theplaggg
theplaggg
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/244463/keys-still-a-thing-ig
https://forum.deadbydaylight.com/en/discussion/comment/2128443#Comment_2128443
Uh... hate to be the barer of bad news to you two, but Plunderers doesn't 'Gurantee' a key, and keys in chests are already p rare. Without Plunderer's, it's a 7% chance (according to my quick Google Search) and with it, it's 14%.
Of course, that can be effected by Luck Offerings, and other perks (Up the Ante, Appraisal, Ace in The Hole) but you can also help negate chests if you're genuinely that afraid of it with both Hoarder and Broken Coin (Granted, I wouldn't recommend running either, purely because of my next point- but hey, if you hate chests/don't wanna deal with the chances, that's your choice.) Plus, usually to get better chances, you have to run two or more perks to dedicate to chests, which just means two less perks to worry about being hard-to-counter meta perks, like UB, DS, BT, DH, etc.
Idk, I run Ace+Plunderer's nearly every Survivor game, and keys aren't as common as you'd think, even with the two. (And I refuse to run more then the two, because I don't want to sit in boxes all game...) Sure, I get them sometimes, but the amount of times you get them and either get to use them yourself (without letting your whole team die) or get to a point where you have to use them to escape are low. Pog, game saving keys are a rarity.
Idk, to me it just sounds like OP got unlucky.
Key spawn rates are bugged atm. There will almost always be a key found in every match.
However I think Plunderers decreases/ fixes the spawn rates. Just my experience
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I got 1 purple key and 2 red keys in a match using Elodies chest perk. That seems legit.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2120384#Comment_2120384
I mean I absolutely like it... but why no pants? I mean sure he is probably early in the morning or something but... why would you be panting with no pants?
Cool guys don't wear pants
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I didnt even know this was a thing.
They should definitely put up an ingame warning and start banning everyone who abuses it. This needs more attention.
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Yes.
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Felix. Hands down.
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@Neutronix said:
https://forum.deadbydaylight.com/en/discussion/comment/1858002#Comment_1858002
most of them create smurfs to be able to Play ranked with their friends, ranked Systems like those in Valorant or Csgo only allow you to play with your friend ranked if your ranks are almost simular.
My point still stands, Killers that cry about "cheating" swfs because they can talk to each other are in my eyes pathetic and should consider playing something else if they're not able to handle the challenge, Its not like I dont get what you guys mean, I mean I Play Killer as well and sometimes it also makes me mad to face some swfs but first most of the matches earlier I won ez pz eventhough it was a swf, secondly I know its quite rare that I will meet again a swf that is as strong as they were
It literally is cheating though. You can not deny a fact. Being able to know the killer`s position constantly gives a huge advantage and makes sttealth killers much weaker.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1822669#Comment_1822669
I'm guessing it's irrelevant because you can't find a counter-argument but still need to tell everyone that mori's are useless despite that being completely misinformed?
How does a mori counter Unbreakable? If the killer wants to to mori you, you die. Same goes for regular hooks.
A mori does counter decisive but these conditions are way too specific. It only works if the killer tunnels a survivors off the second hook and gets them down within a minute. I am sure the community does not want an offering that is made for tunneling.
Moris that are suppsed to counter ONE single perk under special conditon are laughable.
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Her whole power does not work correctly in the current pipping system. I've been waiting for changes but she still is as bugged as release Plague.
Lets hope they will address this anytime soon.
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@[Deleted User] said:
you shouldn't have tunneled, you deserved to lose because of decisive strike alone because you tunneled, that's what the perk is made for. and don't try to tell me that i am inexperienced, i am rank 1 killer/survivor
How is it tunneling when the OP literally hooked another survivor before getting to nea?
The perk needs some adjustments.
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@LeleLP said:
"I can't tunnel and mori off of first hook their useless now" Lets be real this is what you mean. If you try and claim you hook survivors twice before using them then you wouldn't have a problem with them now.
Moris after the second hook are basically useless. They just replace the third hook while giving less BP..
Why should anyone use them now when they dont give the killers any significant benefits.
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@gatsby said:
The twins aren’t weak they’re boring. Its face camp by leaving Victor by the hook and try to slug the whole team.
Or lose because the twins can’t win by playing “normally”
This is so true. I can only speak for myself but every Twins I met as a survivors did this. Every single one put Victor next to the hook then hides behind a tree while keeping LoS.
Victor should not be able to stand right next to the hook. Facing the same strategy over and over again is boring.
Buff plague
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I love how 50% of these comments judge you for your playstyle. Play however you want. You don't owe anyone anything.
Have fun and stay hydrated.
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Her power needs a rework tbh. Survivors being able to deny her power is just bad. She is frustrating to play and boring to face then. A sick survivor will just genrush while the Plague is forced to m1 them. They should include some interactive and strategic playstyles because atm the worst thing a survivor can do is cleanse before the 5th gen is completed.
Especially in high ranks cleansing is basically only happening before the gates are opened.
