vol4r
vol4r
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- Username
- vol4r
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Comments
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It doesn't feel like its CPU problem for me. My cpu has 12 cores, 24 threads and 3.7 GHz base clock.
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I would have really great use, look:
How often do you find yourself as a killer, 3-4 people running into the gates after the unhook. Most of them are already injured and the gate is 99, that gives you another chance to get a kill or two if you are able to block the gate. Freddy has it on one of the addons, so it's in game already - comes in clutch.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744102#Comment_3744102
Yes but since bloodwarden can only come into play once the gates are opened they immediately know it is in play... So if you don't immediately get downs then, of which you can only hook 1 person max, if even in time before the gates open again.. They are no warned and will just leave or hide until potential blood warden runs out.
People use distortion, it already gives info on blood warden
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/417953/niche-perk-reword-idea
Overall fine, blood rush 3 tokens might be a bit much... Would this not be kind of a blood warden nerf? Because it let's players know that the perk is in play?
I don't know about dissolution, does this not lead to basically breaking the pallet you got hit on while or shortly before vaulting? If that stuff is excluded I am fine with it.
blood warden would get an addition to main 60 seconds after the hook
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You guys all cry about swf but often information people give each other is:
- hey, where are you getting chased?
- uhh, i dont know? in a corner
- which one?
- i dont know!
- okay
xDDD
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When THAT time hits…
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As a killer I go into match with friendly attitude, but… if I see people cranking 3 different gens with a guy who loops me well and predrops every possible pallette, I go into same winning mindset and I am not being nice anymore. I want points aswell, I dont want to go out with 15-20k points just because people cranked gens so quickly while I was being nice.
You can't blame only killers for that. Surviviors aren't different, Im telling you. Everyone wants to go in and win the game.
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It feels inconsistant, but i see that lobby leaders in swf, killers and randoms get higher amount of BP for event activities such as:
- Opening chests - 5000 BP
- Activiting blue totems - 3500 BP
- Picking out invitations - 200 BP
- Using your invitations which gives points in a range of 100 to 500, i don't remember exactly
For killer you get bp for totems, invitation activities and hooking a survivior (1250 BP each hook).
I also believe it's displaying is bugged, because those points are hidden for everyone else.
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Same here buddy.
I used to have 120fps easily, could play on 240fps when it still was a thing. (ryzen 9 5900x, gtx 1070 12GB, 32GB 3200MHz RAM, 5000x7000MB/s samsung 990 pro nvme)
Same specs from years now and UE5 made me play 1366x768 with fps drops to 90 on low graphics depending on a map/killer effect (plague or nemesis layout while infected). It's bad and something went wrong with migration from UE4 to UE5.
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@Junylar said:
It's pointless to fix anything until SWF, the core problem of the game, is addressed.
It's pointless to cry about swf at this point. Game is so much more bearable if you have people to interact or talk with.
Solo que is just miserable and I never que up for this. I will always have swf and I don't want to be punished for it because our escape rate is not that high anyway.
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So devs must make 4 people (surviviors) life miserable just to satisfy the killer?
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I was consistent with flashlight saves since 2019 or 2020 without background player.
It made saves too easy.
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That's what i mean. I am watching a streamer right now and same thing happened to him
The base points
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With good timing you can save people :)
Killers need to stop picking up animation to send them to the hook
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There is no way I am maxing 1-3 characters only. I did that last year with Ace - he got like idk 1.2-1.5k cakes on him at the end of the event and I've got sick of playing him xD
I actually want to prestige a lot of characters :D
- Nancy from 90 to 100p
- Quentin from 80 to 100p
- Zarina from 80 to 100p
- Laurie and Tapp from 18 to 25p
- Yui and Jill from 12 to 25p
- Slinger from 65 to 75-80p
- a few from 13 to 16p - spirit, legion, ghostface
- chucky from 11 to 25p
Well, there is a lot of prestiges for me to do :D
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@Leonardo1ita said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733848#Comment_3733848
Helps, but does it solve the problem?
seems like our gpu is just not good enough for new engine ;)
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You do those games with 4 man swf and your killer on discord aswell… who is gonna do the reports?
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I can finally sabo a hook without trading.
Before you could in fact sabo a hook, but you would go down in a process.That's a good change.
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Sabo buff is a good thing. It gives some variety and a way to fight pain res :)
Also, sabo builds require item, 2 addons and 2-3 perks
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No, we should make turrets even stronger. They do nothing if the are not stacked.
If you want turrets buffed, we want you to have harder chance to be able to use your power, no recover while in tunnels, longer recovery time in general because alien's power is too strong.
You don't look from the survivior side of it, and it's sad.
