vol4r
vol4r
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- vol4r
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I bet no one gets piramidhead to p12 after 100 hours. He moved from another platform.
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@Peanits said:
Not instead, our regular pre-PTB Developer Update is still happening later this week as always. These stats are just a fun bonus.
Are we getting all killer stats soon?
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Naah. I said it a few times already.
Fix the things that surviviors actually don't like to play against, and there will be no self-unhooking anymore, atleast not that much.
Yesterday I had a jane in my game who didnt want to go against franklin + weave for example. I was streaming, she came into my chat and said "that's boring perk combos, going next".
BHVR don't want to address that.
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Refunding takes away the cosmetics. Tried it - didn't like the CoFS, not my vibe.
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I have it linked, but how do i claim the cosmetics?
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flashbangs are limited and need to be crafted
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We don't like the FOMO tactic. I wonder if bhvr will fight that or if it will stay that way…
There is also some cosmetics that I would love to have for nea and ace, from early rifts but i kinda lost my hope on that already
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If you make good enough job at pressuring people your games last longer.
Try corrupt, deadlock, grim embrace - those perks help a little
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@RpTheHotrod said:
The incentive to get P100 is a nearly guaranteed 2 iridescent addons per bloodweb. Pretty sweet incentive to me. While below is my killer The Ghost Face stash, you'll be absolutely swimming in syringes and styptic agents. That's pretty nuts!
Realistically people don't need that much addons, there is not much players who play only one killer.
I've done 2 killers p100 already and I don't even play them more than few games a week
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I am losing my faith too tbh. Killers are easily stomping on newer players, mmr doesn't work if i am getting into match with 200 hours surviviors against killer with 5k hours - this all makes me not able to win a game as survivior.
I really need to que up with 3 more good surviviors to win games as swf, and that's not granted.
Killers with 10 times hours less than me win because they can easily tunnel out my mate.
Making windows and pallets unsafe against killers like nemesis, alien, nurse, huntress, deathslinger, trickster, artist, unknown and now the dark lord isn't a good thing too, they can easily get hits.
killers with high mobility stacking gen regression perks are not healthly either.
On top of that game favors killers toward hit detection, and people get hits that should have never landed.
It has become hard tbh, especially for new players.
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@bm33 said:
Bring it back but make it so people can't bring in addons/items.
If I can't bring items and addons then I am not playing.
Bring it back as it was.
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BHVR still can contact them, ask nicely :)
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I also asked about this a few months ago. There was a lot of topics on this.
Let's wait for bhvr's move now!
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There is nothing they can do to make for example jeff popular, no skin will help so why would we want male skin?
I don't want to be listening to male grunts of pain all the time, it makes me feel uncomfortable so i don't main male surviviors.
Female are also smaller so it's easier to hide.
Also quieter.There is more upside than downsides to choose female character.
People want popular character skin and let it be. I want popular female skin to win, so i could use it happily.
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Queue time sucks, no incentives for killer meaning you end up with maximum 40k bloodpoints out of a match.
Waiting time is 20 minutes + 10 minutes match time means you get 60-70k bloodpoints average per hour. It's not worth my time.
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So you were playing killer at lights out? yeah, free wins are cool
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RIP to those people who prestige their characters in some particular order
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yes please bhvr!
linked outfits are bad, we don't like them in general
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- Dredge, I really felt like it for a long time. She is finally getting some love :)
- Demogorgon - he needs his traversal buff
- Freddie - definitely not lining up with newer killers
- pyramid head, but make him not able to tunnel that easily
- deathslinger because missing hurts him a lot
- Trapper - s tier in good hands, but it's very hard to play well as one so should get some buffs
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No incentive for normal game mode is stupid. I want 2v8 gone to play normal queue without waiting a lot of time for a match.
2v8 is fun, but it's very repeatable because there is no perks or randomness involved - boring after few days.
I would feel better if we could bring items in, use our offerings as in normal mode.
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As a p100 quentin owner I agree.
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I win more against skull merchants these days, definitely.
I feel like he could use some nerfs for breaking pallets, mechanic of destroying pallet on a teleport should be nerfed aswell.
It's too easy to get rid of the only ways to fight him, which are map resources. Considering that you can spam his power so frequently.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766547#Comment_3766547
That sounds more like a Haddonfield/Coldwind issue than a Singularity issue.
It really isn't. I was giving the most obvious map as an example.
I feel miserable if someone who has 10x less playing time in a game wins on 4 gens.
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Annoying to go against. Really can't to much but predrop pallets, which doesn't matter for him with how easy it is to break them. Also, how 8 pallets on coldwind or haddonfield is gonna let surviviors have a decent chase against him?
With build such as bamboozle, pain res, pop and let's say grim or deadlock or corrupt he is impossible to win against.
He was really strong, he is a killing machine right now.
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Yeah, I am still waiting for some:
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I am not doing gens for 120-130 seconds. Especially with the amount of regression perks killer have.
