mikewelk
mikewelk
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- mikewelk
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You have to submit a ticket here: https://support.deadbydaylight.com/hc/en-us/requests/new
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Toxicity of verbal communication would be similar to the Call of Duty level based on how endgame chats are currently. A chat wheel similar to Rocket League would be nice to have, albeit I don't really know how that would work when implemented.
Yeah they gutted Dead Hard pretty bad, funnily enough people still want nerfs! Decisive Strike also got gutted into practically non-existence...
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The place would have to be exclusive to new players and would therefore be inaccessible if you wanted to try out a new killer after saving up 9,000 shards. If you're familiar with mindgames which work universally across all killers, survivors wouldn't be able to really learn whilst getting steamrolled.
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Don't worry, they nerfed Sadako's tunneling potential and this has affected every killer's tunneling ability in the entire game!
(The Decisive Strike rework needs to happen ASAP).
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They could also adjust Trap visibility based on maps, I'm tired of playing Trapper because there's always an offering for Eyrie of Crows...
The trap visibility on Midwich Elementary is also very bad for the survivor side so this wouldn't be a whole buff for the killer and it would help out on darker maps whilst maintaining consistency for the killer.
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There really is no reason to run it at all, kind of like Alan Wake's boon totem. I don't understand why these perks are just made to saturate the shrine of secrets because that's basically their only purpose in the current state. The idea is really nice but it's a killer perk realistically. Territorial Imperative isn't even going to see an increase in usage if the perk remains so obsolete, the Self Care function only at basement (forgot the perk name) is also a little silly considering that Self Care is way more convenient.
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@xltechno said:
Survivors are not in a miserable environment, but because they hate working and behave as they please, they are simply inviting the situation on themselves.
A lot of stereotypes being thrown around here.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657480#Comment_3657480
The zoning potential of new Huntress. You can hold a hatchet and not really lose any distance, even around a large structure like Shack.
This means that a lot of skill expression will be gone from Huntress because players will simply hold Hatchets and not be punished for doing so.
Apparently the video doesn't show that because they started it "point blank" so it's not fair...
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657491#Comment_3657491
I think it's less the changes, which are bad to be sure, and more that they dedicated resources to changing someone like Huntress.
She's largely fine, not really complained about and is generally considered to be very good design.
So logically, they changed her instead of someone like Myers, Trapper, Legion, Freddy etc etc
They keep talking about how tight their schedules are which just rubs salt in the wound when stuff like this happens considering that the time could've been spent way more effectively.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657311#Comment_3657311
The difference is Huntress is so slow it takes her 3x longer to get a hit at a loop. And if she reacts up too early ONCE then they get a few more loops. Trickster does not suffer in that same regard. And actually all console player asked for these changes AND all new players too. Also why are you being so hostile?
Never seen a discussion regarding specifically these changes on the forum, nor did I ever hear ALL these complaints. I'm a controller player and I promise you I never did ask for a buff!
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656879#Comment_3656879
That’s funny loops exist against the Huntress too! The laceration decay is also irrelevant considering itit takes 15 seconds to decay and only ever cubes in when pulling off to reload. Which with 8 knife hit main events he does way less now. (I also main Trickster) and in the 1v1 he is far stronger but when it comes to the whole picture Huntress is stronger. I really feel like you don’t play killer at all. Do you? Are you a survivor main?
I play both roles pretty equally. Always love the fact I can take both sides onto perspective. You saying Trickster is stronger in 1v1s says everything I need to know that this discussion will get no where and that the bias is incomprehensible. Ask anyone about who is better between the two and you'll find out pretty quickly the reality. You are severely understating the power Huntress has and inferring other killers are better or even on par with her to make your point seem credible. It's all nonsense and you're reaching for straws that are disintegrating in your hands. Luckily you can't label me as a survivor main now so I'm interested to see what alternative I'll get.
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656880#Comment_3656880
In some cases, like Hillbilly, they are nerfed immediately after implementation. You should know that management loves nerfs. Don't deny the possibility.
Hillbilly wasn't nerfed after implementation. They nerfed the cooldown and compensated it with easier curves. I wouldn't call it an overall nerf. I'm aware they do that, but if they believe those buffs were justified, why would they believe a revert and a nerf would be justified?
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656861#Comment_3656861
You are free to hate Huntress, and I know that Huntress is too strong. What I have said is an indirect statement of the following content.
biginner: Huntress is cheating! Suicide!
Expert: Huntress was criticized for being too strong on PTB, and management will likely nerf She.
Highest: Huntress is going to be nerfed anyway, so if we get used to the chase now, we'll have an easy game later on, right?
