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  • Ghoul :

    — Constant slowdown by deep wound

    — Completely counters shift w + pre run

    — Free first hit

    — Mobility that allows him to pressure 2 people at the same time

    — Less cooldown after vault in enrage mod

    — Bodyblock

    — Low skill floor

    But he also has:

    — Bigger slowdown after vault

    — Punishment for breaking palletes, so it force him loop rather than break and catch up in dead zone constantly

    — Priority on vault hitbox rather than survivor that causing awkward moments

    — Leap can be prevented by bodyblocking and u aren’t able to make a hit

    — Heavily depends on will survivor bodyblock the window to force bite instead of vaulting

    — Mobility isn’t actually good as anti loop, weakness against t/l walls or short loops without bamboozle/brutal strength. Against good survivor after taking hit he is more likely will forced to be m1 killer in 1 vs 1. Can counter only abused loop because of vaulting

    — Low skill ceiling

    — Less strong zoning potential

    — Weak on indoor maps

    Wesker

    — His dashes covers 90% of tiles if playing it right, he doesn't have serious weakness in anti loop if we’ll not considering his bugs

    — Constant hindered status after hitting

    — Infection that also works as slow down as deep wound + improve ability cooldown

    — Strong 1 v 1 potential even against extremely good survivors, because he can’t be forced to be m1 killer and requires niche understanding of counterplay, so on high skill ceiling he is hard to counterplay

    — Can counter shift w, but less efficient than ghoul

    — Bodyblock

    — High skill ceiling

    — Stronger zoning potential

    But:

    — Poor mobility. Dashes can’t help up catch up survivor if he prerunned you. Only when u are already in chase with him

    — Low pressure. He is meant for fast chases, because can’t pressure multiple people if they spread out. U need force pressure yourself as player, that requires high macro knowledge

    — Bugs. Bugs. Many, many bugs.

    — Bigger cooldown after vault but less slowdown than ghoul

    — Ping highly dependancy

    — Vault priority as well

    — Small and more inconvenient hitbox

    — Weak on indoor maps

    For me ghoul on tier higher only because of his mobility and pressure thing. In chase… if we considering survivor knows counterplay, Wesker seems stronger in 1v1 if it's good killer player against good survivor player. That’s IMHO

    I prefer Wesker because he provides skill ceiling. I just like such type of killers

  • @Astel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985646#Comment_3985646

    There are pretty decent anti-chase perks for killers such as Brutal Strength, Bamboozle, Blood Favor, Crowd Control.

    Mindbreaker can be also good choice to counter survivor's exhaustion perks, especially Sprint Burst.

    Blood Favor and Crowd Control are hexes. They are niche.

    Mindbreaker indeed good on majority of killers. But Bamboozle? If u want to bring actual value from it, u need to play HillBilly or Cannibal or other killer where windows are heavy counterplay. Or being sent on specific map. In any other case this with brutal strength just mediocre perks that save u less time rather then some bbq where u can be sure u don’t need to spend whole minute in attempt of finding a chase

  • Your point is only buff distortion. U aren't talking about killers stiucking here in anti stealth meta because devs afraid giving strong chase or slowdown perk, only cause few killers can use it extremely well

    Survivors have heal and gen rush meta, it wasn't nerfed at all. Heal was recently buffed by return of old botany.

    Old distortion was method to avoid any interactions with killers, devs decided long time ago they wanted to focus game on chase and not on stealth.

    I still use distortion myself. But I also participate in chases. So I dodge lethal pursuer from start, and after chase can dodge potential nowhere to hide/bbq. Current distortion still helps you to dodge constant aura read, but it doesn't deny whole killer build, so I find it ok.

    U probably want avoid killer whole game, waiting for your teammates to take all the pressure from the killer? Usually I see distortion with keys, left behind or solo survivor, so such teammates are basically sandbagging whole team. BHVR tried to nerf unhealthy way of using this perk only

  • Don’t u think that this happens because everything except aura and gen are extremely niche or useless?

  • As ghostie main, I just feel how it’s annoying when killer’s power not controlled by you at all. Yeah… many stealth killer need to be reworked

  • @MechWarrior3 said:

    I feel you. Houndmaster has gamebreaking bugs herself that haven't been fixed since Ghoul came out. (April).

