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vol4r

vol4r

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vol4r
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  • Why some people feel mad because we want chaos shuffle as separated and permanent mode?

    If it was added as a game mode not modifier you wouldn't really be forced to play it and that's why I am actually shocked about negativity some people bring to the posts about it.

    If you prefer playing with 4 second chance perks or 4 slowdowns choose normal mode.

    BHVR so much people want this to be permanent mode, please make it happen! It's so refreshing and fun :)

  • @n000b51 said:

    Because the gens pop too fast without gen.regression perk/build…

    You are really not forced to play that mode. You can play normal mode and people that like chaos shuffle would play it.

    Chaos shuffle create chill playground for those who are not here for challenge, buf for fun.

    There is a lot of players that don't want to go back to regular game mode, shuffle was so fun to play and also refreshing.

  • Nope, it should not affect addons or items.

    I want to bring my medkit with addons of choice instead of broken key.

  • We need this change!

    There should be ways to reward more active players, I agree. Also beside these "rift to bloodpoints" ideas.

  • Nope, they said that there will be no different way to obtain those deep rift skins.

  • @Allitator said:

    blame the player not the game

    No. I blame the devs because they chose it this way.

    in hitbox Comment by vol4r
  • I am playing on 21-25 ping.

    Why is killer rewarded for having worse ping? It doesn't happen on any other game. It's so stupid.

    in hitbox Comment by vol4r
  • @johntec said:

    Now that the devs decided to introduce a new hud for vecna to chose his abilities, Knight should get a similar treatment and should be able to chose his guards via a similar hud. I think this would offer way more interesting gameplay, at least on the killer side

    Yeah, on the killer side, not the survivor side. I don't want to be chased by carnifex all the time.

  • Oh no, you won't be handheld by your perks. boo hoo.

    If you played survivor you would know how it feels to play against killer meta perks.

  • Not only the twins players but also survivor players. No one wants to play against them.

  • @Mandy said:

    Twins do not have a higher kill rate than Skull Merchant (even when the recall timer was incorrect), please don't forget that the stats that you see online are not official and are not fully accurate. And definitely, given their usage percent, not every match is against Twins and / or Skull Merchant.

    But still gameplay against twins is miserable.

  • The buff is a good idea. Sabotaging is terrible at current state.

    Hooks are close to each other anyway.

    Also, if you will use pocket build it won't be a problem.

    I like to see the sabo buff, it will add some variety to the gameplay.

  • No, it's not skill. It's not that hard to catch a survivior.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715870#Comment_3715870

    (sssshhhhhh, that’s the part that you should not speak out loud)


    seriously though, it can be problematic with a swf that combo their entire builds around it (break out, flip flop, boil over, anti slug builds, etc) - but… indeed like the problem lies somewhere else and not toolbox sabotage..

    Well, i am survivior more than a killer.

    It is problematic if 2 people are doing the saves all together (1 for sabo, 1 for hit) - but then you have 2 less people on the gens.

    I am actually interested in how it goes live - might be too busted because if toolbox speed will be faster and both of addons too then thats easy save most likely.

    Agitation meta would be back, yaay

  • People are forgetting, that in addition to pop you get 5% of base kick regression. 35% was too much and 20% + 5% will be fine now.

  • sabo was in sweat spot? If you played for sabo you would most likely trade hooks XD wdym guys

  • no, artist is not fine xD if you want to play the loop you need to predrop the pallette and pray that killer makes mistake XD

  • Definitely no.

    Just use thana, it's too strong on legion.

  • Bad idea. If they do that, they lose a lot of players.

    I won't go into a trial to do gens and escape, I want to be able to mess around with the opponent to have fun.