Huntress wouldn't get nerfed. The worst that could happen is a revert and that would be the best, and safest, option. There's no logic for a nerf, most just want her back to how she was or with that +1 hatchet.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656123#Comment_3656123
The 8 knives comment is irrelevant considering he has 44 and can hit you with 8 in less than 3 seconds, and can down you before you can use your on hit speed boost to get to another loop, let alone use all 3 seconds of the boost. PLUS hes 115 on top of that AND he can move even faster with heart cage shoes.
Yeah there's a thing called loops which obscure his vision and prevent him from getting hits in. You can even lose all the progress you gained with the knives if the survivor knows what they're doing. He is a very weak killer, hence why the pickrates reflect that. Are you inferring that Trickster is better than Huntress?
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655910#Comment_3655910
Even if you are an M1 killer in the starting position, you are in a situation where you will be beaten, so it is pointless to ask this question only by focusing on this.
Savvy survivors avoid this situation in the first place, so they buy themselves enough time to do their job even if they are knocked down.
The important thing is not to not go down, but how much time you can buy to stop the killer before it actually goes down.
Point flew right past you as well. Another one to the count!
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@wsm10 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656348#Comment_3656348
They are and it's really unfortunate. I don't know what their endgame is here. With every killer release/buff, trying to run them is becoming increasingly more difficult, via powers or perks, especially with all the exposed & aura reading ones available. It's basically a game of connect the dots via aura-reading with one hit downs more easily accessible to killers than ever before, and it takes little to no skill with quite a few of the rostered killers available to do so.
This is just another example of taking away yet another form of counter-play from one of the stronger/better balanced killers available, and makes the skill ceiling even lower on said killer.
I'm glad my main reply got some traction and Peanits most likely saw it, and the video, if we're lucky. Getting tired of arguing with people about changes like this. Chess Merchant was also defended like this so it feels like a cycle here. Tell me why we're comparing BILLY to HUNTRESS in order to justify that video...
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655607#Comment_3655607
That video is unbelievable. And we asking why survivors are not wanting to play?
I'm so happy I stumbled upon it and that it exists. I would never want to face that in my games and it's hard to explain just how crazy the speed is without a video and yet there's people defending it! Truly bizarre.
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@wsm10 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655692#Comment_3655692
Quoting this to hopefully get more exposure, because this is a great response. I don't understand who is making these decisions or why, but these changes aren't it. I already go against enough obnoxious & annoying huntress players that take it as a personal attack that you dare touch a gen, I don't need more. The only changes she needs is her absolutely horrendous hit boxes fixed, nothing more.
This game is 100% going the wrong way, and quickly. I'm getting sick and tired of loading in to games with more counter play options disappearing everytime.
Skill expressions are disappearing at a rapid rate and it's a pain to see. Just becoming more low risk whilst the rewards stay the same.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655607#Comment_3655607
It’s still cheating data no matter and you obviously know that. That’s why merchant has a 70% KR. Notice how the person is using shiny pin too. Skewed for sure
Kill rates do not matter much. Even you contradicted yourself by bringing Skull Merchant up. She's not getting any changes despite the 'cheating'.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655910#Comment_3655910
Why aren’t wet crying about Trickster eco is 2% faster than her? Nobody cares about him I guess. Also they are using shiny pin. Which needs to be removed.
Because it's not about who is the faster killer. It's about how effective being faster is in terms of ability which Trickster struggles with.
@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656030#Comment_3656030
Trickster takes 8 knives to damage you, huntress takes 1…
^^ That basically explains it lmao.
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The speed increase should stay?
https://twitter.com/RNIN_St1v1/status/1759992506056425727?t=SZjvGm9i2lYCFSrpxl6QgQ&s=19 -
@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655911#Comment_3655911
Oh my bad, I didn't really know what you we're reffering to without context, and I agree, I think that change should be reversed, at a loop killers should be able to have a chance dodging her hatched but like this I feel like there's pretty much none if she's just as fast as when she's not holding a hatchet.
I'm happy this was just a misunderstanding! :)
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655607#Comment_3655607
"It's fair bro! Just get good and play at comp level efficiency or something" - forum killers probably
Yep. It's just an "extra challenge" for survivors because they couldn't deal with their own challenges! 🤪
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@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655607#Comment_3655607
I'm sorry but what is this supposed to prove, I believe Huntress could of done that in the past as well, your point?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655758#Comment_3655758
The balance in this game is a huge problem and the fact BHVR relies too much on raw data that's skewed by things like that, and the only way BHVR can get effective data is to play a killer at different ranges of skill from survivors and see how they perform.
She could not have followed survivors with her hatchet up that well. That's my point. Lying that it was like that is crazy. What's the point of lying?
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@xltechno said:
People who just choose to die easy without devising a countermeasure or relearning the timing of the loop are going to be cheap on Huntless and have no desire to improve, even if Huntless's buffs are reduced.
Try to justify the video.
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655607#Comment_3655607
I'm sorry but this mentality is the real problem.