With alien power you are most likely to 2-tap a survivior, because you can easily play around loops and get easy hit while you are on your power - no window or pallette can stop you.
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@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734037#Comment_3734037
I get this issue (the chicken or the egg) of whether a character being unpopular leads to less skins, or does the lack of good skins (or variety) lead to less popularity.
Look at Haddie's skins - like Quizzy mentioned, on release, her green rarity skins weren't in the shop. Her purple rarity one was a set (an amazing skin though, but a set nonetheless). And her base recolors changed basically nothing about her head. (until much later when they added make-up).
New skins since then - one is a set (and many people dislike it, it's a specific taste), and all others have a backpack (which many people hate).
When you read all this, it's easy to see why she was and keeps being an unpopular choice. Zarina was also not popular, but she started receiving many new cosmetics, mix-and-matchable, and with a specific style, that separated her from other girls. She's now much more played. Cosmetics can and do make a difference - if they are done properly and with care.
BHVR definitely has the power to popularize less popular characters. They have players and content creators who give free advice. Otzdarva has given a ton of feedback on so many things in the game - and he's constantly ignored. Lillipie has given advice on cosmetics and hair of black people a lot - and I don't think the devs have taken her feedback. These are both Fog Whisperers btw, and one would think their feedback would be taken into consideration.
They are fog whisperers - they are content creators and their work is about promoting the game.
They have different teams that give feedback on the game.
Fog whisperers just think they are more than content creators for the company, which they seems like are not. That's why some people left FW program, their ego got burried after latest announcements.
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@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733999#Comment_3733999
Well said. People, remember when David was announced as gay? Guess what happened - he immediately stopped getting cosmetics, and didn't get any for months, until enough of us voiced our dissatisfaction with it.
Haddie also suffered from the cosmetics drought, until our voices became strong enough. Sadly, she's once again neglected, but also almost every cosmetic she's received has a backpack, and many people dislike backpacks. 1 cosmetic is also linked, so no opportunities for mix-and-matching. I like the cosmetics she's gotten, but she needs more. And some cosmetics without a backpack for a change. I've seen several good fan-made concepts for Haddie's cosmetics (including 3D models), and she could slay so hard. She just needs proper cosmetics to be able to do that. She has so much potential to be an ultimate badass and a popular choice among players.
Cosmetics are those that determine that. Why do I say that? Remember Zarina? She used to be rare. But now that she's been getting cosmetics (and unique ones), she's been played much more.
Well, because he became less popular, as far as I observed.
I don't see much David's these days. I also know people think this character got destroyed for them by lore changes ;p
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@Alen_Starkly said:
Another idea I've just come up with is - hold community contest more often, and only pick characters that are less popular as winners. Yun-Jin is not too popular, but she won the last contest with a fan skin, and is is absolutely amazing. Yui's community skin from one of the previous years is also very good and very popular.
BHVR will never sell those skins for real money (auric cells), so there is no excuse to have the most popular characters chosen for the contest.
Well, why would they pick only less popular characters? This doesn't make any sense either. This is whole different thing.
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IF killers would have such information then the only fair thing to do is let surviviors know what killer they are going against before the match starts. What do you think about that OP?
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@Gaminboi2864 said:
Give Survivors voice chat in game and make Generators take 120 seconds to finish. Easy solution. If solo-que Survivors can communicate as easily as a SWF, that means the game can finally be balanced around proper coordinated team. So SWFs aren't OP and solo-que isn't underpowered.
No, I am not gens for 120 seconds + additional slowdown perks killer brings.
More time of gen time would have very bad impact on the game. -
Same thing here. ryzen 9 5900, 32gb of 3200MHz RAM, high-end SSD and gtx 1070.
dx11 doesn't help.
We have same graphic card, seems like a problem.
Playing game on 1366x768 helps, but it sucks.
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I like the idea! It shouldn't be hard to implement.
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Behaviour is a company that has employees, who need to get a monthly salary.
They create skins for most played characters, so they can monetize their work the most.
You can't blame them for doing that.Jeff's belly being smaller is a bad thing? I am not offended by it as a plus size person.
Mikaela is loved by the community so why not make skins for her?
I really feel like community just wants to make company's life difficult.
Why don't we just accept decisions of the company on their own playground?
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We love the mode.
So refreshing not to go against same meta builds all the time.
If we worked on some anti-tunnel mechanic everything would be perfect.
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That's a big NO.
Being able to push everyone of gens would be too powerful for a basekit.
But… making iri addon give one more zombie on a trial would be nice.
But there should also be some debuff for zombies, like 25% slower movement speed and 1-2m smaller detection range.
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I see most people are concerned about it buffing the SWF, but i don't agree with that.
SWF on voice coms already knows where the killer is at all times.
