vol4r
vol4r
About
- Username
- vol4r
- Joined
- Visits
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Comments
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first main: Nea and Huntress
current main: Nea and no particular killer, I play a lot of killers
fav map: every azarov
fav perk: Every build contain Deadhard, is it favourite? maybe.
fav item: Flashlight + flashbang
fav chapter: Probably Stranger Things
how many p100s?: 11. Nea, Claudette, Meg, Ace, Quentin, Nancy, Zarina / Huntress, Deathslinger, Hillbilly, Trapper (additionally p50-60 Tapp, Yui, Jill, Laurie)
hours: 9500
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/440764/are-there-any-chucky-mains-on-here
I wanted to p100 him a while ago, but then came the speednerf no one asked for with the double cooldownnerf, and since then it's huntress and dracula xD
Same. I left him on p21. My hillbilly is p100 now.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900958#Comment_3900958
and what are we supposed to do with that information?
Splitting gens early is still the most effective strategy you can use as survivor, even without old BNPs.
I am just saying, that complaining about bnp today feels odd considering it's history.
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@ChuckingWong said:
Its crazy how many people still play this game from 2009
that's a lot!
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@NarkoTri1er said:
just another "omg camping, tunneling bad" thread focusing on only one side sweating in Chaos Shuffle while completely ignoring the fact that both sides are equally sweaty (survs also hardcore splitting gens early, map offerings, medkits with syringes n toolboxes with BNPs)
Oh boy, you don't know about old BNP, do you? Recent 25% gen progress… or 2016 version which finished the gen instantly
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You can also use lightborn for flashlight and flashbang users, franklin's demise aswell.
Iron maiden if you are scared of head-ons. But they happen rarely.
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Bully squads have dedicated gen-jockey. Find him, get him.
Their resources run out, remember that. They are being obvious aswell.
Going into locker for a grab-save? move back, give him m1 instead of a grab, slug and find the flashlight guy.
Head-on? Find the guy who does gens, get him instead. Don't go near lockers or bait them, if you think someone is in.
Flashbang requiers 40% gen to be done, so they are really precious and not easily accessable for so called bully. You need a gen done for 2.5 flashbang.
If you down someone, you have time to look around as you wipe your weapon.
Be aware of your surroundings - look for scratchmarks, characters, breathing sounds.
If you have someone down on a pallet, look around, slug. I pick up the downed survivior immidiately, I love life.
Mostly there is just one guy really good for the saves, sometimes just 2. Focus them.
If someone is playing obvious sabo build, it contains breakout, saboteur, background and a perk of choice. EASY TO TUNNEL target.
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BAD:
- I remember stbfl to be least liked change by me. I really loved the perk
- new tiles in farms
- haddonfield, farm changes
- adding ruins, terrible map, free win for the killer
- Spine chill change
- dead hard change in general
- iron will first change, then making it exhaust-dependent
- Singularity buff
GOOD:
- Sloppy change
- anticamping system
- Blight nerfs (but he needs more)
- Killer buffs - myers, ghostface, pig (after all those nerfs),
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playing since 2019, 9500 hours already.
I make my fun with people I became friends along the way.
Games are miserable at the times, tunneling, slugging, unpleasent killers like singu, trickster, blight make it hard sometimes (yes, I prefer nurse).
I am playing 60-70% survivior, because then I can swf with people, have laugh, make conversations.
Also, we found different games to have breaks from dbd, it helps a little.
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Well, becuase people like to have item they want. Making everything random might destroy it for everyone that already plays it.
The only problem I see in the chaos shuffle is that people are not incentivised to play nice.
Everyone tunnels, slugs, surviviors take busted map offerings. Both surviviors and killers bring best of the best addons/items.
It's about people's mentality right now. We are too far gone with this.
But on the other hand we want to be able to heal, be able to mess around with the flashlight for fun. Killers what to be stronger with right addons.
If you try something that's bad you are getting laughed on.
We are too far gone. It's better to have something different to play. That's why people are coming to those event modes.
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Bloodpoints incentive would be also appreciated! As it still is event mode
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Sometimes I do!
Mostly I am trying to make random's life better with flashbang/pallet saving, because my build is mostly altruistic for saves.
Never leaving them until 2nd stage aswell, even if I have to trade!
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Maybe next time they bring back chaos shuffle will be better.
Remember that we probably will have access to anti-slugging and anti-tunneling features.
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We definitely could bring it to 70% and buff strenght in shadows to 100%.
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@Bodark said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898062#Comment_3898062
Why do you personally like the Axarov maps? I don’t like the fact that she can be seen over every high wall loop.
