vol4r
vol4r
About
- Username
- vol4r
- Joined
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Comments
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@Emeal said:
One major error tho, You only need to get a character to P1, as you can level up perks from there individually. P3, only gets you savings on like 6 level ups for each character of that type which is good for veterans, but not needed for casual players.
In essence you can slash your numbers in 3.
That's true, but we all aim for "purple" perks, which definitely will take more than just p1.
Now i have all my characters about p11, so i have every perk unlocked.
If there is new DLC i still need to buy free perks, like resilience etc. It takes like 40-45 lvls of a prestige to get it all.If you need to buy every perk lvl from all 44 more characters it will take so much more BP and you will get to p3 anyway ;)
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I do 4k consistantly with just pain res, you just need a good pressure, quick chases honestly.
hit and run sometimes, slug here and there, sometimes play dirty, tunnel somebody. (if you are really on a losing position)
I do 70/30 with my survivior to killer games ratio and I don't think increasing gen speeds would be a good idea. Its boring and would be really bad for surviviors
I know that, I've worked and finished 36035 gens already. Thankfully i've got 2nd monitor, youtube and twitch access. -
Also Nea and Cloudette are p100. I didn't take screenshots lol
I've got a lot. 10x p100 right now, more in work with 5x p35, 6-7x 25p, 6x p16 xD Playing with 4 cobblers pays out
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Oh yeah, sbmm is totally broken. The other day I've been playing high hours SWF: 8.7k, 10k, 9.9k and 5.5k (34k hours combined) and we have been going against a lot of 500-1500hours killers. We had a few games that we left someone on hook because killer was hillbilly, huntress, bubba etc. Everything else was 4k, 2 ties overall aswell.
But on the other hand, what are they supposed to do? They have to find a killer for swf like mine.
We don't have much 10k hours killers, it's a small portion of playerbase. -
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/433074/high-ping-killers
Part of the issue is many parts of the globe being far from the servers, particularly in South America and in Asia, and those in Australia often find themselves moved into strange regions as well.
That means we need more servers around the globe.
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We don't need to make bear traps better.
They already give enough pressure to the killer. Most of the time it's 3v1 for a while if played well.
I like the idea of buying things at p100. Do that for killer addons, fir a higher price and maybe survivor items? Do not sell item addons - we don't want to play against 4x syrringe every game.
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don't mock him
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Me and my friends prefer playing 4v1 with cobblers or bloody party.
I would be playing 2v8 if incentive was higher or we could bring our cobblers into it.
Also allowing to bring items would be a good move.
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840479#Comment_3840479
If you somehow get 8 man slugged in 2v8 you need locked up and studied under a microscope.
It's not about having 8 people on the ground - we bled out most
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@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/432613/sure-great-exciting
I am so mad they chose spirit over Oni. Like bruh why😭
because spirit was much easier to implement
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@LeFennecFox said:
Slugging is not viable in the mode due to basekit unbreak & the fact you can hop in lockers to force a hook
I tried that once as huntress + blight (9k + 6k hours killers).
I played against it once too (huntress and blight too, both killers 6k hours).Both situations ended in killers win.
Slugging is strong, people don't do gens. All you need is good snipes as huntress and blight or billy to cover gens.
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I played 9 killer games. 7x 8k, 1x 7k, 1x 6k.
Every escape was hatch. No escape gates ever opened.
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Played 2 games in total.
Game 1: I was definitely targeted. Killers left people when they saw my green hair and ttv in a name.
Game 2: Been slugged and bmed for 4 minutes and then moried.
Yes, I turned of the game after 2 games.
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As a survivior I will definitely unhook you, give you chance to reconsider ruining the match for others.
As a killer I will let surviviors unhook you, waste your time and never let you win.
Your teammates will escape because you trolled tho. -
Nah, would be too boring. I would never play it honestly.
Flashlights are fun and I need fun factors to play the game.
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Queue is faster aswell
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Play for chases. That's what I do on solo que.
Often time I do good enough chases and my team gets to escape. Of course if they are efficient on gens.
