thesuicidefox
thesuicidefox
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Ghostface gets screwed by the reveal mechanic as much as he gets rewarded by it. For every time a survivor stands 3m in front of you and fails to stare you down there is another time where a survivor looks at you for a millisecond over or through some object from clear across the map.
Also if you fall for Spirit stand still trick you are a potato. Just run to the next time and force a phase. It's only a free hit if you try to do something inherently stupid like slow vault the pallet back into her face or stay at the loop.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835465#Comment_1835465
Be salty elsewhere.
Says the one complaining about losing what is objectively one of the most broken things in the game.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1836647#Comment_1836647
How is he weak if groups up lol. You hit the survivor with victor then you go over there and you can pressure multiple at once. If hes kicked hes back within 5 seconds. If they choose to not get rid of the power it's a 1v3 something entirely in the killers favor.
I just said, if you pounce even if you hit they can kick you, and getting kicked often REALLY hurts them. You can only capitalize on the short recovery if you are already close enough as Charlotte. 2 survivors healing a dying survivor would take roughly 8 seconds. So then if she is more than 36.8m away (more like 30m due to the time to switch and the recovery from switching), then they could heal the survivor up before you get there. That means you have to pounce on the healthy one but then they can take Victor hostage for 30 seconds and split up.
I've had survivors do exactly this kind of thing to me in my games and I think that's how you're going to have to play against Twins. Group up, or stay in pairs. When Victor comes around you get a guaranteed kick or hostage no matter what he does. Deny Victor's presence on the map as much as possible and they aren't going to be able to do much.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1836638#Comment_1836638
The twins are new but the only counter play is to hop into a locker and hope they arent near by. Victor is hard to miss with as killer and is a guarenteed hit away from lockers.
If survivors are grouped up then Victor is very weak. The moment he pounces on someone another survivor could just kick him, doesn't matter if he gets the hit or not. Getting kicked is actually a very huge punishment. So he has to go for the healthy one which means that they can deny the power for 30 seconds. There are many ways to counter them especially in a SWF.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1835868#Comment_1835868
Raging ryuga beat team odyssey in a comp scrim as twins and blight, he tied asnspirit which is weird because shes typically seen as good.
You also have to consider Twins are new. It's likely he could have won those games just because the other team wasn't sure how to play against Twins yet.
Honestly I probably shouldn't even have put them on the list. We will need a good 4-5 months to really gauge how good they are compared to the others.
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@RepostRiposte said:
https://forum.deadbydaylight.com/en/discussion/comment/1836422#Comment_1836422
Objectively not true
Devs themselves have stated that hits which are predicted to connect may miss after being corrected by aim-dressing
Aim dressing was stated to make hits look like hits. They even show the collision boxes of both the hitbox and aim dressing box. They overlap and the aim dressing box is slightly bigger. That little difference is what makes this kind of stuff happen where you swing and the game pulls your camera to some object. That swing would have missed with or without aim dressing, but the aim dressing gives a false positive because it thought the hit was going to connect, thus your camera gets pulled. This is how the devs had explained it in the past, so unless they backpedaled on that yea, I'm just gonna call bullshit they ever said this.
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Imagine dodging killer lobbies in 2020.
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@Boss said:
Oh cool, can you explain your Wraith positioning for me?
He's literally the worst stealth killer and has nothing besides that. Ghostface and Pig are both far superior to him, despite being actually visible. Like dude, I can see a Wraith moving clear across the map. That's not stealth. Both Pig and GF can make themselves smaller which has more benefits in more places. They both also have secondary abilities (traps/marks). All Wraith has is turning invisible and he's not even good at that. He has nothing to help him at a loop or to delay the game or to pressure survivors (ie. exposed). He's an m1 killer that can turn sort of invisible. Every single killer above him is just a better killer.
Imagine turning invisible and still being the weakest stealth killer in the game.
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835616#Comment_1835616
Nurse,Spirit,Twins ->Characters I have most success with on any map, Very difficult to counter-play when played perfectly(This is my experience from playing survivor).
Bubba,Doctor,Huntress -> Relative sure-win but SWF is big threat. Often will need slug/tunnel if the team is too skilled at gens. Challenging in a chase but easy to win if the team is good.
Oni,Blight,Freddy,hag(?) -> Almost viable, A single buff could make them really good, Map depended. Moderate challenge when playing survivor. can beat SWF on odd occasions
Pig,Deathslinger,Ghostface,Trapper,Legion,Plague,Pyramid head -> Solo queue stompers, Terrible vs Strong SWF, Kinda easy to 1vs1 "Solo carry the game"
Demogorgon,Myers,Clown,Wraith,Billy -> Genuinely feels bad to play, DBD on easy-mode for survivor. Takes a lot of effort to play, Little reward.
