Avatar

tes

tes

About

Username
tes
Joined
Visits
0
Last Active
—

Comments

  • @Mort28 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008702#Comment_4008702

    Yeah it's still bugged I believe I've checked on a couple spots and it hasn't worked there

    Sad

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008831#Comment_4008831

    Yeah, let's talk about MFT.

    While I'll admit this "got past the PTB" like the original person you quoted mentioned, the history and surrounding information about MFT is really not a good look.

    It launched, and was around for about 6 months before getting gutted. During those 6 months, players screamed at the devs to change it. The most common complaints were:

    A) "effectively free, permanent haste breaks the game"

    B) "haste stacking is too strong, MFT+hope is broken".

    So the devs listened, and nerfed the perk completely out of the meta. And since that patch, both of those main reasons have been proven to be complete lies and manipulation:

    Haste was given to SM, trickster got a base kit 5%, and clown haste was buffed. And these were more than 3% haste values, defended by most of the same people. So 3% haste demonstrably doesn't "break the game".

    Haste stacking was given it's own update to revamp and remove stacking across the board. All because the devs listened to feedback that haste stacking was "broken". Then, once they announced that it was universally being removed, people screamed again and asked them to keep it. So, apparently hate stacking doesn't break the game either.

    So, essentially, a loud part of the community didn't like MFT, made up reasons to get it nerfed, was successful in getting the devs to listen, and then they screamed again at the devs for actually listened to what they said (haste is broken, stacking is broken), instead of listening to what they meant (please nerf MFT, I'll say anything to get it deleted).

    And this whole post of yours just explains here why you need to prioritise balance and logic over emotional sentiment .

    But yk what was with the issue with removing haste stacking? Because they forgot to compensatory buff many perks for both sides. Like, blood pact or boon went to ultra trash. So it was a whole threat of whole mechanic turns out to be redundant and alien to the game.

    They did absolutely the SAME with map offerings and fog vials. But this time they got away with it. Many people asked to rework this system/items, but they did it in the worst way possible, directly following complaints rather than considerate it.

    Analysing cause of sentiment and work around it? ❌

    Blindly follow community cry? ✅

    Boom bam, another tag war here with meaningless discussion which emotional state about the game is more valid. Forum just highlights this DBD feature

  • My ears genuinely hurting when I play against Doctor or when survivor/killer has screaming build. Many chases themes makes me feel confused time to time

    I think it’s some personal sensory stuff, that inevitably influences on me. I really rely on sound a lot when playing both killer/sirvivor, and sometimes… honestly, feels like game isn’t really for me physically :( I really love Rebecca but gosh this girl is so loud. At least my killer main is kinda silent enough.

    But we have something much worse than Seagull…

    IMG_1256.png

    Every person who loadout with scene partner on her… without any jokes, what… wrong people in your lobbies did to deserve this?

  • @Shinkiro said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008698#Comment_4008698

    Theres SWFs of varying degress of skill, it definately buffs the worse ones that are prone to errors, which in turn creates more SWFs that are harder to go against in general, but it equally buffs potential efficiency for any SWF.

    I think we're getting to the point where if you want to make sweeping changes (aka buffs) to core basekit for the sake of solo q, queues are probably gonna have to be seperated so buffs intended for solo q are infact only for solo q. Otherwise you still have to balance every game for SWF which means more and more killer compensation, which just continues the stupid power creeping of basekit features. Which is why im against continual basekit buffs as the game is set up right now.

    But ultimately, nothing will really work in any game ever where your teammates are potatoes and throw, because most problems are generally created by players not game mechanics.

    I doubts it’s possible to separate queues in such sense

    I also can’t imagine some stuff that will affect solo q only without side buff of sfw.. and well, will be actually impactful for QoL. Only perk preloadout, maybe

  • I am unironically was an enjoyer of playing against tombstone Myers

    Now it’s gone and that’s a lil sad :(

  • @jamally093 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008542#Comment_4008542

    I think it's due to now the killer seeing hook states...they see you got it instead then boom they know okay I can just chase you out of the match since your exposed if I get there early or I just can get you out since you have 1 or 2 hook states left.

