teuzdj
teuzdj
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@Marc_go_solo said:
Name: Keep the pace
For: Survivor
Description: When chased by the killer, once the killer hits Bloodlust 1, the survivor increases their sprint speed by 0.2m/s This happens when the survivor is on final hook/ second hook/ first hook. The perk has a 40 second cooldown and deactivates the killer loses bloodlust.
This perk cannot activate if the survivor is in-chase whilst on cooldown.
Name: Scourge Hook - Infectious Chromium
For: Killer
Descriptions: These hooks some of the strongest metals around and their essence has an unusual property. 4 spawn around the map
These hooks cannot be sabotaged and, once a survivor is sacrificed, the hook will not break. The unhooking action takes 4%/7%/10% longer.
If a survivor is hooked twice on an Infected Chromium hook, the hook they are sacrificed on becomes Infected Chromium too. However, it's important to note these additional hooks cannot carry the benefits of any other Scourge Hook with them. The strange infection only strengthens those hooks.
The killer perk is pretty cool, i would really want to see it
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@Chordyceps said:
Killer Perk:
Hex: Possession
A hex that contains a malicious force. While this hex totem stands, all skill checks have a 25% chance of being a tremendously difficult skill check, which results in an additional 4%/5%/6% loss in progress when failed.
When this totem is cleansed, the person who cleansed the totem becomes possessed. Every skill check that the possessed survivor encounters has a 33% chance of being a tremendously difficult skill check, which results in an additional 4/5/6% loss in progress when failed.
When a possessed survivor heals another survivor to the next health state, the possessed survivor loses their possession and the healed survivor becomes possessed.
Thats a very cool mechanic
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@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2969531#Comment_2969531
Since you appear to have your mind made from the outset, one quick question.
Why did you start the topic? Are you seeking validation due to insecurities?
Or is your friend also reading the answers and you are both trying to find out who is in the right by submitting the matter to the assessment of the majority?
We just trying to find out who i right but there is no more problem. And obviously see if this is considered toxic since i try my best to don't be toxic😅
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@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2969042#Comment_2969042
Correct. It's a fairly minor occurrence. This doesn't make it right and potentially makes it worse.
One thing that I have noticed is that people that are willing to degrade their own morality, whether it's petty thievery, cheating or being an ass, over something utterly minor, are almost certainly going to do so over pretty much anything else.
In this case you indulged on toxic behavior over another person's similar behavior. On a game. On line. Which would have no further effect past the next few minutes. This suggests that you possibly would do so on many other circumstances.
I'm really not judging, I'm simply trying to explain my position. I think one's morality, dignity and self respect are far too valuable to compromise them over something so insignificant and doing so degrades us as persons.
Thus, I still agree with your friend on calling you out. I would expect any friend of mine to do the same for me.
I only t bagged her once, then i helped her
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2969082#Comment_2969082
Because sometimes I tend to be mischievous.
Ok
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2969075#Comment_2969075
They might be emotionally unstable. I have no idea why my words are like this.
I have to ask you why u have a cage on the pic?
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@Sakurra said:
What makes you think they find funny telling them to kill themselves in the first place?
Maybe start writing hahahha #########, hope you die of cancer whit your family, lol die
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2969066#Comment_2969066
no I'm pretty sure rule 456 states that a killer has to ask if a survivor wants to be hooked
Sure?
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2968812#Comment_2968812
Wait I thought 456 was The Killer must always look directly at a flashlight and get blinded?
Wait i thought rule 456 was the killer when hook someone have to stand in a corner for 10 minutes
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@Chaos999 said:
Another person's bad behavior does not justify or make right your own. All you prove is that you are not better than him.
Your friend is right to hold you to a higher standard, as friends should be forthcoming and should always try and be a self improvement inspiration rather than trying to justify our defects or mistakes.
Yeah ok but a t-bag never killed someone
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@squbax said:
Why you toxic? I will report you to dbd police
Oh no plis i chent liv witaut dibidi
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2968147#Comment_2968147
An eye for an eye makes the whole world blind.
On dbd its appened long time ago
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@burt0r said:
Well, let's just say you failed at being the bigger person and not doing anything, to break the cycle of toxicity and scorn in this situation.