Maybe that's the way? I come into game thinking my teammates are gonna be 2taps, which is true for the most of time and try to take killer away from them, give them some breathing room to do the objective.
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Killing time is now too fast, too easy for killers. Of course surviviors will push gens.
Too much power was given to killers, so survivors can't play around anymore if they want to have a chance to win.
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Do you expect surviviors to be bad?
There is no different way to win, but pushing gens.
Can't be mad because other side wants to win in PvP game.
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Info will be released from 5th till 7th, not sure
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From favorite (S) to least favorite (D).
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I actually don't understand how someone can say that the game is survivior sided if killer with 500-1000 total hours played can beat swf team with 20-30k hours combined in 1v4.
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bruh, I have over 1k of halloween offerings.
450 on my nea, 250 each on quentin and zarina, around 150 each on laurie, yui, tapp and jill.
That makes around 1600-1700 event offerings, considering those I got years before.
That's something I will never be able to use. That should never be a thing.
BHVR should be converting them into BP or shards.
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Double standards. Surviviors want killer to be nice and chill but gens are popping.
Killer wants to win as much as surviviors do.
Btw, I consider myself a survivior main.
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It's weird that people complain about wesker, which is m1 killer most of the time
Psst, there still are killers like blight, nurse, chucky, billy, spirit, dracula, nemesis, alien… they are so much worse with ability to not care about pallets, windows, mobility or even 1 hit mechanic.
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Why so many people say it's unfun going against him?
He is actually one of the best killers to go against, so many ways to have fun.
You can make him vault, you can hug loops and they mostly miss their power…
You guys just need to make sure you can't be grabbed and thrown on dead zone of maps - that's the only situation he is annoying, such situations create 2tap scenario.
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I've been playing past 3 hours, basically played 1 match every killer, no main, no nothing.
Won almost them all with 4k, sometimes mercy hatch.
Good killers would never lose, NEVER.
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@HolyDarky said:
Since the other four killers will only get a tweak and not any bigger changes:
- I really hope Vecna will be one of the four. The Spell cooldown is really long and could be reduce (Sphere and Fly could be around 15 - 20sec while the other two could be around 20 - 30 sec). Also, some Addons are rather useless and should get either a rework or buff.
- Unknown: The last tweak was a joke and he needs some buffs for his UVX and Weakened (faster speed for the Porjectile since it is easy to dodge on middle and long range; shorter cooldown and longer Weakened). Also making old Blurry Photo fully basekit.
- Knight: He still needs some tweaks like reducing the faster timer for being too close to his Guard because it feels so stupid to get punished for using your power as a chase tool and for being part of the chase. Call to Arms needs to be basekit
- Lastly, even though I am very scared to see her on a roadmap, I hope Artist will be one of the killers with some Addon tweaks/reworks (e.g. Both iri Addons need a rework since they are either bad or stupidand) and maybe a shorter charge time for her birds. Removing the locker interaction would also be cool since this is a rather lame counterplay. But I'm really afraid that the developers could ruin this killer which is why I am afraid if the developers would touch her.
- Sadako also needs some changes (TV cooldown, lullaby, and Tapes) but these are rather bigger changes, so I don't think she will be one of the four killers.
I don't agree with any of those.
Good artist shred lobbies with the ability to zone people,
vecna cooldown are fine (i win 95% of my games as vecna)
Knight is fine now. It was miserable to go against npc and knight
Sadako is also very strong, can mori someone off with 4 gens left if done right. -
@A_T_E said:
If you see 4 flashlights in lobby, absolutely bring Lightborn.
I don't and I am not getting flashlight saves from surviviors. I bring THE brain.
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Also bloodpoint gain is bad compared to last year.
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Big NO for YouTubers as survivors.
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@Aceislife said:
But it's not like For The People in the slightest, the survivor still has to heal the downed survivor. So they can't pick them up while you're on cooldown after hitting them.
They can - but endurance gets only person who got picked up. Killer can down immidiately person who picked the slug down.
Which is A TRADE. You still get person downed with also one health state less.
Killer is getting value, just can't hit person who got picked up.
