shalo
shalo
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- Username
- shalo
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Of course the glyph quest blocks the Killer line.
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"Soon®", that is to say sometime between now and the heat death of the universe.
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No Counter.
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Matchmaking will not change in the next patch, Devs said "near future", not next patch.
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I'm sure it will work just as well as the current system at matching Killers with SWF.
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@landromat said:
He's bugged rn. I won't touch him until he's fixed
How is Legion bugged?
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That the Devs value statistics over gameplay - statistically OoO is fine, in actual gameplay, not so much.
That's it's 2021 and BHVR still can't match players correctly.
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@Sindel_Lover said:
https://forum.deadbydaylight.com/en/discussion/comment/1896476#Comment_1896476
These two are definitely high on my list. Being able to track and injure survivors constantly with Legion sounds like a lot of fun. I have a question, though. Is it difficult to aim his hits while dashing? The problem I have with Oni is that the camera goes crazy while trying to do his dash one hit down, and I haven't gotten used to it yet. I'm really good with controlling the dash itself, I just can't hit people consistently.
With Legion, unlike Oni, you can get right up to a Survivor before triggering Frenzy and there's no pause as you trigger it, it's a run faster M1 that cannot down Survivors.
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Mouse 1
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/1885446#Comment_1885446
it's amazing howe many people don't know how next patch matchmaking works
It's not in the next patch it's "in the near future".
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It's a bug that's been in the game since 2019.
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The Nurse gets some pretty costumes I'd love some nice outfits for my forgotten Plague.
On the positive side there's a generation of Survivors, even at red rank, that are like "what is that?" and have no idea how to play against her.
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Devs say lots of things so "fool me once, shame on you; fool me twice, shame on me".
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Ugly, and pointless with no more information than I have now.
@Sonzaishinai said:
More information is great. I often have troubles remembering who i hooked before.
The layout is a bit all over the place but people will get used to it in like a day. Overal love it
Killers don't get to see who has been hooked, that info is only for Survivors.
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I wouldn't be too worried, the Dev Update says it's coming "in the near future", in BVHR terms that's sometime between now and the end of time.
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@Starr43 said:
https://forum.deadbydaylight.com/en/discussion/217989/how-is-the-hook-counter-useful-for-killers
For me personally it would be useful for good vibe games where I play and chase normally, 1-2 hook everyone but don’t plan on killing anyone. Meme matches too so nobody dies by accident before a classic slug race.
What it’s actually useful for though is knowing which survivors are closest to death.. if you see multiple survivors and have to choose which chase to take and one of them has been 1 hooked or not hooked vs another on death hook then the counter will help you stay on top of things a bit easier. Things like that.
The Killer doesn't get hook information about each Survivor, we only get a hook total count.
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@[Deleted User] said:
So you have to spend less thought process making the connection of name to player's character to how many hooks they have had yourself.
It's just a bit easier for people to keep tabs on things as killer.
This will be especially useful to newer killers in the game, but many will benefit from this.
But it doesn't show how many times I have hooked a survivor, it just shows the total hooks.
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If BHVR thinks this type of reward will motivate players to play more (and spend more) to reach higher ranks I think they're going to be disappointed.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/217479/why-do-survivors-sit-at-exits
- Waiting for you to show up so they can teabag you.
- Waiting for you to show up to give you a free hit and more blood points. They doin' you a favor dude.
- Waiting just in case someone gets caught, so they can rescue.
2 is not a favour, in that extra 30 seconds the KiIler could be in their next game making many more bloodpoints than a single hit gives.
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So the Devs have mountains of data that we are not privy to and we, apparently, wouldn't be smart enought understand the data anyway.
And yet, do solo survivors feel the game is balanced and fun? Do the players of the 20 or so lower tier killers feel the game is balanced and fun? Do you feel the game is balanced and fun?
If not, the mountain of data is useless.
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Where did this idea that Legion has map pressure through FF come from?
At standard speed in 14 seconds you'll cover 64.4 metres.
Frenzy for 10 seconds covers 52 metres + 4 second stun covers another 8.25 metres = 60.25
Frenzy is slower for travelling and you can't see scratchmarks.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1849156#Comment_1849156
Yea of course I do but they don't think "I'm going to t-bag because this is totally going to upset the killer" all of them, like me, don't care about flashlight flicking or t-bagging because it does literally nothing, you probably have bigger problems in your life if t-bagging and flashlight flicking are the things that tick you over the edge.
Being annoying for 5 seconds is not "bullying".