A lot of low profile loops, not much obstacles for snipes. Personally I made there my first ever orbital + snipe double hit within a second! :D
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I hoped people would be more chill, but no :(
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Azarov's are good, macmillans are good but hard, ormond is cool.
I like alien's map with my huntress, always brings me success.
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Additional objectives are only good if main objective doesn't take as much time.
Additional objectives waste time you could use for your main objective. Making it harder for you to escape.
I feel like we want to have additional objective, but just if the main objective takes less time. Atleast that's me.
We don't want additional time to be wasted if chases are short.
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Bad idea. We need different ways to make soloQUE survivior experience better. Have you played on MFT meta?
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I feel you, that juicy pudding wants to be used.
Just use wards, soon map offerings will have 20% chance for getting a map you choose.
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It's someone who moved either from console or epic. It's not possible for it to be a new player.
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I would definitely buy some of those skins if it wasn't big bundle. At this point I end up not buying anything.
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Recent BP score event changes are good and bad at the same time…
I feel like boldness points are gonna be really hard to max out and survivior you get for free even if you don't escape…
Pallet stun will now give survivior points guys.
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But alien deserved nerfs. He was free hit machine.
You vault = hit,
you fake = hit,
you drop = hit.
People will get used to timings, don't worry.
Just yesterday we had a lobby against 17k hour streamer alien. He got us on 5 gens.
My swf contained 3 people, 9,5k hours, 10k and 4.5k hours, we were not average jimmys. -
@Glaive said:
I would love to opt out of facing Blight, but to keep this fair killers need to have the option to opt out of facing SWF’s.
So killer's would never find a match. Game in unbearable at solo que right now so most of the people are looking for swfs.
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@theonryo123 said:
Garden of Joy, Macmillan, Eries of Crows, Gas Haven, Coldwind, Ormond, The Game. Backwater swamp. Those maps need a huge rework too many pallets and crazy jungle jims. The loops on these maps are so bad for M1 killer like myself it’s really bad only because I’m a onryo main and it’s been hard for me to go against survivors on maps like this. I don’t understand why survivors need so many pallets and they predrop everything and force me to break them and it’s just a waste of time when I’m constantly getting gen rushed it’s so frustrating. It takes too much because of how the map is and also it takes too much to try to get a hook because of the amount of loops there are.
But it's "fun" to play on ruins, haddonfield, farms… Right? RIGHT?
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I agree on all the above things.
Definitely we need higher BP cap,
3x BP weekend is an amazing idea. I would really enjoy it.And I agree that people just stop playing after hitting the 2m cap, happens every time with a friend that I mostly play with.
My nephew started playing Dead by daylight, he was encouraged because I have so many hours in the game, he thought it might be fun. Even tho I have a lot of hours, we barely escape any matches. He in particular has problems with escaping and almost every match ends up on 8-10k for him.
So I briefly understand newbie player troubles. BP gain is definitely one of them.
It takes so much time for one character to get a prestige. And we have 44 surviviors, 38 killers in the game. It's so hard for new people on this "economy".You can say we had it harder before and I agree, but we had so much less characters in the game. Now we get to prestige new characters right away, with 2 mil points saved up because we don't need them to go anywhere anyway.
Hopefully new quent system will come with increased gains.
I would also add BP multiplier based on matches you played in a day.
Let's say you get 10% bp for every game you played that day, for a maximum of 100%. -
4 minutes slug. Sometimes surviviors add tbags to it.
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@Linkdouken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890814#Comment_3890814
I agree, brown toolboxes, green maps, broken keys add ons like instructions are just bloat
You can now upgrade them with Trevor's perk. That's what I do with those items tho - broken key can become pink key easily.
Same with the map :)
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I voted yes, because i love the 400% BP bonus.
Que times in 1v4 mode are good.
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@biggybiggybiggens said:
Doesn't this have to do more with each person's ping? How exactly would they fix that. Please let me know and I'll tell them for you.
BHVR fixed it once. Killer's feedback reverted the change - not getting free hits was miserable for them apparently.
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I got both with deathslinger skin and multiple shirt (7-10 i think)
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Look I hate legion too and I've been the first to DC against legion in normal mode among my friends but I believe that he isn't as problematic now.
You can easily turn off his power with camping the pallet, making him standard m1 without any perks, even if you get a hit, doesn't matter.
Real problem will happen if bhvr creates real synergy with oni, that will be a problem. Same goes for plague - I can't imagine oni + plague combo if everyone will be effected by plague's power.
