twistedmonkey
twistedmonkey
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Hope you have a great break and a very Merry Christmas.🎄🎑
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I do tend to agree and why I never go out of my way to do the challenges.
I've still not finished tomb 2 for this very reason. I just don't feel like the majority add to the game play but instead detract from it and I really dislike having to do X in one match especially.
It took me over 20 matches to do the drop 25 pallets in a chase for example.
It was always my fear when they announced these challenges after seeing the ones in Deathgarden.
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It happened to myself too.
Equipped unbreakable and was slugged like once in 20 matches lol
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/930045#Comment_930045
Its not 60 seconds. After 3 tries to get yourself off, you immediately go to struggle. So hooked, 10 seconds later you can be out of the game
Maybe take the time to properly read what I wrote before responding?
It's a proposal about a change not about how it is right now 🙄.
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It's why I think the hook stages need a little look at.
Stage 1 you have a chance to get off but the timer only halves.
Stage 2 auto struggle is in place and after 30s you can give up if 2 or more survivors other than yourself is alive. If only 1 other is left you can give up instantly.
The whole point of not leaving early is to give the others a fair chance at escaping and personally I feel 60s isn't a lot of time to wait too sacrifice yourself. It's all about finding some middle ground while still allowing some strats like dying to give the hatch.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/929796#Comment_929796
No, she isn't. Her counterplay changed from "use LOS blockers and try to predict her" to "run in a straight line and she'll never catch up to you because she's a 96% m.s. killer with a ######### 6 seconds [BAD WORD] cooldown on her power".
That's subjective.
Just becasue you may feel you can no longer play her as well that doesn't mean many aren't doing just as well with her.
The only ones who have these figures are the devs and anything is speculation due to ones personal experience and not in any way a fact.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/927314#Comment_927314
Invalid. That video was made when she was decent.
Do you know this is the third time with the same comment from people not reading the whole thread and seeing the other video of the new nurse I posted 🤣😂
She is still decent there is no argument about that. Her feeling fun to play as well that's another story.
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@StrayDog said:
To anyone saying that camping is a strat, it's only when you do it under the right circumstances. When you're only camping to make people mad or incite some kind of reaction, that's just being toxic.
There is no rule against being toxic in that way. If its done within the parameters allowed in the game then its fine.
If it was tbagging or clicking the flashlight could also be considered the same as they can be just as annoying for some and will get you camped by them if caught.
It's still a game and nothing which happens in it warrants messaging someone hate.
One of the biggest dbd streamers does it now and again and has a night playing as basement face. They camp people with insidious just for laughs.
Just becasue you don't agree with it doesnt mean it should be bannable. It is what it is.
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That's some bug. I've personally never had it happen to myself.
If you are on PC I wonder if it has something to do with the server desync bug.
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@StrayDog said:
https://forum.deadbydaylight.com/en/discussion/comment/928301#Comment_928301
My issue isn't the camping itself or that it happened to me, it's the fact that he does it specifically to be toxic, that he clearly does it all the time and that's he's blatantly hoping players trash talk him just so he can report them. Also he's not using insidious, in the basement or trying to win. Just being toxic
It still isn't bannable as they are playing within the rules how they wish.
Nothing in game is toxic if its within the rules. Some do do things to trigger people but players should never take the bait. It shows a lack of restraint.
It may not have been a very fun match for those that got hooked but if they message something which the platform or devs ban for then they only have themselves to blame if they get punished.
The game we choose to play allows camping as a strat and its not bannable even if someone does it all game, every game.
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Nope it's not bannable and just has to be accepted.
Insidious leatherface in the basement is a classic one used for camping and has been a strat since he was released in 2017.
A tip is never to send messages. Let it go and move on it's just a game after all.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/928117#Comment_928117
Yes
Yes
But I also know how he feels about the other killers that are not spirit, billy, huntress the top of the list and that he always expects to lose when he plays any other killers and that's why he does the same rotation.
