neekocheeko
neekocheeko
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- neekocheeko
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Comments
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/1079942#Comment_1079942
How does someone wasting battery on their flashlights make you salty enough to camp?
"Oh no someone clicked their flashlights on me I have to camp."
I don't understand DBD players and their ultra sensitive skin over anything the opposing side does.
"Oh no toXIc SuRviVoR CliCks FlAshLighT"
"Oh no ToxIC SurviVor CroUChEs Up aNd DowN"
"Oh no ToXIC SUrVivOR Does The OBJecTiVe"
I'll never understand this either.
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@skoopydoo said:
I've started running BT/DS which are perks I have never used. I do this in response to the insane amount of camping killers I am seeing.
Yeah it sucks for both sides. Killers have to resort to "no fun" tactics while survivors do the same. Stuck in vicious cycles and all that. Real bummer how the game is right now.
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It's not holding the game hostage if the end game started, kind of a dick move though. It's the devs fault for still not fixing that area after all these years. Just remove the railings or something.
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@Baybee_Jake said:
https://forum.deadbydaylight.com/en/discussion/comment/1078140#Comment_1078140
They need to nerf her exhaustion add-ons. They are a relic from when you recovered your exhaustion perks while moving. I don't think it's right she can do a 90 second exhaust on you when they won't even give doctor an exhaust on his iri add-ons anymore.
The fact you use them unlimitedly because even the brown one is god tier is silly to me.
Yeah huntress having exhaustion add on especially on a brown is ridiculous.
Dead hard is very strong against nurse, but like another poster said it's still nurse so it doesn't matter too much.
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@ClickyClicky said:
You can’t remove DS now.
Ever seen how hard a killer tunnels once they know a survivor doesn’t have DS? Changing DS would result in free tunneling and a tunneling epidemic of epic proportions.
100% agreed. If I load into a match and nobody is the obsession, the killer tunnels the first person they find to death in red ranks. Now we are at a massive disadvantage, and the person that got tunneled had a miserable experience. I don't like running DS cause I find it boring but some days the killers are relentless and I end up putting it on.
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Cause it's op. Gives double blood points and massive amounts of information.
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I think it's pretty unanimous that the game is, and has been survivor sided. Anyone who has played this game for a few hundred hours probably recognizes this.
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Doing the killer challenges was god damn painful, I might just skip the killer side of the tomes honestly. I don't belong in red ranks as killer, hell I don't even have 90% of the teachables there.
Playing as survivor has been super boring lately too. Matches are done within 3-5 minutes, and sometimes I won't even see the killer cause someone on my team will run him forever. So I just end up going from gen to gen cause what else am I gonna do?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/126668/do-you-like-self-care
I think it's a bad perk not because of how long it takes to heal, but it stops someone from getting points and emblem, it prevents you from doing roughly under half a gen instead, better perks do more. Without Botney Knowledge the perk is legit a waste of time. It's hard countered by other perks that are common in this meta. It had good uses, but more often then naught are outweighed by the bad sides.
As killer if I see someone self caring I see someone who decided to run my favorite slow down perk.
I would highly highly suggest replacing this with IW. I dont bring med kits or IW half the time. People just heal you with experince.
Yeah it's not a great perk right now due to the meta. Lot's of thana/sloppy being ran which makes it a pretty big waste of time. You're better off not healing or just bringing a decent medkit. Even getting healed by your teammates feels too slow with those slowdown perks.
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@WTBacon said:
The only time I use Self-Care is with Botany Knowledge and Resilience for the 92% healing speed.
While it is extremely inefficient to use 3 perks to do one thing, you don't need to be efficient to win as survivor nowadays.
I also pair it with botany and resilience. You can 99% yourself and do other stuff. Killer about to come after you? Pop off your heal and get to business.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1047379#Comment_1047379
You are 50% right.
There is no auto aim, but there is "animation enchancement" the difference, according to Peanits is that "autoaim can make you land hits you shouldnt have" while AE cannot do that. Animation Enchancement can only "make you miss hits that should have hit"
Which is BS cause I definitely land hits that I should've missed but they get corrected onto the survivor.
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It's extremely frustrating and makes playing feel really awful, on both sides.
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/1033056#Comment_1033056
But according to the devs, DS, BT, DH, Unbreakable, and Adrenaline don't show up in 80% of games.
Kind of a bummer that their metric for making balance changes is popularity.
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I like it and think it's quite good.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/1018498#Comment_1018498
I see this every game anyways. You forgot tea bagging, flashlight clicking, and taunting at exit gates. ;)
Tbagging and flashlight clicking doesn't affect gameplay, especially in a way that tunneling or camping does. Waiting at the exit gates does prolong the game for no reason if everyone is safe I can give you that, but the EGC is there as a fail safe now.
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I've had quick survivor queues today and longer killer ones since people are probably playing doc.
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If you choose to play this way survivors will also respond. You will see even more DS, unbreakables, toolboxes etc. It works both ways, I don't understand why people always have to pick a side.
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I thought there would at least be double BP with the event :(
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It's because increasing madness tiers is now much easier. Did you even try to test it out or just read the patch note and immediately come to complain about it?
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@Bill_I_Am__Overbeck said:
Anyone else seen a recent upsurge of toxic survivors lately? I've been seeing a lot more t-bagging and BMing after this update was pushed, versus before the update survivors were a lot less cocky. Anyone else experiencing this?
Nope. Still seeing the same toxic stuff from both sides. Probably confirmation bias.
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It's a decent perk but definitely not the right choice against sloppy... yeah I'm talking to you Claud from my last game 😔
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Maybe one day they will implement the DC penalties again.
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It's a bully sim both ways.
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@Snapshot said:
Q times are really, really bad now for "some" reason...
Agreed. My killer queues are getting longer. I think more people are trying doc right now. Survivor is normal.
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@TunnelVision said:
Would love to comment but i'm too busy playing lobby simulator in my newfound role of survivor main :D
Lobby times are the same across the board, let's not start spreading a false narrative unless it actually happens.
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Queue times have been fast on both sides for me today.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1016919#Comment_1016919
Oh, I agree ESCAPING is way easier, but escaping doesn't always mean pipping.
https://forum.deadbydaylight.com/en/discussion/comment/1016946#Comment_1016946
Yes, you should be able to do gens, chases and safe unhooks if given the chance. But if my teammate leads the killer on their first chase literally while we get all the gens done then what? We are expected to go looking for the killer to actually win?
That has always been the case, it's not a balanced system and very flawed. This isn't a new issue. If you were relegated to being a gen worker while your team did all the chasing and saving, you were always at the bottom of the scoreboard.
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@kinderjazen said:
every bubba I need you , we are going to start a basement face camp meta !
Oof, imagine being this petty.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1016941#Comment_1016941
About 50 on the PTB, and like 5 or 6 maybe so far on Live, but it feels about the same. Escaped and pipped every single game on live, and most on PTB- and every one of them someone had new ruin on live today so far.
So far across the board it's been easier, if that changes I'll come back and admit it, but so far I've been finding things way easier especially in solos. Hey after I've played 20 matches, I'll come right back here probably saying the same thing, but I have no problem reporting back after that.
Well yeah new ruin isn't going to feel like old ruin, they serve 2 different purposes. Old ruin stalled the early game while new ruin is a "win more" perk it feels like.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/1016911#Comment_1016911
That's the issue.
You have to farm in order to rank up.
No? You have to play according to the emblem system. If you don't get in chases or unhook you won't rank up. It's how the system works. It was put in place specifically so you do various things to get points and not just 1 thing.
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Yes to both. There will probably be an increase in DS and unbreakable as well.
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I'm still playing killer.