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nursewannabe

nursewannabe

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nursewannabe
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  • I beat otz as a 2 man (we all escaped). I beat Mulder as solo queuer when he was playing killer AND beat him with his 4 man swf of 2k+ hrs people when i was playing killer.

    Yet yesterday i got absolutely obliterated by what i think was a 3man + random. I could say i was tired, they were in comms, make all the excuses i want, but thing is i lost and they won (they also teabagged at the exit gate omg I'm gonna cry)

    Dude, this game is mostly rng and just because someone is established in the community it doesn't mean they cannot lose. I win a lot of games, lose some, it's not the end of the world, and if playing killer has this huge impact on you that you can't think about anything other than "grrr swfs" i think you should honestly find another game because this is not healthy for you (nor for the poor people that will end up against you)

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2131371#Comment_2131371

    I've found a decrease in these issues, but it definitely still happens a fair amount, also EU (UK) with same ping range as you.

    As survivor, as usual, a ton of quesitonable hits, but that's partially because EU server is plagued by VPNing killers and a lot of people from regions that didn't get their own server on over 100 ping.

    I have a couple of clips from a game I saved that show what i mean, i will try to edit and post them later

  • @GoodBoyKaru said:

    My experience has honestly only been negative. As killer (especially Nurse), a lot of my hits are being completely robbed from me whilst as survivor the experience has, somehow, gotten even worse. Players with bad connection still get hits they shouldn't do, players with good connection are punished moreso than usual and honestly it just feels bad to play.

    This.

    After hit validation was introduced, i feel that I'm getting robbed of hits a lot on nurse. Stuff that should connect and doesn't, and I honestly feel like aim dressing towards objects has increased too because of this (survivor kissing a rock or other stuff and my camera turns towards it despite me not moving my mouse at all). Basically as killer i feel punished a lot more even though my ping is perfectly fine.

    However, as survivor i don't notice any difference. Some questionable hits happen, but not that often

    For reference, I play on EU servers with 35-45 ping

  • Surge should be buffed

    Infectious fright should be nerfed to surge activation requirement levels

  • Legion and Freddy, i just can't they're just too damn boring


    Lerys and HNL

  • Also imagine struggling in coldwind

  • "I destroy survivors every match"

    His build: ruin undying tinkerer bbq with double blink recharge addons

  • Gen speeds are already "fair" for both sides, they don't need slowing.

  • I don't even care about that i want chase points while being chased by victor, it's so stupid that the event isn't registered because it's "the power" and not "the killer"

  • If you blinded the killer but they didn't get stunned, you did it too early and they were still stuck on the picking up animation

    Saves working fine for me

  • It's been a couple of weeks that i feel 'forced' to switch from killer to survivor because queues are far longer for me on killer. Honestly I don't understand this.

    Perhaps most people are rushing killer quests because they were done with survivor ones since the rift was about to close? This assuming the majority of playerbase did the survivor ones first

  • @Pulsar said:

    I also play Survivor and Killer.

    I think she needs a nerf.

    I believe she needs an addon pass and something to tune down her synergy with stridor. Her base kit is fine imho

    The thing is add-ons are made to make the killers power stronger right? So i don't see how to tune down her add-ons without tuning down her power too, kinda like the nurse treatment where nurse is basically old basekit with double recharge add-ons. I don't know if I'm explaining my point correctly though 🤔

  • I want to up this because it keeps happening to me as well

  • I love the perk, I feel lost without it

    Crutch? Mayhaps 🤔

  • EU here, bubba's are actually quite frequent, but honestly i haven't seen a facecamping one in ages. They were all pretty good to be honest

  • Considering i almost always solo queue, when I see devour exposed status effect I accept the defeat, but it doesn't feel robbed as if it was with noed

  • Sad I was really hyped at the idea of the camera focusing on Lady Dimitrescu's 17.3" feet while breaking a pallet

  • @RepliCant said:

    What's worse is that people like SupaAlf and Xeno who are in the "competitive" scene all use this exploit too lol, so much for competitive integrity

    Stop giving credit to these players they're garbo ashfgjualhgoijaofijpgòasefr

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2115930#Comment_2115930

    You are right. because swf and solo is not seperated, the balance of killers is somewhere in between both modes, leaving killer at an advantage vs solo survivors (but good survivors can handle it, but with this matchmaking, its just a diceroll), and swf stomp you if they want to.

    Thats why it needs to be sepereated from each other, so you can balance both modes seperatly. But swf don´t want that, using the argument killers wouldnt play vs swf, ignoring the fact that there would be no reason doing this if the balance was aknowledging their advantage and balance accordingly. They just dont want to lose said advantage. Also, there is killer that like the challange, i was assured.