Yeah but it's just an eye for an eye
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@Cameragosha said:
Want to see shark and dinosaur in DBD.
https://us.v-cdn.net/6030815/uploads/LTE1GTFDFQCQ/hungry-shark-world-banner.jpg
https://us.v-cdn.net/6030815/uploads/WDGPASA03LL4/images.jpeg
Yeah me too but how it could appen? I have some ideas. Shark: all map get flooded and survs need oxygen while not chasing, but if like that its probably the most op killer, dinosaur: raptor: move way faster normally and can jump trough obstacles (pallet, window and short object) ability:bamboozle: you can trick surv whit sound effects and other but i don't have time to think and write it.
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2713796#Comment_2713796
A time travelling demon like creature but also a delusion of Donnie's
https://us.v-cdn.net/6030815/uploads/ILF2PNJ77WGX/246px-frank.jpg
to put it in the simplest form, Donnie Darko is a trip of a movie, highly recommend it.
That is scary whoa. Really cool
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2711308#Comment_2711308
With the next chapter already being announced, we won't have a wave of Springtrap clue on the teasers. I remember when they teased Hellraiser and a lot of people were seeing a bunny in the background of a picture.
Bro its obvious spRINGUtrap
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@SomberNokk said:
Frank the Rabbit from Donnie Darko would be interesting.
I do not known who is it a little description?
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@Lordofweed said:
Man Ray from Spongebob....Yes, for real.
Ye maybe cool in a sort of way, but the phantom of the flying dutchman is more interesting
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Five night at freddy's, new killer the animatronic, map fazbear pizzera or fazbear pizzaplex. Survivor Michael afton or harry.
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@BigChapAlien21 said:
The Alien
Ye that really good idea
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@Akumakaji said:
A Bioshock chapter with a Big Daddy brawler with a big, bad drill, Elisabeth, Booker, Jack or even Fontaine as the survivor and two awesome Rapture maps.
Didn't played bioshock i have it in ps library it worth to play?
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2713747#Comment_2713747
First, Gann said Ditching
Second, It means Leaving.
Thank you
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What that mean?
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@GannTM said:
Already don’t want the ring because I’ve already heard a few people say they’re ditching Spirit for her.
What dirching means?
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@Kasamsky said:
I would like "Fixes and Quality of Life" or something like that, not exactly sure whats the name of that franchise.
Ye but i asked the killer not the hero
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@YuisPinkBob said:
https://forum.deadbydaylight.com/en/discussion/291699/boon-totems-aren-t-op
Finally someone who agrees with me. I strongly believe that boons are not overpowered and are really fun to play with/against. The time wasted by survivors putting them into the game reduces generator progress, plus they are really easy to find and remove as killer. So I'd say they're pretty strong but fair.
As for the meta comment, I also agree. I like that there may be some variety in the meta now. It'll make matches more varied and interesting.
Bruh in some map like rpd, the game the totems are unfoundable and so annoying to play against 4 totem at once its orrible to much over power. I had a games that i could 4k but boons ruined it
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Idk the perks don't convince me but i like the killer but an swf complete destroy it
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@Marc_go_solo said:
Killer perk: Freshman
Description: Your students will learn, even if they start dumb. At the start of the game, all perks are disabled for all survivors. After 60 seconds a perk will become available at random, and every 25/30/35 seconds another perk becomes available until all are freed.
Survivor Perk: Do Unto Others...
Description: ... as they do unto you. When you have at least unhooked 2/1/1 survivors and healed 3/3/2 health states total, you gain the "shielded" status and can withstand an additional hit. This effect cannot be stacked, but lasts until you're next hit.
Wow i like it
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@R2k said:
I'm not sure how stupid killer perk is, but survivor one is broken. I will bring hook distance offering every single game and u won't kill me no matter how hard u try unless u have mori.
The effect of the second token is one use sorry i didnt Mentioned.
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@Aven_Fallen said:
Both Perks are very bad designed.
The Killer Perk is just bonkers. The more Hooks the Killer has, the more pressure they have already. So why should they gain even more pressure? Especially when getting 8 Hooks, regressing a completed Generator... The insane BP-Bonus would make this Perk a staple anyway, but the effect on top is way too strong.