Claiming it doesn't skew the data, but doing it anyway to inflate the kill rates even more is exactly what skewing the data is. If Huntress, or any killer, was getting massive amounts of kills then it should be reflected by the pure stats. This is why stats are usually taken with a grain of salt because even 5% could be contributed to things like survivors throwing on hook or killers letting all 4 survivors free.
Players spread this stuff like wildfire because they lose a few matches and don't put in the work to test these things heavily, just demand reverts and changes, nerfs, buffs, etc without letting it have a chance. And to clarify, I do think the Huntress changes are a bit much, but throwing games isn't the way to go. You want BHVR to see accurate stats? Then play the matches to your best ability.
Try to justify the video and then comment about my mentality because that's not the problem here.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655607#Comment_3655607
I'm kinda surprised they didn't nerf the addons to compensate for the basekit buffs. This would actually make Shiney pin MORE effective since it's percentage base.
I'm equally surprised because I don't think they realize the extent of these changes. To not even nerf add-ons to compensate is kinda crazy.
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It's not to skew the data, they just realized how busted Huntress is and there's no denying it. I would do the exact same because I didn't play the PTB to experience huge buffs to an already balanced killer that came from some random void that no one asked for until now apparently.
https://twitter.com/RNIN_St1v1/status/1759992506056425727?t=YZtjl7BtrgqQfmgcCkML9w&s=19Try to justify this video.
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Considering taking ping into account, pressure from probably getting tunneled, killers whiffing out of nowhere the one time you use it, and predicting if a killer will swings or baits, it's safe to say it's not as easy as pressing E when killer is in lunge distance to say the least. I still bait out Dead Hard out of habit lmao.
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@Xernoton said:
I'm not kidding you when I say, that I immediately started laughing when I saw it in game. It's more goofy than scary in my opinion. The animations don't help. I mean, have you seen the pallet break? ######### hilarious.
I think they overdid the scary elements. There's a point where it's just too much. I mean basically everything about the killer is unusual and the head is just hilarious.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653984#Comment_3653984
Over the course of 5 years?
A lot.
Always feels like I bought the game a year ago max. Time flies.
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@Pulsar said:
There have been multiple matches posted to the Forums that I've been in.
I don't think anyone knows yet, but it's always funny to be scrolling and see yourself
What type of games have you been going through lmao
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@HaunterofShadows said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653864#Comment_3653864
Most people probably don't know its a thing. People who play dbd ultra casually probably don't care to follow gameplay, perk, or other balance changes.
I'd assume they were curious about some random progress bar being introduced and searched it up.
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It's insane how some people are still oblivious as to how the feature works when it has been out for so long.
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Because Huntress needs multiple huge buffs! Duh...
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Why is that image so perfect in this context 🤣
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Where'd you get the 80% escape rate? DBD just came out with official ones and you're spreading this nonsense.
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@Caiman said:
Next, can we give Deathslinger 4 shots before reloading?
Don't even... 😭
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Don't forget the increased movement speed while holding a hatchet by 0.46 AND increase in her wind up speed by 10%! 😍
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@Moz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652828#Comment_3652828
It's not an issue for me, but from my experience when survivors come onto the forums and focus their complaints on one particular thing, Perks, killer etc it tends to become a self-fulfilling prophecy.
Okay
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@Venusa said:
The Huntress buff is not going to end well...🤐
Who thought that was a good idea? It's abysmal.
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@Hex_Ignored said:
My conspiracy theory is that all of the onryo players who only played her because of the condemned spam playstyle have now switched over to dull merchant because they're just looking to get maximum results for minimal effort.
They saved up the shards before the rework lmao
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@Moz said:
There might be some correlation, but If the topic posts on the forums are going to be 'skull merchant too strong, unfun to play against posts' I'm sure that's not going to help matters.
People are allowed to voice their opinions on relevant matters! Don't see why this is an issue for you.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652533#Comment_3652533
With the Entity, of course.
Where else would it be?
I'll send in a new killer to relay this deal on February 20th...
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@ChaosWam said:
It's gotten so bad in my games I feel like it's required to tunnel out anyone actively trying to FTP+Buckle Up against me just so I have a shot with the other survivors, otherwise it's too much of a risk going for anyone else.
I know right and then they complain? Like what.
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Surprisingly when I made a discussion about it people did try to justify it! I thought it was getting adressed ages ago.
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Where the heck do I sign?!
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652442#Comment_3652442
You have a different offer?
I'll take all your Weskers with NO Ultimate Weapon and give you all my Feng survivors and Skull Merchants. How's that? 😏
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@glitchboi said:
Played some rounds with my friend today and we went against a Tunnel Merchant. Very fun experience, very fun indeed!
Glad we can all experience the joy more frequently than ever!
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@skylerbound said:
Just 1 today that brought RPD offering and was setting up her main are drone barrage but I made sure to not contribute to the % and just d/c’d.
How mindful of you! 🤗