors to teleport, their hitboxes are smaller which negates the Killers speed bonus, and the stun was made to be the beginning of the animation instead of the end. This created looping as an unintended side effect of pallet changes, in other words, they are fixing it because it was never meant to be in the first place.
Same thing with infinites. They were never intended to be in the game and give the survivors as much safety as they do. Camping was intended but was too powerful. These are two completely different scenarios. I completely know what I'm talking about, I dont think you do.
And as far as your second paragraph, any survivor that expects to escape every round is as much of an idiot as a Killer that expects to 4 kill every game, but good job continuing to assume my stances. And yea, if you get hooked you effectively lose. This is due to the fact camping is intended and if the Killer wants you to die, but if you're simply going enough to break the chase you wont have to worry about getting camped. Not to mention camping is pretty much the Killet throwing the game for the rest of the survivors.
Sounds to me like you have this us vs them mentality that many players of this community have. We all play the same game.
Where is your proof that camping was intended? one tutorial is your proof? Nice evidence. You don't lose if you get hooked.
Exactly. You cant lose if you dont get hooked. You LOSE if you get hooked but have a CHANCE to come back
And one tutorial is all I need, but if you want further evidence camping is intended, look up Dev Diary #3 which was made before the game came out. In this video they explicitly talk about camping.
Boy did they regret it. Kindred, BT, MYC, BBQ-C, Devour Hope, and even Whispers works against camping.
Insidious is the only direct implementation that promotes camping.
Camping is the epitome of terrible game design. What do you have to do to kill a survivor? Stand in front of them for two minutes... To erase a player from the game. How exciting. Such a great addition to the game. Watching a killer's sweaty ass neck while mashing away at the spacebar.
Really strikes fear into my heart. /s
I have no pity for players who whine and moan about pallet looping, tbagging, DS/SB/SC, and end-game chat abuse, meanwhile they're defending the most anti-fun bullying tactic in the game.
I defend intended mechanics in any game as long as they aren't super overpowered. Funny how I'm a survivor main and it works like that right?
And wait, did you actually throw end-game chat abuse in the same category as gameplay issues? Man I see I still can't take people seriously.
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@Mc_Harty said:
@weirdkid5 said:
Not really. I can't be dishonest about looping in its current form when it did not exist prior to update 1.1.1, which is when looping as we know it now to become possible.It did exist, it was just harder.
There you go being dishonest again.
You could run in circles around a pallet all you want. I don't consider it "looping." Looping as it is now was not an intended feature. They changed how pallets worked in 1.1.1 mostly to address lag related issues to pallets, but it ended up causing a mess.
Looping is a feature in this game. How else are the survivors currently supposed to stall a killer like 'The Nightmare'?
Is it a mess right now? Yes.
Should it be adjusted? Absolutely.
Don't feign ignorance just because you disagree with how the majority of the community decides how to play the game.
Hence why I said "looping in its current form." Sorry we are arguing semantics here, but it's pretty petty.
And I can waste the time of a killer for 3 minutes and never loop a single time. It's called being good at the game.
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@Mc_Harty said:
@weirdkid5 said:
@Mc_Harty said:
@weirdkid5 said: Looping is an unintended side effect caused by bad game design that caused survivors to teleport, their hitboxes are smaller which negates the Killers speed bonus, and the stun was made to be the beginning of the animation instead of the end. This created looping as an unintended side effect of pallet changes, in other words, they are fixing it because it was never meant to be in the first place.
You do realize that looping existed before those changes to pallets and the hitboxes right?
Sure it was harder to loop back then but it was still an effective tool to help slow the killer down and buy time for your team.
Saying it was never meant to be intended in the first place screams dishonestly.
When I refer to looping I specifically refer to the nonsense that is possible nowadays. Yes I know running circles around objects has always been a thing. But as you said, it was harder and required a modicum of risk.
Looping is risk free. Don't call me dishonest just cause I use it in a different context.
Saying it was never to be intended in the first place where it was quite cleary used by players regardless of how difficult it was is being dishonest.
