neekocheeko
neekocheeko
About
- Username
- neekocheeko
- Joined
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Comments
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I'd use bbq occasionally but there are better survivor tracking perks I would rather use over it, but it's still good. Wouldn't use wglf if it didn't have the bonus.
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Every person I've introduced to this game left because of the grind. It's way too much especially if you want to play both sides especially with how slow you gain BP. Tiers are pointless, and so many killers/survivors have only 1 good perk that you need (worse on killers since they all use different builds) so you end up leveling them just to get a certain teachable.
It's also frustrating that you can pay money for dlc, yet still have to grind for hours to unlock everything for each character/teachables.
I wouldn't hold my breath for any changes though. This is why I am always hopeful for another competitor to come out to dbd, so it can kick their butts in to gear.
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The best solution is to somehow buff solo players so they can compete with swf, then buff killers.
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They don't add any meaningful depth to the core gameplay of an average match. They seem like a band-aid fix to "god windows" (which shack is not, stop messing with my favourite tile). It's a simple binary choice you make as a killer without much drawbacks. It would be cool if there was thought you had to put into it like, "if I break this wall I can cut this loop short but also create a slight advantageous path for the survivors as well."
Right now, I simply break them if I'm not in chase cause there's no reason not to.
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@OtakuFreak said:
Because they're generally the best of the best, so to see them play very well yet still get gen rushed into oblivion really highlights the issues with the game. Plus, against optimal survivors, I think these guys even struggle to get above 2 kills.
So if both sides sweat and they still end up getting 2k, then that means it's balanced as that's what the devs are aiming for right?
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Yeah I don't like how they're pushing stealth gameplay personally with the new maps. It's boring to face as a killer when people just hide, and it sucks having those teammates that hide and don't do much of anything else. Also the tiles on the new map are just poor in general for looping. Same with lab, and the new yamaoka one. Shame really.
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There's a bug forum where you should post issues you run across.
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I already have to wear glasses to not see stuff blurry. Don't need their AA making everything smudgy and ugly.
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I think one of the biggest problems is how grindy this game is. You buy the game and additional DLCs, and then you have to spend hours to get perks unlocked. I know it's been a huge turn off for a lot of people I tried to get into the game.
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He gets gen rushed like every other killer. It's not a problem with him but with the game right now. He is pretty damn good as a killer.
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I feel like I'm taking crazy pills. I think deathslinger is pretty strong. Not billy/spirit tier but he's not anywhere close to the bottom killers. Maybe it's console players complaining since aiming on a controller is tough?
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Honestly I think I'm one of the only people that think he's fine as is. Strong on loops with his ability to 'quick scope', counters windows, most pallets/loops are easy as well unless it's a god/jungle gym pallet where he's forced to break it like every other killer. Honestly, his weakness is getting "gen rushed" but every single killer struggles with that, even nurse/spirit/billy.
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60/40 in favor of survivor, although lately been going on 70/30 I think. I get bored of killer honestly. 9/10 games I end up with a 3/4k in reds. Also, I think survivor perks are more fun in general like pebble, plunder builds, autodidact, any means necessary etc. Killers just don't have fun perks. You just end up running stuff like BBQ for points, Pop. They're good perks but boring compared to survivor ones.
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I've regressed gens from 90% to 0. There is always something you can do.
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The only change to doors I would like to see is regression so that you can't just 99% them. Can't count how many times I could've made it out the door but it was 99% instead and ended up killing me.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1131635#Comment_1131635
You do get to use it. Just do a gen closest to a killer. He will have to tunnel you
A good killer will smack and slug you.
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I would say balanced landing after the nerf. The others you can use effectively on any map while balanced landing can be a dead perk.
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When I play killer they don't bug me at all. If someone is clicking their flashlight they're not on a gen and that's good enough for me. Tbagging/emoting after a pallet drop or something I find cheeky and fun. Like "haha you got the stun, good job big boy I'll getcha." Hit em up with a head nod after I down em or something.
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@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1128629#Comment_1128629
Yeah and you know why that is? Fortnite isn't DBD.