    Thankfully in October - Phase 2 will be here and they will be able to really address all these issues. Hopefully from that point on, they will not only be addressed but they will stay on top of it so we don't have to go months at a time without a fix.

    We are so used that they can’t address issue properly so some people prefer to playing with broken toys, well, because it’s still toys. And I understand situation when, well, the whole killer like HoundMaster is like this and we haven’t seen her in best form. But these two? We know how they should be played.

    I honestly felt extremely mad first time on my game just because I saw same bug they promised they addressed. Usually I’m extremely patient person, but this DLS just playing on nerves. Soon bug fixes will require other bug fixes

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985165#Comment_3985165

    I think probably because it's a slippery slope, It's intended as a last ditch move to prevent something really bad from happening, but if we keep making killswitches on non-gamebreaking issues, we're going to start seeing killswitches a lot more commonly - even things that are merely annoying to go up against but are otherwise manageable. It's intended as a "power move" to stop disaster. There will always be issues plaguing the game that make the game annoying, but it would be bad to keep having the rug pulled from under us for every issue that pops up. If they killswitched every thing that was annoying, we'd probably only have a handful of maps and a select few characters to choose from. Killswitching fully prevents players from being able to interact with the game content - I'd imagine that's something BHVR prefers to avoid. What's worse, dealing with annoying bugs but being able to play, or not be able to play, at all?

    Seeing same bug that affects gameplay a lot untouched for months and when it’s broken after bugfix… That’s neglecting. That more than annoying. I’ll genuinely prefer my main killer will be killswitched if it means they’ll adress issue in week. Because otherwise I know they won’t be able to fix it for half a year, because they are too busy creating another $20 skin

    I wasn’t signing for beta testing here to play unfinished product with flaws. If u enjoy bugs — well, your choice…

  • The community points out the DeathSlinger issue quite often. I've already seen a couple of new videos from bloggers complaining about the same issue after the bug fix.

    If the whole point of a kill switch is to block something only when more than half the community starts trying to destroy the mod in the comments, than this isn’t killswitch, it’s pushing devs to do some actions behaviour. Seriously, the criteria are still incredibly vague. Why was SM disabled as soon as the bug with stacks affecting the speed of breakdown was discovered, why did we disable Nemesis right away with PWYF, and in this case we've been sitting with a problem of the same level for months?

    Again, because people complained often.

    Then why I shouldn’t try to create post that covers absolutely same need?

  • @RpTheHotrod said:

    You'll need to explain why it makes the game literally unplayable…things such as bad as system crashes to things to things not so bad but make matches unable to be played….for example let's say something that causes generators to be unrepairable.

    Streetwise didn’t crash the game but this bug was uncounterable and was leading to unfair balance. Last Stand was killswitched because animations didn’t work as they supposed to be.

    Is it fine when we have killers in such state for months, when it directly affects on gameplay on both side? Is it fine releasing “bugfix” where the bug they was talking about aren’t fixed?

    If killswitch force devs work on changes faster, I’ll prefer to ask for this in cases tgey aren’t able to fix such a big issue that lasting for months

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984920#Comment_3984920

    I agree that the problem is usually not the killers. Recently, I've had a lot of nasty and toxic players but before that, it usually isn't so bad. As for the killer characters themselves, I think Clown and Kaneki need adjustments, but I don't think its as extreme as everyone else says (for Kaneki. Clown is terrible to deal with right now.)

    The problem is indeed matchmaking. I'm in matches trying to read the killers perks and counter them. I'm taking protection hits and hooks for teammates. I'm doing everything I can to save people in endgame. And what do my teammates do? Get found immediately because they couldn't guess the killer is running BBQ, one of the most popular perks in the game. Or they got off a gen that was almost done because they couldn't guess the killer had DMS. They let me go second stage on first hook cause they weren't watching the HUD. They ran out the door while I was hooked even though I was an easy save. Or maybe I get real lucky and end up with a 3-man that's doing sabos and flashlight saves and the killer gets pissed and slugs all three of them—and I'm next cause they didn't bother to notice (or just don't care) that I wasn't involved. In many, many of my matches, I feel like my deaths are not my fault, and that's extremely frustrating.

    As killer, it's the same. I either get a team of fantastic sweaty pros that I can't beat or I get 4 clueless idiots that make me feel terrible because they have no idea what they're doing. Or maybe 3 clueless idiots and one decent one who makes me feel like I'm looking in a mirror.