I have personally never made tier-list because I do not think they really work in this game but its Christmas. I personally think that your post 2-3 months ago single handy convinced developers to weaken freddy that and the fact that lower-skilled players ######### about him all the time and occassional drop in nerf freddy posts or spam dev streams with it. I don't think devs really balance on stats seeing as Nurse had 5 blinks with 77% killrate for more than 3 years of her life cycle and ebony moris & instant heals existed for very long time in near broken status.
My tier-list is based off 4120 hours of playing the game and experiencing playing survivor against killers. DBD is strange game where its not based off how many tools you have, its based off how effective your tools are and how consistent they are in application of scenario. A killer could have 20 tools, but if only two of them occur very often, than other tools might as not exist. Also I did not look at tools a killer has blindly on paper and go like "Deathslinger has a ranged gun with low TR M&A, Strong killer" or look at other people tier-lists and go like, yeah Billy is A-tier. I like playing a killer for like 200 games and seeing how well they play and I like counting how many times a killer power did something that another killer could not get. I feel like many tier-lists just pirate for what other people say and the players themselves do not even play majority of the killers or just assume their strength in a hollow paper image. Also the tier-list excludes mori add-on(Purple tombstone) and map offerings/special builds and assumes every killer is using their best add-ons.
One of the comments talk about Bubba. A good way to understand why Bubba is so good is imagine Bubba's chainsaw like Legion's Feral Frenzy, except it breaks pallets instantly, Instant downs you but can't go over windows. Most Bubba's run Award chili+Beast marks as their add-on and good Bubba's can brute force majority of pallets, use bamboozle to weaken maze tiles and if they have 2 charges or 3 charges, they can visualize the distance of their chainsaw before they use it and know that your going down. Bubba can eat a lot of pallets really quickly, often zone you and get downs and his hook defense capacities are some of the best in the game. If bubba gets 2 downs close to each other, he can just slug a person on the hook and hook other person and most of the defensive perks that survivors have like BT or Unbreakable+Soulguard are pretty meaningless. If your at 5 gens, you've already lost on the spot. he even soft counters sprint burst. Strong survivors can call your bluff on number of charges you have+loop very tightly around loops in hopes you make a mistake and tantrum, Bluff pallet drops and chain loops together to loop you but very few are capable of that. Most survivors drop like flies. Solid bubba's never tantrum in loops.
Deathslinger needs to get the first hit before his gun becomes lethal and low-tr does not mean a sure hit. Ideally he wants to get a stealth hit and shoot but survivors can keep baiting his shot and even though they lose distance for each fail they get, they can keep dropping safe pallets to keep gaining distance back at which point, you eventually have to start shooting because the games going faster then you can keep up with the downs but if you keep recklessly shooting than it starts to become predictable to the point that missing starts to make you lose even harder. Deathslinger is really good at playing filler pallets that can shoot through and he can get some shots between loops if he hits his shots. Bubba power is more universally useful and always benefits you in long run and short run, Deathslinger is risk vs reward character with large hit or miss margin. When he wins, he wins hard but when he loses, he loses very hard. Super inconsistent for a killer. Relies on survivor to be altruistic to be successful.
If we had all day, I could go more detail why I think those killers are where they are but I think their position in self-explanatory for experienced players. Longest post I have ever written in my life.
Tier lists should be all encompassing. You need to consider every map, add-on, perk combination, survivor tactics, etc. The killers at the top will more consistently outperform the ones at the bottom across the widest variety of scenarios.
For example, Freddy has no bad maps. NONE. Not even Haddonfield is bad for Freddy. Because he can teleport to gens the size of the map is ultimately irrelevant. Positioning of gens is irrelevant. Heck even what would be good RNG for survivors isn't really good RNG against Freddy, such as having a god window or pallet near a certain gen all because he can just subvert that with a teleport (and snares). Maps like Game and Midwich he is WAY stronger than every single other killer besides Nurse because he doesn't need to use the stairs to get around (same with Nurse). Compare this to another strong killer like Huntress, well she can easily get screwed over by the map or bad RNG. Layout and orientation of tiles makes a huge difference for her. Certain windows or pallets being available can cuck her. Large maps are really bad for her. Indoor maps are bad for her. It is easy to split the map against a Huntress and win. Against Freddy there is no such thing as splitting the map. Any orientation of 3 gens is basically a 3 gen strat for Freddy.