That's like me saying camping should never be considered a tactic to use in this game despite the clear fact there's a perk that encourages camping.
Not really. I can't be dishonest about looping in its current form when it did not exist prior to update 1.1.1, which is when looping as we know it now to become possible.
You could run in circles around a pallet all you want. I don't consider it "looping." Looping as it is now was not an intended feature. They changed how pallets worked in 1.1.1 mostly to address lag related issues to pallets, but it ended up causing a mess.
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@Mc_Harty said:
@weirdkid5 said: Looping is an unintended side effect caused by bad game design that caused survivors to teleport, their hitboxes are smaller which negates the Killers speed bonus, and the stun was made to be the beginning of the animation instead of the end. This created looping as an unintended side effect of pallet changes, in other words, they are fixing it because it was never meant to be in the first place.
You do realize that looping existed before those changes to pallets and the hitboxes right?
Sure it was harder to loop back then but it was still an effective tool to help slow the killer down and buy time for your team.
Saying it was never meant to be intended in the first place screams dishonestly.
When I refer to looping I specifically refer to the nonsense that is possible nowadays. Yes I know running circles around objects has always been a thing. But as you said, it was harder and required a modicum of risk.
Looping is risk free. Don't call me dishonest just cause I use it in a different context.
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@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@Antero said:
@hegewaldd Ranking up is stressfull? If You really tryahrd and know how to win and how emblem system works You have no problem with ranking up. We just want survivors to feel less confident, and for the game to be challenging not only for a single site
Feeling less confident and feeling stressful is not the same thing. I have more difficulty as a survivor than killer. I'm wearing legacy? tunnel. I play with my friend? Camped. I pallet loop? facecamped. I save someone? injured person doesn't get tunneled, i do. I don't wear legacy? camped because of pallet looping still. It's like no matter what i do i pretty much have to play a 4 man team just to have the slightest of fun. I don't really think killer is stressful because you can just sit back a relax.
This game isn't balanced toward 4ks every game. Don't take it so seriously.
This is a joke right? I literally have no problems surviving as a solo survivor. I never play SWF and I play the same no matter what. Hell I can rank up without ever using any perks. Methinks you just cant adapt well to the game.
Relax as Killers? Maybe now but not in the past. It should be easier for a Killer to pip up, but a good team of survivors will still always wreck a good killer. This is pretty much a given.
Do I need to give you several clips from my stream of me surviving no problem solo, against people like Legaculy Trappers who tunnel me for 3 minutes and I still manage to break the chase and keep going? Camped, tunneled, all of these problems can be fixed if you simply get better at the game and drop the chase.
I'm sure you're one of these survivors that thinks good killers are impossible to lose.
1st. legacy does not = skill. I have no idea why you're mentioning a legacy 3 trapper that you've juked. I have juked many, many legacy killers. Doesn't mean they're any better, just means they were around in 2016.
2nd. It should be easier for killers to rank up? Are you actually dumb? It's SO EASY for killers to rank up right now....braindead easy.
3rd. So basically your entire argument is that i should just break chases instead of these issues being actually looked at?
:thinking:
Legacy implies game time. When you have a Legacy Trapper that downs your whole team in 30 seconds and is a relentless chaser, you know he's a pro.
Yes it should be easier. It's a 4v1. This automatically means a survivor should have to work at least twice as hard as the killer. Not to mention you need to give specifics on why it is easy. You just say its it's easy.
What issues? Camping? Camping isnt an issue. Tunneling isnt an issue.
So he's a legacy 3 who downed your whole team in 30 seconds? So you didn't juke him? so you lied? ah, okay, gotcha.
The only time a survivor doesn't have to work twice as hard as a killer is swf, because this game is not balanced around swf and never was.
Camping is a big enough issue to introduce band aids like bt and side unhooking. So it's not an issue, right?
I said my whole team. I didnt say me. But nice try. I can throw you the link for the clip if you are really that desperate to be proven wrong.