    It feels like no matter which role play, my teammates/opponents are either horrid or stellar and there's just no mid-range players like me.

    Yes! Just yes. I can’t say better

    Majority playing solo q + killers in community. All of us understands that it’s not fault of opposite side, but we keep asking for nerfing them more and more. Like it happens for straight 9 years. I don’t want to spend other 5 years for waiting of introducing “anti” for everything that will bore me to death in this game.

    And the best treatment here is for full 4 sfw comp stack and nurse with 900 win streaks. We all know who exactly taking advantage from every nerf of opposite side here.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984893#Comment_3984893

    It was always this way. It's a relatively common misconception to make.

    Well, then I was extremely silly person on the start.

    Thanks god I used kindred as well so open handed brought some actual value anyways. And thanks for explanation so I won’t do same mistake

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984879#Comment_3984879

    I don't personally feel just doing gens (it's literally the only thing there is to do as surv) and using healing perks is playing unfair. The game provides you with an objective (gens) and healing boosts (perks). The game never tells you to tunnel or slug. Those are choices people have made. I want to bring a build that I like, not one to counter those tactics.

    As killer, I'll do bad if the whole team is good. But as survivor, if I'm the only one in the match that even understands the game, I have zero hope. I always feel like there's something I couod do to turn things around as killer. As survivor, I just mentatlity check out when I see it's hopeless. And it's been happening to me a lot lately.

    The game tells u to kill. If u are wandering around and waste 45 sec on chase + 30 seconds to hook and find another chase or push gens, every normal team with gen or heal meta will finish gens until u hook the 4th member. If they actually can last in a chase for a minute, of course. I am not talking about 10-second looping. I am not playing against people who last 10 seconds in loops, usually. So again, maybe I am indeed playing a different game.

    Pyramid Head have a base kit that is used for tunnel, as a sacrifice he has low mobility and can’t utilise the majority of gen regress meta. And u need to force torment which isn’t that easy. Oni and Twins are playing through slug, in sacrifice they have a short duration of power that allows them to slug or can be extremely punished after missing. We have a basement in-game, which since the start meant instant death if the killer is Booba or Trapper and he put u there. Out of this basement, these killers are weak and have extremely easy counterplay. So the statement this game never was meant to slug/tunnel isn’t true. It always was here.

    My games last between 7 minutes to 10 when I am playing killer. Not because everyone is dead to that moment. Usually, because we are already in the endgame. Survivors in my lobby don’t usually struggle. Overall, not all of the time, unfortunately. In such periods I let people go if I’m feeling it was extremely unfair.

    I felt many times that hopeless thing in survivors solo matches. But it’s not killer fault. If my teammate made mistake and killer used that to punish whole team, it’s my teammate fault he’ll never admit unfortunately. Even me can do such mistake. I will never blame killer for a reason that not upon him. He can’t fix inconsistent level of skill in solo q lobbies. And encouraging this system by forbidding killers and claiming “take it easy, here is one member who is bad anyways” is admitting that overall we have weakness during skill issue somewhere. When killer is shows his mercy I am grateful, but I am also embarrassed. Because he is easy on me cause my team was bad or I wasn't lucky enough with RGN. I don’t want to feel embarassed to win.

    Over and over devs instead of fixing that issue of inconsistent level of game sense, instead of trying make solo equal to sfw by giving info and encourage team work, constantly restrict mid killers, creating broken ones so side won’t feel offenced, and creates broken meta that wipes any of your effort of the pressure if u don’t tunnel. I am sorry, but it's miserable truth that this game encourage tunneling or S killers meta, because otherwise u’ll lose 90% of your matches against good teams, and your skill will never matter. U can stay in comfort zone of course, but it kills all skill growth. Not everyone wants this.

    So we creating more and more such systems. Even on killer. Why encourage skill, indeed? Let’s give base kit for everything or create free hit scan on ghoul and push some broken killers here, to justify another base kit for survivors as well. So majority of players will struggle as soon as they see experienced player. We can continue to make game like this if course. So it’ll be anti - system simulator, where one side feeling they have to play against perks, others against broken killers. Do we really wish this?