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You can't really be serious XD wglf and ways to combine them with other perks are almost the only ways to fight slugging for now.
If you pick up surviviors, those perks are useless anyway.
Don't play for slug if that's so problematic.
I see no way to nerf those perks until surviviors get reliable way to fight slugging with basekit.
Btw you are really gonna cry about surviviors using whole build for 1 particular killer game style?
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@TheRealConsent said:
PWYF should be health state based imo, Trickster loses stacks PER KNIFE THROW.
That's even worse xD
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Both sides? No
Shared for roles? Yes, definitely
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814356#Comment_3814356
Yeah, it's a big problem. Before they hid prestiges, I had one match where I was dodged 8 times before a killer stayed simply because I had a p100.
My swf with 25k hours combined and 4x p100 was dodged 31 times. Beat it
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Solo que is miserable. Of course I will bring my friends.
As soon as swf gets touched, game takes big L in playerbase, I am telling you.
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Only auric.
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I actually love some skins but I don't use or buy them because of the backpacks. I just don't want to make my survivior more visible to the killer - especially if I pay for that particular skin.
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Nope. I want my medkit - i don't want to be put into game with green key with bad addons.
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You can win even without perks.
Keep trying. Achievements should not be easily done within one game.
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50 bloodweb pages = 50 bps = 1 prestige
50x100 = 5000 bps for a p100 character.
Definitely too much but having them 3-5 times more often would be great.
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Get rid of them. That would shrink up out inventory space greatly. Would also possibly help with better items in the bloodweb.
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It should not be a setting because it only let's you have random perks.
Magic lays within everyone having random perks.
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As a veteran i had EVERY character bought already when this surviovior and killer bundle came out.
I am not paying twice to get the charm.
Sucks to be a veteran, at this point.
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There were so many threads on that topic… hopefully bhvr will listen someday.
That would be actually perfect to have this in game.
I am one of those who doesn't like clutter and I would love to scrape or sell some of my items, offerings, addons.
We need this BHVR :(
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806520#Comment_3806520
Of course it has to be taken into consideration.
If gameplay against some killer or tactic is miserable they should be balancing on it.
Skull merchant is miserable and has to be changed, legion or plague with thana is miserable aswell, why not change that?
Balumba has too much of a buff? Let's figure it out.
Blight, nurse or spirit has high suicide rate? Let's figure out why and change that.
We need this to be taken into consideration, period.
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There is actaully few reasons why I don't recommend this game to other people.
- Grind is too much - having everyone p3 is painful process right now, with the number of characters we got over the years.
- You need to pay a lot of money to unlock content - licensed characters etc. I live in Poland and it's expensive for us to pay in euros.
- Too many things to learn at this point - tactics, perks, addons. We have like 36 killers and every one of them has different power that people need to learn. It's complicated.
- Asymetrical nature of the game which involve everyone to do good is bad - one bad survivior is often enough to lose the game, which should never be a thing. After a tunnel on newbie player, playing 3v1 is too hard.
- New players gets targetted and tunneled out of the game most of the time and there is no way for them to fight it.
- Too many unpleasant tactics or behaviour - slugging, tunneling, bming, toxicity
Hopefully this might chance sometime in the future. Declutter our offerings and addons, make less addons for each item, we don't use them anyway. Less killer addons perhaps? Less grind, reduction in prices if possible?
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I've got my p100 slinger and I can consider him my main.
Games are actually bad. If survivior has a distance between us - it's bad.
4.4m/s makes him terrible at catching up, if survivior has its distance. Also it's very diffucult to land a range hit on them, it's very easy to dodge that.
His power doesn't make up for his speed, really.
He is only opressive at low loops, high loops are really bad for him.
Also missing a shot it very punishing, if you miss a few shots you can find yourself with 2 gens left and no hooks really easily.
I think he deserves 4.6 speed, so he could get trickster treatment.
Or we could reverse his aiming changes, he was so great back then and felt good to play. -
This list is actually bad xD
You prefer to have people perkless, right Mr. killer main?