Exactly, it's not. DBD would have less disadvantages in crossplay than something like fortnite where mouse and keyboard would be much stronger. There's no killer vs. killer mode so controller/keyboard input isn't a great factor.
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Honestly noed doesn't even bug me. Usually it's pretty easy to figure out where the totem is since I check spots as I play. Also (no offense) but it's usually the weaker killer players that use noed a lot so you can prepare for it in advance by knocking out totems. Or at least hitting up the risky spots first.
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I equip it from time to time but most killers break the pallet pretty much immediately so it ends up being a wasted slot.
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Only use it for fun occasionally. Weakest exhaust perk by far now.
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I've had a few people turn away and stop playing because it's expensive and grindy. This game is not very friendly to new players.
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Nobody on the ptb complained about sabo ever. In practice it really wasn't that big of a deal. Now it seems the killers are coming out of the woodwork in protest without even having tested the feature.
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It's not like the devs can do anything about it. Maybe it's time to remove hook wiggling and mashing to struggle?
Nobody likes mashing a button, just to stop mashing for 0.001 seconds and dying by accident anyways.
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@mylesmylo said:
-coughs- really a survivor main pretending to play killer so they dont get bombarded with GET GOOD comments. -coughs-
Maybe if this forum wasn't so vitriolic to any survivor opinions he wouldn't need to do that. Or are you saying killer "mains" are the most reasonable on here? Cause spoiler, they're just as ridiculous as survivor "mains."
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My queues haven't changed much. They've actually been a bit faster.
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I don't really have a problem with DS. Never really a problem in my games as killer as I can usually play around it. Did the person recently get unhooked? I'll leave them slugged (and since slugging is powerful it's probably better anyways). Also I can choose to get it out of the way early in situations where I know they won't have it for later when it really matters.
On the other hand when playing survivor and there is no obsession in the game? I've seen some nasty tunneling that makes me reconsider throwing it into my build. Honestly though those games I don't mind if I get camped/tunneled cause the sweaty killer already makes the match unfun so I don't mind getting out early.
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Honestly people forget to have fun in this game. Everyone gets so caught up in only winning that they make it unfun for their team/the other side. They take everything personally to heart and lose their cool, forgetting it's a video game at the end of the day.
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@thrawn3054 said:
This is honestly not too far off in my opinion. I'd say a bit too harsh towards the killers though. I think alot of the shall we say hostility from the killer side comes from the feeling they have that the devs ignore them. I get why they are frustrated. But if the devs listen to even a third of the ideas I see from killers. Survivor would be absolutely miserable to play. Honestly I wish both sides would just have calm civil discussions.
The devs don't ignore killers though. There are plenty of buffs and nerfs on both sides and I hate that each side cherry picks constantly. Survivors have had a lot of things nerfed but I guess it doesn't matter because killer mains only focus on their negatives.
It's a ######### show on both sides, agreed.
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devour hope, IF IT WORKS ITS TOO GOOD, CHANGE MY MIND.
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There's so much quality of life that is missing from this game. Kinda of a major bummer that it's still so barebones after all these years. Stuff like loadouts or being able to load into a private match by yourself so you can experiment.
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iT's OnLy LaTeNcY bRo
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If they want to nerf shack just make it not see through. Don't destroy the tile with that breakable wall placement.
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You can turn it off if you don't like it.
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@RIPotatoes said:
Okay look if you stopped playing killer just because things have been getting "harder" for the killers (apearntly it's an actual reason for no longer playing killer multiple people said this) literally if u want to win almost every match just patrol the three closest gens, and hook survivors on your patrol route to help discourage saving. You should get at least 3/4 kills every time
Patrolling a 3 gen from minute 1 and not committing to any chases might be the most boring way to play. Sucks for both sides.
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Currently? There is no way. Once new killers get past the yellow/green ranks where they destroy noobie survivors, they will get dominated by experienced onces.
Once that point is reached, I doubt many will continue to play killer. I know because I've just stopped playing killer as well, I just do my archive challenges and go back to survivor these days.
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A great idea I heard floating around was detaching the great skill check from the good bar. So if you go for the great and miss it, you will blow up the generator. Seems like an elegant solution to me. Oh well, maybe the devs have something they're cooking up.