    I want to have opportunity to survive tunneling cause my teammate took a hit and after this I used my skill for looping, not because I hit skill check that cancel whole chase. Winning chase for 3 gens when killer tunneling u is the best thing ever, I don’t want to be deprived of this feeling because my opponent was artificially limited. As well as I don’t want to be deprived from ability doing snow ball.

    But this requires good rework on maps, fixing every bug on every killer which causing flaws, and highly encouraging team work so your teammate will protect u and make killer regret they tunneled. But it seems such direction is way harder than simple “U’ll never be able to do X thing”

  • *when u are in chase

    When this forum will fix that problem with editing comments?

  • Solo needs base kit info perks. Kindred (without killer aura read) that applied both when someone hooked or slugged, bond when u are in gen to avoid people working on important gen, empathy (just in 24 metres range).

    We also need new MMR that will actually encourage team play and put that guy who waits everyone to die for the hatch to the lowest position in rank.

    I hope they’ll introduce some more developing system of communication that not simple 2 gestures. I

    In every other term survivors are completely fine in solo.

  • @ReverseVelocity said:

    Probably would be too strong, honestly.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984888#Comment_3984888

    No, Open Handed only works on aura reading that emanates from a Survivor.

    The wiki explains it in more depth:

    https://us.v-cdn.net/6030815/uploads/QBCY9AOXONYC/image.png

    Was it always like this or they changed it? Cause if yes, I was such a dumb person using two this perks together when I firstly started to play this game…

  • I thought it already works

  • @hermitkermit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984815#Comment_3984815

    Try not to take it personally. I'm sorry you're getting downvotes for simply sharing your opinion. I don't think it's a matter of people wanting to see only bad things, but more so perhaps when you phrased it as, "its still fun and good." It could have come across as saying that the way they felt in their games was wrong, because your experience is different, like using your experience to invalidate theirs. I don't think that's what you were trying to do, but I think it's just the way sometimes tone can be difficult to convey through text.

    In any case, it's good that you are enjoying both roles of the game. It will be great if we could get to a point where everyone enjoys both roles a little bit more. Fingers crossed!

    I didn’t want to make people feeling wrong about loses. I’m playing solo and my escape rate even that high tbh.

    But I honestly tired from people to constantly complaining to overall role. Because I really don’t understand. I started to play this game as survivor. Now despite switching to killer as well and being 50/50 player every time I feel anxious or bad I purposefully switch to survivors. This is my personal comfort zone. I… I can’t find anything bad about this role except extremely toxic killers who write ez after playing nurse against solo or when my team just played bad. And because this solo without proper info with weird MMR my teams in solo Q indeed losing a lot. Over and over I see mistakes done from my teammates, and because it’s potential of 4 mistakes it hits different than one mistake on killer, but everyone blame killer OR claiming being survivor isn’t fun and good in endgame chat. I still trying to find why.

    Sometimes I feel I am playing completely different game. How being survivor I know I can avoid tunnelling, at the same time playing mid? Yesterday I was hardtunneled one time in like 14 games. How somehow I barely meeting toxic killers when everyone point they meeting 5th ghoul on a day? Why I can just equip ds/otr with reassurance and don’t bother myself with this tunneling/camping issue every game? Why I can do gens easily and don’t find gen regress harsh until it’s not A/S tier killer?

    And when I’m playing as killer with constant meeting of good teams my smallest attempt of pointing on some abuse in perk on this forum is meeting harsh critic. Like extreme harsh, even when I don’t tell “nerf to the ground”, but just wish for some compromises. People here likes to forbid me to talk about negative feeling from one role, yet as soon as I finally show something positive about other I just see mad reaction. Why?

    Ok on killer I slug and tunnel. But on survivor I genrush or run heal meta as well. I even play in sfw sometimes. Games are balanced around it, not random solo with MMR missmatch that unfortunately happens a lot. My point on this forum is literally praying for that one day we’ll receive info base kit for solos that we’ll make them close to SFW, better MMR, less RGN, and when killers won’t suffer from poor game design or feeling like they playing against system, and not skill on players. I wish both good for both roles, and I don’t want to be seem extremely toxic.

    I’m playing “unfair” right now on both roles and take my personal max. Because game allows it and can’t forbid me to play efficiently, even when someone finding it unfair. I can’t force others so, that’s why I don’t blame my solo teammates in endgame chat. Or overall role. I don’t even blame people who are toxic against me after match.