The Survivor Perk really bad for the first Down. The second Down might be frustrating for the Killer, 60% increased wiggle time is a lot, so there needs to be a hook very close. And the third down is just bonkers again, you rob the Killer instantly of their Kill with that. Basically a little bit weaker than old DS.
The killer perk was for trying to stop tunneling. Maybe nerf it a little bit but i like the concept i made
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@joerispekkie said:
Once born from a severed Entity limb, The Mimic fails to find its own form and imitates other organisms to survive. Still fueled by pain and suffering, The Mimic uses its transformation skills to get close to its prey. Upon gaining the trust of those around it, it uses the opportunity to transform back into its own distorted form to quickly attack its unsuspecting victims. After killing its prey, it usually copies this person and uses the appearance to find a new target. Never leaving the fog and still bounded by an invisible link to the Entity, it gains extra abilities to lure survivors close. Always putting survivors in a pressured situation where quick decisions are necessary.
The Mimic is a deceiving killer, able to imitate survivors to get close to its victims, then transform back to its original form for a surprise attack.
Its personal perks, Decoy, Monstrous Domain, and Dark Alternation, allow it to trick survivors, forcing them into pressured decisions.
It is all about setting up a plan to disorganize and surprise the survivor team.
Ability:
Press and hold the Power button to transform your appearance into one of the survivors and their health state, including survivors put into the dying state (Stays in first-person viewpoint).
Press and hold it again to transform back to its original appearance, granting extra movement speed for 1 second.
Transforming into a survivor:
- Action takes 2 seconds.
- Cannot move during transformation.
- Can be heard from 20 meters away.
- Removes red stain and terror radius while transformed.
- Reduces Movement speed (Survivor movement speed).
- While transformed the Mimic is unable to attack, but can imitate doing survivor tasks such as cleansing, repairing generators and self-healing (without making progress).
- Can’t be healed if transformed into a survivor with a wounded or dying health state.
Transforming back into original form:
- Action takes 2 seconds
- Movement speed during transforming is reduced: 1.6 m/s
- Can be heard from 4 meters away.
- Post-Transform Speed burst: 1 second.
Perks:
Decoy
When a Generator has no progress you can activate Decoy on the Generator. This makes the Generator look and sound like its progression is 50% repaired. Whenever a Survivor interacts with the Generator, they will scream and become Oblivious, and the Generator will be blocked for 10/15/20 seconds.
- The aura of blocked Generators is highlighted to you in white.
Decoy has a cool-down of 60 seconds.
"Become surrounded by nothing and me."
Monstrous Domain
When hooking a survivor on a Basement Hook their aura is not shown to the other survivors for 15/20/25 seconds.
"Only I shall hear your screams."
Dark Alternation
After a survivor uses a fast vault while in chase, Dark Alternation activates:
- Grants the Undetectable status effect for 6/8/10 seconds.
Dark Alternation has a cool-down of 30 seconds.
"Nice trick, now it's my turn."
Idk the perks don't convince me but i like the killer but an swf complete destroy it
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@Aven_Fallen said:
Both Perks are very bad designed.
The Killer Perk is just bonkers. The more Hooks the Killer has, the more pressure they have already. So why should they gain even more pressure? Especially when getting 8 Hooks, regressing a completed Generator... The insane BP-Bonus would make this Perk a staple anyway, but the effect on top is way too strong.
The Survivor Perk really bad for the first Down. The second Down might be frustrating for the Killer, 60% increased wiggle time is a lot, so there needs to be a hook very close. And the third down is just bonkers again, you rob the Killer instantly of their Kill with that. Basically a little bit weaker than old DS.
The killer one i agree whit you maybe instead of a gen completed regress to 0% the can see the progress pf generators
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Boon: unconscious stress: after blessing a totem and you stay in the area effect of 24 m, you gain a token every time the killer look at you in a grade of 45° far 36 m or less from you for 5 second. 2 token: when you hit a greatskill check you gain 1% more of progress,4 token: when you use a pallet and stun the killer all other pallet are revealed by aura effect, 6 token: you unhook,heal,vault 5/7/9% faster. Every time the killer break the totem your token go down by 3/2/1.