And yea I think my thread really made a strong point to the devs about the strength of Freddy. I play him all the time, you could say I main him but I consider myself a Spirit main at the end of the day. He is definitely my second most played, and I did main old Freddy before Spirit came out. I'd be fine with them tuning him down just a bit. It doesn't need much, basically remove Oblivious from the Dream World and put it on an add-on, reduce the size of snares by maybe 20% so that it requires better placement to get good use out of them, and give him another add-on pass to rework some add-ons that are just flat out useless (I'm looking at you Z Block). I would also remove the sleep clock from the start of the game and make it so that it only appears after he hits you for the first time. This would be good for both Freddy and survivors. For Freddy you get more element of surprise since survivors won't know it's Freddy immediately when the game starts. And for survivors it adds some reward for not getting found/hit for as long as possible. That's all he needs to be a more balanced killer, one that takes skill to play at higher levels.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1835902#Comment_1835902
tier 3 monstrous shrine...
I literally never use my power all game and just follow people like a bot.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1835893#Comment_1835893
If someone goes around an object, and I attempt to curve my swing around said object, the game will yank my camera towards the Survivor, causing me to hit the object.
That's aim dressing giving a false positive. You would have missed that swing anyway without aim dressing.
A hit is a hit, a miss is a miss. Aim dressing doesn't turn a hit into a miss or vice versa, it happens AFTER the swing was registered as a hit or miss.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1835891#Comment_1835891
I see your "NOED with Insidious and Lightborn on Ghostface so that I can just AFK until gens are done and 4 man slug then AFK again until they bleed out." and raise your with Nerf Pig
I also equip Beast Of Prey.
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That's not autoaim, that's aim dressing. You hit the guy on the hook but since they were being sacrificed they were above you so aim dressing pulled your camera to them. You got the hit and the game was making it look like you got the hit. What you see is exactly what it's supposed to do. If you missed and it did that you'd have something.
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Well I am going to use NOED with Insidious and Lightborn on Ghostface so that I can just AFK until gens are done and 4 man slug then AFK again until they bleed out.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/215381/thesuicidefoxs-killer-tier-list-4-4-2
Move blight up to number 2, move freddy way down. Move hag and twins up. Other than that I guess you can keep it subjective.
Twins I'm not entirely sure yet. I put them there because it seems like they are dependent on camping and/or slugging to be truly effective. Hard to gauge I suck with them (though they are fun AF) and I rarely play against them. I just have like YT/Twitch to go by mostly.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835718#Comment_1835718
But also Slinger is 110% with no map pressure, he isn't hard to play around with good team. Meanwhile in most situations you either give pallet or go down against Bubba, he has good chase potential (can outrun sprint brust) he shreds through the team if he find easier target. I don't say Slinger is bad, i just say that i find Bubba better, neither of them are top tier, but also they aren't the killers you will play around easy if the player knows what he's doing.
Bubba is easy to dodge though because he has a normal TR. Slinger has a smaller TR and a ranged option to basically make that TR even smaller (not to mention perks/add-ons). He is also very slim and hard to pick out in corn and such at a distance. So while Bubba could potentially do better when close to the survivor, Slinger has way more opportunity before that ever happens. He also has a much stronger chase mechanic. All it takes is a massive set of balls for a survivor to completely body a Bubba. Massive balls means squat against a killer that can just pull you around a loop and get a hit. He doesn't even need to break safe pallets sometimes, that's a gift shared only by a few killers. Bubba on the other hand should always break those pallet.
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@Steel_Eyed said:
Glad to see Hillbilly getting respect again. Still underrated by many players. Agree on points about Billy vs Oni and agree on all points about Freddy being top tier.
I think Billy suffers from the Ryu connundrum. He is a solid all around character, strong in the right hands, easy to pick up and play, but then BECAUSE of this he is probably the most common to face, especially at low levels where players don't have access to all the content (or the more difficult characters are just... too difficult at that level). So everyone at red ranks KNOWS what to do against Billy. He is almost like the default killer (sorry Trapper). So as survivors get better, Billy doesn't necessarily get weaker he just requires exponentially more and more skill to keep up.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835619#Comment_1835619
Mate, I've been playing for two years without add-ons. I've been maining Bubba since i started playing the game. I've been destroying even top squad's without add-ons with my Bubba, imo he is way better than Slinger.
I could do the same with old Freddy but even then I could acknowledge he was at the time the weakest killer in the game.
Just because you are good with him doesn't mean he is objectively stronger than another killer. Slinger has a small TR and a super strong chase mechanic. He also has range, something Bubba doesn't have. Even after his rework Bubba isn't a super strong killer. He's way better than before, but not a top tier still.
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Huntress was tough but I decided B because she can be very dependent on the maps and how things play out (same with Oni hence why they are in the same tier). Like a top tier Huntress will decimate but even they will lose to very strong survivors given just a little bad luck. It's very easy for things to go south as Huntress and it can be very hard to recover when they do (at least compare to all the killers in S/A tiers).