    If I want to win, I play with duo and suddenly I am over 60-70% of pub matches against killers. On killer at the same time I’m avoiding broken killers with less skill involve, yet I’m fully commuting to dedicated choice. And I actually see results from it. This game can encourage you on both roles.

    Am I playing completely different game, because it bring joy for me from both roles? Is it my fault I genuinely don’t feel we have gen rush or tunneling issue that spoils experience, but that’s people who project negate impact they took from social media? And that game shouldn't be balanced around weak tier killers or solo Q survivors?

  • I had many, but my favourite was when I was goofing around with some Rebecca as Legion (Hunk) in chase in 2v8, when she pointed on some of my mistakes. Few other players also messaged me they loved me in this match even despite me winning.

    She just messaged I was lovely and funny boy, that was sweet, xd. So unfortunate I didn't saved this endgame chat . In other game as pyramid head I decided let go some Lara from sfw because lost whole match and wasn’t satisfied with poor 1k and my gameplay, she called me Pookie bear

    Now I get less compliments, only about my skill. Maybe because decided to play more serious

  • I also had long streak of losing, but it was on both roles

    As well as I understand it’s nothing about “op killers”, but solo with low efficiency and bad organizing

    Ok well then, if people want to believe it's impossible to get joy, it's their problem

  • People downvoting simply because I had ok games in solo are something. Do they really wish to see only bad about role they playing?

  • I would easily wait around 5 max to 10 minutes

  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984771#Comment_3984771

    Once you use it once the smart killer just runs next to you? Same they do with unhook endurance when the killer is tunneling you.

    U have haste after taking hit in endurance and last in chase for 2 sec? U like… ok, well, no questions then

  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984740#Comment_3984740

    I ran a full dedicated build for it for 50 matches. Most scenarios end with you getting redowned in 1-2 seconds. The boons are highly unreliable so I ended up tenacity unbreakable conviction soul guard. The worse part is that. The times I were slugged and got use out of it soul guard was pointless.. and then multiple people ran to get me up hurting the teams progression.. when did proc it extended the chase but for a max of 30 seconds... Something I could have easily accomplished with better chase perks. Heck even lithe by its self would have been more useful consistently then my 4 perk build

    Soul Guard? How u can be redowned with dedicated build that includes 8 sec of endurance?

  • @Valik said:

    If anything it needs a buff and to only be activatable once.

    It's very, very strong in a highly specific and exceedingly rare set of circumstances.

    Otz isn't wrong, if you bring in one of the most unused and ostensibly worthless perks into a match, have your entire loadout dedicated to it, and then have all of your friends in on the build to ensure it works… you can make ANY perk seem broken.

    Conviction IS powerful but will not see value 99% of the time. If you dedicate all 4 perks slots, your playstyle, your time, and your energy - and your FRIEND'S energy - you will get some Conviction value, but you won't get those generators done any faster or secure an out any more than you would have if you put this much effort into literally any other perk too.

    My friend tried it alone when I was lazy to play with him and simply watched his Discord. U extremely exaggerating how much this build is require from u. Especially when u playing a lot and know best place for expo boon

  • If it’ll be bug fixes, I hope they’ll adress Houndmaster and Wesker


    and god damnit, someone fix phead flicks already…

  • Medkits helped me to dodge tunneling so many times, so people sometimes really underestimate their potential. When killers return to the hook , and teammate I rescued already healed, they more likely switching target. Medkits can help with fast rescue from dangerous slugging and snowball, and clutched my endgame so many times I can’t count it.

    Medkits just helps in more cases then toolboxes. Toolboxes are extremely strong with specific build and when at least one other teammate running it as well, but my choice stays for med kits

  • Give yourself challenges that doesn’t focus on direct win. Play your main only, or in opposite try new killer u find interesting. Focus on mechanics. U can play at early day if really want to avoid potentially strong sfw, but I don’t advise dodging cause it’s just putting yourself in comfort zone and restrict your skill


    Finally, take a rest from the role. It’s absolutely fine to play survivors when u are too tired.

  • @AcesSpeedo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983984#Comment_3983984

    half used or not, if they dont want to use it. fine. and if they do, congratulations everyone is happy.

