supersonic853
supersonic853
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- supersonic853
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The survivors already have so many advantages with their perks gen times and the fact a killer cant be 4 places at once (even nurse and spirit). Nurses cant even waste time hooking they need to slug everyone for a win.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1635522#Comment_1635522
3 seconds was also not enough to gain Distance, since the animation is 1,7 seconds alone (or 1,3, but I think it is 1,7). And "because of Enduring"... I would doubt that. Otherwise they would have changed it again.
I mean when enduring affected ds and head on in a patch they raised ds to 5 seconds. Im not sure if the reasoning was personally for enduring but maybe. Its kinda interesting how the perk which used to effect all stuns can't counter ds (i understand it made headon useless but i mean its a perk vs a perk) and unnerving pressence which is supposed to affect all skillchecks has a ds exemption...hmm...
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@Yamaoka said:
I can tell killers don't mind getting DS'd as all the bugged killers are tunneling off the hook right now and picking up immediately. This is a clear indicator that DS needs to be fixed as soon as possible as killers literally don't take the 2 second stun seriously.
By the way the survivor is stuck in the drop animation for 1 second which means the bug allows survivors to gain 4 meters of distance. Most killers move at 115% which is 4.6 meters per second. Go figure.
Although Tbh i miss the old 3 second stun. 5 seems alittle excessive since you can lose so much momentum in a trial which isnt your fault by a 59 second ds. And its synergy with unbreakable. It became 5 because of enduring but enduring has nothing to do with it anymore.
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While their are crutches on both sides survivor obviously outmatches killer crutches. The only big crutch for killer isnt even a guarantee (noed) as it can turn a losing match into a winning one by itself. Survivors have bt a second chance for unsafe saves. Dead hard press e to outplay. Ds again unsafe save and with unbreakable is just a minute of immortality. Soul guard to protect you when another survivor picks you up in the killers face or you pick yourself up. Deliverance kinda if your team can't save you. The difference between crutches and general perks is the amount of times they reward your mistakes and help you out of bad situations kinda in your control. A perk like whispers helps you find people faster but thats not something the killer can naturally control similar to dark sense with finding gens.Noeds the only real killer perk i know that rewards the killer for playing mediocre.
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@DetailedDetriment said:
I agree. The hidden potential of No Mither is far too powerful. Just look at what Tru3 can do with it.
Iron will no mither hard counters spirit lol.
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@xerav said:
"(Also doing it to high mobility killers like blight is a dumb move anyway)"
I love this part "doin it vs high moblity killers is dumb .. so doing it vs weaker killers is smart?
And you guys wonder why only few killers are played in reds...
Kinda yeah its bs to do it to low killers like michael since itd take so long to catch back up and youd lose so much momentum in the trial when getting hit by it.
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Personally i understand forcing it if ya have to on deathhook since your gonna die but it was kinda careless and smug to use it like the guy did.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/193006/rate-my-doctor-build
You can't go wrong with the Undying,Ruin and Tinkerer combo on any killer.Although this combo performs better on killers with high map pressure/mobility.
Same with Pop and Corrupt Intervention.
Ah So its not good on doc?
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@YaiPa said:
pretty braindead build, works on basically everybody
yeah but i thought itd be best on doc since he doesnt need tracking unlike other killers and has antiloop built in.
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@[Deleted User] said:
Infectious Fright is just a bubble notification, not an aura, so you still have plenty of time to stealth. And I think it is common sense to hide against an Oni when he enters Blood Fury. If an entire team gets downed by just one use of it it's more on the survivors being bad than the perk being overpowered.
again not the point of the post. Bhvr likes consistency but infectious is one of the only used to be garbage perks that got a buff removing most of the restrictions. meanwhile perks like surge and third seal still suck absolute dong.
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@Aven_Fallen said:
And another Post where a Killer thinks that the Devs are survivor-sided.
Already forgot how long the Hill-Bug was in the game? Which only affected Survivors?
I got stuck in it trying to get a survivor out as ghostface. So i think it was anyone with that hitbox.
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@RepostRiposte said:
Why nerf infectious fright when we could buff all the dogshit perks instead
Read the post lol.
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@AetherBytes said:
This is because oni doesn't have 2 textures. They use particles and overlays to make such an effect, unless im missing something.
Its not hard to program transitions spirit does it naturally all the time. Take that natural and turn it into a fixed"hey if this happens then the mask changes to this" honestly id love if legion transitioned naturally like spirit and oni like in ff he gets a different mask look and when hes hit by a pallet because how some of the killers act like getting hit by a pallet is getting sledgehammered lol.