    Maybe

    But I do trades with it anyway. I will take responsibility of having 2 hook states if trade will happen, but my teammate will be saved, because

    — it buys incredible amount of time for team in a whole

    — teammate might not have DS, but I always equip this perk as well and will try to make my best to waste killer time if he’ll try to punish

    Such downside of this perk isn’t unfair for me, because the way how it can mess up with whole match for the killer making this perks utterly broken. But yeah… u have to be prepared to take responsibility for it


    Sometimes people afraid of doing this, but then they shouldn’t expect game doing this instead of them.

  • OMG, someone posted this :0 I was about doing the same. Just thanks, hope they’ll fix it

    BTW,Is Lerry still a broken map for Executioner , or am I the only one who has this problem after the patch?

  • @Shinkiro said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008505#Comment_4008505

    That's still a proportional buff to SWF, you cannot have basekit buffs to survivor without basekit buffs to SWF. It just makes communicating and coordinating ever easier for them and they now have visual aids to help on top of voice chat. A reduction of errors due to all the hand holding is still a good sizable buff to them, they can still mess up alot of the time, they are still only human. You just amplify their natural advantages.

    A SWF would even use these features better than randoms in solo q ever would.

    As person who playing in coordinated sfw sometimes I can tell that’s won’t affect teams who are already hard to go against when you play as killer. It’s not really reducting errors - just encourage effectiveness. Aura read of each other doesn’t provide some 30 sec of endurance or other bs, but provides opportunities to feel they are in team, playing… well, in team

    Let’s be honest - if we talking about skill, solo Q deserves some base kits for aura read of each other, and it’s hard not affecting sfw because they aren’t separated. It’s pretty fair if it’ll be a tool for Solo q that won’t deny some of their opportunity to play such situations as well as some sfw. I don’t find it problematic as killer main myself.

    Game is no more balanced for solo players. It’s balanced around team play and I found it more fair than when game was just released. U can’t really carry whole team if other 3 are potatoes anymore. But solo Q was a lil fell behind over it - because they didn’t receive meaningful compensation, while MMR still trash. Many people can literally stuck in cycles of lose matches because someone continuously sabotage in random team. And they need tools, until our community will be ready for actual comms. I prefer this system to any anti-tunnel, because at least it’s not putting me in line as when I play killer and don’t provide direct boring instruction of game pace

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008505#Comment_4008505

    This wont solve the issueand wont be enough, coms are true strenght of swf the ability to shareinformation between players which they wouldnt normaly know and were clueless about many things, no info perk will make soloq be able to make strategies like endgame saves,flashlight/palett saves or pinpoitnt killers whereabout or his traps, some perks can but wont give the info to other 3 players unless they are on coms.

    This is just facts which cant be denied if you want to close the gap them some voice chatt or push to talk option are only solution which is very simple and effective.

    ”At least start with this” - kinda important. You can’t throw voice chat or other comms for the game which existed 9 years without it and expect this wouldn’t cause some mental breakdown for half of community

    Endgame chat showed enough that before improving moderation DBD can’t afford direct comms yet. Every change should be gradual

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008510#Comment_4008510

    Yes, because that's most efficient. Like I said, I regularly get tunneled, but that's because I can't loop like some of my friends. My friends who can loop a killer for 5 generators? Guess why they don't get tunneled? If they do what you say here, then my friends will take the killer away and they will get the slugged survivor back up and everyone healed and the killer still hasn't caught the person they are trying to tunnel.. or they do... but either way the rest of us are healed up and ready to go back to generators.

    Also, for a laugh…

    https://www.youtube.com/watch?v=hcicq2osNGQ

    I would like to say if your friend will equip something as Shoulder the Burden, killer would be in lose lose situation anyway. I just using it for one week… and I can’t say how many times it just defined some tie or win

    One stealthy guy with shoulder the burden is silent nightmare for any killer who get used to solo Q. I don’t know why people so afraid to use this perk

  • make some aura perks base kit. Like kindred without reading killer aura, emphaty and emphatic connection (but within terror radius of the killer), always highlight aura of 1 gen for survivor and analogue of troubleshooter (also without killer aura read)

    I think starting with this at least def should help.

    For adding some resemblance of chat BHVR must introduce really strong but fair moderation and I don't think that actually possible

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008337#Comment_4008337

    Some prerun even I was undetecteable and they had no line of sight on me plus the hatch thing was sus as hell but nothing came from report (in game report I dont have 20+ minutes plus video proof for that like most players do).