    I still feel it’s better start to something less prone to chaotic behaviour, like prompted chat or developing gestures

  • That’s why in my consideration it was proposed by voting system. This “hostage” situation forced not only by killer, but your teammate as well. Simply because he also wants to win, just like the killer wants to get his 4k. Your teammate and the killer decide how long your slug situation will last.

    Again, OP post wasn’t about 4k slugging here even. In further comments this was even specified. Like 4-5 times. And that people abandon not only during situations of being actual hostage by slugging, but by simple inability to stand mori animation or last hooking process. U ignore half of the point and focus on only one u wish to discuss

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984440#Comment_3984440

    since when we condemn people for demonstrating this victory for others through the system that was introduced by the game itself? 

    We always have. Sitting around at the exit gates to tbag has always been considered BM.

    Its also a normal part of discourse about any sport or game, there's a difference between celebrating and taunting.

    Mori isn’t something created by killer players, yet people actively dodge it and JUDGE when other people point on it.

    We're both making judgements, whether you write it in all caps or not.

    If you want to Mori the survivor as a killer, you can. Nothing about that has changed. Survivors have also always had the ability to alt tab off the screen or get up and do something else. Now killers just happen to know that the survivor did it and I'm still stunned how much of a problem that seems to be for some players.

    Also, abandons are a system "introduced by the game itself", so following your logic that makes it absolutely okay.

    U compare tbag with mori, but mori was created by devs and meant participation of both players. I am sorry, but u trying to compare incomparable right now

  • This girl deserves some love. And James as well :3

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984367#Comment_3984367

    I mean it’s killing, of course the main point to show it for your opponent.

    I've tried editing my response a few times, but there's no way this can be said without being blunt.

    If you want to celebrate after a win, no problem. If you need the opponent to watch your celebration for it to have meaning then you are more interested in their defeat than your victory.

    killers see their own mori even more often than survivors

    Good news, killers can abandon too after survivors have abandoned if they are bored of the mori! Everyone wins!

    As well as people won’t tbag or aimlessly stay on gate to keep wasting time until their target see this and push them out. It’s a way to show your win that game allows u to do

    And survivors shouldn't do it and the killer shouldn't have to deal with it, there just isn't as easy a way to address it.

    It works in both sides, but somehow applies to only one

    Because its an asym and each side is radically different.

    When all the survivors are down, hooked, or dead, the chance of the survivors making any sort of comeback is microscopic.

    There is not as easy a line to draw for the killers. Kills are still frequently achieved after the gens are powered, even kills after the doors are open is not at all unusual. Kills when the survivors are right by the exit itself are extremely rare, but its much harder to draw an exact line on where that should be and it would be very easy for people who want to BM to circumvent it.

    A killer abandon when doors are powered would be a substantial increase in the abandon system. And some people are okay with an increase in the system, but it wouldn't at all be comparable to what the survivors currently have.

    whole victory is about defeating opponent, since when we condemn people for demonstrating this victory for others through the system that was introduced by the game itself? Mori isn’t something created by killer players, yet people actively dodge it and JUDGE when other people point on it. Like u are right now

  • I really doubt… when I played with a friend, most of my matches on killer won as win (more than 4 survivors were dead).

    This mode is extremely casual and I rarely met extremely good survivors there

  • Springtrap aiming also sometimes still doesn’t look at right direction

  • I’m sorry genuinely because this typo messed up with my memory 😭


    I feel… it can be a good change. They nerfed his tracking for terror radius and encourage more “selfish” gameplay where he can guarantee some downs himself. For killers who playing through discord they cannot get free on whole map info then and it’ll be limited.

    Yet I’m concerned about Lerry. This map is generally bad for majority of killers available for 2v8, yet this one of the best map for Legion… Menace

  • U can close this hatch and even deny it. This is the game. It’s not bannable not letting people win until u don’t use cheats, what’s your point even. Survivors rule book don’t define bans

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984367#Comment_3984367

    a) waste time pretending to ignore when you realize what they're doing. b) doing something else c)force yourself to pushe them out of gate warching absolutely same cycled animation of crouching.

    A slug has basically none of these options. They can't get away from being humped for 4 minutes (so can't "ignore" with a), they can't literally do anything (option b), and can't force the killer to stop what they're doing (option c).

    Hope that clarifies things for you.

    Because if you're arguing that these should be "the same" then maybe you should ask yourself why not give the survivor the option to injure, and down the killer with the chance of turning that into an escape. Because the equivalent option of injuring, then downing the survivor with the chance of turning it into a kill exists base kit for the killer.

