thrawn3054
thrawn3054
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/981377#Comment_981377
I specifically said core issues. BL and insta heals only exacerbated the core issues.
People used Ruin because it somewhat remedied the garbage map design.
And when the devs nerfed Ruin, it was like saying: "we don't care about the core issues with DbD, we just want to make the game easier for new survivors."
Obviously, if you're a veteran player you can imagine how disheartening that logic is.
Legitimate infinite loops were a core issue. I'd argue pallet vacuum was a core issue. I'm not saying something doesn't need done about gen times. But they have addressed core issues along the way. Not as quickly as we'd have liked. But they have made strides in that area.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/980917#Comment_980917
The problem is the devs don't listen when it comes to core issues with the game. We've been telling them their game is a mess for ages now.
I repeat: They just don't listen.
At some point, you begin to think there is something seriously wrong, which is why people have lost all patience.
If they didn't listen BL would never have been nerfed. Or insta heals. Not to mention a host of other things. I'm not saying their response time is the best. Nor do they make the best choices, I disagree completely with the ruin change actually. But we also don't know everything they have planned for the future either. They could have more changes that will make the Ruin nerf make sense. Even if they don't personally attacking them is not okay. Expressing your dissatisfaction is one thing. Going on the warpath is another.
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@Monika said:
https://forum.deadbydaylight.com/en/discussion/118927/omg-new-ruin
So when your totem breaks, both perks become useless. Cool.
Survalience is never useless.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/118927/omg-new-ruin
HERE WE GO AGAIN
Killers like Trapper or Hag need time for early game setup. Old ruin gave you that, new doesnt.
Killers with low mobility, low map pressure early and trash killers needed ruin to not get genrushed / completly murdered
Some big maps are hard to defend due to high gen speed, ruin was used to counter that. Now ruin is gone, but gen speed is the same.
New ruin is supposed to work mid/late game, but Hexes like that dont survive till mid/late game. Old ruin worked early game just as good, so there was no issue.
New ruin cant be used wit other gen stopping perks like Pop, Surge or anything that involves kicking or regression.
I see alot of those killers using Corrupt Intervention anymore. Thought I do agree that new ruin is a bad idea.
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Well time to see if they're as bad as the PC ones.
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@Mikebrix said:
https://forum.deadbydaylight.com/en/discussion/comment/976446#Comment_976446
Is that what AngryPug says? I can 4k without perks if I'm in single digits ranks.
Pug was pretty happy about Ruin because he thinks Ruin is boring to face.
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Jesus. Can we stop this already? Yes, the Ruin change is dumb. Calling for ridiculous nerfs to perks that are fine (with the possible exception of Ds) is pointless.
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I dislike it because it's purpose has been flipped. The whole point was to slow the early game so killers had time to setup/build momentum. We'll have to wait and see how it plays, but new Ruin looks like a bad joke.
Ruin honestly should have been buffed instead. My idea was to have the effect linger for 60 seconds after being broken. That way it would have guaranteed at least a minute of use.
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@Divinitye9 said:
Because killers have been getting nerf after nerf after nerf after nerf.
What's completely pissing people off is the bias that the devs have shown on the survivor side. Everything was about their experience, NOT the killers. Except the emblem thing, but nobody honestly gives a damn about the emblem system.
Yeah. Insta heals and BL nerfs were clearly things survivors called for. Don't get me wrong, those needed changes. The Ruin nerf is also a terrible idea in my opinion. But don't pretend they've only nerfed killers.
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Oh ffs. Yes, try to make everyone miserable. Excellent plan. If it is that big of a deal for you, don't play killer. This change to Ruin is stupid. But your "protest" will do nothing.
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@FearlessHunter said:
Can't wait for your reaction when perks like Adrenaline get nerfed... oh wait that won't happen because the devs like survivors too much
Nerfing Adrenaline would also make no sense. Of course nerfing Ruin made no sense either so who knows.
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@Pulsar said:
I would say old DS was more counterable than it is now, but way worse in terms of game health.
BL would've been better off being like Q&Q and reducing fall staggers every 20 seconds.
MoM was uncounterable.
BT got its 4th buff.
I really like that idea for BL. Keep the silent landing part and bump the cool down back a bit and it would have been perfect.
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What has made you think they are doing that?
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From a survivor stand point, I think this is a terrible change. I understand where the devs are coming from. But Ruin wasn't that big of a deal for survivors. Honestly if more killers just throw up their hands and say I'm done I wouldn't blame them.
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While I don't agree that toolboxes or Prove Thy Self needs a nerf. Ruin certainly didn't need one either. I just don't understand BHVR on this one.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/968312#Comment_968312
There have been unofficial leaks suggesting that the next Tome will focus on the lore of Doctor, Spirit, David and Jane. Most people are treating it like it's a fact because the source has proved reliable in the past, but it's still worth noting that it hasn't been officially confirmed yet by the developers.
And yeah, I was surprised by it too, honestly. They said when they released the first Tome that they wanted to start by expanding on the lore of the older characters that didn't have very much backstory when they were released, so I'm surprised they apparently decided to deviate from that idea so quickly.
So Spirit's and Doc's everywhere. Guess it'll be time to take a break.
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No, Iron Will is fine. Lucky Break needs a buff if anything.
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Didn't buy the dlc.
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Really? We're complaining about Prove Thy Self now? A perk that exists to net decent blood points from a gen repair. It's a nice perk, but not even remotely strong. Same with Resilience.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/963305#Comment_963305
Hmm... his tactics were toxic not the perk.
How is stunning the killer toxic? You're supposed to waste as much of their time as possible.
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They could make it like a Billy chainsaw. It takes a couple of seconds to wind up.
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@Raven014 said:
I'd rather have all offerings be secret than only just a few.
I was about to say that.