    Again. If u are too sus - you can freely report. Unfortunately we don’t have some game logs or records in EG screen, and moderation pretty weak from BHVR.

    It can feel unfair but if it turns out you suddenly blamed person who isn’t actually guilty is kinda bad as well.

  • @BoneEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008126#Comment_4008126

    I would agree that if they are to remove the auto aim, then they need to fix environmental hit boxes so that killers don't get punished for bad map geometry. But until then i think the auto aim should stay.

    I feel if this will be used as pressure tool on devs - maybe. Krasue need other nerfs much more anyway

  • Playing some hundreds of hours both survivor and killer helped me to realise if killer suddenly going to my direction where nothing actually useful for him, I…well, need to prerun? Nowhere to Hide or some BBQ user isn’t that hard to guess

    There are still a lot of cheaters, but it's better just to report once if you are really that sus about them and don’t attempting to blame person in some intuition sense in endgame chat. One report won’t harm them if they are honest player

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008325#Comment_4008325

    I know, I'm just using him as an example.

    Giving Survivors the ability to shorten Exposed timers will have a significant effect on the viability of Exposed perks and M1 Killers, even if it doesn't seem like it at first.

    Weak Killers simply can't dish out hits very quickly most of the time, so a shortened Exposed timer could mean making Exposed perks completely useless on them.

    That’s kinda fair.

    Tbh I think not really a lot of survivors gonna be mad if devs will remove vigil affecting other status.

    Choosing between everything but like 40% of recover and 60% but Exhausted only majority may chose last one. I can’t say a lot because don’t use exposed build as killer and currently gave up playing M1 ones. Current patch low key killed Sadako with such pallet density. She is still playable but u are unlikely to be able do something meaningful against good teams

  • @Monlyth said:

    A lot of low-tier/M1 Killers kinda need every second of that Exposed timer; even experienced Ghostface players sometimes have the Exposed effect run out in chase.

    It would unfairly punish M1 Killers, in my view, and they're already not doing great as it is.

    Ghostface power isn’t affected by Vigil. I can say it by playing him kinda a lot.

  • He was my main for really long time!

    Play with your food, Corrupt intervention, Eruption and Surge/Scourge hook is my fav on him. Just some stability.

    For add-ons wallet and stealth knifes or driving license. If you use driving license, you can use something like discordance or bambbozle/brutal strength to compensate his weakness in chase instead of slowdown perk. Coup De grace also great on him

    Sloppy butcher can be fine if you feel it's sfw or really strong team that may play smart and careful, just as way of natural slowdown

  • Exposed might be fine with vigil, but this perk still affects killers status effect like slowdown from Freddy’s power, when it supposed not to

    It would be great if killer can get some kind of notification about vigil being used tbh…

  • @Shinkiro said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008175#Comment_4008175

    There can easily be changes that encourage this kind of defensive perk design rather than obnoxious endurance. Shifting to encouraging chasing the unhooker without penalising the killer and without having the unhooked interfere with no consequences because they have to slip away to get value from defensive perks would be a good and healthy change.

    It should also encourage survivors to learn how to unhook properly

    Can agree, but I can’t say it’s a best time for such change. They lied to the community, telling they’ll revert everything related to anti systems in PTB. That’s the only issue I have with current OTR rn.

    @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008191#Comment_4008191

    Guaranteeing a free hook trade in every save situation unless the entire team leaves gens to bodyblock would just encourage proxy camping even harder.

    IMO, proxycamp is always encouraged by this game. Even with ptb changes it was the most effective way of play no matter what. It’s how this game simply works.

    I tried to test new OTR and would like to say the only thing you need for killer to lose you is OTR + Sprint Burst, and one hook rescuer who will run to opposite direction from you dropping some fog vial (or you just using textures for losing LOS). Pair it with Resurgence and after this you have guarantee of 80 sec killer being unable to detect you by scratch marks, noise, or some aura build which is pretty popular. You also don’t lose this effect after doing conspicuous action, so you can safely work on some generator or heal teammates without fear to lose effect. New maps changes not messing with this perk at all, as I noticed as well

    Removing endurance is indeed controversial topic, but here is just few takes to notice:

    1. High mobility killers or those who is strong in chase can easily tank additional hit, so this endurance wasn’t that big deal for them. Aura build is a huge counterplay of old OTR as well, especially on such type of killers. So the actual great benefit you have is usually over mid-low tier killers from this perk, from who avoid tunneling isn’t a huge deal.
    2. Old OTR was related with conspicuous action, so if somehow you were able to lose LOS with killer for specific period, you were always in a period of paranoia associated with the possibility of actions necessary for yourself/the team, such as sitting at the generator or healing yourself. Such survivor in solo Q simply behave as burden and it were canceling whole person out of match. Is it really… that great?
    3. If killer were proxycamping and returned to hook, realising survivor don’t make any noises killer were just able to make a hit during base kit BT, wasting whole slot.