The survivor never had to work twice as hard until the Emblem system came about. Which, in my opinion as a survivor main, finally made this game relatively as difficult to pip as I initially imagined it to be. Emblem system is just fine. But like I said I'd still adjust a few things.
They only introduced stuff like that cause baby survivors keep whining about it. BT got a much needed nerf and side hooking was made to stop facecamping, which is the ONLY time I think camping is scummy. All other camping is fine imo. Camping was an intended thing from Day 1, as old tutorials explicitly state "keep them on the hook to sacrifice them." Ok so camp, I got it thanks for telling me game.
If the Killer downs you and hooks you, you have effectively lost. He isnt obligated to let you be saved nor is your team obligated to even save you in the first place. One of the selling points of the game is "work with your team... or don't." This isn't a team game in the first place and people have lost that vision.
You're part of the team, moron. You and your fellow survivors are a team.
So baby survivors kept whining about camping, and that's why it got fixed?
And guess what? Baby killers whined about pallets, and those got nerfed.No, getting downed and getting hooked is not losing. I have NO clue where you got that from. And if survivors shouldn't feel obligated to be unhooked, why do killers feel obligated to 4 kills every round? You act as if survivors should 1) not be able to enjoy their game 2) give up when they get hooked 3) not discuss legit problems that glare in the game. Camping is an issue, you don't know what you're talking about.
According to you issues shouldn't be talked about. Infinites weren't an issue then, right? Killers are just being whiny cry babies, right? Your whole entire argument is invalid. I don't know where you're trying to go with this.
Incorrect. This is not entirely a team game hence my last paragraph. Sorry to disappoint you.
Camping is intended and it was made more difficult via a perk. Looping is an unintended side effect caused by bad game design that caused survivors to teleport, their hitboxes are smaller which negates the Killers speed bonus, and the stun was made to be the beginning of the animation instead of the end. This created looping as an unintended side effect of pallet changes, in other words, they are fixing it because it was never meant to be in the first place.
Same thing with infinites. They were never intended to be in the game and give the survivors as much safety as they do. Camping was intended but was too powerful. These are two completely different scenarios. I completely know what I'm talking about, I dont think you do.
And as far as your second paragraph, any survivor that expects to escape every round is as much of an idiot as a Killer that expects to 4 kill every game, but good job continuing to assume my stances. And yea, if you get hooked you effectively lose. This is due to the fact camping is intended and if the Killer wants you to die, but if you're simply going enough to break the chase you wont have to worry about getting camped. Not to mention camping is pretty much the Killet throwing the game for the rest of the survivors.
Sounds to me like you have this us vs them mentality that many players of this community have. We all play the same game.
Where is your proof that camping was intended? one tutorial is your proof? Nice evidence. You don't lose if you get hooked.
Exactly. You cant lose if you dont get hooked. You LOSE if you get hooked but have a CHANCE to come back
And one tutorial is all I need, but if you want further evidence camping is intended, look up Dev Diary #3 which was made before the game came out. In this video they explicitly talk about camping.
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@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@Antero said:
@hegewaldd Ranking up is stressfull? If You really tryahrd and know how to win and how emblem system works You have no problem with ranking up. We just want survivors to feel less confident, and for the game to be challenging not only for a single site
Feeling less confident and feeling stressful is not the same thing. I have more difficulty as a survivor than killer. I'm wearing legacy? tunnel. I play with my friend? Camped. I pallet loop? facecamped. I save someone? injured person doesn't get tunneled, i do. I don't wear legacy? camped because of pallet looping still. It's like no matter what i do i pretty much have to play a 4 man team just to have the slightest of fun. I don't really think killer is stressful because you can just sit back a relax.
This game isn't balanced toward 4ks every game. Don't take it so seriously.
This is a joke right? I literally have no problems surviving as a solo survivor. I never play SWF and I play the same no matter what. Hell I can rank up without ever using any perks. Methinks you just cant adapt well to the game.
Relax as Killers? Maybe now but not in the past. It should be easier for a Killer to pip up, but a good team of survivors will still always wreck a good killer. This is pretty much a given.