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835616#Comment_1835616
Freddy having the highest kill rate is representative of him being the easiest killer in the game, not the best. Otherwise, the Nurse is in desperate need of a buff. Countering a Freddy means staying up by any means possible, and at that point, he's an M1 killer with no power besides occasional teleports. Even with passive sleep, it'll take so long that gens will be popping in the distance against a good team. Compare that to Nurse and Spirit who pretty much ignore the survivors' skill and are borderline unbeatable in the right hands.
Myers has a TERRIBLE early game where he cannot apply pressure at all and is at the survivors' mercy to be able to stalk enough to get out of T1. But let's say you do that, you get T3 which makes everyone a one-shot. Compare that to Legion whose power guarantees the first hit and discourages healing meaning... everyone's a one-shot. Unlike Myers, Legion always has access to his power at the start of the game and can apply DW to keep survivors mending briefly before chasing one survivor. Now, yes, add-ons like Tombstone change things... but considering how absolutely unjustifiably broken they are, I ask if you're considering the same for other killers such as Iri-head, Pinky Finger, Black Incense, Iri-King, etc.
True, but Plague always has access to one fountain or more with add-ons. That's a lot more than what Legion has. At the very least, she's a higher killer than Legion.
Part of being a good Oni is learning to manage your power. If you get the ball rolling, you'll always have access to it. The determining factor is the early game; if Oni gets the first hit and makes a single good use of his power, it's almost impossible to recover from and he'll always have his power ready.
I didn't say he was the best. I have him ranked 3rd, so there are 2 better than him one being Nurse. But you can't ignore the hard data, he has the highest kill rate. Being easy just adds to his value on the tier list.
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@Healthore77992 said:
I play Bubba without add-ons, there is absolutely no way that he is add-on dependent, I would put him above Slinger
Can you play Bubba without add-ons against a strong survivor group? How about a SWF? Red rank SWF? Yea I don't think Bubba could do it. Slinger could very possibly do it, or at the very least not need to use as costly of add-ons as Bubba to get the same results.
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@GrimReaperJr1232 said:
Some of these I really disagree with.
Freddy isn't S tier. Bullshit? Yea, but he's nowhere near on the same level as Nurse and Spirit. He is a solo-queue destroyer and chews through bad teams though.
I honestly cannot accept Legion is worse than Myers. I'm sorry but there isn't really a way to justify it in my eyes unless you're relying on BS add-ons like Tombstone (in which case, Huntress is S-tier).
Putting Plague on the same tier as Legion is rather harsh. I mean, she's an inconsistent killer but she is, overall, a better killer than Legion.
I dunno if I'd put Oni below Billy. I mean, if Oni can get the first hit, then he can play the rest of the game as a better Billy as long as he doesn't make a massive blunder. At the very least they should be on the same tier, imo.
Freddy has had the highest kill rate in both all ranks and red ranks since his rework over a year ago. Higher than both Nurse and Spirit, and higher than the second best by a statistically significant margin. He is getting nerfed soon. He wouldn't be on the chopping block if he wasn't S tier. He is hands down the killer with the most tools in his kit, hands down the best map pressure in the game due to his ability to teleport clear across the map (Nurse, Billy, Oni, Spirit, Blight... none of them can get across the map as fast as Freddy... 3 seconds and he is 90m away using Pop on a gen IMMEDIATELY after a hook). He also has very strong chase potential with snares. Mechanically and statistically he is one of the strongest killers in the game. If you seriously think Freddy is not S tier then you never actually played against a competent Freddy. You are as likely to beat a top tier Freddy as you are a top tier Nurse or Spirit, as in slim to none.
Myers has a one shot, which means he can actually threaten you. Legion cannot threaten you with his power, he just gets a free health state is all. Plus Myers has add-ons where he can insta-kill you, and he is very stealth oriented which means he is more likely to get that second hit than Legion.
Plague and Legion are functionally very similar. They both are meant to force survivors to play the game injured. But that's not a very strong thing especially when they can't really capitalize on that. Being injured is kinda meaningless against them. Plague has Corrupt Purge which IS a serious threat to injured survivors, but it has a lot of limits and survivors ultimately control how much she can get.
Oni doesn't have access to his power at all times. He is like Billy + Myers. He has to both build his power and use it at the right time. There's not necessarily ever a wrong time to chainsaw someone if you can. There is definitely a wrong time to use your Oni stick on someone, and you lose your power if you decide to take a hook. Billy never has to deal with being without a power except in those very rare instances where he overheats but then only for 15 seconds.