    I still prefer DS over OTR anyway, maybe that’s why I build such opinion. For me OTR were always useful only in two cases - when killer were bodyblocking for BT timer, or when you purposefully use it for tanking hits for your teammates, body blocking killer in your own favour. It always more like a mindgame tool, where some players on killer just can reconsider their strat. But for actual tunnelers, especially if they consciously were playing high tier killers? OTR isn’t a big deal. DS always was better solution, despite having 1 usage with shorter duration. Because when u are getting tunneled, the most important is time. And DS is always more time wasteful for the killer rather than OTR.

    Everyone will have a different opinion on this, so I won't even comment on whether the developers are should to keep the current version or return to the old one. I'll just say that the new OTR works and helps in a way that no other anti-tunnel perks have ever been able to - it provides stealth, which is the best counterplay against hight tier killer. Giving this perk elusion status effect will make it truly shine. So calling it useless is really huge exaggeration

  • It’s more than half of year issue for her and they can’t fix it.

    DeathSlinger still have issue with calibration of his aim on every skin beside default + bug with aim animation weren’t fixed.

    Unknown still have issue with unexpected collision on Toba Landing and numerous other maps, for example.

    PyramidHead still can’t play on Lerry and RPD with his power, he also has audio bug that can confuse with hit validation.

    Springtrap audio and axe animation currently bugged again

    And ALL of this problems don’t include weird hitboxes.

    Seemed someone doesn’t really like range killers.

  • I love folklore, and it's nice to see them add an ethnic killer.

    Compared to all the stories I've read, this one is much more harmless and more reminiscent of a parasite that feeds on carrion or preys on children and pregnant women, incapable of causing lethal harm to an average human.

    But I don't speak Thai, so the stories I found were limited :(

  • Her auto aim is indeed less problematic than other issues, but it creates two situations

    1. Her power don’t have skill progression. If comparing to the Unknown, this killer to give you good result requires to spend time on learning how ability works with surfaces. So it’s natural balancing - new killers vs new survivor. I can’t speak too much for his mains, but I also a big fan of other range killer and learning how your power plays in every loop and distance is the most interesting, what characters with such ability can provide. Krasue… Lacks it :/
    2. It also create an excuse to not fix issues with actual projectile. Both Trickster blade’s with bounce addon and Unknown power would work much better if the developers took the time to fix the collisions in their own game. Now, there are bugs that denies skill of players, making them frustrated and disappointed, so they switch to other characters.

    Her auto aim is a crutch in a both sences - crutch for people who want strong killer works well without putting much effort to it, and crutch for devs who continue to release maps without thoughtful testing of collisions and hitboxes there

  • @bleep275 said:

    I NEVER want it to be gone. Its my favorite thing in dbd right now. Saw a tiktok where it covered the entire sky

    Even Jim had to leave...

    The tambourine is his legacy.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007667#Comment_4007667

    Yeah the thing is even if they do remove the auto-aim you're essentially just playing a killer whose gameplay loop is "I have to hit a projectile that bounces off of walls as a shotgun blast for some reason (even though directs infect too) to use my real power". And her real power isn't something that's truly unique or anything by any means, it's just incredibly oppressive right now. So if they do get rid of the auto-aim (forcing you to rely on shoddy map geometry or just go for directs for consistency) and reduce the effectiveness of her head form at the same time, I don't see anyone playing her given how frustrating it would inevitably be to deal with bouncing projectile geometry issues just so you can play what would probably end up being something that's analogous with other designs that don't have to do that.

    Wish there was more interplay between head & body form (that fungus spawns are tied to switching between forms is…really silly) but it is what it is.

    Reusage of power was bad idea

  • @Milkymalk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007667#Comment_4007667

    The irony is that all those killers you mentioned are a rare sight too, even Wesker who was everywhere for months after he came out.