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@HolyDarky said:
I had +200% BP on survivor but maaaan, BP Offerings would be so much better or at least +400% BP. Otherwise, it feels so slow to get BP in this gamemode and gives less reasons to play survivor. Also really sad that we still cannot gain pips when playing 2v8
Yeah exactly.
We can get 535% with offerings if killer brings one on normal mode.
This is not even close to it, which might make people just to play normal mode after doing the challenges.
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Oh yeah, he finally needs some love. Nerfs were too hard for him.
I find myself tunneling too often as a DS. He just doesn't have enough power against good people, but he also stomps noob lobbies too hard.
I don't know maan ;/
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We definitely need to encourage people to play survivior.
Bloodpoints bonus is a great start. I for example didn't want to play 2v8 surv without good bonus, because offerings are disabled.
I love the idea of special items tho, that would add a new item skin for survivior - I am all in
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Let us have offerings, yes!!! Gaining bloodpoints and not being able to use offerings that we obtained feels bad
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@Mandy said:
Hey all, we're doing some investigating into this - as all is showing as working as intended on our end. What will help us in investigating this is if you can advise what time and region you felt that you should have have received a matchmaking incentive plus your Cloud ID's. The time and region is important as it means we can check that match, check how many people were in the queue at that time etc.
So if you could Private Message the following information to @JocelynAwakens that would be fantastic.
1. Cloud ID2. Time match started
3. What MM Incentive was available to you at that time
4. Were you playing Survivor or Killer
5. What location are you based at - I don't need the actual city here, but if you're in a large region with more than one Server, please state what area, so if you're in the USA, what State you're in for example.
With this information we can investigate the individual matches and see if the MM Incentive was correct at the time.
Thank you for your help.
Mandy
Can we think of adding base 50% incentive on both sides + 100% on the side that needs players the most?
Grind would be easier in a meta of map offerings and sacrificial ward -
I need high BP bonus to play with those bots
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Yeah, WGLF was a part of my build. I loved the perk
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Or you could download EarTrumpet from microsoft store to separately change audio levels of different audio inputs
But I still agree, BP sounds are frustrating and I can't spend my BP without muting them.
There should be no audio in spending BP, should only happen when you prestige your character to another level
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mute single application, dead by daylight at this point.
I do that from nvidia panel - for me its Windows + G under sounds tab
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they should just let us have 100% at all times on the side that needs people
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We all would love lunar to be back :(
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SWF is excuse for bad killers to be honest. I wish it was shown in the endgame table who was solo or premade. I believe this would make a lot of people feel stupid when they found out it was solo que after all, not swf like they thought
I love playing against SWF because they are overly altruistic and I find enjoyment in not letting them bully me
Also, If SWFing wouldn't be a thing I would not play survivior at all. Probably a lot of people wouldn't either
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Here is mine
- Basekit corrupt
- Nerf blight
- Nerf nurse
- NEXT and PREVIOUS character selection button in the lobby, like it was before
- Daily (multiple aswell, so we don't finish within one game), weekly, monthly quest for both roles, not random - with better rewards.
- Better bloodpoints for surviviors, its bad if I escape match with 15k points because killer chose not to chase me and gens were my priority, because no one does them.
- Better rewards for interaction events - gen, healing skill checks, more points for self healing
- Better balance for smaller maps, without dead zones, no corner pallets - they are useless and impossible to chain.
- Deletion of bad offerings and addons on both roles
- better value for opening chests, maybe delete brown items from it?
- Get rid of new coldwind loops, please
- Killer repeating prevention, I can wait longer
- Hide surviviors items in lobby, so killer doesn't have adventage before the game starts
- Prioritization of items, addons, offering in the bloodweb if we use "fast spending button"
- Stats in the game, real escape rate, kill rate, count of pallet, flashlight, flashbang saves, killer power stats, bloodpoints spent on single character and overall, etc
- Incentive to always give 100% BP, instead of 25% like it was all the time lately.
- New bloodpoint perk? Without additional effects
- Showing surviviors perks, that would make solo que better a little
- Let chucky scamper the pallets again without the dash
- p100 rewards
- devotion rewards
- Option to take off backbacks from skins, please
- Better newbie experience - remove perk tiers, better way to get paid perks, make it harder to get max MMR so their experience is better
- MMR shown to players
- Fixing ping difference, so we don't get hit after vaulting
- Graphic custiomization so we don't need nvidia or reshade
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I believe not a single sane survivior will complain about slugging if they are playing for sabotage.
In fact, they mostly should be ready for that.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874775#Comment_3874775
It's the typical survivors exaggerating about something that barely happens to try and get more buffs rather than learn counter play.
yeah because bringing anti-slug builds only is fun…
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probably monday-tuesday