valvarez4
valvarez4
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1760550#Comment_1760550
Apparently.
That´s why killers obviously have long queues!
Oh wait...
As a surv I never wait more than 10-15 secs
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Guys, if you don't want to see UB, DS, BT, DH we need most meta perks. Imagine distorsion with 5 uses, leader affecting the surv that use it, something like that. And not, pickup a slugged surv in 8 secs is not insanely powerful, it's trash, as everything the do for survs.
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@just4fun2000 said:
I know how the game was in the past and i know that it was way worse in the past but a lot of maps are just stubid pallet dropping one after another where you only need an IQ of 5 to keep the killer busy and in the meantime 3 gens are finished and you can forget the game. And sadly that's the experience i had for the last few weeks.
Well, you have better IQ for sure. Record a video playing surv. I want to see how many times you escape
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1760287#Comment_1760287
I do need bloodlust 1 in some loop and map.
Still freddy wont be back for the week end so for sure i wont play killer i dont really enjoy the other killer.
Personally we will see a huge increase in survivor escape rate for the week end.
I dont know for sure but in my opinion killer eith high mobilith will be the priority this week end
Yes, probably it will go from 32% now to 35-36%. 1 more surv would escape in 25 more games. Unacceptable.
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1760034#Comment_1760034
What's that got to do with undying?
...cleanse dull totems etc. Problem solved...
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I have no problems with moris. They can let mori to kill everyone before any hook, I'll never play against a mori anyway.
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@FearlessHunter said:
I get your frustration but do you have any idea how annoying and frustrating it was to put on a hex perk only to have it gone within 30 seconds because it spawned right out in the open which happened in more than half my games effectively making you play with 3 perks for 90% of the match.
If it's that much of an issue run detectives hunch, small game, bring maps, cleanse dull totems etc. Problem solved.
Yes, and the solution for old MoM or DS is hit again.
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@Klakky said:
Are you from europe? Cause I noticed a huge amounts of cheaters but since I started using VPN yesterday to play on american servers I found the game more enjoyable! everyone was super nice to me, even when facing full premade rank 1's and losing the game its still fun! They even gave me a good advice on my perks.Makes playing trapper fun again.
But in all honesty it's so nice playing a legit game I dont know why but european servers are infested with cheaters that even with proof dont get banned at least a year later.
Cheaters and campers. 99% from a very big country
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If you have 100$ headphones you don't need to turn on the monitor to 4k
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Change to killer. It's almost 4k every match
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As I said in other posts, devs should remove aura reading from people in diying state from b&c. This would help a lot
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As surv we should be as tryhard as killers and use closets for 2 min. at the start if the killer use corrupt intervention. It's a strategy too.
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@Moundshroud said:
Take your break; get things in context. Getting slugged is part of the game, and it isn't going away. You will either decide the game is worth your time or it isn't. I'm not being snide, just direct. We all get slugged from time to time.
I wanted an option for survs to block the killer for 4 min. when doors are open and every surv are at them. This way we can search in boxes of break hooks or stuff like that to make bps. It can be part of the game too.
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Yes please, I bet you. Remove russian camper killers for other servers, please.
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Can’t remember last time a killer let me escape. It was so usual time ago
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Better if a surv is genrushing the entity hook him in the basement. This way the only match you don”t 4k in the day will no destroy your statistics
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@nina1121 said:
https://forum.deadbydaylight.com/en/discussion/comment/1756295#Comment_1756295
Wait Claudette skin color? In racist way or?
Too dark her skin and her clothers
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1741539#Comment_1741539
You might wanna read a thing or two about statistics yourself because you clearly don't understand what variables are.
According to the latest statistics Nurse is BY FAR the weakest killer in the game and BARELY gets a 57% kill rate.
Clown has a 66% kill rate.
So Clown is CLEARLY stronger than Nurse because "sTaTiStiCs BrO".
https://us.v-cdn.net/6030815/uploads/PVB0U2VJV23I/kill-rates-and-pick-rates.png
Another thing you don't seem to understand is there's no such thing as half a kill. 1 survivor is 25% - go figure.
Only 3% choose Clown, so probably they're the best clowns with the best addons. You can read the statistics as you want, but they say that the escape rate is 32%, and if that statistics include SWF and those killers main that always escape if you read these forums, solo is by far the worst part of this game, and killers are overpowered.