    Because people play today for cheese and chill. Both sides. Anyway, I’m just playing my phead and that’s all. Can’t talk for others tho. When I played yesterday as survivor saw some Demo, Dredges, Dracula. That was more exciting

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007300#Comment_4007300

    What, this one?

    Some files might be lost from previous commits, so they need to redouble check their archives.

    You mean they lost the files that were on the live servers at the time the PTB plug was pulled?

    Tough sell, IMO.

    Clearly, they “buffed” tunneling to justify changes later, nothing new.

    This one ^

    Let’s go to private messages if u really want to discuss this. Or again, just move on and accept people don't think in the same way

  • She is boring to play. What’s the point of learning infection projectile with auto aim when u have unknown where u actually can experiment with it? What’s the point of switching forms when Dracula’s or Lich’s power provide more interesting gameplay? What the point of her dashes when some Wesker or Chucky has more variable one?

    She has so much from different killers and so little at the same time.

    People playing her for her strength mainly, or they really obsessed with her design. She can be fun first few hours, at least I felt like this, after this returned to my main

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007168#Comment_4007168

    Yet all of these changes still relating to this system. Doesn't cancel the whole message - not everything exclusively for survivors were nerfed.

    Nobody said that.

    But of the perks that had their functionality moved into basekit (Those being OTR, Tenacity, and the four regression perks), the only ones that did -not- get reverted to account for the basekit changes not going through are OTR and Tenacity.

    BHVR themselves specified that the four regression perks DID get reverted specifically because the basekit changes didn't go through, and they, for some reason, also tossed in Borrowed Time and Babysitter into that category. (Notably, both of those were buffed in 9.2.0, and also, neither of them had functionality moved to basekit, so their inclusion makes little sense)

    They specifically chose NOT to revert OTR and Tenacity. There is NO reasonable possibility of this being a 'mistake', unlike what you claimed.

    I already had explanation in my response. If you don’t accept it’s just your personal choice

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007184#Comment_4007184

    https://us.v-cdn.net/6030815/uploads/NUS8CTY61OKW/image.jpg

    It was that window as I played survivor, but for some reason you can vault it now, maybe this bug doesn’t affect killers or it has to be at a specific spot to not be vaultable.

    If it looks like usual vault then it’s some bug.

    But as I know, it was before PTB

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007234#Comment_4007234

    I personally don't see the problem. It's a forum so we all interact with each other. And I feel like there's not a lot of hidden context that people are missing here. But if you'd like, I can make a mental note to not reply to you anymore.

    I mean you can, but I don't really like when some post turns to discussion about nothing but the way how you read some sentence

    Like, you start conversation with expecting something. Agree, disagree, whatever. If u are gonna back up with “it’s just words”, like really, what reaction do you expect?

    IMG_1231.jpeg
  • I can say this as a justification for my own posts as well, but it doesn't change the fact that you've twice interfered with my comments addressed to other people


    Why even try to starting conversation again if u’ll finish it like this. Like what u expect me to feel about it. Sorry man, my bad?

    IMG_1230.jpeg
  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007206#Comment_4007206

    Oh. Why didn't you just say that to begin with?

    You can call it semantics or splitting hairs. I won't stop you. But both statements are true. "In the realm of PVE" means it's adjacent to it, but naturally it can't be PVE because two sides queue up for it. I think I brought up RE6 and L4D2 in that same thread as being other PVE-adjacent titles. That means that one side are treated like the PCs and the other side are treated like the NPCs.

    With the patch, it's true. They never said they were reverting it as far as I can tell. You can assume that's what they mean, but we also know BHVR and it's not always a safe bet to do that.

    It can’t exist even in realm of PvE, because environment isn’t against player on its own. It is used as a tool when other player affecting it.

    Environment in DBD actually extremely uninteractable compared to real cross genre of PvP and PvE games. Actual example of cross genre is MMORPGs or Survivals like Rust or DayZ. U can die here because were hungry or had a lack of sources without opponent influencing on it. In dbd u can’t die because of environment. Only from endgame collapse maybe.