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@MadLordJack said:
Yeah, I can understand the logic. Only thing I hard disagree about is Plague, but that's probably because I have a soft spot for my first proper main.
You have to be as objective as possible. Look at what each killer is capable of, what their limitations are, etc. I like Plague too but she's just not that good at the end of the day. Hell I thoroughly enjoy Clown but he is without a doubt the weakest killer.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/215381/thesuicidefoxs-killer-tier-list-4-4-2
Why do you have Plague as worse than Legion? I would argue that her guaranteed one Corrupt Purge is reason enough for her to be higher.
Legion can use their power at any time. Plague is more limited. Also the height difference. Plague is easy to loop because you can see her over everything, Legion is a bit tougher so given that they both basically force everyone to be injured all the time, Legion can likely capitalize on it more.
@Phasmamain said:
Myers should not be that high as he has no map pressure, has to charge his power and gets looped easily
plague could be one tier higher as she is inconsistent but very snowbally
clown is a tier higher as he has great anti loop
as much as I hate to say it legion should be higher because of his easy injures and decent map presence
oni is better than billy imo but that’s personal preference
Myers has more map pressure than those in D tier though, which is the point of the tier list.
Plague's inconsistency only hurts her. Like yea great, you can snowball 1 in 10 games, well Legion can more like win in some of those 9 games where you might have lost because they are more consistent.
Clown is the weakest killer in the game. I agree he is a monster in a chase but that's like all he has, and a bunch of killers above him can do it almost as good and are way better in other areas too.
Billy is again more consistent. His power isn't reliant on survivors and he always has access to it. Oni has to collect blood then he has to use his power THEN his power has a timer until it goes away. Plus Billy is a lot more pick-up-and-play than Oni.
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https://youtu.be/ViQdvBSy6qc?t=328
My man can't make it any clearer how this ish works. (5:28 If it don't work).
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1835462#Comment_1835462
I would reckon that most people still play on PS4 and Xbox One. So, I really hope they don't abandon us.
Just sayin' don't hold your breath.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1835378#Comment_1835378
Dude no matter what I definitely think console survivors extremely trash. In my own experience they just don't know how to loop or be optimal. If I turn off cross play it's easy stomps 1 game after another. With cross play on I face way more sweats. If you aren't joking about sweats at red ranks I am gonna grind rank 1 blight tonight to see if I can find xbox sweats. Only good PC players turn off crossplay for the sweats. Console players do it for easy game.
Also your pc issues except for 2 and 3 are subjective.
It doesn't matter my reasons though. Being on Series X I am forced into crossplay if I want to play the game. I could have the most subjective reasons in the world, if I want to turn it off I should be able to but I'm not. And that's great you have this experience, I literally get nothing but idiots with crossplay on. I rarely get decent survivors or SWF that can actually challenge me (note I've been mostly playing Freddy and Pig since I got my Series X).
FUNNY THING THO the mods here have said it's because Xbox One and Xbox Series X are different platforms. WRONG, and I have the proof.
- First, there is the fact that LITERALLY NO OTHER GAME requires crossplay. Some it's not even an option. Yet I can still play with all other Xbox players just fine. In some games crossplay exists, but I have it off and still get matched with Xbox One players. Gears 4/5 are like this. If I was actually on a different platform I would need to use crossplay in these games too.
- Second, new generation =/= new platform. This isn't 1996 anymore, a new console does not completely split the playerbase. The fact all these other games work and that I can be in a party with other Xbox players on Series X suggests it is in fact the SAME platform, just a new console. MS said with the Xbox One they are moving away from the old model (new console = new platform) and keeping everything on one platform (Xbox), just on different hardware. Like I can literally go play some Xbox games on my PC and it still considers me on Xbox. I'm not crossplaying, I'm playing on the Xbox app on PC and therefore it is Xbox.
- Third AND THIS IS THE BIGGIE, since the last update I can actually play with crossplay off. However it is janky. I can't do it by myself. But I can turn off my crossplay, join an Xbox friend's lobby and we can search with crossplay off on Xbox only and get matched with Xbox players (One or Series X). However if I try to do this myself I just sit in a lobby forever. So I can only play without crossplay in a group. But just the mere fact this is a thing that happens means that I don't need crossplay to play with Xbox One players, and thus we are on the same platform. It is BHVR that ######### up the crossplay, because they want to eventually FORCE everyone into it. The fact that this is how Series X is treated and the fact that crossplay is on by default, AND by the fact that the system actually puts you in a separate pool and doesn't simply prioritize your platform and use crossplay to fill in the games is the evidence they are doing this.
Sorry I know you didn't ask but I needed to rant. Points being I'm forced into crossplay when I don't want, and my experience is no where near what yours is and I hate it. If I got good survivors (both as killer and as survivor) then I wouldn't have a problem with it. But since I don't, it's insanely frustrating to deal with.
