nars
nars
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480028#Comment_3480028
being 4.6 m/s discourages you from using knives. after all, why bother shooting 6 knives for an injure if m1 is just as good? yes recovery is short for knives but... not worth it if it takes longer. In the end, they need keep buffing throwing mode statistics to improve trickster. that is kinda why all ranged killer are 110% m/s. I believe one the reasons was to encourage using the ability. now if only BVHR made abilities worth using it... /shrug.
He isnt truly a ranged killer. Slinger and huntress can actually snipe consistently with skill, trickster cant. its unreasonable to expect him to be effective at the same ranges as huntress and slinger. hes more of an extended melee antilooper than a ranged killer. He needs 4.6m/s to actually chase well, because he needs to get multiple opportunities to land knives while huntress and slinger just need one. So him being 4.6m/s opens more scenarios like that and gives him decent mobility.
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Im loving the clown cosmetic, its super good looking! I'm not a major fan of the yun one though. it doesnt really fit her character or overall vibe, feels more like a feng cosmetic with the gamer girl aesthetic.
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He has very good map mobility and decent anti loop. But at his core, out of nightfall hes just an M1 kilelr in chase. he doesnt teleport fast enough for it to be a valuable chase tool.
I think maybe if he had strong chase outside of nightfall and a shorter stun when breaking from a locked locker hed be good.
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Bloodlust exists to help with terrible map rng and balancing.
MFT exists to take that RNG and typically balanced maps and make them nightmares.
One is a bandaid fix to bad design. The other just is bad design.
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Giving him unlimited knives discourages skill. Just spray spray spray spray spray, no need to aim because theres no consequences. Huntress I could maybe understand, because she is super punished for missing each one. But not trickster.
The main event rework sounds clunky and unfair too. You didnt provide any cooldown or limitations on how much he could proc it. Just open a locker, and you can activate main event within 15 seconds. Right now main event rewards landing your knives with a burst of lethality, this rework would take away that design philosophy and replace it with something worse imo.
My trickster rework idea goes like this:
- Is now 4.6m/s
- Main event is no longer time gated to activate but takes longer to charge, like 20% more
- Now takes 5 knives to down instead of 6
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You are just bad at survivor, unless the killer is hard tunneling at 5 gens 4 decent solos can get 2 out. And no, the fact that tunneling exists doesnt count towards the game being killer sided because so many killers just actively avoid it becaus they know its unfair.
I've seen your other posts, play killer. out of low MMR.
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BNP needs nerfs anways. 22.5% in 5s isnt fair, especially when you consider it takes 90s just to regress it. 90s, a full gen time, just to regress 5s of time from the survivor.
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If you complain about bloodlust you're just bad. It only exists to remedy horrible map rng and bad map design, to make the game for balanced. Most killers will never even encounter it because if you got bloodlust then you overcommitted and good killers dont overcommit. If someone gets bloodlust on you, YOU ARE WINNING. Stop being upset that the killer is choosing to abandon gens while you run him for days.
MFT just serves to amplify already broken map RNG or make normally balanced maps into unfair ones. It flatly increases chasetime while injured by 20%, making m1 killers unplayable while also affecting multiple A-tiers significantly. It doesnt exist to alleviate unfair design, it serves only to enhance it.
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neat
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@jayz666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479701#Comment_3479701
Oh no someone on the forums called me bad I’m so upset and I don’t care about bloodlust but if they nerf made for this why leave bloodlust the way it is
bloodlust exists as a patch to unpredictable map rng, where without it you would just not be able to catch the survivor. MFT exists t0 extent chases for doing nothing. Not as a mechanic to alleviate faults in design, but to just flat out increase chase time. its reverse bloodlust, thriving off of bad map design/rng which is bad game design.
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Good concept that got wasted by lazy execution. instead of actual interesting decision making, you get amain building with 3 god vaults you need to spend 30s breaking down walls just to make balanced.
