shalo
shalo
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- Username
- shalo
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@EQWashu said:
As versacefang mentioned above, a person choosing to go through all the hook states and be sacrificed on first hook is not a reportable offense. Getting reports for things like this, as well as things listed as NOT reportable, keep the ACMs from reports for things that are reportable and bannable. For information on what is and is not reportable, you can find them here: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
It says right there in game that purposefully losing the game and not participating is reportable.
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BVHR has said there's no need for a buff, "The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players (within a few %)."
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If your connection or computer is slow the game started 10 seconds or so before you get control so any Lethal Pursuer Killer will be on you.
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As my Irish grandma used to say, "If it's stupid but it works, it isn't stupid".
And it's cute you think Killers care about your opinion, can we move past the whole Killer-tactic shaming thing?
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Way back in Tome 1 there is a challenge, Six Feet Under (sacrifice 4 Survivors in the basement within in a single trial), this was before the DC penalty and every time Survivors realised you were doing that challenge they would DC as you carried them to the Basement, every single time. So, no, I won't help you get your challenge.
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Is there some place to see what is actually discounted? Putting up a news item saying selected items 30% off is not helpful, do I realy have to look through 60-plus characters to find the discounted items?
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The "the team is aware of the issues", fixing it, however, is not a thing yet.
@shalo said:
I've had at least 5 not count properly unitl I reselect the challenge. I reselect at the start of every match now, kind of defeating the purpose of the new Killer and Survivor challenge system.
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It's a certain loss for stealth killers, no cover at all.
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That's a no from me.
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I play whichever side has the BP incentive, in my region that means about 50/50. With no incentive I play Killer to enjoy the more interactive role.
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All these people absolutely certain that Killer MMR is not shared.
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it's definitely lit.
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That Killer, slugging, mending, etc is boring; standing in complete safety in the gate for 2 minutes doing nothing is not boring - BMing survivor logic.
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Punish Killers not playing normally!
Luckily you do not get to decide what's normal gameplay.
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Maybe the Entity is rejecting a sacrifice, was there a Quentin or Mikaela?
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I went 4 matches without seeing one but, after reselecting the challenge, they started showing up.
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I fully agree, the Entity has all of time and space to choose from, make a Killer with a technology skill rather than magic.
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No mad snipes. One or more of these chases is not a chase I guess, or it's another challenge that's bugged. I'll do the old reselect challenge and curse BHVR for wasting my time.
https://www.youtube.com/watch?v=eTnbpz-etu8 -
Showing up now, even found it in the jumble of RPD.
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Four games now, I've been doing pretty thorough searches. I'll reselect and see how I go.
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Feng's cosplay outfits will outsell the original outfits.
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When the title of your post contains a lie (extra hooks added) why bother reading the rest?
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Same issue, how did you manage to screw this up BVHR?
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https://www.youtube.com/watch?v=NhCGAna1KfM@Nazzzak said:
I wanted the Dwight cosmetic but I've given up trying to access the DBD mission, I can't find it. I get a scrolling option to buy a DBD crate or something but when I try play a game it's just a regular game, not the DBD crossover event
When he says click top right he means the news icon then choose DBD mission and select start mission, then back to the icon middle right to set it going.
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Peanits has already told you "The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players"
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3189748#Comment_3189748
To clarify something here, the difference in escape rates for SWF groups can be as much as +/- 15%, but this is at the most extreme end of the spectrum. In reality, very few players are actually in this range. The distribution of people across all ratings is like a bell curve. Most people are somewhere near the middle, very few are on either end (high or low skill). The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players (within a few %).
I will also note that the figure we shared on groups was taken in December while the kill rates shared today came from July, so keep in mind that these numbers could very well have changed between the two dates.
But this goes back to the point in the OP; yes, these stats are very general, I wouldn't recommend reading too far into them. Averages and extreme cases should not be compared.
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Wait, you're getting outplayed by ... Zombies?
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I think I remember Sinbad doing voice lines for one twin...
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It used to mess with sound and vision, BHVR changed it after people mentioned it made them sick.
https://www.youtube.com/watch?v=W-wWLo18MFQ -
Everything is the Killer's fault, right.
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BHVR has made it very clear that Solo Q doesn't need buffing,"The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players"
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A charm of a spiced pumpkin latte.
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Should leave them to bleed out while you still can.
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Want to know what's causing the fear in Fear Of Missing Out? It's the people raging about the Fear Of Missing Out as if it's the end of the game as we know it.
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Yep I would, female Trickster, female Trapper, male Hunter.
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And what will you do when you see someone in game with the outfit? Will it be the Lisa situation again with those players copping abuse for buying something that they enjoy?
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You want the opposing team to take it easy when one of your players is in the sin bin, we may need to ask Patrick about that one.
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How can it use your MMR if it doesn't know whether you're playing Killer or Survivor? And how would it take into account the supposedly different MMR for each of your Killers?
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Matchmaking not working! Who knew?
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Wjhat is this Solo Q/SWF gap you keep talking about? BHVR stats say "The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players".
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It's a bit scammy that the website presents like this:
And that To qualify link just gets you downloading the RAID bullshit, when the real link to not get the codes is down lower.
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3199454#Comment_3199454
Can you find the quote? I'm pretty sure it's not what they said. IIRC what they said is that the chances of winning of a SWF and a solo at the same MMR are roughly the same. The wording is very important here (and imo it makes the stat pointless). If MMR is constant then of course the chances of winning are going to be the same, I mean, that's exactly what MMR is supposed to do...
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3189748#Comment_3189748
To clarify something here, the difference in escape rates for SWF groups can be as much as +/- 15%, but this is at the most extreme end of the spectrum. In reality, very few players are actually in this range. The distribution of people across all ratings is like a bell curve. Most people are somewhere near the middle, very few are on either end (high or low skill). The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players (within a few %).
I will also note that the figure we shared on groups was taken in December while the kill rates shared today came from July, so keep in mind that these numbers could very well have changed between the two dates.
But this goes back to the point in the OP; yes, these stats are very general, I wouldn't recommend reading too far into them. Averages and extreme cases should not be compared.
"The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players (within a few %)."
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BHVR has made it very clear that swf survival rates have "little to no discernable difference compared to solo players" so of course they're balancing around swf and solo.
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Sisyphean
Sisyphean describes a task as seemingly endless and futile—you keep doing it but it never gets done.
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Why am I getting this bugged daily offered to me? Turn it off!
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You cancelled a Prime subscription just because BHVR didn't give you a cookie?
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"Fill up your stash"
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WE did the gens, sadly Claudette was caught and camped after were done, but how much fun do you think those 2 had? And, yes, the camping Bubba said good game afterwards.
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I get the feeling BHVR's solution to solo q woes is to make the game so annoying for solos that they quit or swf, these trivial-with-a-swf-impossible-solo challenges are a part of that strategy,
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You want me to ..... Kill Bill? What has old mate ever done to you?
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It could be worse, you might be on a healing challenge and get Plague 3 times in a row.