I understand that any good player will do well in a match... but that doesnt mean that the main objective doesnt need some TLC.
It's very hard to balance now with how the game has progressed.
While I think some killers in the lower tier could do with some love these good could players may find the game extremely boring then.
I think the main issue is the ranking and matchmaking atm. Killers need to be looked at separately for a rank system so using their powered doesn't hurt an emblem. Killing 2 should be a pip with say 5 hooks total.
The game is a lot more balanced than its ever been and there wasn't this many complaints with the victory cube even though it was far harder for killers.
If it werent for all the existing slow down perks I would agree 100% that a second objective is needed but the game has changed so much from what it was realistically all those perks would need reworked along with slow down add-ons.
I would agree at red ranks the game is so different from brown to green. It's why I think the game could be changed as you rank up in brackets of 5. This would mean an incentive to do so of course and stay there.
Blood points earned increase.
normal in 20-16
+33% in 15-11
+66% in 10-6
And in ranks 5+ you got 100% more blood points earned but you also get 360 auric cells if you are in that bracket at reset.
That's one free skin or a free rift pass every three months along with being able to lesson the grind.
That may not be enough for some but it's a start and something to think about.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/927952#Comment_927952
It did lose almost 20,000, but that's off of PEAK players in the last month, average player count has remained stable over the last couple months. OP wouldn't be so foolish to confuse average players with peak players...would they?
Not to mention last month had the Halloween event and every event so far has shown the numbers spike way above normal 😉.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/928066#Comment_928066
Oh? I'm going to have to find it then!.... is it of zubat again? Him playing the new omega blink nurse?
Either way dude... you're using one of the best players in DBD... and even then he loses to survivors when they wanna win... just yesterday he played a Billy match and depipped..
Yes it's the omega blink nurse one but since you know Zubat you will know how fast he can and does win games at times.
Doesn't matter if he is one of the best as even they will and do lose sometimes. It just shows that out of the games you probably watched you saw one 😉. Scott loses quite a lot and so does Tru3 but in terms of win ratio they are all far above the 50% ratio and I would say even 75% for these players.
It shows good players do well at the game.
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Since only the mask is licensed and the cloak is BHVR's own design it makes sense they could be the first.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/927314#Comment_927314
You know this is old righ?....... as in no cooldown for nurse...... you ask zubat to play nurse right now and he'll do it for money but he says shes in a bad spot.. as in unfun AF.
Of course I do and why I posted a more recent video with new Nurse as well 😛. I also said the same just a few posts back to someone else.
Sometimes it's better to read the whole thread 😉.
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Don't know where you got the losing 20k number from as steamcharts show an average of just under 23k players in the last 30 days and it hasn't changed much really over the last few months.
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Yes is the short answer as they have the ability to coordinate on every aspect of the game and synergise what perks and items they use.
The long answer though is just because they can doesn't mean they do. Swf can do worse than a good match all with solos as individual skill, knowledge and awareness are huge factors in this game.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/927314#Comment_927314
You might want to choose a better video to make a point with.
I did post another one after this 😝
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Hopefully this test gives them the data to work these things out. It shouldn't punish you for that scenario and I hope this is fixed within this test period.
I feel sorry this has happened to you.
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The test is probably being done for many reasons and I would say one of those is to gather data so they can see the difference between a crash and a DC.
It does suck atm that its happening and I hope they are getting data to stop it within this test as I agree its not fair if its out of your control.
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@nos4a2 said:
Do killers get penalized for slugging now?
No they get punished for dcing same as survivors.
Asking if they get punished for slugging is like asking if survivors will get punished for hook blocking 🙄
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/927349#Comment_927349
most likely..but it states "This timer decays over time only if the player does not continue to disconnect." but i dont even know if you can hit the ready button once you have the timer?
Yeah we dont have enough info about what the actual plan is atm.