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@aGoodOldRub said:
https://forum.deadbydaylight.com/en/discussion/comment/960149#Comment_960149
In my games everybody is equally bad and trolls. These stereotypes are pretty dumb yeah.
There could be higher number of toxic Meg's and Nea's. But I've never noticed it.
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People like to win. There's nothing wrong with being competitive as long is it's kept at a healthy level.
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Dwight's hide in lockers. Claudette's hide in bushes. Meg's and Nea's are toxic. It's just ridiculous stereotypes people have made about them.
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That's what I've never understood about the swf narrative. People act like 4 man swf is the majority of matches. When the vast majority are solo and 2 man swf at most. Add to that most swf are just wanting to have a chill game and joke around with their friends. Are the sweaty 4 man swf groups an issue? Yes. But I haven't seen a good solution yet.
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I've found it to be the opposite actually. At least for me. The red is hard for me to distinguish. I wish we had more color options.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/957295#Comment_957295
Getting genrushed with map offerings and toolboxes while playing a midtier-killer also isn't the killer's mistake.
Which is what slow down perks and addons exist for. I don't disagree that the game needs slowed down a bit. But let's not pretend killers have no options.
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The grind for the rift is just ridiculous. It takes about 12 games for a single tier. That's 840 games. Assuming 15 minutes between wait time and the game itself that's 210 hours. Even if the devs 70 hour claim was only in game time. That's still not going to happen.
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Haven't cared enough to bother trying to complete it.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/955779#Comment_955779
You make it sound like haddonfield is the only map that needs a rework and the other 29 maps a good.
No. I'm saying the odds of getting it are low and the removed the main issue with the map.
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Considering that Haddonfield is 1 of about 30 maps I don't see the outcry over it.
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@Boss said:
Oh, you're one of the very few who doesn't say BL got gutted.
It makes me curious as to why that is.
I wondered about that wording myself. In no universe was it a QoL change. It was a hard nerf. Not that BL didn't need a change. But they could at least call it what it was.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/953989#Comment_953989
I think I should’ve safety pipped, pipping up would definitely be dumb.
Yeah. I mean realistically if the killer focuses on you what can you do? It does seem unfair to depip for it.
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It does seem unfair. I get not piping. But the depip seems harsh.
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If you mean who has earned the right to escape the entity. I'd say Claudette and Wraith. Claudette has always been my favorite survivor. I've just always had a soft spot for her. Wraith is a tragic killer and I feel he deserves to find some peace. In Wraith's case I could sub in pretty much any of the other tragic killers though.
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The archives. People are probably still completing challenges. Along the way some people probably realized they really enjoy playing trapper.
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I hate survivors like this. They make the rest of us look bad. From what you described, you're exactly the kind of killer I like to play against. You play in a fair and fun fashion. Anybody who complains about camping at end game can get over themselves. It's exactly what the killer should be doing.
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I think an ultra rare that gave 200% blood points would be cool. Or even make it a combination of streamers and a cake. 100% bonus bp for everyone with an extra 100% for the one who burnt it. It wouldn't break anything and would be a cool addition.
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@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/951596#Comment_951596
You get one blast a minute. It’s a huge nerf.
At the end of the day he’ll be an even worse M1 killer than he is now.
You get one blast per minute for the AoE effect. But he still keeps his normal shock. At least that's how I understood it.
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/948446#Comment_948446
Really? Because I've been playing this game for a year and there have been countless posts to nerf her all together as well as her base kit. So those people got their wish. That is a fact.
I can't remember seeing any. Either way they should have just touched her addons.
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@SpacingLlamas said:
https://forum.deadbydaylight.com/en/discussion/comment/948435#Comment_948435
10 seconds might be okay
I think 10 would make it strong without breaking it. If it had no cooldown it'd be too much in my opinion.
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@DBD_Pinhead said:
No one is talking about her because survivors finally got their way and had her nerfed to the ground. They don't want to be threatened so now that she's out of commission, they just pivot to the next target.
Except nobody was asking for her kit to be changed. Don't pin BHRV over nerfing on survivors.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/948427#Comment_948427
I dont think so...honestly..balance maps and give killers a decent tool kit like killers like freddy or spirit have..and your onto something..plus the they possibly need to change the objective of the game for survivors
What you suggest is not so easily accomplished though. I believe they are working in that direction. At least that's how I read the moves BHVR has made. But they still have to proceed carefully. If they don't God knows what they might come up with. I'd also like to see various QoL buffs to the weaker end of the roster. One of the easiest ones in my opinion is Trapper. They need to let him start with more then one trap. I'd argue he start with all his traps. But that's just me.
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I love Q&Q. I wish the cool down was less. 10 seconds would be amazing. I wish they'd have added the silent dropping they gave BL to Q&Q instead.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/948335#Comment_948335
And there inlies the biggest issue in dbd..
Yes, and no. If the survivors and killer are fairly evenly matched it'll come down to who makes more mistakes. Unfortunately the killers mistakes can be more costly. Even more unfortunately it's hard if not nearly impossible to find the balance that won't push it too far one way or another.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/948326#Comment_948326
I'd say it is..moris are difficult but far from impossible..and survivors still have keys...nothing else killers have at present pose much of a threat if the team is competant..which still boils down to survivor skill level being low over the killer being strong
If the killer is skilled the game will be a challenge. Even with a competent team. The survivors will still probably win. But it'll be a fight.
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Yes. Along with keys. They also need to be done in the same patch. Otherwise all hell will break loose.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/948296#Comment_948296
Which is why it's hilarious...survivors only problems right now..are survivors themselves..
Only, no. But they can be more detrimental to your success then the killer.
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Because both sides tend to be biased. Neither are really balanced. Keys are slightly more unbalanced to me because you can find them in chests.