People use clocks to communite killer where-abouts and it's even stronger than aura reading.
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@HolyDarky i've never seen surviviors take 4 identical map offerings.
There always will be someone who takes bloodpoints offering.My comment was sarcastic. I agree that sacrificial ward should not be a solution.
I am so in with the idea of removing map offerings - it gives randomness that this game needs :)
Taking map offering gives predetermined adventage to one side. I always dodge a game if someone takes a map offering.
I wish dodging and taking sacrificial ward wasn't necessary.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729543#Comment_3729543
Not doubting you man, when you said "next p100" I knew you were far more experienced than me, I wouldnt dare claim to know more...
Just with you saying you prestige 100 characters as a goal, I was theorising that you may not have as much experience playing a variety of killers.
So my point was merely your killer MMR for Trapper might be comparatively quite low compared to your skill, which you've built on other killers (if you haven't prestiged him a few times at least). Just an alternative explanation why those 3 games may have went particularly well 😁
Oh no, my killers are p13 (as the unlucky number, for memes), trapper is p25 and i played him a lot.
He has great power to snowball and if you use good addons on him, he is unstoppable.
And if you get basement that's most of the time indication of your win.
But on the other hand, I agree - if i get people that follow me around, destroying my traps then it's drastically harder to win.
You need a lot of experience to be a good trapper. I wouldn't buff him drastically because this could cause him to be a killing machine.
Just little QoL changes could be implemented:
- add trapper sack basekit, but let trapper be able to pick up the traps and after he uses most of them we could block the maximum carried traps to 2 or 3
- increase time of speed buff after placing a trap by 2 more seconds
- increase disarm time
- slightly decrease trap placing time
- maybe darken the traps a little bit?
- Iri stone basekit, but make it 90 seconds
With those changes he would be really strong I think.
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I do have some experience with 7.5k hours playtime :)
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Naah, make it that you gain stack for every first hook, so 20% additional speed in total.
45% speed even if that's just endgame would be too strong.
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But hey, you have a way to make a map random. Sacrificial ward.
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Even i can't make people DC 7 times in a row with my 7k hours :o
Teach me master.
Also I don't think the game is as survivior sided as you think. I am not having hard killer games but I have a lot of hard survivior games daily.
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I wouldn't say he needs so much buffs.
I am making an experiment right now and I play every killer 3 matches to literally choose my next p100 killer.
I played a few killers already and trapper got me the best results so far.
my 3 games on trapper went smooth:
1st was 4k on 5 gens,
2nd was 4k on 4 gens
3rd was 3k on 5 gen (i gave a hatch to unlucky ace). -
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729021#Comment_3729021
only if i want the cosmetics, where the pretty ones are at the end.
You are still not forced to complete it. It's up to you if you want it or not.
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@[Deleted User] said:
I dont want to have to farm 200+ levels to unlock cosmetics. No thanks.
You would never be forced to do this.
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Blight will still be top 5, lol.
His power is great for travelling the map, he is 4.6 and you can still 180 with him xD
People are used to blight being OP-S tier-no brain killer.
Nerfs for him are good.
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But good hags stomp on lobbies, don't they?
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Maybe we fix the things that cause the surrender?
- Create more balanced environment,
- get rid of broken meta builds,
- don't allow to stack 4 regressions?
- Rework mmr so i get surviviors on my level of skill?
- give us some tunneling prevention mechanism?
- give us the way to fight with slugging?
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@scoser said:
I'd prefer to not spend every waking hour playing this game in order to complete the rifts, so I'm happy with things as they are now. If you want to make a number go up, I would suggest work on devotion or prestige levels.
Yeah, works for you but there is a lot of people that spend more that 5 hours on dbd each day.
Why not reward those people for commitment?
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Exactly, it will never be a thing for obvious reasons.
There would be so much matches DC'ed because of the map, rage and different rng reasons.
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@Emeal said:
Let the Community pick the Deep Rift Colors every year!
naah, poll for every single rift
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Never been issue for me. Look down or up.
Also, blind is not a stun.
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I don't want to basically scroll through my favourite characters, which are a few on p100 now. I would like them to be lined up and on top of the list :)
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@Rulebreaker said:
Alot of the cast is iconic horror villains. Xeno, Chucky, Freddy, Meyers, Bubba, technically Amanda (representative of SAW), Ghostface's face, Pyramid Head, Nemi and Wesker. Makes sense to us to have Jason.
Edit: forgot about ghost girl Sadako
You also forgot about hellriser.
Jason is iconic horror character, of course we want him.
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Daily quest will not be separated for modes.
Also what is the problem to play 2-5 games for challenges and then go back to normal mode?
I feel like this reasoning isn't really strong enough.