In theory it should be a case of the timer decaying after the last DC within the set period. The timer is only once after you DC for the next match. The other matches will have no timer but if you DC then the timer increases for the match after the DC. The timer should reset once the set time is over and should be taken at the point of your last DC.
Again in theory you shouldn't be able to search at all and the button instead has a timer on it, I cant find any videos on it as yet and I aint testing it myself lol.
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https://www.youtube.com/watch?v=cDM2imrA99U@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/927314#Comment_927314
I watched the first 2 games and here's what I have to say, first off this is old Nurse which I have to say without addons is far better than new Nurse without addons, the map control possible with old Nurse was amazing, new Nurse is much slower in comparison. Second Zubat intentionally camped people and went after people who just got unhooked, that Nurse player did not, he played nice (I'll get to that in a bit). Third the maps were much more favorable for Nurse, swamp is a nightmare for most killers. The Tru3 game wasn't a complete gen rush I have to admit as well, and I should've elaborated more on what I was thinking. Here's how really I want the game to change, I want the game to reward killers for not playing like #########, I don't think the way Zubat played should've been rewarded and if I were the survivor being camped to death I definitely wouldn't have had an enjoyable experience. I'll have to think about that, I'll edit my original post and mark what I added.
Its all about one game versus many, I think the real issue is people tend to remember bad games over good ones.
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Its jut a 2 day test at the minute to gather data so its probably will be why the first DC time is low right now.
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It took 7m24s for the gens to be done That not really a gen rush TBH and a Nurse should do better at controlling the game but Swamp isnt the easiest with any killer. Also not everyone plays great every game and mistakes do happen, The Nurse player could just be having one of those bad games.
Now look at this video from Zubat as a counter to your one.
https://www.youtube.com/watch?v=xZzzmNMkgykHigh rank play, Nurse no perks on road to rank 1 series.
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It's probably due to Freddy's glove not being as noticeable while hitting while Legion is holding a knife so it can look slightly longer seeing the object more clearly.
While the body may look similar Legion could also have slightly longer arms much like the Hag does.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/925497#Comment_925497
You need teamwork in this game (that’s balanced around swf vs killer) aswell as rainbow 6 siege - all to some extent and R6S enables that more for solo-quers as they give more info... the difference in that game is - there’s more info given... KNOW’ing there’s a doc is essentially like knowing what perks are in play in that game.
You can still play how you want even if you see teammates perks... obviously solos can’t try good teamwork if the information is suppressed in the first place.
You can’t dodge if the perks are shown in the match and really the game is rated 18 or w/e depending on country... let the community be able to hold itself up in social matters.
People build game-sense after enough time... I ranted about lion earlier... I’m actually seeing soloquers use lion pretty well recently despite his huge nerfs... nothing amazingly strong but the odd wonder play can go far.
Also dude, just look at Aaron’s play’s recent video with BT... you’re enabling that douche play... he even says in the video title “OP?”.
And sorry but I’d rather have encounters like in that vid with the random which was a beautiful and awesome moment (which stuff like that comes now and then) than something like on dbd with the douche rushing to me with BT farming to get ez rank 1 sandbagging their teammates emblems.
Thats the thing you don't actually need team work in DBD but it can be used if one wishes too. Hook saves can be coordinated even in solo with guestures but most players are out for there own needs and use the other for points or to help them escape its an entirely different mindset and why many players lead the killer to others to save their own skin. The game gives players a choice about working together or not, saving others or not, risking yourself or letting them die. It's the whole concept help of other or don't.
In RS6 you must keep an eye on what's happening in the match. Take defending you need to know where each person is as one going down leaves that area exposed for the attackers to break through and needs another to cover it. Without team work you are less likely to win as that how it is designed to be. Someone having a role means yes you know who to go to or what you need. It's the same in any game such as that.