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It's not stridor but just a general bug. Sometimes survivors don't make sounds even though they don't have Iron Will. I've even had a bug where the killer had no terror radius sometimes and they didn't have stuff like Dark Devotion. Bugs everywhere.
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@pemberley said:
So many jerks in this thread. Grow some empathy!
Internet in America is screwed up thanks to the corporate oligarchs that control and monopolize everything (and we’re in the throes of late stage capitalism too.) Rural areas tend to be surprise! poorer because there’s not a lot of business and the business there is knows they can charge what they want. I live in a semi rural town and Time Warner is our only option, and the option we have is a pretty penny and it’s not the fastest package to boot (although thankfully it’s pretty stable) - coincidentally when you go into the richer town not far from where I live (I live in an area close to a lake and the class disparity is HUGE and noticeable) one can get Fios and other lightning quick packages.
It’s easy to say “oh if you have unstable internet, don’t play” but it’s callous and it’s classist. You’re literally advocating that gaming should only be enjoyed by those who can pay to play. It’s gross.
Gaming can be enjoyed by anyone. There are lots of single player games, or even solo online games you can enjoy with a bad connection. When you decide to play an online game with an unstable connection especially of the pve/pvp variety which require you to group up, you are now ruining the game for other people when you disconnect. How about having empathy for the people's games that are being ruined?
This isn't being "classist" lol but nice bait. You aren't entitled to ruin other's experience just because you want to play a game without having the appropriate infrastructure. Unfortunately the world isn't fair and not everything can be catered to everyone.
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@[Deleted User] said:
It's already happening. Happened to me and friends several games in a row where the killer slugs everyone then goes afk for 20 minutes.
The bleed out timer is only 4 minutes. So it's actually impossible for the killer to go afk for 20 minutes while everyone is slugged.
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In the current game state, I've been playing any killer that has an insta down. The only m1 killers I'll play is Freddy because he has a lot of tools and is very flexible and Wraith because he was my first killer.
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@ZoneDymo said:
Why dont all survivors just run DS, BT, DH and Adren/Unbreak ?
Excluding not owning the DLC's obviously.
Personally im not try hard enough to do it, I know how powerful it is but in my years of gaming I have found many many MANY players do gravitate towards that which just gives them the biggest advantage.
So yeah, why dont you run that build all the time?
I don't run these perks cause they are super boring. Then I end up getting tunneled/camped/slugged and wish I did bring them.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1084662#Comment_1084662
So let me get this straight, your saying that he needs to camp, a strategy that is likened to war crimes on these forums with perks such as borrowed time and decisive strike to counter it?
Make up your mind. It's either camping is a valid strategy or its toxic.
It's only toxic when it counters your argument and vice versa.
Even if he camped the one Adam, that means the Nea he was in chase with he would have to leave her. The person that saved Adam would have backed off and that still leaves 3 people to do 2 gens. Even if he camped he was screwed.
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Funny to see people not even watch the video and immediately decide the person who played nurse did so "poorly."
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@Peanits said:
For the time immediately following the release of the new system, they won't do anything (aside from give you achievements for reaching certain milestones on PC).
Although should something go horribly, catastrophically wrong, we could always switch back to the old matchmaking system and fall back on ranks.
Why not translate visible ranks to the hidden mmr system? Seems like a no brainer instead of keeping something that is actually useless.
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The people that DC often and frequently are usually just salt lords. Those people should seek professional help, it's not the devs jobs to handle that LMAO.
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Pop can carry killers especially if they camp their best 3/4 gens from the start. I have yet to lose a game as any killer doing this. It becomes a slow, battle of attrition that survivors cannot win.
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I dunno, seems like a purple/red rank at least. Seems to be looping the killer pretty well.
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@Coder said:
I mained a lot throughout the years.
First Wraith. Then Hillbilly. Then Hag. Then Doctor. Then Pig. Now back to Wraith. I like the fact that he's so basic yet so fun to catch survivors off guard, or bodyblock them against a generator, looking at them and moving the camera left to right like saying "Nope, you're not going anywhere".
Been playing a lot more Wraith recently. He's very underrated and quite powerful when used well.