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It's because using a mori takes as much skill as camping or tunneling. All of which amount to 0 talent. Now mori is in the same trash bucket of tactics with camping/tunneling so if you want a 4k you're gonna need some SKILLZZZZZ.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1835378#Comment_1835378
I, like a lot of other people, cannot afford it. So I'm going to be keeping my Xbox One X for the forseable future.
Understandable but don't expect BHVR to ever get the game performing well on anything but PC/Series X/PS5. Now that new consoles are a thing there is 0 reason to fix the problems on the old system.
Series X is so much more powerful than One X it's literally not even funny. Borderlands 3 went from a 10 minute startup screen to ######### TWENTY SECONDS. Bro it's 1 and 1/2 Claptrap dances. That lil MF'er used to dance the entirety of Footloose before the game would start up. My load time in DBD is measured in single digits. Bar is full in like, 8 seconds not even, up to 99%. That last 1% is me waiting for everyone else LOL.
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I agree. My main issue with him is how 1 dimensional the entire reel mechanic is. People have said that Spirit takes agency away from the player, no she doesn't. You still have complete control over what you do. When Slinger spears you there is LITERALLY no agency because there is actually nothing you can do at this point. He just pulls you in and gets a hit. It is inevitable. You're not going to wiggle free or any BS, it's a joke that it's even there in the first place. Honestly for what it's worth I'd rather his spear just injured you straight up like a Huntress hatchet at this point. It'd basically be the same thing, except now he would be able to ALSO pull you way out of position so that the follow up show it easier.
His entire mechanic needs a rework. It's just lame to play against. ######### at least against Spirit you can pull some kind of ######### -ery and avoid a hit sometimes. You get speared, you get hit. There is no alternative. There is like a 1 in 1000 chance he won't hit you, and most of that has to do with general jank of the game. Bravo, the game bugged and you got away. Won't see that again for another 100 Slinger games.
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@azame said:
Yeah I agree console survivors are extremely bad. I'm very serious about this. Cant rely on them. That's why any console player that disabled crossplay is really bottom of the barrel. Dont get me wrong pc survivors are bad but console is just sheesh.
Really? Because ever since I was forced into crossplay with Xbox Series X I've come to find that a vast majority of the players in the crossplay pool are straight potatoes. As survivor or killer it's nothing but idiots all day. It doesn't matter the platform, it's the crossplay pool. I have had WAY more challenging games when I was able to turn of crossplay on Xbox. The survivors at red ranks actually deserve to be there, and red ranks are full of SWF on Xbox. Game is not even a challenge as killer in the crossplay pool. I had to try like 2 games ever, one was a Twins game on Ormond (and I was level 40 with ######### perks and this was like my 4th game ever as Twins), and then one game as Billy where despite getting a chainsaw in the first 15 seconds I was still struggling to keep up with the pace of the gens (Temple also so there's that).
I despise playing killer now more because I get matched against total morons and it's not even fun half the time. I just run them over. Sometimes as ######### Clown.
Sorry I just don't buy this BS. I think the "bad" players all go for crossplay while the "good" players turn it off for maximum sweat.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1835299#Comment_1835299
Hence limiting his ability. Why do you think you never see Nurse's or Oni's on Console? They are limited by the inability to see and flick.
Victor feels terrible to play as against decent Survivors.
If the Devs want me to play crossplay, they are going to have to deliver on that "60 FPS on Console by the end of 2019" thing.
Buy a Series X. Literally all the frame issues go away (except for Lerys and sometimes Midwich, they still suck frames).
My issues with PC are:
1) IDK who the ######### I'm playing. Okay cool, your name is "John" there are like a million Johns on Steam. Can't even report the guy if the do something. Also I don't want to see offensive names like "Cock Mongler" and #########.
2) Cheaters. I've already seen some people cheating on crossplay. Had EXACTLY 3 instances ever in Xbox only, all were lag switching (pre-dedi's) and twice was the same guy on the same day.
3) PC killers still have a mouse which is a HUGE advantage, and apparently they have 0 ping because I always seem to get hit through walls or around corners, or some kind of BS where I'm like there is just no way that connected. IDK if it's connection or frame rates but it's mad shadey to get hit by a PC player a lot of the time.
4) No way to communicate. Believe or not I do like to send out GG after a game. Can't do that with crossplay on.