Knowing what someone has before hand doesn't tell you anything as this game has no roles. If anything it would just tell you there is a possibility but even if one person had BT they aren't ever guranteed to get a save. Why should the others let them? What do they gain from that? In reality its nothing and they actually lose more.
I'm not enabling anything that's simply clutching at straws. You keep saying little remarks which are so far detached form the truth. I simply don't agree to change something due to some using it wrongly when it punishes the ones who use it as intended a lot more.
Some will always troll or look out for themselves in this game regardless of what you give them. People sandbag others, tap heal, tbag other on hook, refuse to unhook, lead the killer to others, make noise to alert the killer etc etc its how the game is and nothing will change how people wish to play as this is a casual game which many just take way to seriously.
If you think seeing perks at the start will make people know things you are so wrong. It would be much more beneficial to see someone has DS when say they are slugged. If they have BT when you are hooked by changing their aura. Knowing from the start doesn't give the same info as someone on comms saying "I still have DS to use" to have that info on the fly needs to be something shown to solo when they are in a position to use it or else there is still a gap.
Do you honestly want all that to be in the game?
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/925223#Comment_925223
Here’s the video... happened yesterday... no voice comms or chat... I knew there was a doc on the team from the pre-load screen... you wonder if you could get healed... you kinda have an intuitive guess with enough experience... he actually went under me which only I could provide a hole for him to heal:
You under-estimate experienced solo-quers - when they’re given some even mild info... info goes a long way.
RS6 is an entirely different game as I stated in my last post where teamwork is needed as you win or lose as one.
Info can be good but it can also have adverse effects like I said the ranks in lobby caused too much dodging. If someone comes into game with WGLF and/or BT/we'll make it yes you know it's a save build and they will go for them but will it stop you from also making them or simply expect them to make them all the time? You are already notified when they have certain perks after actions which never done anything to change the gap. What makes you think knowing before hand would change that?
DBD is a game where you aren't actually a team in the same vain as other games you are a set of players with a common goal and what you do is more about choice than needing too as you can win or escape while everyone else dies. The others outcome doesn't change you own with how the game is setup.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/925223#Comment_925223
Seeing who has BT would let people know who can save who... infact... bear with me I’m going to upload a clip onto youtube showing you a “solo-que moment” I had on R6S. I literally thought to myself “only solo-quers would understand this”.
I don’t share your view and most people don’t agree with the platitude “solos can’t be buffed to SWF level”... it’s an excuse for no change.
I don’t mind seeing other teammates perks nor a kindred that doesn’t expose the killer... this is a 4v1 game and has been balanced accordingly so. What I’d hate is to wall-hack the killer etc removing that mystery... what wouldn’t bother me is knowing my team can work together.
Rs6 you win or lose as a team. This game you can win regardless what happens to others. You can't compare it to games like that.
It's not an excuse it a reality. What part of the info I stated would be required do you not agree with? To make them be on par they would NEED THE same information its common sense. You can't say realistically say "most" people as the player base is hundreds of thousands and people on here are an extremly minute portion so that's a huge assumption.
You don't mind but as showing ranks showed people that may feel they are disadvantaged so dodged. History has proved this many times that information is used to abuse the system for cherry picking games. Hence why seeing the killer profile was removed early on.
I disliked the aura perk addition phase the devs went through with the exception of bbq as it felt like they were leading players by the hand to an objective instead of hunting. Giving survivor too much info in game does the exact same.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/925176#Comment_925176
It doesn’t become an “SWF only” perk for sure if solos could see their teammates perks and even get basekit (survivor aura only) kindred... like-wise killer gets bbq aura base-kit...
Now you see that BT is the reason why the devs won’t buff solos and start fixing the game properly so solos can actually be buffed and not bandaided with a skill-less perk. It’s not even fun to run the perk... no one should be forced to take it. And SWF abuses it immensely compared to solos - solos sandbag their teammates if anything very often so no - the current state is anti-solo.