    I can count on my hand the times i got stomped by a swf

  • Nah, NOED is fine.

    No skill perks are gen regression perks and dead hard

  • Only new players get that as far as I know, which is just a helpful tip to let them understand what the killer they're going to verse does

  • @GeneralV said:

    The thing is, DBD is "balanced" around 4 solo survivors and the killer. That is why we have perks that give the player select amounts of information, such as Bond and Alert.

    That is why SWF is an unsolvable problem. Using comms is a huge advantage, where it shouldn't be. So if the killer doesn't want to play an unfair match, let him dodge.

    On what world do you live in to believe that this game is balanced around soloqueue?

    Going against soloqueuers is a faceroll, and I'm not even carried around by gen regression perks

  • They managed to make a new legion good job bhvr

  • Other than what @Aven_Fallen already said, just imagine how much work it will take under the code pov just to avoid even major bugs

    How will the game handle two killers using the same perks for example? If they're being the using DL, and one hooks a survivor, do they both get a token? And do tokens stack?

    What about hex perks, if both killers are going for a full hex build? This implies they need to handle totem spawns. Then what about gens and hooks? And maps? Do more gens and hooks simply spawn on the same map, or do u imply them "merging" two maps together?

    It's really not that simple

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2114837#Comment_2114837

    Again, BHVR's stats are deeply flawed.

    The Killer stats that you are using are for Red Ranked Killers, but those Killers are not playing Red Ranked Survivors in every match. Of course the Kill Rate is going to be higher if Red Rank Killers are playing lower ranked Survivors.

    My experience with MMR was absolutely awful. It took me 45 minutes to get into games and I got absolutely blasted when I did get in. It was not fun.

    Isn't that the point of MMR? You get matched wrongly for a couple of games because of the inaccurate value, that adjusts and you then get matched against survivors around your own skill level.

    Then again, you're the one saying that BHVr's statistics are deeply flawed when the only ones you've seen are those summarizing charts they shared and have no idea what actual data they're collecting and elaborating, so is there even a point to argue with you?

    OP's point is right, the game in general is extremely killer sided for solo queue, and not that much of a fun experience. Maybe MMR will fix this from the soloq point of view

  • I rarely get insulted when i win, and that's the case for most of my games. Perhaps it's a matter of gameplay. Did you guys try playing fair?

  • As nurse? Yes

    As survivor? No, green or purple maybe?

    As any other killer? Not even green ranks

  • Whenever I see a TTV in my lobby I'm like "let's check them out!" and most of the times they're offline :|

  • @Aven_Fallen said:

    This Bait was not funny the first time someone brought it. Doing it the 50th time does not make it more funny.

    It's the second time this week i see this thread man people are boring

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2107568#Comment_2107568

    Pretty much.

    Dead Harding for distance is the only part of the perk that's stupid and genuinely doesn't have counterplay. If you had an animation lock afterward that prevented you from throwing pallets or vaulting so you actually had to dodge an attack or eat the dirt instead of just getting to a window/pallet you shouldn't have, you could actually say "just bait it out".

    Dead hard for distance is fine as long as bloodlust stays in the game, it's literally the only counter to a killer bloodlusting you.

    IF they finally remove bloodlust then I'm ok with reworking DH too

  • It doesn't refresh, it pauses the timer. This though is something that I either missed yesterday, or it wasn't specified l, and it might make me rethink of what i thought before, especially if paired with some healing perks/medkit. Still not meta i think, but up for interesting builds

  • What do you mean except Scott? Scott plays him in the most boring way as everyone else

  • Killers in this forum want survivors to stand still cause how dare they play the game

    Personally though i agree with what that killer said: ultra immersed survivors make my killer games extremely boring, and at that point I'd rather them do the gens as fast as possible and leave

    The games i enjoy the most are those against good and strong survivors that play in an aggressive way, even those trying to 'bully'. It's extremely fun, regardless of how good the game goes, because then the game is not just a walking and hide and seek simulator

  • Haha what an argument never heard this before 😂😂👌👌

  • Try writing a ticket to the support. Maybe they'll fix it

    Heres the link: https://support.deadbydaylight.com/hc/en-us/sections/360000085466-Customer-Support

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102495#Comment_2102495

    "Are you one of those?"

    No, I am not. I've always said that spamming your Snares is a terrible idea. You can check my comment history, if you want to.

    Alarm clocks tweaks are pointless, in my opinion. I mean, you don't have time to actually protect them, and it is very possible that you will take longer than 30 seconds to find a survivor that just woke up.