5) PC survivors are just THE WORST. And I don't mean skillwise, I mean attitude-wise. They are so ######### selfish and entitled. I could count on 1 hand the number of times I was just left to die because no one gave a ######### to save me with Xbox. On crossplay it's literally ever game, survivors will completely cuck you or not even stick their necks out a little to help you. Oh and I've stopped playing Spirit as much because any time I play a game people either DC, suicide on hook, or just try to meme with me. I've had like 1 normal game as Spirit since Series X came out, the rest is complete dumpster fire. Yea, there are Xbox players that hate Spirit, and yea some DC, but dear God it's not even close to how it is in crossplay. Spirit is borderline unplayable for me unless I want to meme all the time. PC players are so entitled it's disgusting.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1834640#Comment_1834640
Monto is literally one of the most skilled players I've ever seen play DBD. I guarantee he can do the same thing with other killers if he tried. Basing this kind of argument off of one person's experience isn't fair, because there are many people that don't have the right mentality or practice to play spirit and there are some that do. Just because one person does it easily doesn't mean everyone else will.
He was also playing against complete POTATOES that game. You'd never be able to do that against actual good survivors. He 100% cherry picks his games for YT.
@Mikeasaurus said:
As someone who has only touched Spirit twice in the years I've owned her, there is a level of skill that is needed. Despite what people think, you don't just pick up and get a 4k. But, at the same time, standing still at a pallet faking a phase to get a free down? That' doesn't need much skill.
Survivors that fall for the stand still trick are potatoes. Literally all you need to do is break for the next loop and force her to phase without having LOS while she starts phase. I never understand how in the hell someone could think slow vaulting a pallet back into her, or ######### me just staying at the loop and trying to play HER game is ever going to work. Just run away it works most of the time. Unless she has speed she usually can't catch up to you before you make another loop, unless you have really bad positioning.
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"To get good at Spirit all you need is a good headset."
Well then...
"To get good at Nurse/Huntress all you need is a mouse."
Because it's true. Nurse/Huntress with a mouse is literal EZ mode. After being forced into crossplay and seeing the BS hit registration from Huntress hatchets (aka generator sized hitbox) and Nurse blinks (the kind where she hits you before she even reappears from a blink, never seen a console Nurse get these kinds of hits and I know some of the best on Xbox), I've honestly lost all respect for PC Huntress/Nurse players. Slinger too I guess but I never had respect for that bastard.
If you can't hit a hatchet or a blink 100% of the time with a mouse sell your PC and take up some other hobby please.
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If you are good enough with any killer you can play without add-ons honestly. I tend to reserve good add-ons for what I think are good teams, or if I'm doing a particular build.
######### I basically play Freddy without add-ons. I only use a Sheep Block because OOO is ridiculous against him (and in general).
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The idea of "eat the DS early" doesn't mean to continue tunneling the guy. You eat the DS and move on to another target, such that later when you find the other guy again THEN you can tunnel him out of the game.
If you eat a DS and continue to tunnel you are doing it wrong. Maybe stop tunneling so much and DS wouldn't be as much of an issue. Or leave the guy slugged and got for someone else. There are ways around it.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/1826477#Comment_1826477
These are ludicrously overpowered and doesn't even address Plague's actual weaknesses. Yikes.
I don't even think Plague is that bad. She's probably just a fairly unpopular killer from a fun standpoint for many which is why she isn't used. I think the additional Corrupt Pool in the beginning was a good enough change for now.
Yes the do LOL
Plague main problem is lack of map pressure and chase potential. Being sick doesn't really hurt you as a survivor.
By having it so that gens automatically regress if they are infected means that by working on a gen while sick you are basically giving the killer free Ruin if she kicks it. Notice it says "when damaged" which means she still has to kick the gen but now she has a built in slow down mechanic she can use to create more pressure and slow down the game.
Having pallets rot away increases he chase potential since now it is risky to stay at a loop after the pallet is dropped. And she doesn't need to waste time breaking pallets either.
Increasing her speed when holding Vile Purge just makes sense. There is honestly no reason for her to be slowed down after fully charging it. Corrupt Purge yes, because it is an actual hit, but Vile no. Just not necessary.
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@Somna said:
https://forum.deadbydaylight.com/en/discussion/comment/1827866#Comment_1827866
They rank up because survivors let them rank up. Whether it be mass rush the hooked person so that the killer gets rewarded for it, or suiciding on the hook for whatever reason to free the killer to move on. People who are bothered by camping tend to not take responsibility for being contributors to making it a worthwhile tactic.
I never said I was bothered by camping. I said it doesn't take skill.
@UkilledLegion said:
@thesuicidefox but camping u get punish if u play with discord u not get punish :D
Yea that's still not skill on killers end. Putting someone on a hook and jut standing there waiting is the most passive way to play killer and should not be rewarded more that it already is by stupid survivors.
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I don't like this idea "keys open chests". I've heard it before.