Seeing solo perks makes no difference to what a solo wishes to use. They chose what fits their playstyle. Only swf coordinate perks to an extent to suit how they wish to play as a unit. All that would happen if people could see perks would be lobby dodging and ridicule due to others thinking they are running ones they feel not worth it.
Seeing perks doesn't change how someone wishes to play its a fallacy.
Solos can never be buffed to swf level anyone can see that. There is no amount of info that one can see which gives the same amount of knowledge as actually knowing.
Kindred at base also doesn't help as much some think as players still want to save for the points as solo. You are expecting people to play as one instead of how they wish too. Sorry that just doesn't happen or hook farming wouldn't be a thing at all for example.
For solo to be at swf level they would have to know so much more info auch as where the killer is on the map if one person knows. See where a totem, chest, gen is when another does. Know what pallets have been used on the map. Know what windows have spawned on certain maps. What gens are being/have been worked on and how far they have been progressed and that's just naming a few.
Could you imagine how mundane that then becomes? Knwoing every single thing that is happening. Swf have fun doing this as they are chatting and cutting up with friends where as solo it would be like going through the motions.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/925030#Comment_925030
DS once worked as an anti-tunnel perk (people claimed they used it because of this) that assumed the survivor had good will... then it actually got turned into an anti-tunnel perk because it could be abused. No different to what’s been asked for BT. Limited usage so it’s used smartly... only having 1 each use between 4 players means the killer gets half the benefit of the doubt as would the survivor. Which’d be fair.
The fact is you can’t assume good will for one side of the equation and not the other.
What then happens is it becomes and swf only perk as the chances of four solo users having it are slim to none. If it becomes a needed perk then you lose variety and I may as well become a base perk for all survivors.
The only issue I see is it negates some of how you wish to play but that is what it's intended to do after all. Risk v reward you down some and some have BT so you can't. Making it a choice to hit then with the possibility.
It's much like many perks.
Spirit fury which rewards a hit after breaking two pallets if a survivor wants to try and stun. Risk v reward.
Haunted grounds remove the totem risk one hit down. Risk v reward.
Choices aren't bad and not knowing creates many different plays.
You don't know if they have BT so will always risk hitting them which is just how it is.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/924922#Comment_924922
dude you want the perk to mechanically punish killers for denying hook rushers emblems...
no your narrative is simple... if the killer is near the hook they shouldn’t punish hook rushers.
If you didn’t use BT you’d see no problem with the change... if BT was one time use it’d be used cleverly - i.e. when the killer isn’t near the hook and used in a dire situation.
You lean too much into the 1v1 mindset forgetting it’s 1v4. You need to see the balance of both and realise a single survivor shouldn’t be able to play hero at all the hooks or freely hit rank 1 without punishment for running a perk at the expense of teammates misery.
If it was actual in game mehanic yes i would say it could do with possible changes.
Since its a perk and a choice then no it doesn't need changes as it does what it is designed too.
BT used to eb one time use the problem is that it didn't help with camping and one person using it means one save was possible.
Not everyone uses the perk and just because some may use it as it wasn't intended doesn't mean it should the changed.
If your argument could hold water it would need to be the same for many things such as slugging itself. That punishes a person for simply being farmed or due to the killers discretion and not allowing them to engage in gameplay.
It's amazing how one thinks a stray they wish to use should be always possible. No strat should always work as there should always be option or choices which need to be made. It's how the game changes each time and why not everyone runs BT or DS. That's a myth and one used by those that simply want to use strats which the devs themselves design something to help with.
I never once leant on the 1v1 situation its actually strange to even mention that as your point isn't valid. People who hook rush risk losing more as they are putting themselves in harms way, giving the killer more time and losing points elsewhere. There is no guarantee to pip just by hook rushing.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/924881#Comment_924881
I like how not following the survivor rule-book is an opinion but the survivor rule-book isn’t an opinion. That the entity isn’t a ref between killer and survivors... that the survivor rule-book is bible... killers are guilty until proven innocent and bad survivors are innocent.