  • Well if I can't know which survivior sent me to a map and make this game miserable for that person then I have to make it miserable for everyone… unlucky

  • Well, i believe that killers are too powerful right now. Which makes it miserable for surviviors (which 80% of players in the trial)

    Do i want to face blight with 4 slowdowns? No
    Do i want to face nurse with 4 slowdowns who can 2 tap me and also doesnt care about anything? No
    Do i want to face skull merchant that is so unfun? No
    Maybe I want to play against tunneling killers? No
    Plague or Legion with Thana? Nooooope
    What about those killers who can easily get hits behind the walls, windows, pallettes? Wait, that means Nemesis, Alien, Unknown? No
    What about knight? Are those guards fun to go against? Nooope
    Antiloop killers? Slinger who doesn't care about vaults, Doctor with recent buffs, Artist, Dredge, Singularity with his teleports that break pallettes immidiately? No no for me
    Wait, what about twins, Oni, Trickster, Billy? Oh, right… slugging isn't fun, damn
    Spirit? naaaah

    But hey, we can play against wraith, trapper or freddy sometimes! They need to care about the map utilities. So let's keep playing the game.

    There is no bad killers anymore i feel like.
    Killer buffs literally are needed only for baby killers. If someone has some experience then killer role is too powerful. Game is poorly balanced for that matter.

    MMR only made that people are tryhards and using the best things possible, which makes games miserable.

    Surviviors are sick of going against broken things and that's it.

    I always play on 3-4 swf and i can't count the times my team wanted to dc against nurse, SM, legion and plague with thana.
    Going against PR, POP, Grim + DL/corrupt/or whatever else on this slot is miserable and repeatable.

  • They won't do such thing cuz 70% of the games would be like that, they are aware of that.

    There is too much miserable things in the game right now to implement such "feature".

  • @Chocolate_Cosmos said:

    VA actress for The Unknown has sadly passed away. Her voice was amazing and its sad we will never get any new voice lines.

    That being said, Its been like a whole day since it got public and still no statement from official DbD social channels. I don't know if they are cooking something or not (like a cool charm or easter egg in future) but at least statement about this tragic situation would be nice. Some comment. I think being silent here just isn't good choice.

    They did it when Puppers sadly died so now why being silent when its your VA actress that did amazing job.

    If they don't that's okay too.

    There was a job to be made, they made it and went their own separated way.

    Puppers was a streamer, fog whisperer and meant much more for dbd community.

  • @Chocolate_Cosmos said:

    Billy is fine.

    If killers like Nurse and Blight exist than Billy is super balanced anyway.

    Wdym best mobility + 1 hit killer is balanced? He doesn't even needs "skill" to be successful.

  • @tubalcane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3709080#Comment_3709080

    I bet you're the kind of player that when you're winning, you like to stay at the exit gate and bag or click your flashlight to taunt. Then you'll complain about slugging.

    Nope.

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708597#Comment_3708597

    Yeah, of course, right after Nurse will get 7 blinks back and Eruption will be reverted

    it already happened - it's called Grim Embrace now

  • Well, I understand that profit in a company is crucial.

    They need to make money to remain servers going, to pay salarys to the employees.

    The problem is that they put their priorities in a bad order.

    Current problems are always addressed with a long period of time - rubberbanding (closed maps especially), map bugs (garden) should be already taken care of or the maps should be killswitched for some time.

    Also the balance team is making bad decisions, killers are getting stronger and stronger, every new killer gets ability to get easy damage etc.

  • You can always use sacrificial ward to make sure map is random.

  • No, we do not want that in game, swf que time would be too long and soloQ is trash - you can't have free wins.

    skill issue is screaming.

  • Twins was not hooking people, slugging since 5 gens and also we used up 2 unbreakables.

  • It's amazing - i love bleeding out on the ground for whole match.

    image.png
  • Yeah, their cosmetics team is doing much better job than any other team (especially balancing team).

  • Spliting queues is not gonna work as you think - veterans and "pro players" will be queueing on non ranked mode still.

    Making this game casual would be the best way in my opinion.

  • @solarjin1 said:

    Unlike ftp/buckle these perk have high pick rates and way easier to use (both top 20 on nightligh if u care about that)

    I personally don't mind it as killer but it definitely overpowering no debate.

    they are top 20 becuase 95% of perks are useless xd

  • Dude i literally have 7.3k hours and i never got outplayed by flashbangs - that's why i can freely say skill issue.

    if you are not experienced enough then run lightborn, that's it.