    If for environment killing you it requires pulling the trigger of other side, it can’t be PvE. Even close to it. The only elements of PvE in this games are Nemesis’ zombies or Lich’s chest. Or when killer loading to the match full of bots. Elements. It's not making whole game even close to it still

    That means that one side are treated like the PCs and the other side are treated like the NPCs

    That’s are a huge exaggeration of what happening in DBD rn. Just because one’s role is offence while other is defence doesn't make someone close to NPC role. It's asymmetry of the genre and only. That’s why I don't like it. Just the perception of words instead of their actual meaning leads to the fact that they are conveniently adjusted to emotional sentiments.

    They never said they were reverting it as far as I can tell

    Changes can mean a lot of stuff. Reverting as well. But I doubt even if it turns I was right people would take their words and reaction back here. I didn't message “but they didn't tell they would nerf it even more” on someone comment. Sometimes, just sometimes at least, accept the fact that when devs posting undefined messages people can read it different. And don’t tell them they are wrong until it would be proved directly. I’ll accept my mistake only after bug fix release. Because when I tried to ask mods for clarification they ignored

  • Really that curious?

    IMG_1212.jpeg IMG_1213.jpeg

    That’s just wordplay — you first said DBD is closer to PvE, and then backed off by calling it “in the realm of it.” The meaning doesn’t really change, it just looks like you’re dodging your own statement.


    And here is another of your message - I said about reverting because it's a bugfix patch. If it's a word “change” there, how it cancel the fact that it’s a bug fix patch that usually means reverting or fixing mistakes? I don't see anything in your comments addressed to me other than an attempt to start a discussion out of nothing. Like you really want to continue this?

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007005#Comment_4007005

    I said what because of this

    What the point of your message? Last time u made a weird note about PvE and took it back in a manner “I didn't tell anything”, now u catching up to the phrase. Not really nice behaviour

    I have no idea what you're talking about.

    Doesn’t matter then

  • @Langweilig said:

    On the salon map when you run up one of the houses you can‘t vault what normally would be a window.

    Same here https://www.reddit.com/r/deadbydaylight/s/OyOeuQF7ya

    About what window in Saloon are u talking about? Sometimes it’s just poor RGN, I noticed it was before PTB

    Vaults for Azarov’s seems to be intentional except crane bug

    IMG_1226.png

    This window apparently always closed

  • Ghoul, Krasue, Twins and HoundMaster

    I feel I don’t have control of my power when playing them

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007054#Comment_4007054

    What about DMS? It also got nerfed. Nurse Calling and deer hunter?

    None of these perks had any of their components moved over to basekit in the tunnel/slugging changes.

    Yet all of these changes still relating to this system. Doesn't cancel the whole message - not everything exclusively for survivors were nerfed.

    It’s reasonable why the issue went only with system of components. I’m not sure what exactly BHVR are using, but in private repositories every commitment usually is going with fetching branches. Some files might be lost from previous commits, so they need to redouble check their archives. That’s also explaining how unnecessary hook stages and auto recovery from slug went to this update. The whole PTB and current patch were mixed in extremely messy way.

    That’s why OTR change gonna be in bug fix patch. They didn't say they gonna rework it either.

    What will happen if it turns my interpretation of their message would be correct? Will all the dovnvotes and the clinging to the messages disappear? I doubt it. So, please’ let’s close this theme and accept that not everyone sharing your way of reading this conveniently obscure message

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006448#Comment_4006448

    In this case, they say "we have some change planed for off the record"

    Since it's a strange phrase, people are concerned

    Reasonable. Personal opinion, but they always making vague formulation in their posts and don’t really clarify a lot.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006448#Comment_4006448

    They also said before that every perk that was changed regard “anti system” will be cancelled, but they forgot about tenacity and off the record. So clearly, it was a mistake. They simply forgot about them

    There is no possibility of it being a mistake, since they didn't forget to revert any other perk tangled up in the changes, including undoing the buffs to Babysitter and Borrowed Time.

    What about DMS? It also got nerfed. Nurse Calling and deer hunter? All of them related to antislug and gen incentives changes and went along with to it. Would u call it mistake as well?

    BHVR is clearly trying to have it both ways. I don’t know what’s happening inside company, but now they have an incomprehensible storm where they try to please everyone and end up irritating instead. They created TWD which bugs affected killers in a bad way more, they somehow nerfed fog vials trying to please killers. Survivors went frustrated- they brought anti slug and anti tunnel PTB patch before their intentional road map. Killer were frustrated over PTB, they doing this right now. Simple consequences of trying to please emotions rather than actual balancing. Many peoples wanted this and didn't realise it can backfire on both sides here and there.