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Killers are always asking for nerfs. Now is DS, and DS will be nerfed, but then they will find something else. I saw cries about syringes, BNP, gen speed, MoM, DS and other dozens of perks, addons of any type, healing, hatch offerings, Claudette skin color, clothes, and yesterday I saw someone crying about map offering. This won't stop until they'll play only against 2 survs and they started hooked.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/206779/the-hypocrisy-of-dead-by-daylight
Killers use gen defense perks because base gen speed is unbalanced. So can't really call them hypocrites as they're pretty much forced to use them unless they want 5 minutes games. Survivors on the other hand can abuse the day unbreakable combo and up to 4 survivors can have this and sometimes you get hit by DS even though you didn't tunnel
Guy, we use DH, DS and UB because of campers/tunnelers/sluggers
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Don't worry. Bad people don't play surv
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1754889#Comment_1754889
No, that still getting use out of those perks. The killer can't pick you up with DS, therefore you're invincible. Same thing with BT. You don't get to 'use' the perks because the killer knows you have them and doesn't bother falling for them. That, in an indirect way, IS getting use out of those perks. You can even get use out of perks you don't have because a smart killer will always respect DS and BT.
Same happens with B&C. You don't need it, every surv will think you have it
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4k is so easy now so many killers need to think they're good and play with 'hard skill strategies' to feel better
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Don't worry, in few weeks it'll be 4k every game
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1754816#Comment_1754816
noobs like to cry about noed becuase of the one shots :(((( noed so op pls nerf
Yes, because we didn't see any cry about 3 shot perks like MoM
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1754941#Comment_1754941
Survivors aren't too weak, nor are killers too strong. The issue is, survivors in general are pepegas.
If you take 4 survivors, and put them against a killer of equal skill and knowledge of the game, the survivors win, every time. Unless it's Nurse.
This is a myth, no one has never seen it. Neither do I with 3.000 hours. Probably you can play 1/100 games against a marine surv squad, and you can 4k anyway.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1754961#Comment_1754961
https://us.v-cdn.net/6030815/uploads/DVMQFL6SV8X5/image.jpg
Please tell me, with a straight face, that Pig and Michael are some of the strongest killers in the game
Pre nerf pyramid head is one of the weaker killers in the game
Huntress is one of the weakest killers in the game
And Nurse is by far the weakest killer in the game.
Michael with ultra addons and a little of camper can 4 easily, yes. And if the escape rate on average is 22% and you make survs lost time at the start it could be 15%. And if as killers say swf always escape then as solo surv you can”t escape, that”s all. It could be because of DC, people which kill themselves or whatever you want, but you won”t escape. Imagine giving an infinite tier 3 Michael 2/3 mins more, or a face camper a free hook because you can”t start doing a gen
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1754985#Comment_1754985
if you want to use the KR stats when they say the nurse is in dire needs for buffs.
If you support those stats for killer nerfs you'd also would have to support buffing nurse because that's what the stats say she needs.
Yes, and nerfing any killer with more than 50% of kill rate
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That”s because they can”t improve killers more, they have 70% of kill rate yet. Also the only counterplay against some killers/addons/campers is genrushing.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1754084#Comment_1754084
An exaggeration on his part, but you get the idea: a killer's perk being equipped but unable to be used. Imagine if that happened to survivor perks.
As DS if you don”t tunnel or BT if you’ve don”t camp, UB if you don”t slug,.....?
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@[Deleted User] said:
Doctor does get countered pretty well with Calm Spirit, but it's not just against Doctor. When coupled with Iron Will, Calm Spirit can actually make it pretty tough to locate someone who takes a hit in the corn. It's also really good against killers like Nurse, Oni, Plague, and Myers, because it hard counters Infectious Fright, which those killers all frequently run. Then there's the crow factor as edgarpoop calls out; even if the killer isn't running Spies it can be more useful that people realize not to disturb crows in the environment. It has other minor benefits as well. For example, let's say the killer is running Make Your Choice. If the killer is able to hear the scream they have a better chance of determining which survivor actually made the unhook. It's also good against Clown since you can run through his gas cloud without screaming. This can help lose him in a chase if he tries to wall off a certain area with his bottles; you can just run right through without him realizing you're able to.
yes, that”s why you never see it, because it”s so good
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@Crypticghoul said:
https://forum.deadbydaylight.com/en/discussion/comment/1754673#Comment_1754673
That's not being a smart ass, it's pointing out flaws and making a case as to why a change would be bad overall despite it having good intentions. I've posted my own suggestions elsewhere plenty of times that are very similar to MythMage's.
Yeah Wraith and Pig could do that now but it would take them 60 seconds as opposed to 30 plus a bit depending on how good the survivor/killer are at playing loops and how good the map is. 30 seconds is very valuable gen time for your teammates if the killer wants to tunnel someone out.