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If something like this would happen moris and keys would be even more common. Also stuff like camping id hate to Have a Bubba just facecamp me to make me lose the halo. No thank you.
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@GhostMaceNotCrusty said:
If they added that, absolutely no killers would play with swf on
Honestly id love to opt out of it as survivor though since the amount of 2-3 mans who leave me to die because im just some rando or farm me is pretty ridiculous.
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@dspaceman20 said:
Did Michael always have his knife in the corner when he is teir 3?
No i think thats new. It looks so dumb.
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@Blindninja said:
https://forum.deadbydaylight.com/discussion/192658/kinda-like-the-ds-bug
I don't really see how karma got her. She was just playing like she should be playing in that moment. Why not go for the flashlight save?
Running Downstairs on purpose with ds...instead of maybe running away and waiting out the tier 3?
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Keys.
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@BigTimeGamer said:
I played a huntress game, got hit by DS, downed them again before they got out because of the stun
its not fair
I did like enduring vs ds though back in the day thats why ds got buffed in the first place.
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@EntitledMyersMain said:
"Don't tunnel for head" is a very odd statement to support.
People say you wont be hit by ds if ya don't tunnel. I mean...i didnt...i got hit by it.
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Strongest was when omegablink nurse and no counterplay legion. Weakest was when the ruin nerf happened and all killers but spirit and nurse fell out of viability.
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@Gylfie said:
https://forum.deadbydaylight.com/discussion/comment/1627603#Comment_1627603
My biggest gripe with this challenge is that you have to slug for the 4k, which is something I really loathe doing. It's time-consuming, boring and feels really scummy.
Also, someone disconnects? GG. Someone gives up on hook? GG. I don't like this challenge and I'm glad I got it done (even though it took 12 whole games).
Have tried getting twice both dced for me "try harding" im just like...well i kinda have to for this lol. Just like the kill all 4 survivors in one matches i cant risk the hatch.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/discussion/comment/1627770#Comment_1627770
Abusing a bug is still abusing a bug. If it's not intended you can still report the player and let dbd support handle it.
Although the nurse bug happened randomly when you used a addon. The wakeup bug was far more common. And for the wakeup bug they said they wouldn't ban people but then say they will for the nurse one...hmmm...
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@Orion said:
Yes, it's wrong to abuse bugs.
remember when people could get banned for light speed nurse but for wake up bug they said nothing? Seems fair.
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@BigBrainMegMain said:
It's just laziness, it's butchered without that face.
The facemask was the sole reason it won, it was a great design, but EVERYONE wanted to see the changing Facemask.
I wonder how the creator feels about it.
The Devs said "we consulted the creator and they were fine with it" although the creator said it felt bland and unfinished on twitter without it. And by "consult" i point to a mod post a while ago for i think a claud skin a mod said "bhvr is allowed to alter fanmade skins as they want before they put them in the game". But it is consulting so i guess they didnt lie lol.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/discussion/comment/1626142#Comment_1626142
Oh yeah, it's also to avoid stacking 5+ status effects in a single hit.
I mean rn you can get 4, blindness addon, mangled addon, bloodhound i think gives a status effect and doesnt require a basic attack. And forced penance.
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@Tactless_Ninja said:
So basic attack isn't some worthless throwaway feature.
Also functions just fine if there's parameters where you can't injure the obsession. Don't lose tokens using special attacks.
Throwing it on some perks though like third seal which a bunch of addons already give blindness though and is a hex, blood favour which they get 14 meters from the smack and is best paired with stbfl by basic attacking anyway or sloppy which a bunch of addons give mangled or surge for obvious reasons are holding some perks back.
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This was just a few of probably more but i didnt feel like going through the entire perk list and just picked out the most obvious ones.
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@Stinde said:
https://forum.deadbydaylight.com/discussion/comment/1625045#Comment_1625045
It's 5 seconds + another chase + another hit + another pick-up, so anything from 30 seconds upwards extra time for the survivor team.
Not to mention if they get to a loop because of it.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1623397#Comment_1623397
Most survivors are too stupid to do that 😃
They'll usually run to a nearby unsafe loop where ill down them in less then 10 seconds
On some maps like ormond theres no counterplay cause all the pallets are safe, but thats an issue with the map not the perk
Idk what you face but most survivors i face know the power on holding w. Either way it acts as basically another health state if used correctly.