Do I need to give you several clips from my stream of me surviving no problem solo, against people like Legaculy Trappers who tunnel me for 3 minutes and I still manage to break the chase and keep going? Camped, tunneled, all of these problems can be fixed if you simply get better at the game and drop the chase.
I'm sure you're one of these survivors that thinks good killers are impossible to lose.
1st. legacy does not = skill. I have no idea why you're mentioning a legacy 3 trapper that you've juked. I have juked many, many legacy killers. Doesn't mean they're any better, just means they were around in 2016.
2nd. It should be easier for killers to rank up? Are you actually dumb? It's SO EASY for killers to rank up right now....braindead easy.
3rd. So basically your entire argument is that i should just break chases instead of these issues being actually looked at?
:thinking:
Legacy implies game time. When you have a Legacy Trapper that downs your whole team in 30 seconds and is a relentless chaser, you know he's a pro.
Yes it should be easier. It's a 4v1. This automatically means a survivor should have to work at least twice as hard as the killer. Not to mention you need to give specifics on why it is easy. You just say its it's easy.
What issues? Camping? Camping isnt an issue. Tunneling isnt an issue.
So he's a legacy 3 who downed your whole team in 30 seconds? So you didn't juke him? so you lied? ah, okay, gotcha.
The only time a survivor doesn't have to work twice as hard as a killer is swf, because this game is not balanced around swf and never was.
Camping is a big enough issue to introduce band aids like bt and side unhooking. So it's not an issue, right?
I said my whole team. I didnt say me. But nice try. I can throw you the link for the clip if you are really that desperate to be proven wrong.
The survivor never had to work twice as hard until the Emblem system came about. Which, in my opinion as a survivor main, finally made this game relatively as difficult to pip as I initially imagined it to be. Emblem system is just fine. But like I said I'd still adjust a few things.
They only introduced stuff like that cause baby survivors keep whining about it. BT got a much needed nerf and side hooking was made to stop facecamping, which is the ONLY time I think camping is scummy. All other camping is fine imo. Camping was an intended thing from Day 1, as old tutorials explicitly state "keep them on the hook to sacrifice them." Ok so camp, I got it thanks for telling me game.
If the Killer downs you and hooks you, you have effectively lost. He isnt obligated to let you be saved nor is your team obligated to even save you in the first place. One of the selling points of the game is "work with your team... or don't." This isn't a team game in the first place and people have lost that vision.
You're part of the team, moron. You and your fellow survivors are a team.
So baby survivors kept whining about camping, and that's why it got fixed?
And guess what? Baby killers whined about pallets, and those got nerfed.No, getting downed and getting hooked is not losing. I have NO clue where you got that from. And if survivors shouldn't feel obligated to be unhooked, why do killers feel obligated to 4 kills every round? You act as if survivors should 1) not be able to enjoy their game 2) give up when they get hooked 3) not discuss legit problems that glare in the game. Camping is an issue, you don't know what you're talking about.
According to you issues shouldn't be talked about. Infinites weren't an issue then, right? Killers are just being whiny cry babies, right? Your whole entire argument is invalid. I don't know where you're trying to go with this.
Incorrect. This is not entirely a team game hence my last paragraph. Sorry to disappoint you.
Camping is intended and it was made more difficult via a perk. Looping is an unintended side effect caused by bad game design that caused survivors to teleport, their hitboxes are smaller which negates the Killers speed bonus, and the stun was made to be the beginning of the animation instead of the end. This created looping as an unintended side effect of pallet changes, in other words, they are fixing it because it was never meant to be in the first place.
Same thing with infinites. They were never intended to be in the game and give the survivors as much safety as they do. Camping was intended but was too powerful. These are two completely different scenarios. I completely know what I'm talking about, I dont think you do.
And as far as your second paragraph, any survivor that expects to escape every round is as much of an idiot as a Killer that expects to 4 kill every game, but good job continuing to assume my stances. And yea, if you get hooked you effectively lose. This is due to the fact camping is intended and if the Killer wants you to die, but if you're simply going enough to break the chase you wont have to worry about getting camped. Not to mention camping is pretty much the Killet throwing the game for the rest of the survivors.
