shalo
shalo
About
- Username
- shalo
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Comments
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There's a challenge to kill Obsessions, you drew the short straw.
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Never mind I worked it out, the punishment for not having Crossplay on is cutting off access to your local server.
Left: Crossplay off, Asian server and 100 ping. Right: Crossplay on, Australian server and 50 ping.
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I can post 4Ks as well but that doesn't make Legion a "fine" killer.
Here you go, 4K on Red Forest, rank 2, 3, 5, 5, toolkits, flashlight, DS, Sprint Burst. It would have only taken a tiny bit of coordination for them to finish that last gen and all escape. Legion is average.
https://www.youtube.com/watch?v=09csXWZj8vc -
Legion can be ok but it's up to the Survivors whether you win or not, you can't overcome a coordinated group no matter how well you play.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1595304#Comment_1595304
Have you seen those totem spawns that i posted? Only blind person wouldn't see it.
Yes, and that's how BHVR wants it, they want the game easy for bad Survivors, the Ruin nerf notes made that clear.
I had this one last night, ridiculous:
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Hiding the totems would mean only good Survivors could find them and we know the game is not balanced around good Survivors.
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If anything that trailer makes me want to avoid this chapter.
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1590067#Comment_1590067
No? #########? I said why are killers entitled to a kill knowing they lost the game. Your comment makes no sense.
OK, I'll write it simply enough for even a SWF to understand. Your friend DCed because he felt entitled to win but you, incorrectly, say the Killer was acting entitled.
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DC because you can't dodge Pyramid's attack and the Killer's entitled? 🤣
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A five minute queue for this, did I have fun BHVR?
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It can easily ruin the game (no blood points, no fun) for 5 players.
https://www.youtube.com/watch?v=_EvmxcCmsyQ -
You're getting downed twice by a "bad" Killer, ok.
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And if you're facing Plague, don't cleanse at the top of the basement stairs before running in for a rescue, it won't end well for anyone in the basement.
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SWF player complains about Killers playing incorrectly. Big surprise.
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Spare the rod, spoil the child.
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Learn to love saying, "how the f did that miss!"
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Keep in mind perks can and do change before release and even shortly after release.
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@Splinterverse said:
Teach every killer that slugs for 4K that it is not worth it by either getting the hatch (and not going for the slugged) or use perks like Urban Evasion to waste a lot of their time. You can pick up the person repeatedly with Urban and they won't see you coming or going. Then, tell them in chat, "Feel free to slug and 4K but be prepared to waste a lot of time or watch me leave through the hatch."
To me, slugging for 4K is a cowardly way of playing. It's like saying, "I don't want to let the hatch open because I can't deal with it if I 3K instead of 4K." Just hook the person or be prepared to waste your time. You coulda played a whole match during that time.
slugging for 4K is a cowardly way of playing says the Urban Evasion user.
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I think that when the last gen is done, the survivors have pretty much won.
And yet end-game perks exist... Adrenaline, Hope, No One Left Behind, Wake Up!, Blood Warden, NOED, Rancor, Remember Me.
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Feng and Suzie best girls.
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We get a week of "Ranks don't matter" but now we're back to using ranks for matchmaking.
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Survivors: DS isn't an anti-tunnel perk!
Also Survivors: Survivors only run DS because Killers tunnel!
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@Tricks said:
https://forum.deadbydaylight.com/en/discussion/comment/1521395#Comment_1521395
Yet that's what happened. Red ranks /cried for the queues to be opened so they could go up against brown ranks for easy matches vs inexperienced players and short wait times to the detriment of the health, well being and future of their -own- game. hmmm. sounds like red rank hand-holding to me which has been pretty much the way it's always been with everything so yeah I'm going with the consistent proven time tested pattern that's been developing for 4 years.
Can you show me an example of the crying?
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BHVR: uses rank as the basis for match making for 3 years, also BHVR: rank means nothing.
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It must include hits because my Legion gets no kills but lots of hits and I'm getting rank 1 swfs every game. I expect they've imported the same problem from the emblem system into the new MMR, one hit downs count for less than 3 useless hits.