No one is going to want to waste a pink item on an optional objective. If keys were used on chests they would literally be a BP sink in the bloodweb, as in they are useless and anytime you are forced to take one it's just a waste of BP.
Keys opening hatch is fine. The problem only comes when more than 1 survivor can escape that way. Keys should only work for the guy with the key. And there should be some kind of animation like doing a totem so you can't do it in the killer's face.
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@UkilledLegion said:
@thesuicidefox try to get rank 1 and play solo survivor without discord and i will tell u "yes u have skill" :D i got rank 1 solo survivor and its not hard difficult....as more players tell about difficultes to solo survivors :D ITS LIE :D
I've been playing survivor and killer at rank 1 for like 2 years now. Solo and SWF.
Camping. Is. Easy.
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Camping doesn't really show a lot of skill. Literally anyone can camp a survivor to death, it's not at all hard. I don't think you deserve to rank up by playing unskillfully, do you?
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Freddy. He has the most tools out of every killer and has been the killer with the highest kill rate (by a significant margin) in both all ranks and red ranks for over a year. He is both mechanically and statistically the strongest killer.
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I stop chasing after 30 seconds usually. Unless the survivor is wasting pallets in which case I'll chase them a bit and have them waste some.
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@Shirokinukatsukami said:
If you were teleporting chances are it was a hacker screwing your game if anything, though not sure how that happens. The hackers I've seen can teleport themselves to you, but not you to them. They can also stab you from anywhere, or pick you up from anywhere, but they can't just teleport you.
Again, explain how the killer's ping makes you teleport?
There is no way to make you rubber band other than your connection being shot.
I don't know but the fact that I would rubber band very conveniently after it was clear he wasn't good enough to catch me and that I can't see his ping while my ping remained completely stable suggests he was doing SOMETHING.
You explain to me how I would rubber band really bad all of a sudden right in front of the killer that can't catch me and my connection didn't fluctuate at all during this time. Seems like shadey business to me bro.
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- Infected generators regress at double speed when damaged. This stacks with Ruin.
- Dropped pallets that are infected will rot away after 60 seconds.
- Increase movement speed while holding Vile Purge to normal movement speed of 4.6 m/s.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/214401/why-does-the-game-not-show-killers-ping
Finally you see why this shits needed. Some killers really do want them bad wifi hits and abuse the fact the guts factor their side no matter what.
When did I ever say we didn't need a ping indicator?
This was just especially egregious and the fact I can't report them because they are on a different platform is a problem.
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@Shirokinukatsukami said:
What does the killer's ping have to do with you teleporting?
That's totally your internet.
LOL It's not he was 100% doing something. I had 40 ping and no bad ping indicator. No packet loss. I was tracking it there was nothing funny on my end.
Also it only suspiciously happened after he chased me for about 30 seconds and couldn't land a hit. Like clockwork.
Should also mention that I didn't have this problem before or after this game.
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Yes let's allow people to just DC whenever they are about to lose or just get a killer they don't like. I love to play 3v1 every game as soon as we find out it's a Spirit or Freddy. Best time ever.
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@TheRockstarKnight said:
Oni, Nurse, Spirit, or Huntress IMO.
https://forum.deadbydaylight.com/en/discussion/comment/1823617#Comment_1823617
Hand em the Hillbilly's chainsaw and a few other killer's skill when he goes in
I'm getting a mental image of other Killers just rushing on screen to hand Trapper a weapon and then running away.
What if they were like Pokemon Trainer where it's multiple characters in 1? Or maybe it's Trapper and he summons other killers to do certain attacks. Like he can point and Billy just comes flying from the side of the screen with a chainsaw attack.
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@SaintDorks said:
I might have to go with Trapper because he was one of the OG killers. Oni and spirit clearly have more "combat" based skills. But, the Trapper is..well, the trapper..Hand em the Hillbilly's chainsaw and a few other killer's skill when he goes in with the Entity as a back up doing bs on the map and you got something fun to work with.
Then,he can have a move where he just straight hooks someone and the entity eats em.
Actually what about making the Entity a fighter? She could be like a shapeshifter and shift between different killers.
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@MadLordJack said:
Probably the Oni, right? He's a disgraced warrior with exceptional fighting skills, and just look at his Mori animation
Yea I was thinking him or Spirit because they would do actual fighting game moves. The Twins would be cool too, basically like a stance character or maybe a satellite character.
I also though maybe Billy, because he is a tad more iconic to the game and could potentially have a lot of cool moves with his chainsaw. Like a clone of Leatherface, which would be funny considering LF is in DBD too.
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Which then means this new perk is basically useless on it's own as well.
This is the kind of dependency is something designers should AVOID.