Sounds to me like you have this us vs them mentality that many players of this community have. We all play the same game.
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@Countfunkular said:
Didn't I read this somewhere before period doesn't matter anyway point is I think the game should have a casual mode. Mostly due to the fact that high rankings survivors and killers are getting sick of going against one another because it stops becoming a game of skill but starts becoming a game of hide-and-seek with who ever sneezes 1stYeah I made this post on steam. Seeing as these are new forums, I felt it was necessary to bring this here as well.
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@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@Antero said:
@hegewaldd Ranking up is stressfull? If You really tryahrd and know how to win and how emblem system works You have no problem with ranking up. We just want survivors to feel less confident, and for the game to be challenging not only for a single site
Feeling less confident and feeling stressful is not the same thing. I have more difficulty as a survivor than killer. I'm wearing legacy? tunnel. I play with my friend? Camped. I pallet loop? facecamped. I save someone? injured person doesn't get tunneled, i do. I don't wear legacy? camped because of pallet looping still. It's like no matter what i do i pretty much have to play a 4 man team just to have the slightest of fun. I don't really think killer is stressful because you can just sit back a relax.
This game isn't balanced toward 4ks every game. Don't take it so seriously.
This is a joke right? I literally have no problems surviving as a solo survivor. I never play SWF and I play the same no matter what. Hell I can rank up without ever using any perks. Methinks you just cant adapt well to the game.
Relax as Killers? Maybe now but not in the past. It should be easier for a Killer to pip up, but a good team of survivors will still always wreck a good killer. This is pretty much a given.
Do I need to give you several clips from my stream of me surviving no problem solo, against people like Legaculy Trappers who tunnel me for 3 minutes and I still manage to break the chase and keep going? Camped, tunneled, all of these problems can be fixed if you simply get better at the game and drop the chase.
I'm sure you're one of these survivors that thinks good killers are impossible to lose.
1st. legacy does not = skill. I have no idea why you're mentioning a legacy 3 trapper that you've juked. I have juked many, many legacy killers. Doesn't mean they're any better, just means they were around in 2016.
2nd. It should be easier for killers to rank up? Are you actually dumb? It's SO EASY for killers to rank up right now....braindead easy.
3rd. So basically your entire argument is that i should just break chases instead of these issues being actually looked at?
:thinking:
Legacy implies game time. When you have a Legacy Trapper that downs your whole team in 30 seconds and is a relentless chaser, you know he's a pro.
Yes it should be easier. It's a 4v1. This automatically means a survivor should have to work at least twice as hard as the killer. Not to mention you need to give specifics on why it is easy. You just say its it's easy.
What issues? Camping? Camping isnt an issue. Tunneling isnt an issue.
So he's a legacy 3 who downed your whole team in 30 seconds? So you didn't juke him? so you lied? ah, okay, gotcha.
The only time a survivor doesn't have to work twice as hard as a killer is swf, because this game is not balanced around swf and never was.
Camping is a big enough issue to introduce band aids like bt and side unhooking. So it's not an issue, right?
I said my whole team. I didnt say me. But nice try. I can throw you the link for the clip if you are really that desperate to be proven wrong.
The survivor never had to work twice as hard until the Emblem system came about. Which, in my opinion as a survivor main, finally made this game relatively as difficult to pip as I initially imagined it to be. Emblem system is just fine. But like I said I'd still adjust a few things.
They only introduced stuff like that cause baby survivors keep whining about it. BT got a much needed nerf and side hooking was made to stop facecamping, which is the ONLY time I think camping is scummy. All other camping is fine imo. Camping was an intended thing from Day 1, as old tutorials explicitly state "keep them on the hook to sacrifice them." Ok so camp, I got it thanks for telling me game.
If the Killer downs you and hooks you, you have effectively lost. He isnt obligated to let you be saved nor is your team obligated to even save you in the first place. One of the selling points of the game is "work with your team... or don't." This isn't a team game in the first place and people have lost that vision.