I lose most of my games anyway, because of how many bad players I am getting because of MMR. It's issue for SWF aswell, if we are playing on discord servers we don't get 4 good players in a team most of the time, SWF players come in different skill levels too and I want to remind you that 1 bad player in a team is enough to lose a game for all surviviors.
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@Neaxolotl said:
Never, simply because giving yet another free DC only makes game unhealthy
There is absolutely no reason game has to be bend to your will just to get the last survivor out
Nooope, there should be some mechanism to fight miserable gameplay.
Slugging and tunneling is unhealthy to the game, it destroys fun for majority of players in the trial.
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@Nightram said:
Do you know how good bots have become in a chase? Since we got bots for the first time, and until today, they have become better and better.
But at least have the DC penalty reduced. Why do people need days penalties. Let it be 30 minutes max. 1 minute to 30 minutes. Not all DC'ers are bad. Some have accidents.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758490#Comment_3758490
Bots are not good in chase. They were once and got so much worse since.
I believe BHVR kept shadow nerfing them and now they are the same as 50 hours megheads.
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When friends who introduced me to the game were actually playing. It was 6 years ago.
They stopped enjoying the game pretty quickly unfortunetely.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757988#Comment_3757988
Those who don't want to play should be banned/restricted for the game health and hook suicide will make banning them harder
This is exactly why DC penalty exists and it helps the game without doubt, please stop being dishonest and pretend it doesn't work, no amount of wall of texts can deny a pure fact
Nope, we should get rid of reasons why people want their game to end.
- I don't want to face billy, blight and SM all the time, there should be restrictions about facing same killers, even if queue would be longer
- Get stricter matchmaking skill-gap, so people who don't progress on gens don't get into lobbys with good killers - so we could avoid 2nd person to be downed before 1st got unhooked
- Get rid of miserable killers mechanics - getting downed within 10 second of starting the trial against billy or nurse sucks
- make better looping tiles, get rid of deadzones so people actually have resources to loop the killer
- insta downing without specific perks should never be a thing
These are some reasons why people don't want to play matches. We fix some of them and we will have a lot less surviviors to suicide.
Also, people don't want to DC because they wanna keep playing without penalities that make them wait for next game.
Also, why killers feel so entitled? You play plague with thana and 3 other regression perks? Of course people will not want to play against it.
Make the game be better for everyone and get rid of broken stuff and we all will have much better time playing.
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That would be another mode in the killers favour. That's a no for me.
Tryks card was terrible and I always chose to hide until it runs out of time.
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Hag is really strong killer. She doesn't need any buffs to her chase, she is great in different situation. It's not chase oriented killer.
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We definitely don't want myers to be busted. A lot of bad ideas here like 8.0m/s movement speed, can't blind while killer is stalking, 4.0m/s while stalking, constant spirit fury, enduring, brutal at tier 3 and on top of that some kind of teleportation? Terrible ideas.
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FOMO doesnt exist if you will always be able to obtain a skin. If you want it, you play and prestige the character, if you don't - you don't. That's it.
There of course should be a skin reward for people to have something to aim for.
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25p - badge, 50p - banner, 100p - full skin
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Like I said, it negates too many saving tactics for surviviors like pallet saving, body blocking with breakout, sabotaging hooks.
Also saves too much time for killers which doesn't work good for current balance.
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Nobody likes remote hooking but killer mains. We should never have such thing in a game, period.
It negates too many survivior tactics.
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I spread my across several characters - nancy, quentin, zarina, jill, yui, tapp and laurie have around 250-300 each. Aestri, sable, ellen, nicholas, thalita, renato, alan and gabriel have 70-100 each.
This gives me 2600 cakes on surviviors and around 1300 on killers with 80-250 for every killer that i play.
It's been a lot of farming and I am taking a break after anni
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Same for deathslinger and nemesis contamination.
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People were waiting for The Walking Dead character based on what dev's were saying on stream and published.
I was hyped for TWD, oh boy I was wrong.
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There is a few, every loop is unsafe, bad to play around with window + pallet on it.
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@Emeal said:
bHVR did try to change this a long time ago, I seem to remember it being when Mettle of Man joined us.
There was a huge uproar, I remember it was pretty infuriating how easy pallet saves became.However its absolutely unintuitive to Survivors that there is a difference on those special states and I absolutely agree that it should not be the case, I agree it DOES hurt new players and it makes NO SENSE at all. IT HAS TO GO at some point I'm 100% convinced of that.
I think one change idd like to see to the Killer's pickup animation tho would be the ability to turn around and perform an m1 attack while doing it, at the same time I think Survivors face unreasonable game mechanics. I also think the Killer does the same.
Honestly its something bHVR could do with some reworking on, Idd love to see those change.
Why would it be gone? You wanna leave surviviors with no fun at all? If so you will be playing bot lobbies consistantly, because there will be no survivors. I wanna have fun in the game, so I am running flashlight/flashbang/pallet save builds + chase only. If game will be only about generators, we are done.
I've done them enough anyway.