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The only thing i might think is making the lethal rush a basic attack since it acts pretty much like a normal smack and you already get hit with a stun for hitting it. That or unlock the fricken lunge.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1623389#Comment_1623389
Break the pallet and keep chasing them 🤯
While their holding w and just gained like 12 meters while you were breaking it.
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Miss the "i watched this so you don't have to" by fibijean but this is definitely appreciated!
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@EvilJoshy said:
It works just as well against the nurse.
its funny when they do it to legion because then all it does is piss me off and they wonder why i kill them asap after that. Never dh my ff...
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https://youtu.be/a2RXTF8Nb9w
Tru3 got a game with the perfect luck. The other 2 got cleansed but got moved each time then when they were the only 3 left undying got cleansed first. Its amazing if you get lucky.
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@Ghouled_Mojo said:
So what are the hatch offerings doing? Haven’t gotten to play since a few days ago really.
one has it spawn in the shack one spawns it in the big building guaranteed pretty much.
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Yeah my friends joined the game but hate the grind for niche perks when for survivor only 4 or 5 perks are godly anyway so your grinding for niche builds after that.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/894742#Comment_894742
so the killer can change their perks to something like Lightborn or Franklin's, which would otherwise be so niche they might never get used.
Old me my stances are a lot different now.
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Yeah its pretty dumb. Now ill just tap the gen wait for ruin to regress it to 0 then get back on it.
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Yeah i was reading them waiting for some big thing for consoles. Nope....and now the new yomakos probably gonna blow up my ps.
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I just think protection hits still need fixes because still im near another injured survivor take a hit and sometimes don't get the points like tf...
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@BabyDweetMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1602342#Comment_1602342
No where did I say I was okay with people dc'ing. Please do learn to read. All I'm actually saying, pay attention now, is that it's their right to dc if they aren't having fun.
Ive had people dc on first down. Guess they areng having fun unless they go through the whole match unhit.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1601578#Comment_1601578
Then the issue isn't DS is it?
And again, GO FOR SOMEONE ELSE.
And if the survivor just does a gen in my face am i supposed to "go for someone else" in your survivor mind and just let them do the gen? No im gonna smack them down but then they just get back up and get on the gen again. So i have to either eat the ds wait it out or just wait for the survivor to get back up and smack them down again. Your logic is flawed. Maybe dont when your off a hook jump on a gen instantly the devs already said they were looking for ways to adress using ds to force a gen. Or i can have hooked another survivor (meaning im not tunneling) see the previously hooked survivor with bbq so go over and smack him and pick him up and still get hit by it. I didnt tunnel did i i hooked another survivor.
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@StardustSpeedway said:
Split up and do different generators. The doctor can only be in one place at a time so if you split up and each survivor works on a different gen, you apply pressure to him. Also, getting rid of Huntress Lullaby will help tremendously. Try not to create a 3 gen scenario either.
On The game though i think distressing+both the tr addons covers the whole map doesnt it?
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/188854/how-to-face-impossible-skillcheck-doctor
if you cleanse the totem then the build prettymuch lost 80% of its power
Really you still have to hit smaller reverse overcharge skillchecks.
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I mean they could make it so gens automatically regress naturally. Not the 200% it is rn.
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@Ghost_Face_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1595858#Comment_1595858
Taking that into mind, it gives a good idea of how The Entity's relationship with other killers are. The Clown was just vibing in the fog, Plague basically worships it, and certain killers like The Doctor for example were physically mutated by it. Some are willing and some are not and it's safe to say only few were unwilling. As for licensed killers, Demo was snatched by choice while most of the rest were very willing to oblige. Michael seems to not give a damn about The Entity as he kills on his own terms, and Pyramid Head behaves as if he's still in Silent Hill. Poor Bubba is still under a controlling relationship with The Entity just as he was with his own family.
Michael it says on the tombstone pieces even the entity cannot stop his lust to kill so he just grabs you and kills you on the spot. I think for ph the entity uses the actual powers of silent hill because it says in the lore ph feels a familiar feeling. Its funny because the entity wants you to kill survivors but gets displeased when you do it very fast with moris or tombstones.
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Anything to reduce the grind is good in my book.
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Well mmr is disabled rn so... lol
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1594323#Comment_1594323
Was about to say the same thing.
And now, people like me who are real Discord Members but didnt redeemed the code yet, cant get it anymore.
But i dont blame the Devs for it ,i would do the same.
The discord and k needs to be capital.