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I really enjoy Stake Out. I get to take it easy on skill checks and it also counters Ruin fairly effectively.
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@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@Antero said:
@hegewaldd Ranking up is stressfull? If You really tryahrd and know how to win and how emblem system works You have no problem with ranking up. We just want survivors to feel less confident, and for the game to be challenging not only for a single site
Feeling less confident and feeling stressful is not the same thing. I have more difficulty as a survivor than killer. I'm wearing legacy? tunnel. I play with my friend? Camped. I pallet loop? facecamped. I save someone? injured person doesn't get tunneled, i do. I don't wear legacy? camped because of pallet looping still. It's like no matter what i do i pretty much have to play a 4 man team just to have the slightest of fun. I don't really think killer is stressful because you can just sit back a relax.
This game isn't balanced toward 4ks every game. Don't take it so seriously.
This is a joke right? I literally have no problems surviving as a solo survivor. I never play SWF and I play the same no matter what. Hell I can rank up without ever using any perks. Methinks you just cant adapt well to the game.
Relax as Killers? Maybe now but not in the past. It should be easier for a Killer to pip up, but a good team of survivors will still always wreck a good killer. This is pretty much a given.
Do I need to give you several clips from my stream of me surviving no problem solo, against people like Legaculy Trappers who tunnel me for 3 minutes and I still manage to break the chase and keep going? Camped, tunneled, all of these problems can be fixed if you simply get better at the game and drop the chase.
I'm sure you're one of these survivors that thinks good killers are impossible to lose.
1st. legacy does not = skill. I have no idea why you're mentioning a legacy 3 trapper that you've juked. I have juked many, many legacy killers. Doesn't mean they're any better, just means they were around in 2016.
2nd. It should be easier for killers to rank up? Are you actually dumb? It's SO EASY for killers to rank up right now....braindead easy.
3rd. So basically your entire argument is that i should just break chases instead of these issues being actually looked at?
:thinking:
Legacy implies game time. When you have a Legacy Trapper that downs your whole team in 30 seconds and is a relentless chaser, you know he's a pro.
Yes it should be easier. It's a 4v1. This automatically means a survivor should have to work at least twice as hard as the killer. Not to mention you need to give specifics on why it is easy. You just say its it's easy.
What issues? Camping? Camping isnt an issue. Tunneling isnt an issue.
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@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
I mean, it's legacy 1. Not much of a big deal tbhIt's 100% a big deal when a single legacy took around 100 hours or so to get with the old leveling system.
As someone that also lost Legacy, they need to fix this problem still.
it's 100 hours. that's my point lol.
Also, legacy can be restored if you have hard, solid evidence that you actually had legacy.
Whether or not you personally find 100 hours to be a big deal or not is irrelevant. This is a subjective case, and if someone is upset over this problem they have right to be so and you're just trying to dismiss feelings.
And you got proof of this? I've never heard of anyone having their Legacy restored aside from a particular streamer for the sole fact that he was a streamer.
My friend had his legacy restored after he lost his save file because he had screenshots and a twitch clip (very small streamer, only a few viewers at most). I can't guarantee you'll get yours back.
Also, why did you mention that it took 100 hours in the first place if it's irrelevant? I agree 100%.....people will have different opinions on the amount of time it took and effort. So if that is true, why mention it in the first place? Because i don't have the same opinion as you on the amount of time it took? Not everyone thinks the same way. You're contradicting yourself there bud.
You're acting like it isnt a big deal for 100 hours when that's completely subjective. Your initial reply is a pointless one that is simply dismissive. Telling the guy it isnt a big deal and not even giving him the information that it can be restored. You just dismiss and leave.
And cool, I'm glad they decided to give it back. That's something you should mention and be helpful, instead of being dismissive.
So why do you feel the need to mention that it even takes 100 hours with the old system per piece, if you know that i may not agree with your opinion? I think that it's nothing, you think that it's a lot (considering the fact that you mentioned it) but then you go on to say it's irrelevant how many hours he had, and that my opinion is irrelevant because they're upset. If they're upset and the 100 hours is irrelevant? WHY DO YOU MENTION IT? jesus this community sometimes....