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lmao best coulrophobia buff
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if you complain about bloodlust you are just bad.
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i feel bad for yall, I get to live happily with my 9 ping while anyone outside of america or europe just dies inside every time they play.
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hes super fun and rewarding to play. Hes also super well rounded. mobility, chase, slowdown, and many different strategies to play for each. Not to mention how satisfying his sound design is. There are few killers with that much variety to them. You can play hit and run wesker to whittle down the sprays and have great slowdown, chase wesker for insanely fast downs with perfect execution, and have great map mobility to complement each. You can use his power for pretty much any strategy you want, leading to nearly every killer player having a way to enjoy him. twins mains love playing hit and run with sloppy for victor snowballing, you can hit and run infection for massive slowdown and chase power in the late game. Chase killer enjoyers will find a killer that needs perfect execution (unlike a blight or nurse for example who can lunge to correct imperfection), but landing it provides so much more value since than other chase powers. And of course huntress mains get to enjoy that delicious blood splatter noise on throw hits with jewel beetle. Theres really no limit to his variety so theres no limit to who can enjoy him.
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absolutely not, i think people whod say yes are just bad. i'd go as far to say that his bugs actually make him better design wise, especially that grabnslam on animation locked survs. Like, if im going for a vault hit with my power then im already taking a massive risk. If It gets messed up i can potentially just lose the chase, so taking away some of the survivors onhit burst seems reasonable to me. Additionally I will probably need to vault through after them or weave around some geometry so they dont lose nearly as much distance as some would say. im sad to see it go but the slaps are satisfying enough that im fine lol.
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if you cant break a 3 gen against any non knight/SM killer its a skill/soloq issue.
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i mean 20 game loss streak might be a skill issue, but good luck with nurse
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like twice
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EMPATHY! I see so many people calling niche and weak, meanwhile you get perfect tracking on chases, can reset super easily, and get general very good information when your teams not doing so hot (so you need any help you can get). Empathy is god tier.
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Pipping as killer is WAY easier than pipping as survivor. As long as you are playing a good killer and have a decent game you wont depip, and will probably end up pipping. Survivor? Hah, you got a 5 gen chase and escaped? Depip. But that claudette that went hid all game and held m1 on gens? Double pip baby, skillful plays.
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He sort of does in a way. He gets a 0.5s cooldown reduction per infected survivor, so if he misses he doesnt get the shorter cooldown. besides we dont need to nerf wesker.
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embrace shadowborn, its becoming basekit soon anyways (presumably with a shadowborn rework as well since its pointless if we have a slider). You will be free.
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it should go, it just causes bleedout situations and lose lose scenarios.
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plague. I dont like being injured all game, but I also dont like being downed by corrupt purge.
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@Seraphor said:
The extra pallets make up for the lack of useful window vaults, of which there are only four on the entire map, with one of those being virtually a death sentence.
reasonable, but that doesnt excuse the fact that theres like 8 god pallets guaranteed
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@Mr_Madness said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477964#Comment_3477964
So you would rather have to face Blights running Iri and/or ring then 1 extra token Blight?
i'd rather have neither
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@Mr_Madness said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477946#Comment_3477946
So is having speed blight addon for survivors which can be used all year long but no one complains about that.
Would you rather have 1 token or all the Iri addons with ring?
because its 5% and eats the med kit lol. Lucky for me I dont have to choose between broken and less broken
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One token is absolutely a big deal
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knight op < soloq sucks
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Because some survivors want the killer to just lay down and lose, not realizing their probably only in a winning position because the killer actively chose to play nice.
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Ah yes a meta shakeup is needed because "Perkz R pickd 2 Mucch!!!!11!1!" guess we should do a survivor emta shakeup because windows and adrenaline are carrying everyone, right?
killers got their shakeup 2 months ago. or did you just happen to forget CoB and overcharge are dead perks? Along with a pain res nerf? You seem to have the idea "grr rar devs baby killers only nerfing survivors grr" which is stupid. Not only would it be stupid from a business standpoint but its just not true. Like bestie did you just happen to forget they straight up deleted the gen kick meta? And the ruin pop meta. And also added multiple basekit buffs to survivor to counter tunneling and soloQ?
