BaByLLIKa1337
BaByLLIKa1337
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/381964/tunneling
Preface: I mostly main killer, but also have two groups with whom I run the Fog, so my split is about 65/35
The thing is this: I know how awful the feeling is to get mercilessly tunneled at 5 gens with no option. So my standard MO as killer was to play fair and ignore the unhooked survivor etc. until 3 gens got done. But guess what? Due to the current meta and mostly destroyed gen regression with no compensation to the survivors ability to slam gens, I had loads of games were 3 gens popped at the end of the first chase, or worst: I picked the god looper and got chased for 3 gens.
What are you got to do in such a situation? Still ignore the only survivor with 1 hook stage and go for someone else? Roll over and die? Stand in a corner and sulk while the survivors go full on ego "lol gg eeeeeeeeez. Roll. You so bad lol"?
Back in the days I could go soft at the start and then shift gears once things got spicy. That's basically impossible, because now not only the good SWF groups split up on gens, even soloQ survivors know that this strategy is king and so if only two gens pop after the first chase, that's quite the reason to feel relieved. But as the killer you can't slack at all, unless you are against potatos.
I would really love to not need to tunnel, bif frankly, if you hit 1 gen remaining with 4 survivors, you lost the game. You can't possible defend a 3 gen against 4 healthy survivors, but with often 3 gens popping after the first chase, you can't turn it 3 vs 1 without hard-core tunneling. The games were I get the ball rolling fast are the most fun, for me. I interrupt a gen with 3 survivors on it, down one, hook and chase another and then it's hook and trade and hook while defending that gen and I don't need to tunnel. But this kinda games have a completely different dynamic due to the altered start.
And of course, I know that sadly most players are lazy. The situation was somewhat like this pre 6.1, but with survivors extremely safe due to several redundant safety nets. After 6.1 that was taken away and survivors tanked. I felt bad for them and slacked and relaxed my stance, but as we all know, a lot of killers, a lot of them probably ex survivor mains, lashed out viciously and with glee, tunneling and bullying with little opposition even though they didn't need to. And then survivors adapted, learned to split up and push gens with no looking left or right, especially after losing CoH as a side objective.
And now we have come full circle, with me having to play like a villain or face ridicule and shame. You can't change any aspect of this game without it making waves and having unforseen consequences, stuff is connected in weird ways.
I think Sadako and Pinhead shows how it's done: killers need to bring their own side objective with them. If you force to do something or else, it slows down the game enough that you can have again longer then 5min matches. We just don't need to be able to mori every survivor at 5 gens ^_-
Well, switching targets is an option, if some survivor running you for 3 gens maybe you should reconsider who you want to chase(preferably before 3 gens pop), and like I said in original post, Im fine with tunneling when killer still have 0 hooks and 2-3 gens pop
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@solidhex said:
Tunneling is the only way to win against good teams who sit on gens. I've tried so many times to play fair and left the tunnel-out alone, only to be punished by those teams.
But in some games it's kinda unnecessary and i'd rather have a game with everyone being happy and getting some BP than finish the game at 4 gens left (with 2 DCs). You learn over time when to tunnel and when not.
truly smart words, if only all killers would think like that :sadge:
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477907#Comment_3477907
You just said it though, if a killer is dead set on tunneling... it's gonna happen. Buffing DS isn't gonna change that. Survivors already have tons of anti-tunnel perks. You said the devs don't do anything to prevent tunneling, which isn't true. Are MORE perks your answer?
Back when DS was 5 seconds there was a lot, A LOT less tunneling, and there wasnt even base kit bt or anything like
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@LordGlint said:
Devs have implemented basekit BT, as well as given a plethora of perks to prevent being tunneled. Theres perks to heal you after an unhook, to provide an extra health state, to block aura reading and other tracking. To insinuate the devs haven't done anything is just being purposefully ignorant. What more do you EXPECT devs to do? Make a survivor immune to dmg until another survivor gets hooked?
Like I said, if killer really wants to tunnel you no perks will save you, regarding what devs should do, well, at least bring back 5 second ds and read some anti-tunneling suggestions on their own forum, im sure there are plenty of really good ideas
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@Xxjwaynexx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472709#Comment_3472709
Bro efficiency isn't constrained by morality, tunneling is a moral problem my guy. It is in fact way more efficient to tunnel the weak survivor out especially the amount of times I've seen them get unhooked and use their bt to body block for the unhooker, or the unhooker to hide and let them be farmed. If an unhook action occurs I know for a solid fact where 2 out of the 4 people are with one already being down a health state and mostly both out of position probably healing under it, is it morale to go back to said hook, depends on the players morales. Is it efficient, you bet your ass it is. In my experience good loopers don't get tunneled because they purposely waste so much of the killers time in chase, good loopers know that eventually they will go down and it's about how long you can keep the charade up for your team to do gens. A solid 4 man swf who can all loop and not do dumb ######### will win 7/10 matches.
Ah right, i forgot that you go against comp swf every single match and not just some 4 soloq's that are just trying to have some fun. my bad my bad
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@nars sorry for the 3x reply, my comments were getting blocked to go through review, only noticed after 3rd comment
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@nars said:
Guys look! Tunneling is overpowered! This is new information that the developers were not privy to. This is why DS, OTR, BT, and basekit BT never happened.
you have to realize that they re actively working on tunneling.
Surely you cant just hit unhooked survivor to get rid of 3 things that you mentioned and surely you can get distance with current DS :Clueless:
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@nars said:
Guys look! Tunneling is overpowered! This is new information that the developers were not privy to. This is why DS, OTR, BT, and basekit BT never happened.
you have to realize that they re actively working on tunneling.
Surely you cant just hit unhooked survivor to get rid of 3 things that you mentioned and surely you can get distance with current DS :Clueless:
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@MalekithHatesSnow said:
Ok I get tunneled in the first 10 games but I play killer so I can understand why the difference is you don't play killer so you think its easy 3 hooking everyone on Borgo as Pig when there's a safe pallet every 2 seconds and 2 gens pop during the first chase
I play both survivor and killers and i never tunnel from the start of the game
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@nars said:
Guys look! Tunneling is overpowered! This is new information that the developers were not privy to. This is why DS, OTR, BT, and basekit BT never happened.
you have to realize that they re actively working on tunneling.
Surely you cant just hit unhooked survivor to get rid of 3 things that you mentioned and surely current DS is not garbage :Clueless: