thisisntmax
thisisntmax
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- thisisntmax
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Most games are DS, Spirit, Freddy or PH, and if anyone else is like me, they will literally let people almost go second stage before saving and actually just straight up hide because chases are that mind numbingly boring. So yes, gens and only gens in those cases, otherwise games feel the same as usual.
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What's also fun is running chaser perks as a killer and still getting all my stacks and a 2k minimum. :) Stressful role btw.
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the same reason people play ruin undying thana dying light freddy with swing chains and jump rope. because it's "fun"
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Run botany, resilience, desperate with it, 99% yourself and do gens faster, pop yourself off when the killer comes. It has its uses with the right perks.
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not toxic but stupid unless you're in a deadzone once the pallet breaks. better off using it for vaults or pick up saves
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WGLF/BBQ because stacks and I'm a BP sloot and like hoarding add-ons and items.
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Freddy, PH, DS still a thing sadly, so no can do amigo.
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why can the devs see that using vpn gives the killer a detrimental advantage?
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/1826664#Comment_1826664
Ikr. You don't need to convince me, but bhvr.
It's one of the thing I miss about p2p. It wasn't perfect and had lag switchers, but it was for the most part accurate with MLGA. :/
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@Bwsted said:
The killer ping isn't shown because survivors would dodge laggers. Simple as that.
As it should be.
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It should show the killer's ping so I can dodge all the fun VPNers we get on EU :)
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Blood Lodge against a Pig who had a rough game but didn't camp or tunnel so we gave her boops, our items, and were impaled by the entity.
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He feels clunky to play now so a lot of OG billy players have dropped him.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1822367#Comment_1822367
Do you mean you run the small pp build all the time? It seems you are using ruin + undying users as an excuse for it. But hey, I can't tell you how to play. It just seems a bit weird how you say we only run DS + unbreakable against killers who use ruin + undying when you don't even know if they are using it.
I don't need to know. Most killers I know use it, if not pop corrupt, but the perks still give value regardless, especially if at end game they have NOED. It's funny how running these perks is small pp but I guess undying ruin tinkerer is huge pp, right?
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1822022#Comment_1822022
so are you just going to ignore the issue of a entire team running it or are you just not aware that SWF can and will run a quad set of DS Unbreakable
Me and my swf all equip those perks specifically as a :) to undying ruin killers. If it is an undying ruin killer, we gen rush and forego saving to give them quick games. If it isn't, we play normally. So to answer your question, yes I am, and I love using it to see killer reactions.
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DS unbreakable is only an issue if you specifically go after the same guy or attempt to slug for pressure. Guess you just need to adapt?
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Who says we haven’t adapted? Never used to run prove thyself, but that and bond makes for some good gen rush before killers can get any tinkerer value. That or DS, UB, Soul Guard, whatever filter perk really punishes people for running hexes or those that slug (Twins) nut killers will still whine about that too.
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people that run undying ruin tinkerer are boring
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Perk loadouts so I can save time swapping because I change my perk build most games.
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@HeyheyheyItsme said:
Just imagine a basekit mechanic for killers who 0 hooked by the end game that allowed to get a pity kill.
Imagine the outcry.
Now remember that this is basically what the hatch is. And some people have the audacity to complain that it is not fair for the last survivor not be able to escape through it all the time.
you mean noed users? who run it and get their pity 1-2k at the end? already here chief, just not base kit quite yet.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1817985#Comment_1817985
Damn dude ,are you newer?
Killer is at it's best state ever.
Don't tell the 2019-2020 players what it was like back when vacuum pallets, double pallets, no bloodlust and a lack of exhaustion was a thing. Not to mention wiggle DS and its predecessor, but I guess it still needs nerfing... :)
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What a shame.
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@DaKnight said:
https://us.v-cdn.net/6030815/uploads/CWHHTLQT1BAH/capture-png.png
Cool, another map and key SWF. Looks like survivors are not taking advantage of the situation or anything. Luckily I am spamming Spirit at this point.
Precisely. You're playing Spirit, so it balances out the key just fine. Just hard focus the key user and slug everyone for your 4k, king. c:
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@BigBrainMegMain said:
No, Moris are your excuse to use when someone has a key.
Moris are easy mode and any excuse killers get to use them, they'll use the excuse.
Thank Jesus for the nerf, now you actually have to put in work for your Mori, because with keys, some gens, some work has to be put into before using them.
the one hook and instant tunnel required a lot of skill, i'll have you know.
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It's ok, you had alchemist's ring. Balances out the key perfectly fine.
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@ohheyitsbobcat said:
Quite a few things but of the ones that come to mind at the moment.
-2nd stage struggling to be replaced with the Pyramid Head cage mechanic.
-Bots for custom match/single player custom match so you can practice killers or just look at the new maps.
The first is probably the most sadistic comment I have ever read tbh.
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@kaeru said:
If we consider suicide on first hook scummy, I would say there is more scummy survivors than killers. I hate bitches that can't handle one hook. And I don't accept any excuse for this scummy move.
good to know my hook deaths vs spirits are sending you
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lmao
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I can't wait for actual brainlets to still be unable to catch decent survivors on the newer maps with their extremely weak tiles and complain about the game instead of their ability not to just hold the w key to victory.
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Used to be a nurse main, but she feels clunky to play. Nott to mention the increase of indoor maps and bugged out spots means that my desire to play her is pretty much dead beyond a daily.
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Piggy and Huntress for both. Both cute, both fun, both not Spirits.
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when's the survivor version of bloodlust coming?
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/s
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@MadLordJack said:
Prove Thyself has always been a bit of a pseudo-meta perk, mostly used in SWF teams at high-level play, but also by some daring solo's that use other perks like Bond or Better Together. It's a solid counter to Ruin and PGTW, since working in pairs with Prove Thyself halves the amount of time the killer has to interrupt the gen.
If you really hate it, run perks like Discordance to interrupt or Infectious Fright to punish being together.
Not enough perk slots for discordance in the ruin tinkerer undying bbq build. :)
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how dare you outrun the w key gamer with two/three stacks of blood lust. what sort of monster are you?
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counterplay? a few options.
1) dc.
2) ######### on hook.
3) p3 urban blendette and never be seen, do not touch gens and slam down a dead dawg or yamaoka offering for good measure. give her the 30 minute game she wants as a killer, they need time to find and kill survivors. :)
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1773631#Comment_1773631
It's mentalities like this that show just how little people understand about the killers they complain about.
Retorts like these remind me why ds unbreakable is so much fun x
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@TheButcher said:
Do you even realize how many hours I put into this game just to be good at Spirit? It hurts the Killer too.
spatial sound takes 5 minutes to activate last i checked. did you spend hours looking up how to do it?
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is this an open letter to bill and kate mains?
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to make 3 game delay perk killers sad by rushing with resilience stake out prove thyself lol
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how many killers were never or rarely played anyway even with bloodlust?
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@MythMage said:
Survivors should be scared of this, actually, very similar to the map reworks. With the map reworks, killers were already fighting an uphill battle, so when there is a closer semblance to balance, Killers seem OP. Now, if they truly remove Bloodlust after this experiment (I'd say keep BL 1, but BL 2 and 3 need to go 100%), then Killers are going to become better players and thus Survivors are going to have a harder time on average. Now, this is ultimately a good thing, but I'd just be careful if I was you.
it's almost like that will make for more interesting chases and weed out the pepegs from higher ranks. now all we need is emblems to be harder and double depips back.
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technician is the best afk/alt tab gen perk
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something something i need my free pwyf to outplay people at unsafe tiles something something killer is a stressful role something something otz
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@Sluzzy said:
This seems like the better of the two has an advantage. If a bad killer needs bloodlust to catch a good survivor that knows how to use these loops then there is no game. No reward in learning survivor.
killers deserve to be rewarded for mindlessly holding w long enough to catch good survivors instead of finding a weaker target, didn't you know? also tbh if you're getting outplayed at lt walls they're probably bots
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1759584#Comment_1759584
If you could point me to the place where I said VPNing is a good thing could you let me know, I'm having some trouble locating it.
boomerang hatchets and wall-piercing death slinger harpoons are on the phone if you'd fancy a cheeky chat?
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being new to an old game always sucks, you’re late to the party. regardless of whether red ranks wasn’t boring with the same few select killers playing similar builds, there’s always going to be people who want to take advantage of less experienced players. but I guess that’s okay if it’s the killer VPNing to get a very fair and earned buff that behaviour has yet to dish out I suppose?
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Solo queue has always been trash but recently it’s getting worse with matchmaking, even though ranks are a meme, getting more wonky. Nowadays, I’m forced to spam killer games until I at least have a duo partner and even then it really isn’t that much better. But shared suffering makes it easier when you get back to back Freddy’s and console w gamers I guess
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@GoodBoyKaru said:
bro imagine thinking indoor maps are survivor sided what the-
killers hear of the infamous object on midwich and seem to forget hawkins exists
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anyone have the same retort for this as “just do bones”? just kill faster, maybe? you do have undying tinkerer ruin and corrupt or pop if you really need it to help you get those lengthy games I know some killers need.