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All those Suvrivors saying you stay to give the Killer blood points, the Killer would get more points if you left earlier and let them start a new game.
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😥
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On April 13th I posted, "The people working on the new MMR are the same people that can't fix the current system."
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I'm playing a lot more survivor than killer since the aura screwup. I also put off buying the rift until this is fixed.
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@vogit10102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1501016#Comment_1501016
And it's not and unfair advantage that the killer can see survs and their perks and we can't see the killer?
Killers can't see your perks, who told you they could?
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That many people would rather watch a bully than a competative match is not a good enough reason to keep the miserable matchmaking we have now.
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I hadn't thought about that and you make a very good point, for the cost of the skin I would expect some new sounds and animations as well.
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Trapper - bait
Wraith - bingbongs
Hillbilly - drift kings
Nurse - screeech
Shape - stalkers
Hag - hexers
Doctor - shockers
Huntress - lullaby
Cannibal - tantrums
Nightmare - dreamers
Pig - piglettes
Clown - circus
Spirit - haunters
Legion - Legionnaires'
Plague - the desease
Ghost Face - derps
Demogorgon - demopuppies
Oni - bloods
Deathslinger - cowboy/girl
Executioner - pyramids
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1460559#Comment_1460559
It made the power too oppressive. The extra speed Legion has during FF means it's very hard to escape them in individual chases. It was too easy to pick one Survivor, run them down a couple times, hook them, then choose the next target. Frank's Mixtape made that even worse, so that also got a big hit to power.
Legion's update was multi-faceted. The moonwalk issue was one thing that had to be fixed. Lack of meaningful counterplay was another. The general feeling of playing Legion was also an issue, as they used to be a 4.4m/s Killer with a 24m Terror Radius.
The update was deemed successful because:
- Their play rate did not go down.
- Their performance stayed about the same, and went up a bit with the subsequent tweaks we did after the intial update.
- The rate of players disconnecting from games against Legion went down significantly.
3. The rate of players disconnecting from games against Legion went down significantly.
Devs conceding that if survivors don't like something all they have to do is DC to get it changed, a trend that continues to this day.
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He still glows like a lighthouse in matches but looks good at Killer selection.
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That's my first question too. Amazing that BVHR has made zero mention of it so far.
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I'm still trying to work out this GG EZ.
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@Todgeweiht said:
Legions feral frenzy is meant to be a tool to STALL and SPREAD DAMAGE to the game, not a tool to end chases fast. There are certain perk combos that make frenzy lethal in some very scenarios, but besides that, its perhaps the most harmless power in the game.
Legion is terrible on the 1v1, if you are using frenzy to hit someone, then immediately getting out of it, you are playing them very, very wrong.
What's the combo that makes frenzy lethal?
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BVHR can do something about it, they can say its bannable, then players know they're rolling the dice with their accounts by using this cheat.
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It's usually pretty funny:
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The new MMR will be ready "for a live release within the upcoming month", the Devs said in May.
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@WisteriaButterfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1429808#Comment_1429808
and can you see how that's completely what I wasn't talking about or suggested at all? Did you read the full thing or just saw "ban list killers"
"This would need some polishing"
Then what does "a system for survivors to prevent being matched with 1 to 2 or even 3 killers on a list" and "allow a player to choose up to 2 killers they want to avoid being matched with" actually mean then?
And I'm sure you know that some things cannot be polished.
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4-SWF each with 1, 2, or 3 killers on their ban list. That's 4, 8, 12 Killers they won't have to face, can you see how that's not a good idea?
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At least it would be somewhat fun if it was a RANK 20 killer because he would be terrible.
That's your idea of fun? Interesting.
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@SavouryRain said:
Also, devs made it so that it matchmakes to the best ranked survivor in a swf, to stop your problem.
MM is wonky right now though.
Yeah, the same time as they introduced the 6 rank hard limit. They both lasted about 5 minutes before falling to the current chaos match making.
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Yeah, hard to comprehend how that happens.
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Conditions are the same for Killers and Survivors, finish the trial, if you're dead on a hook you haven't successfully finished the trial.