You don’t know if they have BT or not... that’s the point. If anything as killer - if someone gets BT’ed I’m forced to tunnel them and I won’t let the hook rusher pip to the best of my ability.
I can’t lose momentum as killer. I will re-hook to punish one way or another but what’s stupid is that the hook divers aren’t punished.
Sorry but you’re not being objective in the slightest... I presented how you don’t need BT in the game just DS... it’s not an opinion - what is an opinion is your belief that killers shouldn’t punish hook rushers.
Obviously you main BT so you feel attacked... and can’t be reasoned with. Any person being rational see’s the flaws with the perk.
Why does this have anything to do with this silly survivor rulebook thing?
No one says you cant play how you want too as its your own choice but if those choices activate something the devs put in the game then that is solely on you.
It's why I already stated the same in regards to NOED. A perk which no one knows the killer has and is hated by some survivor without realising that it only activates due to them not taking 14s to do a totem they walk past. Again a choice they made with how to play.
I am being objective as I stated your opinion is valid on how you wish to play. I also stated mine is also. Being objective is about understanding why the perk was designed and how you can also stop its activation. There is no set way to play and its only our own choices which make something seem stronger than it is.
The person not being objective is yourself as by your own works you think only one strat should be possible which is being able to slug the one unhooked.
I see your assuming again to try and fit a false narrative. I very rarely use BT if ever as I don't hook rush. I'm a safe player who choses when and if to save when its clear. Just because I don't use it doesn't mean I can't see what its designed for.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/924732#Comment_924732
“Killer can you go to the opposite end of the map and count to 10 please”
The killer is a killer and not your friend but someone trying to kill you under the entities rules... that’s something that’s fundamental to the game... all that’s needed to be done is that the survivor who got farmed was given the fair chance to get up... they’ll have 60 seconds (32-40 to be picked up) - that’s more than enough time... if the killer is able to come back and pick them up - put them back on... that’s hard luck... that’s the same amount of time as missing a stage on the hook which there is no blame to the killer but the other survivors not picking up the downed person.
Yeah I’ve played survivor since 2016... granted I was salty/mis-understood decisions killers made earlier on especially given how survivors were way more op back then... but then I learnt you can be good enough to play survivor without band-aids/crutches given how strong survivors already are... you can use stealth, pressure, and jukes to be resourceful enough to get the save you needed to. The only thing that can’t be countered is a face-camping bubba but that’s part of his power. If leatherface says no - do gens then you win. If they do that over 100 games... you won’t be doing that for 100 games like them... let them get bored of it.
And last time I saw a face-camping bubba was when people were getting the jake faces early on... doesn’t happen anymore unless someone wants a change in how a match gets played/curious how fast gens can go/testing how effective camping is without BT/DS.
That is not for you to decide because you feel its fair on a side you wish to play.
If someone doesn't have BT slug them by all means but never statw its needed or findemental to the game as thats just your opinion. If someone does have BT then you yourself activated it with the choice you alone made.
Just because you feel you need to play in a set way doesn't mean that is the only way and it should be a usable strat every single time.
In your example if there is no BT then the person could be just put straight back on the hook. This is why BT was designed to help with that scenario and give someone a chance against certain strats players used. It's change was also done to promote going after the one who unhooked.
By how you view this it seems it activates quite often versus yourself which can only mean two things. You don't really leave the hook area and always go after the one unhooked first or you have more farmed hooks than I've ever seen and go after the one unhooked first. That's fine and how you wish to play but the choice you are making is why it's strong versus your play style and your play style is why the perk itself was actually designed so not too strong or broken but in fact just working as intended.
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MoM isn't worth it if playing solo as you just waste too much time trying to get it to activate. It's more of a meme perk.
