totallynotamegmain
totallynotamegmain
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- totallynotamegmain
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Comments
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@CrypticGirl said:
The anti-facecamp mechanic is extremely easy to bypass, so it makes me question the usefulness of it. Why do we even have it if it's that easy to get around? Whether you facecamp without the mechanic, or stand at a safe enough distance to stop the meter with the mechanic, the result is the same. Teammates still stay away doing gens, and the hooked Survivor slowly and painfully dies on first hook...
You answered your own question
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Live from inside the BHVR server room
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This guy FR thought a DBD patch wouldn’t be buggy
your poor soul
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557736#Comment_3557736
They probably stopped doing kill rate stats because it's a lose-lose stat. Let's take the current meta:
If the kill rates are 'within BHVR's acceptable tolerance' right now, people who scream for MFT nerfs will just ignore it because *x reason*. Likely because they want the kill rate to be higher.
If the kill rates are 'low', BHVR will just get completely ######### on my those same people because 'OMG how had this not been fixed immediately?!?!?'
The community almost never uses kill rate data responsibily. Remember the 'nurse has a very low kill rate and shouldn't be nerfed' arguments? Pepperidge farm remembers.
Personally, I've always wanted to see how high kill rates got during the gen kick meta. I suspect 65-70% or even higher, but I have no actual data to back that up except the sudden 'break glass' nerf to eruption they accelerated into a mid chapter patch, which is pretty rare for them.
Their cookies be fire tho
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@HugTechLover said:
Nerf pig.… I’m so sick of seeing pig with this build.. I’ve been getting it all day man. 😭
(Jk don’t nerf pig but this build is so annoying XD)
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@Majin151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560102#Comment_3560102
They would have to completely rework a few maps two of which are licensed to allow the meter to progress through elevation without getting completely abused by swfs
+1
we know this would happen because this EXACT situation happened in the PTB
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I thought he was an evil wizard putting small spelling mistakes in peoples posts
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@H2H said:
Very unfair for survivors not to get a free unhook if killer remains within 100 kilometers of the hook, BHVR please fix!!!
Yeah killers should be teleported to the farthest corner of the map away from the hook and be unable to move for 20 seconds! It’s so unfair that killers can capitalize on my mistakes! I should just get a “get out of jail free car” any time the killer is trying to win!
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What’s that? I know about the perk Inner strength but I’ve never heard of this so called “Inner Healing”
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What’s next? The frosty eyes for wraith?
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Because with the rise of MFT builds everyone wants to stay injured and have the killer chase them so nobody’s going to heal you
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they fixed most issues, (through floor activation, any killers that require time in the area being screwed by it) so its fine now
unless SWF tries to abuse it cuz they didn’t do anything to stop that, looping on the outskirts of the hooks radius where the survivor is constantly going in and out while the killer chases them allows for their teamate to just self unhook.
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@Alice_pbg said:
next update, skill checks are replaced with
https://youtu.be/gba1KME0FQI?si=F4BbMA2-fEsOef8b&t=6
style on those gens until they have no choice but to get fixed.
*dance pad sold separately.
but for real... whatever they put on the gen, it will get boring eventually. and it needs to be simple enough so you can pay attention to your surroundings.
Unfair for killers we can’t listen to the music 😢
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559814#Comment_3559814
To achieve 2 escapes, 5 Gens have to be done. 40% escape rate means the game is actually balanced around 5 Gens done over half the match,
thing is the requirement is the same for 4 escapes, and thats really the issue.
Exactly, it would not only be a better balancing change but fun change to make the objectives centered around the exits themselves. So you have to do a different objective for each escape and each escape can only let 1-2 survivors leave and the others have to open their own escape.
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They removed the 3gen but basically gave her nothing in return, and that was pretty much the only good thing about her
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The only way to fix it is to replace it completely
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/393584/can-anything-be-done-about-the-generators
Blame the survivors themselves. Anytime anything comes out the requires them to NOT work on generators in order to win, it gets complained about.
See:
- Ruin+undying being viable
- Pentimento
- Wesker
- Sadako
- Wraith
- Pinhead
- Skull Merchant
- Etc.
You forgot every other hex perk
and slowdown killers
and any slowdown perk for anything whatsoever
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Those are eldritch horrors
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Me after spending 20 minutes doing gens just to be left to die by my teammates (this has happened for the last 7 of my games)
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@Nun_So_Vile said:
Don't forget to add they should uninstall and play something more their speed like FIFA, TCM, or FNAF.
how is FNAF an alternative to DBD 💀
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@radiantHero23 said:
No.
Well said brother
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@GannTM said:
Two perks on each side that are powerful with no cooldowns or major restriction and have no counterplay from the opposing side are not fine.
+1
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Unless you openly admit to knowing a player is cheating and still work with them to play unfairly you (probably) wont be banned for being in a game with a cheater. You were already dead so you are (hopefully) in the clear
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kigy
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@FreddyVoorhees said:
It would be a nice project and even a routine. If the killer was not toxic and one of our teammates was we should confront them on it. If they insult in chat and tb at the gates we should tell them not to do it or just call it out as a petty and lame behavior while complimenting the killer. This has happened a few times so far when I played and it was nice to see that other players are nice unlike the few. When killers see that others do not condone it , they will get less mad about it since others were nice. That way less tunnelers and sluggers will be created.
This ought to put a dent into the bad behavior. It wont end it but reduction is certain. When bad sports see that they get no validation and get cornered everywhere they will get less incentivized/motivated to repeat it as much.