If you change it to be based on proximity to the killer you'll get people that just get off the hook and run to body block the killer constantly and the killer cannot pick them up. Now you pair it with unbreakable/soul guard and it creates gameplay abusable by SWFs that isn't healthy.
and camper and tunnel are not abused by killers? I know, in this case killer name it strategy
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Guy, you want maps offerings to be nerfed too? Next will be broken keys
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1754719#Comment_1754719
Camping killers lose to good players. And thats the problem right now for me with teammates. I just watched 2 fengs throw a game at 2 gens against a Clown. I don't know what would possess a player to run at the killer while injured on death hook, especially after you've already used DS. But I keep witnessing it.
Like I said, I don't WANT to win every game. But when I run a killer around for close to 5 minutes only for there to be no gens done even without Ruin. It kills my motivation to play a little bit.
Camping killers lose against swf or 4 survs with kindred. If you don”t have kindred you”ll go for a unhook if you”re in the other side of the map and you don”t see anyone trying to unhook
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I would prefer waiting for 5 min that having a r...n camper killer
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@supernovalil said:
https://forum.deadbydaylight.com/en/discussion/comment/1754639#Comment_1754639
Then it wouldn’t make sense, since it’s called calm spirit, unless they change the name, but yeah, that could work, decreasing it by 50%/75%/100%, then yeah I guess.
30/40/50 it”s ok too, and not op.
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make It 30secs and disabled if you heal, do gens or anything else. But you can use it twice
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It should reduce your aura reading by 50%, in time or color. Devs are so afraid about improving survivors” perks.
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What about a game mode in which everyone (survs and killer) start the game with random perks? I would play in this game mode for sure
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1754191#Comment_1754191
Dead Hard, DS, etc. are obviously strong, but they're not necessary to play the game decently. I avoid meta builds as survivor because the niche builds are more fun and because full meta squads often irritate me as killer. I almost never run exhaustion perks either. I still do fine.
If they added a fifth perk slot people would just switch from UB/DS/Dead Hard/Adrenaline to UB/DS/Dead Hard/Adrenaline/Iron Will.
Killer are so overpowered now you need these perks to have a minimal opportunity as solo surv.
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Mine: Devs want a 50% kill rate. (No one can agree with this)
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@Skycerer said:
Git gud and you'll see that this game still survivor sided.
At least is close to be balanced.
Find 3 red rank SWF and you'll see that this game is still survivor sided. Play solo and you'll see playing killer is easy as hell
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@CountVampyr said:
I haven’t used it since the first month I started playing dbd. It’s an okay perk, but I’m only allowed 4 and there are at least 5 others that I’ve learned give me better odds at winning, or at least more bloodpoints if I don’t.
Guy, DS is the best survivor perk in the game, with UB, DH and BT. Give it a try
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@bjorksnas said:
this post is a mess starts with to keep it short then writes 2 paragraphs ranting that terror radius camping isn't fun and it isn't a strategy
camping for a 4k is a strategy because its a plan of action to camp to achieve the overall aim of getting a 4k
by definition its a strategy
does it make in fun for both sides, no
but the main deterrent of camping is that its not fun or can make a killer lose against good survivors
Well, if you think you'll DC if you see a iri head, it's a stretegy too?
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It's healthier to buff survs perks like:
boil over: add blind effect for the killer for 15 sec. Used to prevent B&C aura reading
Technician: remove gens sounds and increase 50% of great areas. Used to gain BPs
Distorsion: 5 tokens and infinite aura reading removed from people in the dying state. Used to avoid Hex Undying
Poised: the killer see another gen as finished during 5 secs, not the one finished.
Leader: Add the increasing speed in cleansing and unhooking to the surv that carry the perk
...
As you see is easy as killer, sorry, easy as hell
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@Momentosis said:
https://forum.deadbydaylight.com/en/discussion/comment/1752924#Comment_1752924
Yeah they were all solo. Any duos of swf games I played were not kept track in this. Also I had edited my first post here earlier with some general ideas of how I just went about playing the games.
Now the question here is, how are you playing that you are only surviving 20% of the time?
Guy, I really want to trust you, but you can’t survive 65% in red ranks in solo. You have many dcs and kills in first hook. That’s impossible. I made a post asking for killing rate and you can see it’s always 3-4k
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@CustomerService said:
All those people saying “I play solo red ranks and I survive 70% of the time! 80% of the time!”
Yeah no. About a 20% of the time sounds legit. They’re basically lying.
I’d say just go with the meta, but the main points are learn the map and how to properly loop each different spot.
They are not lying. This is a killer forum so you find people with more than 4.000 hours playing rank 20 surv once a week against perk less rank 20,trappers
10-15% should be the escape rate for solos, but this don”t bother devs
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Because bad survs escape 1 of 10 matches or less, with probably 3/4 times being camped and 4/5 times being tunneled. They put their frustration in the match they escape
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Kill rate was over 65% before undiying, and that include swf. Can”t imagine a reason why this perk in on the game.