    And btw, "just hit them out" is BHVR's official stance on this also. So they recognize the killer has agency here still.

    I’m not hard slugging for 4k in 95% of my matches. I only slug when know survivor location already or he really was disappointing me and I tries to give hatch to slugged survivor instead of last stand one. Or it was sfw and I feel I pretty deserved my 4k.

    I am up to gambling hatch, don’t camp it and nicely give people some chances if can’t find them in minute when 3rd survivor is down. So, your considerations don’t usually applies to me.

    I also proposed voting system for abandoning, so their teammate can decide will they rescue them or not. Approving this gives free abandon for poor soul, killer realise teammate won’t save the bot and hooks them. Almost insta hatch gameplay.

    I had situations in endgame where I were able to save slugged guy cause had build for this, but they dced out of frustration. It was several times. If we are really wants to give survivors anandon for every reason, we have to do vote system because it’s 4 people in team.

    This OP post wasn’t about slugging for 4k. It’s about free insta abandoning cause people can’t stand moris while killers can’t do the same. U happily ignore other situations and focus on most convenient to justify opinion.

    Still waiting on proper answering on comment about tunnelling on other post btw.

  • scenario 2 is so good. I don’t really wants 4k if not in mood . If u leave hatch unclosed sometimes its position is so bad survivor struggle with finding it or decides u camping it

  • 4 charges and 3 with iri addon with ptb effect sounds good. 2 is just miserable

  • U can’t interrupt animation, otherwise effect will be cancelled

  • @crogers271 said:

    i wanna abondon during the animation, i wanna abondon when the killer goes for a 4k

    1: What's the point of staying around for something that has been seen before?

    2: Why does the killer need them to stay around?

    u only wanna abondon because u are losing and can't take the L

    Why does the killer need them to be present? Can't a killer just take the win without rubbing it in?

    but u take your sweeeet time tbagging at the gate or just standing there for reasons? u are not wasting time then right?

    Likely different groups of players. Every time I can recall the idea of tbagging at the exit gates coming up on forums people say 'don't do that'.

    Implementing an abandon system when the exit gates are opened (without any other requirement) would have far more of a game impact than abandon when all survivors are downed/slugged/dead. That doesn't meant it shouldn't be done, but the two things aren't comparable.

    i love how bhvr is slowly removing any satisfying aspect from killer but hey me watching the survivors bag at the door because i decided to play nicely so nobody dcs is fine

    Again, why does the killer need the survivor to be present after the match has been decided for it to be enjoyable?

    oh im sure u are saving precious seconds by abandoning , being toxic to the killer in end game chat and leaving because they are playing to win

    i love how they added a finisher mori and just removed why anyone would use it lol 

    So survivors abandoning because they don't want to watch the animation is bad because the killer gets no enjoyment out of the animation unless he knows the survivor is also seeing it? That makes it sound like killer also doesn't want to watch the animation, he just wants the survivor to have to be there for it.

    i get it, slugging is boring, but im sorry letting the survivor leave the mili second they get downed? at least make it like 30 seconds or something

    If its pointless after 30 seconds, it was almost certainly pointless for the 29 seconds before that.

    what if i wanna give hatch?

    1: If this discourages a practice that throws off stats, good.

    2: How is the killer player harmed by not getting to give hatch?

    TL:DR let me feel like i actually won,

    TL:DR why the need for the survivor to be present? You say survivors don't want to take the L, you don't seem to want to take the W.

    I mean it’s killing, of course the main point to show it for your opponent. Better bring insta kill then, killers see their own mori even more often than survivors, so of course this animation is meant for both players.

    As well as people won’t tbag or aimlessly stay on gate to keep wasting time until their target see this and push them out. It’s a way to show your win that game allows u to do

    It’s not harmed or else, just question why one role can dodge this while other need to a) waste time pretending to ignore when you realize what they're doing. b) doing something else c)force yourself to pushe them out of gate warching absolutely same cycled animation of crouching.

    It works in both sides, but somehow applies to only one

  • @Defnotmeghead said:

    RNG is never THIS bad. Bad RNG gives you filler pallets instead of medium or strong pallets, but it never gives you 0 pallets.