People aren’t going to do that because survivors don’t have to stay until the end of the game. 80% of soloQ survivors quit the second they die.
and expecting SWF to call out their friends being jerks is laughable if you’ve been in this community for over 5 seconds
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559613#Comment_3559613
MFT is also the reason half the perks you listed are even meta.
Without MFT I’m sure Resilience and Dead Hard would fall in popularity.
Nerf MFT and then buff the really bad perks. But fair buffs, not Buckle Up level buffs.
this. The problem with the current meta is that they not only have nothing else to run but that they are good when combined with MFT
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Hope survivors don’t go in lockers
its going to take a while because once most survivors figure out your trying to get the achievement they are going to hide in lockers so you don’t get it because people can be very petty. You just have to get a lobby where people won’t purposely stop you from getting the achievement.
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yummy pallets
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Ok if you want game changes that’s fine but please be careful with titles
this comes off very entitled
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Now while I think killer does need some help with early game pressure. This title comes off as a bit entitled from an outside perspective
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Everyone’s so quick to label us as monsters *sniff*
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This thread seems to be getting pretty heated
I for one suggest we all take a break and go play some TF2 ☕️
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Y’all all sayin its gonna be a SM again
just reduce traps by 2 ☕️
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@M1_gamer said:
First its nice to see the main posterboy of the game finally get some updates. However i just cant understand why not letting trapper spawn with all his traps?
I know they want it to be a “simple killer” but giving him traps dosent make him any more complicated it just removes having to spend half the match collecting and placing traps. I know when i started i would have LOVED having all my traps as trapper
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556083#Comment_3556083
As long as any survivor is in that area it does not go up.
It goes up slowly
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@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556147#Comment_3556147
People can post about things other than the game's balance you know.
I never said anything about balance
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1:it requires you hook a survivor
2:it has limited uses
3:it’s one of the few good regression perks left
4:you can get the progress back on the gen
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I wanna see DBD YouTubers (Demi, ozt, jrym ect) get their own in game characters
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@GolbezGarlandGabrant said:
Once Sonic Superstars and Mario Wonder come out in a couple weeks, DBD will be an afterthought for me. This September seemed stacked with other new games so I'm thinking people preferred to play those instead.
Maybe come December people will return. Sometimes a break from the game is good.
Me after taking a break from DBD (I feel happy for the first time in years)
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some people seem to forget that as soon as the unbreakable PTB came out EVERYONE started running exponential, unbreakable, and soul guard and the killer just couldn’t do anything until everybody bled out.
Everyone seems to ignore all the ways things like these have/are going to be abused to HELL by SWF
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@okaayletsgoo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554850#Comment_3554850
I'm all for corrupt base kit. I think gen speeds are kinda ridiculous and is possibly why slugging is used so much rn.
A big problem too is spawning on a gen. Survivors should all spawn at random points but a minimum distance away from gens so they can't insta 3 man a gen with brand new parts or took boxes.
But they got 10 extra seconds and that’s good enough, 50 extra seconds is OBVIOUSLY good enough to take you from 4 outs to 4 kills bro and if dosent then just get good
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@Xernoton said:
Survivors: "Killers will just complain about the next perk, once X perk is nerfed!"
Also survivors: "I know we just got A. When do we get B thing base kit?"
You have Unbreakable. Use it. Or use Buckle Up. Stop it with the base kit perks already. This is getting tiring.
Bro ur just a salty killer main we survivors need to have base-kit DS, DH, MFT, and Unbreakable or it’s just not fair!
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/393126/im-so-happy-with-the-killer-nerfs
Number of likes under this post perfectly shows how many people not even close understand what they are playing.
In your ideal world with all these "anti" things, killer should have a chase no longer than 20-30 seconds to at least have a chance to verse survivors. This means that pallets will not exist at all, and the game will turn into a simulator of shortening the distance with a guaranteed hit after. And it won't be fun for anyone.
Anyway, chase is most fun part of the game from both sides, and it's sad that so many survivors don't understand that they will be forced to put something on the other side of balance that reduces the duration of chase in order to compensate it all.
+1
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Ain’t no way this is what we’re focusing on 💀
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after the alien chapter most people quit because they were disappointed, most were the players drawn in by the killer and even some old fans who were tired of the game
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70% chance it keeps it weak like freddy
20% chance it makes it so powerful its ridiculous
9% chance they they make it weaker than it is now
1% chance its rework actually makes it a viable killer like blight and nurse
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I play whatever killer i thought could have a funny meme build with
hese at totallynotamegmain inc we do not discriminate on what killers we play
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No
@LapisInfernalis said:
If you didn't camp before this will not affect you at all.
thats true until you go onto any map with multiple floors
the size radius extends above floors so maps like the game become hell
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@Raconteurminator said:
This topic turned into, "u mad becoz bad" awfully quickly. It's someone concerned that queue times for Survivors will increase, causing their friends to play less. That doesn't sound like a Killer player, that sounds exactly like someone that plays in a SWF and is worried about getting less games with their friends.
I swear, people on this board are so quick to pull the, "You must suck" card that they never get beyond the first sentence.
That’s DBD for you
if you dont agree with what other say they are going to flame you
truly awful what this community became
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555913#Comment_3555913
They said they wanted simple for new players (set a trap to catch the survivor, it's very simple)
Yes but that still doesn’t change that they need to have trapper start with traps, withought it he is going to remain in an awful spot. When I started with trapper I spent half of all my games brining traps from spawn locations to loops.