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Wow, so many killer mains don't want perks to be shown? That's not a big deal lol. This should happen.
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@Frogsplosion said:
The real issue is maps have way too many pallets
No, most of the time it's not enough pallets. Look at coldwind farm and haddonfield.
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Zoning will still be a thing with 10m requirement, just saying.
He will be good with a little more "skill" needed. Those are good changes.
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When you get to high mmr it won't be an issue. Didn't have a farming killer for months now. Only AFK ones.
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@Royval said:
7,4 should never happen.
killer main detected
@AngelOfHope2017 said:
There are a few quality of life changes that I think should be implemented. I have over 5000 hours in the game and almost 23 devotion. I feel like I've played enough to know what I'd love to see changed. Please see below :)
- The ability to trade/sell unwanted bloodweb items for either bloodpoints or other higher addons. No one needs 3000 brown medkits. Those could be traded for a fraction of the bloodpoints spent on them or several of them could be traded for a higher level medkit. (Suggested by ManiactheMel)
- The ability to see your progress in the game in each of the 4 categories. This could either always be on the top right or maybe even toggled on or off for those who do not want to see it. They flash by so fast that I never get to see what I need to do in order to get the most bloodpoints I can. (Suggested by me)
- Organize perks in categories. For instance, exhaustion perks, healing perks, etc. (Suggested by SharkyShark413)
- For killers who slug multiple survivors, make it so after maybe 2 or 3 minutes, that survivor can get off of the ground. This makes crawling away and hiding more viable and will change the meta to include perks like tenacity. (Suggested by me)
- Introduce some kind of penalty for survivors that hide the entire game and don't do objectives, especially when there are only 2 survivors left. (Suggested by me)
- Perk Randomizer in the main game for both survivors and killers. It would be very fun for streaming. (Suggested by me)
- The ability to see teammate survivor perks and addons so that non-SWF solo players can have the same advantage as a SWF team. (Suggested by me)
- Raise the Bloodpoint cap to enough to Prestiege 3 a character 4 to 5 million. This would help for when BHVR comes out with a new character that we really want to play! (Suggested by me)
- More rewards! With Prestiege going up to 100, it would be nice to have more bloodpoints to spend! (Suggested by me).
- Passive challenges every day (similar to what is in Overwatch)… where you get these rewards just for playing several games in the day (Suggested by me).
I like the ideas! Especially no. 1 - I will never use most of my items gathered on my multiple p100s.
3 - you can do that by search bar tho
4 - there was something like that on PTB, people didnt like it. It was mori finisher thing. Would be cool tho, especially against billy, oni, twins
5 - We need that!!! There is so many matches that randoms don't do gens but explore the entity's world.
6 - we are getting chaos shuffle as permanent mode!
7 - should be added long time ago at this point :)
8 - That would be good for those killer farmers, which use up the points on surviviors.
9 - Increase bloodpoints from daily quests, also make 1 quest daily for each role! maybe add some shards aswell
10 - with some cool rewards. For example play 50 games as nea and get a banner/skin/badge
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Also removing a game mechanic of saving people is one fun thing that a lot of players play for (I do) and it would do more charm than good.
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Use enduring. Free hit when they vault a pallet.
Pallet is down and you still have person on the ground and on top of that a guy who saves waste their time. It's winning situation for you.
Little extra for you (comment on my profile from yesterday):
Of course I am not scripting, but am I spamming Q key with my finger? Hell yeah
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@dbdjd2023 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742379#Comment_3742379
yeah no, I’m saying the game doesn’t make sense quote often. I’ve run into several games now where I’m doing amazingly at downing survivors, I can tell when it is so. But the the speed at which gens get done, survivors are saving and healing, it just doesn’t make sense. So I can technically have 8 hooks across 4 survivors evenly for example in about 7 minute span… in such a scenario no one has died, but I’m seeing often at this kind of point, gens are done. Or I’m hooking 3 survivors in under 4 minutes, let’s just say for example, before the 4 minutes, quite often and quite easily, 3 gens are done. If that is supposed to make sense, then I don’t know what to tell you 😂 I think at the very least gen slowdown should at least then be automatic at some point in the game to make them tighter I suppose. Or make killer powers a little more reliable to shorten chases. But no, right at this moment, time wise, it’s broken. You shouldn’t be dominating as a killer and the gens are still getting done extremely quickly. Maybe the hooks should progress faster? Something should be done. Survs are not miserable unless you’re a newbie, period.
Well, speaking from my experience - it's good as it is, too good even.
I am always running 2 slowdowns and 2 chase perks and I often end the games at 4-5 gens or 1 gen 4k, rarely people escape from me at high mmr at any killer. But the thing is, my chases do not last more than 30 sec, most of the time (unless shack or good main building are chased).
But hey, i've got 8k hours of experience, so that's different.
And on the other hand, do we really need to make matches so much easier for new players? Shouldn't skill come with the experience? That's PvP game.The buffs to the killer got to the point that I almost never lose games as an experienced player.