    As for the add-on changes, they are extremely bad. Black Box is now a joke, and why on Earth, or Entity's realm, would you use an add-on that makes actions louder? If you want to counter Iron Will, there is Stridor and a generator being repaired is a loud action by itself. Besides, Swing Chains and Jump Rope were not that strong. Definitely not strong enough to prevent all 5 gens from being repaired.

    And I don't know what you mean about hook suicides. No one does that when I am playing Freddy, or against him.

    The question was rhetorical, it wasn't meant to you personally. Sorry if you thought so, but it was meant to the average Freddy everyone here dislikes.

    The alarm clock tweaks might be pointless to you, but pretty good for others. I'm one of them. Personally until now i never bothered to wake up with them, I'd much rather find a team mate, who usually is doing gens. Much closer and less time consuming for the same reward. Now actually going for the clock might encourage different playstyles, also aggressive ones such as tanking hits.

    And you're misunderstanding me: I never said they're strong, i said they're boring and tedious. I play this game for fun on both roles, not to fall asleep. And honestly, i literally feel like falling asleep in real life when playing against a Freddy with slowdown addons (which usually imply also slowdown perks). And i doubt you've never seen anyone hook suicide just cause you're a Freddy, because there's plenty of people who do it, me included if i see stuff that will just make the game a yawn fest.

    Possibly after the changes, the throne for being the most boring killer in the game will go to stacked slowdowns legion. Literally an M1 game, just like 4ever Freddy

  • As someone pointed out, it would've been better if it was no blood pools at all without timer (but leave the scratch marks). That would be strong, possibly for some kind of different meta builds that you only see right now. How is that bad?

  • @GeneralV said:

    Garbage sounds a bit... extreme. But the nerfs will hurt.

    The slowdown while casting snares will hurt the "hurr sure spam snares" freddy at most. Are you one of those? If that's so, you deserve the nerf.

    Going on the opposite side of the map to wake up was useless most of the times, and a huge time waster that didn't make up for the effort at all, at least now survivors will actually be motivated on doing so for the 30 seconds buff (instead of waking up by clapping hands or by failing skillchecks which was much more convenient)

    Slowdown addons needed to be removed. They only made games tedious, boring and honestly i much rathered kill myself on hook as soon as I saw the chains and rope rather than keep playing that game. MAYBE after the nerfs I, and many other players, will stop doing so vs freddy.

  • It's just 90 seconds, then it's gone for the whole game. You won't see it that much, and it won't make that big difference

  • Honestly the thing that pisses me off the most is stealthy survivors, those that avoid me at all cost and are hardly seen during the game.

    I'd say if u want to piss someone off, go for sprint burst, urban evasion, iron will and spine chill, and never even meet the killer

  • Nurse doesn't need any more changes except bug fixing, she's fine as she is

    Oh and the double range addons together are disgustingly op. Fun to use, sure, but insanely strong

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2092274#Comment_2092274

    ...But we're a minority. Ours is the unpopular opinion (i.e.: the opinion held by a minority of players).

    Fair enough. Well then shame on you for that opinion >:((

  • @Witas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2090893#Comment_2090893

    Pretty sure the 2nd part isn't an unpopular opinion lmao, that's literally how it is (maybe with the exception of deleting Urban Evasion, that propably is actually unpopular)

    There are many people who enjoy this aspect of the game, and actual "death" squads play like this most of the game

  • I think Yours and jdcabral already brought enough good points.

    I love billy but oni is just superior.

    Also i hate the yamaoka family please remove them from this game and let's forget they ever existed yes? :(

  • Killers generally don't need gen regression perks at all to win, they're just insecure about their skill

    Stealth is the worst and absolutely most boring aspect of this game in terms of survivor gameplay and perks like urban evasion should be deleted

  • @Leachy_Jr said:

    These changes while they are nice do not fix some of the main issues trickster had.

    Laceration still going down means pressuring and snowballing is impossible. You HAVE to focus and tunnel someone all game.

    Main event needs to make you faster than survivors so you can actually use it in a chase OR make it be able to pocket it so it can be used in defensive situations eg camping, 3 gen, etc.

    The good change is the removal of spread and his reduced recoil. He is still however gonna be one of the worst if not still the worst killer in the game.

    Also, BHVR back at it again with the "compensation" buffs and nerfs because apparently only buffing a weak killer without nerfing them isn't a thing.

    Laceration going down is the only thing that makes him differ from old legion. It must stay like this


    Hot take: get ghostface's mark to go down too after x seconds

  • Thanks for sharing this update with us

  • Keep dreaming. Ghostface is probably even more buggy than nurse, and it has been since release

  • After the "three" deliverance escape you still feel like you need to add more bait to this forum

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