About 8.0.0 update

why do we always weaken the damage generator interactions? So what should we do? Yes, we are damaging the generators or killing the other survivors or stopping them repairing the generators after we hook the survivors. And now the ability to damage the generators are weakened, you can just image what killer will do after hooking. Yes! The gaining of tunneling and camping is much larger now!


why do you always weaken those most popular (I mean those skills do not have imbalanced effects, we use them because there are no any useful skills!) instead of changing the effects of those useless skills? Just ask some top streamers which skills are useless and just change their effects respectively. Why do you always looking at the 5% top-used skills instead of looking at the other 95% skills?

Hope dbd to become better.

Comments

  • Just change the effects of some useless skills! Nobody will complain if these skills are still weak after changing. But if they become useful people will automatically use less the 5% top-used skills.

  • I feel like most of the perk changes were slaps on a wrist, or just buffs or reworks (including survivor perks). All of these perks are still really good. Pop is the only one I think got overnerfed, 25% would be a good middle ground.

    But yeah, I am very much in the favor to now just buff ing and reworking the bad perks so they are usable.

  • People are forgetting, that in addition to pop you get 5% of base kick regression. 35% was too much and 20% + 5% will be fine now.

  • basura de parche!!!