Devour Hope
Devour needs the the Noes treatment with the highlighted totem. On some maps unless you see it early or get lucky you'll never find it plus it takes so long to cleanse totems that the killer is right back on you in a seconds notice
Devour needs the the Noes treatment with the highlighted totem. On some maps unless you see it early or get lucky you'll never find it plus it takes so long to cleanse totems that the killer is right back on you in a seconds notice
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Comments
It's not like there are perks to help you find totems, right?
It's better to make them basekit, so hex perks are completely useless.
Devour is lit at the start of the game and is vulnerable the entire time the killer is trying to build stacks.
I think the perk is risky enough.
It's extremely rare for Devour to actually last any decent length of time in a game and get use. A good chunk of the time It's taken out at the beginning of the game because it spawned directly next to a survivor
just cleanse it. its not that hard.
DHope is actually prime example of high risk, but high reward.
Highlighting the totem would make the perk useless, as it could never activate in time to be useful.
Not counting going against campy skull merchant (that was already promised a rework), it's easy enough to cleanse. The perk is fine
Only at max totems. Otherwise, no it would weaken the Hex too much. This way it turns into a race, and there's counter play to both sides.
That's what I mean. At max stacks when it's activated. Not the whole game
sure let's just kill whats left of hexes so killers keep stacking slowdown great idea!
Devour Hope is fine, it’s already risky enough as is. It has to be earned unlike NOED.
yay let’s make hexes even more map rng dependent
Many maps have the same tiles. Totems have only one spawn per tile. It is not so difficult learning these spots and approximating where the totem is based on those you already saw.
This probably wouldn't be so bad actually. I wouldn't say it's particularly necessary, but it wouldn't be severely nerfed if this was the case. Say it's aura could be seen within 8 meters only once it has full stacks, (NOED expands to 24 meters) this wouldn't make it significantly easier to find, it just wouldn't make it easy to miss.
Unlike NOED, which provides two counters (cleansing the totem or just leaving the game, because the exits are powered), Devour only has the one counter, finding the totem, which you have to do in the same time that you're under pressure to repair gens as well.
it has many counters such as doing gens. not getting hit, kobing and hook bombing.
Those don't really count as 'counters'. Otherwise 'downing and hooking survivors' is a counter for Made For This.
How is "doing gens" a counter for Devour when the killer is running at you?
how is gen-rushing not a counter? if you finish gens faster then killer gets 3 stacks. devour hope is worse then NOED. If you loop correctly and do not go down, then exposed is not meaningful though some killer have ability to use anti-loop with exposed... such as Spirit. Deliverance can deny stacks from devour hope as can luck offerings. lastly rushing unhooks before killer exit 24 meters also denies devour hope. If you cannot do any of these, then there is always cleansing the totem.
Because 'ending the game' is technically a counter for everything and hinges on the killer not using the thing you're trying to counter before you end the game.
This argument is like saying "nothing is real because we all experience reality subjectively in our minds"
Skill Issue
You play solo q much?
It is. Not everybody that plays this game is the best at looping etc. Solo q makes it harder and the game is constantly updated to help the worst killers stand a chance against the best survivors which means the average survivors struggle constantly