DS is strong in certain circumstances. It has its uses but I think a few tweaks could make it more fair like possibly the timer not going down when slugged but when another survivor is hooked the timer left is halved so it doesn't actively punish a killer who by definition didn't tunnel.
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It's a shame people feel the need to do this.
Personally I think dcing should award killers max chase, hook, bbq points along with counting towards adept achievements.
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It's a known bug which they are working on fixing.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/924663#Comment_924663
“Technically if BT triggers you are in essence camping” - this is an entirely false claim. We spoke before how you can be see a survivor’s scratch-marks to the hook and follow them. Plenty of mainstream twitch streamers have pointed this out and are basically at-least nearly all in consensus that what the survivor does with BT is bad play.
I just provided how DS controls the behaviour of killers and BT doesn’t.
The survivor who gets slugged off a hook isn’t losing anything - no harm done... so what’s wrong with that exactly?
I’m amazed you’re a “trusted” member if you being this juvenile to suggest that the killer near the hook under any circumstance = camping.
If you have ever tested the effectiveness of camping - you’d know you could only camp 2 survivors by the time gens are done... BT doesn’t need to work 8 times which steps into punishing fair killers rather than campers.
You need to play killer at red ranks... M1 killers and the like because I don’t think you do. I also main survivor btw.
I never said they were always camping as I also said they could have been farmed.
If one stays around the hook for no reason while the others are far away it is camping plain and simple.
The fact still remains BT can only ever activate if you are close enough to trigger it and hit the person being unhooked.
If you go after the uncooked then BT itself can never be activated. Yes there is nothing wrong with hitting that person but it is a risk you take knowing BT is an option.
It's the exact same with NOED if players don't do totems they can't really complain about it activating but they do.
Being trusted means nothing when it comes to common sense when looking at something objectively.
I do play killer and have done since 2016 and never fall foul of BT as I don't tunnel or camp. I became better at the game by not doing the above and actually applying pressure to more survivors. I play Trapper, Hag, Billy, Leatherface and Huntress mainly and do very well thank you.
I do find it funny when people use the argument of "you must not play at red ranks" just because they can do better than others without using a strat many seem to feel is needed for themselves.
If camping had never been an issue BT would not have been put in the game.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/924567#Comment_924567
BL really could use some hills and high surfaces on maps that lack them.
DS could be given more negatives while keeping the perk doing what it does... like getting broken status for 60 seconds after using DS is just one idea/example.
BT needs to be reworked to a 1 time use and the hook tech should come back... it’d be better if there’s mind-games at hooks rather than perks insisting the outcome. 4 DS’s can potentially waste 80 seconds of the killers time (assuming the killer takes 40 seconds to get the next survivor)... 4 BT’s (when only 2 are needed to do this not 4) however can waste anything from 120 seconds (waiting 15 seconds 8 times) to 40 seconds per new chase... the counter-play to hook rushers is to immediately slug the person that got unhooked then chase and hook the hook rusher...
why would you re-pickup the person that immediately got unhooked when they can DS you?...
because there isn’t always an obsession in the game and DS can be negated if the downed person is right under the hook - those need fixing than needing BT which’d have no real excuse to be as strong as it is which it basically functions as a free save or free time-waste. Killer’s need some pressure at hooks and BT absolutely shreds that.
Technically if BT triggers you are in essense camping which the perk is designed to help with or the person has been farmed off the hook. BT can be negated but it's about choices.
First choice is go after the unhooker as BT can only activate if you hit the one unhooked.
Secondly hit the one unhooked as they still need to mend taking them off gens for a small time and then chase the unhooker.
If they are farmed then the over person isn't on a gen while running to do it. If you are camping when no one is close and don't leave and its activated then its worked as intended.
The perk itself is designed in a way to not give the killer another free down just for them being close to the hook. It can be looked at as overly strong if you camp or tunnel but if you don't then it's really a dead perk in essense.