    Clearly, they “buffed” tunneling to justify changes later, nothing new.

    But this doesn't mean they'll give this perk a third version. A bug fix means a bug fix patch, not a rework. I may understand mad reaction of it now, but what it makes with my personal message?

  • I’m asking again - what’s the point of your comment? U think instead of reverting they will change OTR again?

    Or it was simple cling to a phrase even if the essence of it doesn't change?

  • I stopped enjoying 2v8 as soon as after having 3 gen chase 6 people left me dying on hook in endgame. Only me and other dude died, and both of us had twice more points than half of those who escaped .

    I had the game where two survivors found a key and waited for everyone to die.

    Or when person cooped with killer only for them giving him hatch later.

    I hate “e couple killer” thing as well. Don’t put me in sandwich, please…

    Too much teammates were sandbagging, sams killers every time. I don’t know how people able to play survivor this mode more than few hours. When I play killer I also barely do matches. Even with friend. But maybe because my mains not there + ghostface is seems alien in this mode.

  • I think they nerfed them that much because weren’t able to fix inconsistency that affected some maps more or another and numerous bugs.

    Using fog vials still can trigger bug that causing time to time disappearance of scratch marks even when u are not using them. Like old lightweight effect.

    But damn it. I think 3-4 charges with actually low opacity is way better. Sometimes I still using it just to avoid bbq or for helping with distracting from tunneling, but med kit and tool box always #1 option

  • @SkeletonDance said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006683#Comment_4006683

    I think if the ignoring obstruction change duration would match up the wind up time it would be a lot much fair and better

    Kinda. She definitely will be changed later

    I still don’t like approach BHVR looking for. One person on this forum posted a video that shows that infection spit has some form of auto aim. Just imagine - the only reason why u got infected would more likely to be how server registered survivor movement. For high ping players they would be overcooked

    I don’t want to call it power creep even. It’s like… we trying to help with everything in this game, but instead of fixing actual things and better prototyping making it more confusing through crutches. Catch up tool creating more problems rather than fixing older ones.

    AUTO AIM damn it. I wasn’t that mad on ghoul even. Maybe it’s range killer main crying inside me. I can’t imagine phead having such “assistance”. On unknown. Huntress. DeathSlinger. That’s just ridiculous giving auto aim

  • @SkeletonDance said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006657#Comment_4006657

    When you attack with your internal whip you're ignoring the hitbox of the objects. Basically you can just slide of the wall and land a hit. Something similiar to what Wesker can do but Krasue can do it with better control. This change makes it so you can ignore most of obstructions on the loop and hit survivor very easily.

    Wind up is basically the start of the whip attack animation. In that case you do it quicker. This didn't really needed a change since it was okay in PTB.

    Oh yeah thanks. Now I understand when I didn’t have time to react and felt frustrated, they changed her wind up. I would call it charging ability tbh just because it sounds more simple. I thought making it m2 and not m1 able to fix it

    Actually I also like the idea about her sliding, saw Puffalop stream and thought they finally made hug tech not a bug but a tech with some skill expression. But as I realised they just removed collision? If yes it’s… weird. Then it should be cancelled

    Or maybe, just maybe, they can finalize this principe and also transfer it to Wesker, making Hug Tech finally not a bug but a feature :( I likes flicking and slides on killers a lot, just feel it adds extra micro and make it a lil harder to learn power. But now it’s too buggy or weird like on Wesker or Oni

  • English isn’t my native language, sorry. What do they meant by obstructions and wind-up? Translator doesn’t make a lot of sense for me, probably in my native language term is completely different

  • @Throw said:

    Infection removed when on hook.

    Slower Scamper speed.

    Increased attack cooldown after coming out of Headlong flight

    I doubt they will do it. I talk about first thing

    Every killer in this game with infection mechanic share same feature. The timer just stops

    But other killers have insta rid of infection. She’s not. Here is the problem. At least for me.

    For scamper idk. I haven’t played as her since PTB so don’t know about timing. When played as survivor didn’t notice it’s breaking a lot of timings. It’s like Chucky old scamper probably

    Agree with last thing. Flight low key wasn’t necessary for her at all

  • IMG_1214.jpeg

    The only map, I hate being here no matter side I’m playing

1 … 12 13 14 15 16 … 24