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@BaByLLIKa1337 said:
@nars sorry for the 3x reply, my comments where getting blocked to go through review, only noticed after 3rd comment
XD
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better than me fr
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just cleanse it. its not that hard.
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Trickster with the iri that reloads after main event and the addon that gives the most knives. The challenge? No reloading at lockers, only with main event. Hit those shots!
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servers are terrible rn
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You can spawn pallets btw, and also make god vaults unwinnable
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Midwich needs changes fr, but I think saloon is fine outside of the 3gen setups.
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Nurse. Her power is super engaging for both sides once you understand it, and her design is one of the few I fin actually scary.
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Oh no, people are penalized for ruining a match for their team...
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I feel like its really just midwich thats broken level for killers. Dead dawg is absolutely winnable against most killers, if hypermobile killers couldnt take advantage of the size then it'd be more balanced
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- Doctor is a c-tier killer who is extremely easy to counter.
- Ranged killers are powerful but easy to counter on both sides.
- Wiggling is in place to prevent you from being put in basement every time you go down, and so that your team can make plays to stall for it to fill. If neither happens it doesnt deserve to fill.
- Pallets are typically plentiful and will last if you can run them correctly with few exceptions.
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but then I will get tunneled and have to deal with my meghead team
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eh hes kinda mid. Decent map mobility, okay anti loop. But if their just holding W you are practically an M1 killer.
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@Robotfangirl67 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475146#Comment_3475146
I understand and yeah it would definitely suck to lose one of your favorite characters like that. But yeah I found out that they did supposedly fixed the vault bug on Wesker. Took me a minute to find that as well lol. So yeah I think Wesker will be fine once they fixed and straighted him out more.
https://us.v-cdn.net/6030815/uploads/L6CM3AQ2I8DN/img-6321.jpeg
Thats a shame. I think that the slam on vault hits should stay even if its a bug.
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@Spectralfx said:
https://forums.bhvr.com/dead-by-daylight/discussion/382574/dumb-survivors-getting-wesker-nerfed
They keep nerfing killers like there is no tomorrow while releasing absolutely crazy good stuff for survivors ... oh they nerfed old DH and CoH you say? Worry not, Gabe and Nicolas Cage (feels like a fever dream even typing that one) will come to your rescue with new, totally broken perks for survivors to have more free win with...
of course they will now consider even MORE built-in perks for survivors because those mean killers are killing people!
oh and yeah, here some nerf for Wesker and Sadako.
man ... I am so tired of how their biais show patch after patch...
I dont think their biased I think they just make stupid changes bc they dont really understand their game sometimes💀
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@TheTom20 said:
It makes me cringe when my random team mates do it to the killer i do agree there is no need for it.
Perhaps people would do it less if the exit gate area wasn't as safe.
I agree, I dont see why downing a survivor inside the exit gates shouldnt prevent them from escaping for 10s. And pickups should go through any kind of fatigue or stun caused by my power. I got the down, now let me at least have the chance to hook.
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@Spectralfx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475137#Comment_3475137
"against a bunch of bots, Sadako feels top tier" does not make Sadako top tier in any ways.
sure, I could beat up a [insert anything cute and weak].... but that wouldn't make me appear strong.
the reality is found when you observe the best players there is execute the best play possible. that's how you balance.
you don't balance around people who just don't know how to play yet, or play at a self-inflicted disavantage.
I mean thats not really what i said I just said in most lobbies a SM 3gen is near unplayable. Thats more telling of MMR and soloq being terrible than SM herself. Besides braindead anti loop 3gen based killers shouldnt get made, idc how strong or weak they are if their design is boring and unhealthy.