  • Counterplay is lightborn - there you have it. Either choose to play with it or without it, it's up to you.

    It all seems like skill issue to me.

  • You are missing my point tbh. I would love to spend money on skins if i felt real enjoyment out of games.

  • Be more patient. I don't have the same issues.

  • I would literally leave the game if flashlight/flashbangs were in different state.

    This is THE ONLY fun factor/game charger that is a skill expression after all survivior nerfs. (yes, chases are fun but are more and more miseable after adding new killers etc)

  • I agree!

    I always mute my game for spending my bloodpoints. Sounds of bloodweb are annoying.

  • Timing has to be really precise, and on top of that you need to spend 45 seconds on a gen to craft one flashbang.

    There is no issue with flashbang locker saves. It is hard to pull off and takes time as you need to do gens.

    Also i never had a game that i was able to craft more than 4 FB - 4 locker saves might stun the killer for like 20 seconds together? That's not much.

    Also - if someone is playing for the saves why don't you go against them? It's mostly just 1 person in whole survivor team to be able to do the saves or even go for them.

    I literally never get flashbang or even flashlight saves against me - it's so easy to play against such gamers. You just need to pay attention to sounds and surroundings around you, see if someone is waiting for a pick up.

  • That's why I main base characters - those which I can get skins with shards.

    Prices are ridiculous and on top of that i feel like bhvr doesn't do good enough job for me to buy skins.

    Who knows? Maybe I will drop dbd for other games soon? Being survivior main hurts.
    With that in mind there is no money coming in from me.

  • It's still "pay to win" perk, you need to buy licenced character.

    There is no accessibility for newer players if they don't spend money on the game - who does that before even liking the game?

  • No, compliting gen in over 90 seconds doesn't seem fair to me.

  • They did a bugfix with hit validation and surviviors were not getting all those "pokos" and "fidos" hits. It was reverted few days later.

  • @Nazzzak said:

    That would take the fun out of scratched mirror Myers though

    That would take fun from the specific killer.
    What about 4 other people that are in a trial with you? Is it fun for them to get free hits because there is no indications about killer position? (no aura reading, no terror radiue etc.)

    Yet another killer main thinking only about his experience :)

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697989#Comment_3697989

    Just like any multiplayer PVP title, you're always going to be reliant on your team. Expecting the game to hamper your opposition because you may or may not have an inadequate teammate doesn't work.

    so fix mmr so veteran/advanced player wouldn't get megheads of self-caring cloudettes.

  • Well, they were trying to fix that and they did amazing job - the problem is that they reverted it quickly, because killers couldn't get easy hits anymore and needed to put more skill into damaging/killing surviviors.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/410842/concerns-about-the-game

    I do agree with most of it, however Nurse is in a fine spot and she is one my favorite killers to verse, just because playing against her is completely different than against any other killers. Going edge map against Nurse is actually a viable play and can make you last quite a bit longer. With additions of edge map tiles on some maps I think she is perfectly fine, however maps should be a bit more consistent with spawning high wall tiles, not just against Nurse, but also against trickster or Huntress... Because being out in the open with no cover against those two just offers no real counterplay. (against trickster it is ofc worse than against huntress... Dodging a few hatchets is finde, dodging 50 knives is not.)

    Only counterplay against nurse is losing line of sight, that's the problem.

    Also there is no losing line of sight if map is empty.

    I just think that killer should never be able to teleport behind walls, palletes and windows so easily.

    We just need more counterplays, like do not let them teleport through palletes and widnows and also give some radius to those objects (like 2-4 meters wide circle maybe?) that block her from teleporting.

  • @TheArbiter said:

    Look, im sorry but if someone dies at 5 gens that's on the survivors

    So why is weak link always a target?

    Surviviors are getting punished because we got a bad teammate with MMR or we took a new player into our lobby? That's on surviviors?

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