Why do they do it then?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1849148#Comment_1849148
I don't know anyone that t-bags or flashlight flicks to "upset" anyone, it's used to distract and draw attention to something else, or illicit a chase because survivors are kind of... supposed to wastes the killers time so like gens can be done and stuff.
and I'm sorry but what? walk between the gates? like... the match is going to end you can just wait it out, I've had more killers fake giving me the hatch than I've had survivors make me wait a whole 2 minutes for the end game, better yet hold W and like you said they leave ending the match in less than 2 minutes.
Again, nothing even close to bullying, trying to get a killer to chase you by means of taunting isn't bullying, at least not to me.
You don't know anyone who teabags and flashlight clicks in the Exit Gates? No-one at all?
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Team mates are trash and cant focus gens nor find totems. All the jobs are due to me. I need to do everything.
You do realise the other 3 survivors in the match are thinking the same thing, right?
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I'll add a tip, you can Frenzy to someone opening the gate, get the hit, and stand in front of the switch to block it while in fatigue.
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Yeah, it's a bit rude to stun someone in an animation lock for no gain but I encourage you try it against Legion, especially if you're injured.
https://www.youtube.com/watch?v=z6CHloOANJU -
Legion Pallet Tech, I have 3 in about 700 hours of Legion play.
https://www.youtube.com/watch?v=z6CHloOANJU -
No, everyone loves Legion, right?
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Players who prestige are ever so slightly cooler than those that don't, that's about it.
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@Chechia said:
https://forum.deadbydaylight.com/en/discussion/comment/1838131#Comment_1838131
I don't think it is intentional that Legion can down a survivor with his power due to the flashlight tech. He normaly can't down people with it, so it is in my opinion an exploit. (And yes, I am aware that the blind breaks you out of your power but you can clearly see in the video that his power was still active while he was blinded and it ended after he downed the survivor. That just seems wrong and shouldn't work honestly)
I don't really mind if Legion's are doing it though. Props to you if you get the timing right.
My Legion is not downing survivors with his power, you can clearly see that Frenzy ended (FRENZIED +4) then the hit (HIT +300) then the chase ended (CHASE +78).
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@Chechia said:
These aren't exploits though. It's just a way to play a killer.
An exploit would be the Legion tech when survivors flashlight you on a pallet.
It what way is that an "exploit"?
https://www.youtube.com/watch?v=z6CHloOANJU -
Same
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1836644#Comment_1836644
Hrm. I'm not quite sure I know what to say to that. When did the Survivor objective become making sure the Killer doesn't (or loses) Pip? That has never been the objective; who put that in your head? Was there a meeting, or did you just come to feel that way? That is disturbing.
Way back in tome 1, before the DC penalty, there was a challenge "Six Feet Under: Sacrifice 4 Survivors in the basement within in a single trial", the number of survivors simply DCing after any basement kill was of epidemic proportions so it was right about then that Killers found out that denying Killers challenges and pips was part of the Survivors fun.
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I would have bought Legion's Robbie the Rabbit weapon if i could use just the weapon but BVHR says no.
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When the only way to counter certain survivor perks is to leave them on the ground you should leave them on the ground, if they don't like it they can ask for the perk to be changed.
And slugging and bleeding survivors out is in no way bannable, https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
- Slugging
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Is there any chance of BHVR keeping their commitment to no more exclusives?
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1823080#Comment_1823080
Legion is right in the middle of the pack in terms of kill efficiency, even among the best players. There's no way I can construe Legion as "weakest" given the data I have.
Your data also says Nurse is the weakest...
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Devotion 5 - 84
Hours 1048
For me the equation is multiply your devotion by 1.8 to get hours 584 x 1.8 = 1051.
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I appreciate it, my internet was out for a few days and I won't have to rush to catch up. A few double Fragment weekends along the way would be nice and may boost rift and game participation.
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So it's officially confirmed, Legion's Frenzy speed is a nerf not a bug.
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How about they use the offering, run to the shack, immediately drop the pallet from the inside, teabag, in end game chat say "gg ez get pallet teched", do we still go with probably not even aware of the bug?
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1802393#Comment_1802393
They have stated before release that this chapter is unfinished and a hotfix is due soon, it is OPTIONAL to buy this chapter. People don’t have the right to complain because they knew what they were walking into.
Sure, it's optional to buy the chapter but my main, Legion, is broken whether I buy the chapter or not, but I can't complain because I somehow knew Legion would be broken, right?
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All these people posting about something they don't care about, must be something in the water.
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I agree, get rid of the hatch.
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MacmIllan Estate - Sheltered Woods shack pallet can't be broken from the outside and, funny story, Legion cannot vault any of the bugged Killer Shack pallets in Frenzy (no space bar interaction shown).
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Victor will only be unable to get off a pallet or a window if he downs a Survivor using his pounce and lands there.
He doesn't have to down the survivor.
https://www.youtube.com/watch?v=s8tk8Vx7sgU