I never said the 100 hours is irrelevant. I said your opinion on whether or not it is a big deal is irrelevant. Read my initial reply about that. I see you're going to be one of these people that are arguing just for arguments sake.
I'm out.
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@hegewaldd said:
@Antero said:
@hegewaldd Ranking up is stressfull? If You really tryahrd and know how to win and how emblem system works You have no problem with ranking up. We just want survivors to feel less confident, and for the game to be challenging not only for a single site
Feeling less confident and feeling stressful is not the same thing. I have more difficulty as a survivor than killer. I'm wearing legacy? tunnel. I play with my friend? Camped. I pallet loop? facecamped. I save someone? injured person doesn't get tunneled, i do. I don't wear legacy? camped because of pallet looping still. It's like no matter what i do i pretty much have to play a 4 man team just to have the slightest of fun. I don't really think killer is stressful because you can just sit back a relax.
This game isn't balanced toward 4ks every game. Don't take it so seriously.
This is a joke right? I literally have no problems surviving as a solo survivor. I never play SWF and I play the same no matter what. Hell I can rank up without ever using any perks. Methinks you just cant adapt well to the game.
Relax as Killers? Maybe now but not in the past. It should be easier for a Killer to pip up, but a good team of survivors will still always wreck a good killer. This is pretty much a given.
Do I need to give you several clips from my stream of me surviving no problem solo, against people like Legaculy Trappers who tunnel me for 3 minutes and I still manage to break the chase and keep going? Camped, tunneled, all of these problems can be fixed if you simply get better at the game and drop the chase.
I'm sure you're one of these survivors that thinks good killers are impossible to lose.
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@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
I mean, it's legacy 1. Not much of a big deal tbhIt's 100% a big deal when a single legacy took around 100 hours or so to get with the old leveling system.
As someone that also lost Legacy, they need to fix this problem still.
it's 100 hours. that's my point lol.
Also, legacy can be restored if you have hard, solid evidence that you actually had legacy.
Whether or not you personally find 100 hours to be a big deal or not is irrelevant. This is a subjective case, and if someone is upset over this problem they have right to be so and you're just trying to dismiss feelings.
And you got proof of this? I've never heard of anyone having their Legacy restored aside from a particular streamer for the sole fact that he was a streamer.
My friend had his legacy restored after he lost his save file because he had screenshots and a twitch clip (very small streamer, only a few viewers at most). I can't guarantee you'll get yours back.
Also, why did you mention that it took 100 hours in the first place if it's irrelevant? I agree 100%.....people will have different opinions on the amount of time it took and effort. So if that is true, why mention it in the first place? Because i don't have the same opinion as you on the amount of time it took? Not everyone thinks the same way. You're contradicting yourself there bud.
You're acting like it isnt a big deal for 100 hours when that's completely subjective. Your initial reply is a pointless one that is simply dismissive. Telling the guy it isnt a big deal and not even giving him the information that it can be restored. You just dismiss and leave.
And cool, I'm glad they decided to give it back. That's something you should mention and be helpful, instead of being dismissive.
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@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
@Setsune said:
@hegewaldd said:
@weirdkid5 said:
For the game to actually be balanced and for the survivor role to be one of fear instead of bullying.you're joking right? after 30 hours in game nobody is going to be "scared."
this game is not scary, and will never have the feeling that you first got in your very first game. The only thing that your suggestion will lead to is a big outrage and riot from the community.
I disagree,i still get scared from time to time, Michael Myers mostly, those jump scares xD
That seems to be a major concern for most players. He's not even hard to spot. He's very tall and has a very bright mask. The way to avoid him is just to either 1) figure out what killer it is 2) avoid doing blind generators 3) get him to stalk you.
most people don't really care to avoid him and then get "jumpscared." If you don't put the effort in then yeah, you're going to get a small jumpscare. Not sure if i'd call that being scared, however.