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@Tr0g said:
https://forum.deadbydaylight.com/en/discussion/comment/924423#Comment_924423
So why do they DC? They sacrifice their own bloodpoints so the killer gets less? I don't get it.
A standard 30 minute temp ban for every DC should fix it. After all, you should be sorting out your "internet issues" right?
There are many reasons but like I said just because they can.
Timeouts are coming and were due to be tested but as I said they aren't ready as yet and false timeouts would happen.
You want to punish those that dc just cause they can but not that need too due to the game itself.
Read up on what is coming, dc timeouts which escalate for everyone done in a time period. If one member of an swf party dc's they are all affected by the timeout.
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@Tr0g said:
https://forum.deadbydaylight.com/en/discussion/comment/922183#Comment_922183
I don't think you lose a pip when you DC. Otherwise, why would people DC so often at high ranks? It actually happens much less often at the lower ranks. There must be some benefit and while I don't see point of ranks in this game, many players are statwhores.
A lot of players don't care about rank as it means nothing once you have done it for the achievement.
You used to lose two pips but it was so easy to derank so they changed it to one.
The real reason people dc is just because they can as right now without doing it a help of a lot it doesn't affect them.
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The oni does look kinda cool prestiged but I do think he looks better without it as it covers up the armour and hides a lot of the details the art team did great work on.
Good job on the prestige though it shows your dedication and love for the game.
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I do them but I dont go out of my way to do them and change how I play. If I get them I get them.
Its why as one example tier 2 dropping the pallets in a chase took me around 25 matches.
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Yelled at for BBQ, Enduring and Iron Will 🤣
Praised for BT and Unbreakable.
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@xCarrie said:
https://forum.deadbydaylight.com/en/discussion/comment/922221#Comment_922221
He’s currently going through some kind of licensing stuff. Wes craven estate recently bought the rights to Freddy again but internationally he’s owned by another company :/
I made a post on this too and Paulie made a video explaining pretty much everything
Its an interesting video but it only shows why it probably isn't available on newer platforms hence the video states future projects 😉. The rights so far have been reverted to Wes Craven's estate for the US but it is still on the US PSN store which is strange.
The rights to international in theory havent changed so the deal should still stand but its removed from UK, Aus and Europe from which I can see which are international stores.
It was already released onto PS4 and Xbox in the past much like Steam. Its still for sale on the Xbox UK store.
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@TheRoyalOwl said:
Are you guys talking about console/PC or switch? Because I'm pretty sure its they don't have freddy on switch.
PSN is Playstation 😉
Something strange here as it seems you can find it on US and Canada PSN but not in Europe.
@Peanits @not_Queen Do you have knowledge of any issues? if not could you do some investigating please.
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Killers are the power role as they cannot be taken out the game like survivors.
The mistake is people thinking an assymetrical game means one side should be made in such a way that they are all powerful so the other doesnt stand a chance.
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@Tr0g said:
https://forum.deadbydaylight.com/en/discussion/comment/921952#Comment_921952
It needs to be combined with deranking and having your character locked until the husk is dead in game. A husk alone isn't good enough, sure it would compensate the killer, but still won't discourage DCing.
You do lose a pip when you DC or you are supposed too.
DC penalties are in the works and it will be done on a time basis which esculates. They were due to be tested but put off as there are there are issues in the game atm where some need to DC as they get stuck for example. These seem to not give the reasoning back to the game client for DCing so until that is sorted they delayed it so as not to punish for legit reasons.
The husk system should be coming once dedicated servers are working as intended and after the above is implemented so the AFK scenario is in the works.
Basically everything on your list is already in the works they just needs some kinks ironed out.
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It depends as they stated the flick was never intended but was that in reference to flick with the distance as it was or the actual flick itself?
If it was truly never intended did they state that as it was a nice accidental feature so they then decided to leave it in and adjust its angle?
It can be taken a few ways but most will only see it the way that fits how they feel.