    Pallet range for most maps also tend to be 13-15 pallets, Right now it feels like 10-12. I circled a map with WoO and only counted 11 pallets. Minimum spawns before TWD was 13

    Can it be some flaw after transitioning to new engine?

  • @Defnotmeghead said:

    RNG is never THIS bad. Bad RNG gives you filler pallets instead of medium or strong pallets, but it never gives you 0 pallets.

    Pallet range for most maps also tend to be 13-15 pallets, Right now it feels like 10-12. I circled a map with WoO and only counted 11 pallets. Minimum spawns before TWD was 13

    Well, I can’t explain then why it’s either unfairly bad, or unfairly good

  • IMG_0137.png IMG_0138.png

    I had fun. At least yesterday. Survivors still fun and good

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984338#Comment_3984338

    glad someone else beside me sees it

    I see how it’s killer sided when whole army of down votes ghosts wander from one post to another, seeing your killer pfp and an opinion that does not coincide with their own.

    how dare u have an opinion that isn't "nerf this killer" nerf this perk, even if that said perk or killer aren't broken or op

    its kinda of getting stale, i still don't understand why the downvotes were even brought back, they do nothing but fuel the whole toxicity in these forums

    At the same time, they are too lazy to read the entire thread and under your comment, three similar responses are collected, even when u answered before on this.

    let's be honest most people read the title, read the one part they wanna read the negative part, reply to it and downvote

    anyone else who tries to make proper convo just gets downvoted

    I don't understand this because we have this idea that most people play killers, and about half of the fandom plays both roles. I don’t say some killers here aren’t providing worst stuff (like that post about med kits few days ago), but at least I don’t see that widely spread “u are just surv mainer that’s why u have a bias” that often

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984327#Comment_3984327

    im not talking about the healing, if u wanna heal in game go ahead, im talking about the people who stand there for the whole timer rub it in? im sorry is it hard to ask for me to feel like i won after a long hard game? is that just not a allowed in a pvp game anymore? and its fine for the other side to rub it in my face but its ilegall for me?

    I never said it was fine for survivors to rub it in at the exit gate and I said I don't engage in that behavior. Just so I understand you - are you saying you don't feel like you've won a match unless you can force the last player to watch your finisher animation? Why, if not for the desire to rub it in?

    If I have an aggravating match with a group of survivors that I'm almost certain will be furiously tbagging at their opened exit gate I just don't go over or if I'm already there I start hitting them and give them a reason to leave. If I'm not there I go break any unsafe, dropped pallets and breakable walls that are left for bloodpoints or something. If I'm playing killer I can do whatever I want - it's not like they can down me or stop me in any way.

    Why one side can press one button to not bother themselves with anything, when for other it considers unimportant?

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984333#Comment_3984333

    its always been like this

    when the killer does something its bad, and not ok, and why are u BMing, and slurs and you know end game chat lol

    and when survivor does it, its funny and cool and you should just chill out, its just game

    ”Killer side forum”

    90% of people who messages about how bad killer side is have the most up votes in their profiles here.

    I see how it’s killer sided when whole army of down votes ghosts wander from one post to another, seeing your killer pfp and an opinion that does not coincide with their own.

    At the same time, they are too lazy to read the entire thread and under your comment, three similar responses are collected, even when u answered before on this.

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984319#Comment_3984319

    its not even about the mori, i sometimes just wanna down a survivor and pick em up to give them hatch, can't even do that anymore, its removing the choice of hatch, is it really hard to ask 30 seconds of your time to slam dunk u into the hatch :(

    That their lose, so I don’t care that much.

    Funny how as soon as I messaged this that’s made few people upset and urged to downvote, but as soon as situation opposite and they happily click click on gates “u have to push them off to the gate, that’s not problematic”

    While they can keep few sec of Mori and dc monetary they can’t hold L.

  • It wasn’t. RGN is just poor right now.

    Lost against Legion because whole side on Macmillan had zero fillers.

    Next game on killer I see god like filler that turns to perfect jungle gym with long wall and another god filler.

    Return to survivor - hello Callwind Farm I hate so much.

    I think it's just unfortunate days when u play and RGN hates you

  • I know how frustrated it is when u wanted THAT survivor for last and give him Mori, but they just abandon.

    I bought this skin to brag off and share this moment with u, eh, and u just left me with this silly AI😔

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