"Scary" is a relative term. Of course you aren't going to be scared. I mean survivor needs to remain a role of stress and suspense, which it currently is not.
You want stress? Because i don't want stress. Nobody wants stress dude. This is a video game, it's supposed to be enjoyable. You want stress? Try ranking up as a survivor with the new emblem solo when you've been stuck at the same rank for 2 days. Every game is stressful.
You're not going to increase stress without making it less enjoyable, and the less enjoyable it is, the more ranting and leaving players do. I just don't understand your logic here.
Stress simply means pressure in this case. Sorry, but there are different kinds of fun. And currently the game does not fit the initial vision of the game and is an unfun mess for the Killer.
I have been leveling in the new ranking system. I'm a survivor main Brodie, it isn't a particularly difficult task to pip. Harder for sure. But it was way too easy in the past. There are a few things I would adjust about the Emblems but for the most part, they're fine and should stay in the game. If you've stayed in the same rank for 2 days, that's probably the rank you belong in. I'm just saying fam.
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@hegewaldd said:
@weirdkid5 said:
@hegewaldd said:
I mean, it's legacy 1. Not much of a big deal tbhIt's 100% a big deal when a single legacy took around 100 hours or so to get with the old leveling system.
As someone that also lost Legacy, they need to fix this problem still.
it's 100 hours. that's my point lol.
Also, legacy can be restored if you have hard, solid evidence that you actually had legacy.
Whether or not you personally find 100 hours to be a big deal or not is irrelevant. This is a subjective case, and if someone is upset over this problem they have right to be so and you're just trying to dismiss feelings.
And you got proof of this? I've never heard of anyone having their Legacy restored aside from a particular streamer for the sole fact that he was a streamer.
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@hegewaldd said:
@Setsune said:
@hegewaldd said:
@weirdkid5 said:
For the game to actually be balanced and for the survivor role to be one of fear instead of bullying.you're joking right? after 30 hours in game nobody is going to be "scared."
this game is not scary, and will never have the feeling that you first got in your very first game. The only thing that your suggestion will lead to is a big outrage and riot from the community.
I disagree,i still get scared from time to time, Michael Myers mostly, those jump scares xD
That seems to be a major concern for most players. He's not even hard to spot. He's very tall and has a very bright mask. The way to avoid him is just to either 1) figure out what killer it is 2) avoid doing blind generators 3) get him to stalk you.
most people don't really care to avoid him and then get "jumpscared." If you don't put the effort in then yeah, you're going to get a small jumpscare. Not sure if i'd call that being scared, however.
"Scary" is a relative term. Of course you aren't going to be scared. I mean survivor needs to remain a role of stress and suspense, which it currently is not.
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@hegewaldd said:
I mean, it's legacy 1. Not much of a big deal tbhIt's 100% a big deal when a single legacy took around 100 hours or so to get with the old leveling system.
As someone that also lost Legacy, they need to fix this problem still.
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These forums are pretty cool looking. Can't wait for the DbD related emotes.
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@not_Queen said:
@Boss said:
Awww, i kinda hoped for more DbD-focused emotes. Oh well...This will definetly come SoonTM
Eyy
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@Boss said:
This is no big deal at all, but you can probably delete EDIT 5 now.
Awww, i kinda hoped for more DbD-focused emotes. Oh well ¯_(ツ)_/¯It shall remain as a testament for all time.
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This was one of the best matches I had as a survivor. This Trapper was really good. He only allowed me to live cause he thought I was the only good survivor lol
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For the game to actually be balanced and for the survivor role to be one of fear instead of bullying.
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It's what Steam forum uses for stuff like headers and bold font. This site uses markdown which is HTML code. I didn't notice before I posted it initially so there were no headers and stuff. It's all fixed now so we can get on topic.Jigmac said:@iAm_ZiNc said:
Just noticing this has some bbcode. I think you'll want to edit those to meet this forum's inline standardsbbcode?
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Yes, I copied this from my post on Steam. I am currently editing it as we speak. Thank you! I didn't mean to post it so quickly.
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Hello everyone, looking forward to new and familiar faces.