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I like your positivity but sadly the Twins are not able to keep up with any decent survivors. Getting a m1 hit is time consuming if you don't have a sneak up perk and actually forcing a survivor into a situation like you suggested is unlikely to happen.
Not to mention that one lithe/dead hard to another loop makes you waste your power. Also missing once as Victor does the same, aside from all the bugs.
Good concept, bad execution.
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@thisgameblowsmajord said:
I mean same can be said about killers. Ive had alot of toxic killers but im a surv main. they leaving me on the ground to bleed out, tunnel, camp me. just the way the games go sometimes sadly
Slugging, camping or tunneling are actual strategies while spaming vaults or teabagging at the exit gate does not give any benefit though. I'd rather call mocking the killer by doing these unnecessary action toxic than a killer who (desperately) tries to win toxic.
Not to mention that locker or vault spaming is a horror for the killer's ears.
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I was already wondering why my game was lagging so bad and I blamed my own internet connection.
I really hope they fix it asap for ps4 players to enjoy the "event".
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1702618#Comment_1702618
https://forum.deadbydaylight.com/en/discussion/comment/1702621#Comment_1702621
https://forum.deadbydaylight.com/en/discussion/comment/1702645#Comment_1702645
Gonna just repeat MY old arguments for this, but I've done 4 WITHOUT these perks or items, still made all the saves and died in 1 hook and ONE HIT because NoED.
The OP also said that the "do bones" argument is not realistic as we, as solo players, have as many things to do and contend with as the killer. Bones are a priority, but so's keeping alive the other 3 meatsacks that we have to call teammates so we can DO said bones.
Equipping perks is also unrealistic as we only have 4 perk slots. And, well, they're usually taken by perks more necessary for immediate survival. I never run Adrenaline because of the fact that endgame is a maybe.
And Avis, it does reward bad killers. As much as it does bad survivors, if not more. It is a perk that says "You're doing badly and losing, here's Exposed. The strongest status in the game. I'll even hide it for you too!" and that's just wrong. Devour Hope is the ONLY other perk to do so, but you have to earn that.
You know the killer also has 4 perk slots only and noed can be completely avoided by doing bones. Survivors can sacrifice 1 of their 16 perks to neglect 1 of the 4 killer perks entirely.
The perks does not reward bad killer but rather punishes bad survivors. The higher you climb the more likely you won't even get to use the perk. Im sorry for your personal inconveniences ingame but nerfing a perk because "my team bad" does not justify it at all.
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@Shroompy said:
I played a few games as Spirit and didn't notice a difference, in fact I only knew she was bugged after seeing a YT video in my recommended. Survivors only get an audio cue every few seconds and she still moves almost twice as fast as survivors. She is by no means gutted, the only thing this gets rid of is the "stand still mind game".
It became way easier, for me at least, to "outplay" a spirit since I always know which direction she is coming from. She has less potential to mind game with fake phases if the survivors actually use headphones.
She lost quite a bit of power. If you know where the killer is while chasing, it does make the "unpredictable ghost" predictable.This also gets rid of jumpscares when a spirit tries to ambush another survivor midchase.
I'd consider myself a survivor main but I hope they do actually address this soon.
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I still complain about her ranking mechanic.
It is really hard to pip as plague for some reason even months after release. A 4k may end up with only a safety pip.
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@BabyDweetMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1652660#Comment_1652660
Did you not read my post fully? I explained why I left. It wasn't just cause. I was evening the playing field. Its not fun being slugged and made to wait out your timer so the killer can use you as bait or to stall to get an easy 4k. I don't play survivor to be used for boring, time consuming, nooby and cheap tactics.
Also OhTofu, one of my fav dbd content creators, never slugs and he gets 4ks like almost every game. Maybe if more people played smart and didn't sweat or use cheap tactics then the game would be more enjoyable.
I think you don't get the point. You are NOT supposed to leave no matter what. You consider slugging toxic? Ok but there are people who do not view it like that. It is part of the game. DCing however is not intended to be used and exploited to gain any advantage which is why there should harsh punishments for leavers. If you don't like, then maybe another game might be a better option for you.
Also using a good played like Tofu does not make your argument valid in any kind of way. He is good and does not slug. Does that mean I'm not allowed to slug? No. Does it mean slugging is "toxic"? No. It only shows that really good players do not need it and nothing more.
Sadly not everyone does amazing as him or you every match and I'm sure you would not like the idea of 9 out of 10 matches being 4ks.
Btw a killer's objective is to kill the survivors and slugging is a legimate strategy to reach that goal. That means they are playing the game and not wasting time even if it appears to be that way to you.
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@BabyDweetMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1652495#Comment_1652495
I didn't ask for anyones approval. You're just assuming I did for whatever reason. Ive been playing for 4 years, I don't need anyone's approval.
So it's okay to slug for a 4k but I can't kill myself voluntarily? I'm giving the killer his kill, but I'm not wasting any time with it. There is no skill required in slugging for a 4k thus it shouldn't be respected. If you're going to slug me and make me bleed out without having any intention to pick me up either for a 4k or for using me as bait, I will dc. I'm not having my time wasted and I'm not being used to help you get easy kills. I don't respect people like that.
Did I say I expect people to play by some made up rules. No. I didn't, so stop with the forum coin terms. I am taking myself out of the game, that isn't making anyone play by my rules. If anything, you seem to be the only one wanting to force people to play with your play style.
I never experience players dc'ing in my matches when I'm killer. I don't tunnel. I don't slug. I don't camp. I play in a way that is fun for not only myself but others as well. Everyone in the match including myself gets a ton of bloodpoints and almost always pips. I usually get 4ks but I will every other match get a 3k cause a survivor got to the hatch before me. I'm constantly getting better because I don't rely on scummy unfun tactics that only rank 20s should be using. If you can only get a 4k by slugging, I simply don't respect you enough to give you the easy 4k. I'll accept a defeat when I get outplayed or even if I make a mistake. But not if you do cheap nooby plays that literally have 0 counterplay.
This is a toxic behaviour. Slugging does not earn your respect but DCing to give your team an obvious advantage while leaving the killer in a bad spot does, right? Leaving a match does require skill or did I misunderstand?
It is a miracle that you don't face many DCs as a killer but unfortunately your games don't represent other killers' experience. Not everyone is as good as you and can easily get a 4k. It may feel annoying to you to be slugged but you have to respect the other players as well since you all play the game for fun.
Dont be selfish and ruin the killer's match or expect the same treatment of survivors by "annoyed" killers.
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I want naked david. We already see his top naked, why not his bottom either. ( ͡° ͜ʖ ͡°)
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Imo David has a decent butt, especially in those tight red pants cosmetic or his sweatpants. But I agree that 1 "decent" butt is not enough. We. Need. More!
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Pay attention to your environment.
See birds flying "randomly" or grass moving get off the gen.
Or just use spine chill.
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/comment/563903#Comment_563903
Praying.. lol
But it is true. This addon is way too strong. But you can change it from "nobody hears the phrasing sound" too "everyone hears the phrasing sound".
That would solve the "problem" in higher ranks but destroy the lower rank survivors who leave the gen whenever they hear a heartbeat or killer reveal sound.
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@miaasma said:
pretending to know how i play survivor based on a forum portrait, a true classic from the members of this forum
- "how would you know? You only play spirit?"
- based on a forum portrait. You are acting like a hypocrite. Just go and play clown at red ranks and we will see how long you can keep that rank up. ;)
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/549652#Comment_549652
The devs already stated that they like to avoid stuff that slows action speed, and I tend to agree with them on that. It's not THAT simple.
Hello? They literally got the plague. why should they be able to repair a gen at the same speed (while puking on it) or just sprint around the map? That does not make sense, a serious illness should decrease some kind of the survivors' speed.
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/71556/cant-even-try-to-play-a-normal-game
SWF isn't cheating. Stop acting like every SWF is a god tier super organized squad. Those particular squads you speak of, I ######### on them, every time I play them. The only thing ruining your games is your inability to accept that you need to get better.
No need to get that offensive, he just stated he meets many high rank survivors as a lower rank killer. Go play Freddy.
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Insidious basement leatherface.
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https://us.v-cdn.net/6030815/uploads/559/WI69HN0IGYPA.png CAN WE GET THIS FOR DAVID?
totally agree.
Our boi David needs more comsetics, especially more revealing ones.
I'm just praying they will give him a speedo in the next summer event
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Why do you complain about a shaved david when the real problem is that he doesn't have any speedo or rugby cosmetic yet.
smh devs missing out on a huge amount of money from thirsty players
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As the Plague you should focus on getting everyone sick - not broken right away- because they will get damaged anyway after a certain period of time.
When you see other survivors during a chase try to get at least 1 "drop" of the vile purge on them and then you can choose who to follow.
Good survivors like to not heal against this killer whcih allows you to instadown them if you play smart or simply suprise them.
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Quentin turned to a real snack there
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@[Deleted User] said:
It forces a BROKEN status effect. How is that not OP already? I've admittedly only used the Plague on XBOX and around the 8-11 levels, but that ######### is srsly OP. Just puke on them till they hit Broken (no hit speed boost) and then down them.
Lol i hope you are a troll
Decent survivors know how to loop and vile purge just lets you down them imediately while other even sick survivor rush the hell out of gens
It doesnt help you in chase but rather before
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How are Survivors even able to repair an infected gen while puking on it?
There should be some kind of punishment like more or harder skillchecks or a speednerf
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@Usui said:
We've cried about nurse for 3 years and still nothing, at this point it's very obvious what their intentions are. Cash grabs and killer bias.
They literally reworked legion's power because survivors complained about no counterplay and soooo broken frank's mixtape.
MoM has no counterplay for M1 killers
so get over it