lynelmane
lynelmane
About
- Username
- lynelmane
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Comments
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when someone is especially annoying to me when I play pig, as soon as I down them I teabag them right back. I also do it when they're dying on the hook. Gives me some satisfaction.
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So far for me the voiceover doesn't even work so I have no idea what it sounds like. (PC)
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I've never agreed more to a forum post.
The "problems" people find in the spirit aren't caused by her being too good - it's caused by the other killers being too weak. Clown is the best example I can think of for a killer who could be amazing, but is just too weak. Clown is too slow and has too many negative factors in his ability, otherwise he would be sickening to go against.
The dev team needs to give buffs and QoL changes to weaker killers instead of ruining stronger ones. I'm one of the lucky ones who on'y sees spirit 20% of the time, and even when I do see her I have fun (because I used to main her). I know the tricks to outplay her, and I wish others would be more open to learning.
I pray for spirit and hope she isn't gutted. Bring other killers up, do not push the spirit and "overperforming" (eyeroll) killers down.
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What other queue could be added? a bright neon sign that flashes and says PHASING!!! MOVE OUT OF THE WAY!!!
In all seriousness, I think the queues she already gives are fine. The hair is the easiest one for me personally so I don't even know what could be added to make it more obvious. If anything else were added it would ruin her mindgame potential.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/802866#Comment_802866
They wouldn't! 😄 Far too gross.
There is another Terrifier film coming too.
I guess I better watch it. I just want them to add him to DBD, he would make the game actually scary. Imagine this running at you
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@Dr_Loomis said:
Imagine if they included the infamous upside down hacksaw death. MONEY!
that part was really gross.. I had to look away lmao
how would they include that? in a new map maybe..
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as much as people hate it, tunneling and camping are legit strategies. All camping does is make the killer waste time that the survivors can use to complete gens. tunneling is the same.
you can't punish someone for their choice in gameplay strategy, even if you dont like it.
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undetectable does not counter kindred.
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please appreciate my idea :)
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..
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@Xerge said:
I've been saying this for months. I would love to see him in the game.
Yes please! He would be so scary
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I don't like them either but i'm not angry. They could've just had a + by itself.
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Putrid serum can only be earned through the rift (battle pass). You need to play and earn experience to level up your battle pass.
Pusutla petals are obtained through the bloodweb, and can be bought for 3000BP (I think). Each person that brings a Pusutla petal offering will add it to the BP multiplier. Basically, if all 5 players in a match bring the pusutla petals, 5 event generators and 5 event hooks will appear on the map instead of the base 1.
Repairing a event generator or hooking someone on an event hook gives about 3000BP each time.
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@bacon said:
just had two games and not one crow is there a map with more crows or a perk or some thing other wise this challenge will take way to long thanks
every map has crows, you just need to find them. they're often on top of rocks or the walls of jungle gyms, and they're on top of structures on the indoor maps.
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@Herman_CMH said:
Yes, that’s what I mean. Is that 20 for one piece, right?
it's 10 per piece of each halloween cosmetic, 30 for the set.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/800069#Comment_800069
You're a very lucky man than.
And mostly it was Trapper when the game started the event because of the lore challenge. It honestly depends on the mood of the day or the frequency of Spirit mains that dictates what you get more often...
The trapper match I played was wack.. 2 people DC'd within 1 minute so the trapper just farmed with us. We also stepped in his traps and let him hit us and all that. So I guess we were lucky.
I did face Doctor 3 times though.. It didn't really make sense since I almost never see him, especially at purple ranks.
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I think that the charms should be bigger or more noticeable for survivor, AND I think the killer should be wearing them too. The only killer that might have an issue with this is Demogorgon since he doesn't wear clothes, so it might look funky to have them hanging off his skin lol.
Also I think having multiple recolors of the same charm is a waste. Like the trapper ones - one is just a little lighter than the other one, otherwise theyre exactly the same. What's the point of that?
Also maybe perk ones could be fun, other than the ones that already exist (technician, botany knowledge)
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I played 10 matches of survivor last night, and faced Spirit only once. The rest were a mix of GF, Trapper, and Doctor. Also, that Spirit sucked. We were purple ranks, as was she, and she SUCKED, no offense to her.
Spirit's are only hard to face if they know what theyre doing. You can face a mean Huntress and get just as mad as when you face a mean Spirit, the only difference is Spirit's ability is more fun. That's why you get more skilled Spirit's than other killers - at least it seems like it to you.
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I think that the Spirit's cooldown should swap with Ghostface, considering her cooldown is only 15 seconds without addons. Might make her more balanced
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I don't really see any nurse's in high ranks, or at least I didn't before the nerf. I saw a couple spirit's, but nothing unmanageable. I don't understand why people get so pissed off at the character people choose to play - it's just a game. Just finish the match and move on. If you're not having fun, take a break and play a different game.
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@MeatBycicle said:
I agree that Nurse was incredibly strong and viable in red ranks but with that same fact how do you think she performs below red rank. Brown - Purple any competent Nurse is almost 100% 4k.
Same with spirit to and extent. Obviously I'm not talking about new Nurses or Spirits, but players with actually some time on them and know how they work.
Spirit takes time to properly learn, like any killer. Playing her at brown ranks must mean that the player is unskilled, so they can't possibly get a 4k 100% of the time. I do understand your point though.
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It is in the free track of the Rift. You just play and get experience and the level will go up. Doing Archives challenges also helps.
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if they nerf spirit i'll riot. if they change her ability or her basekit, i'll riot. if they change how she's played, i'll riot.
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@[Deleted User] said:
You got nothing in gatekeeper though. And with silver in all the rest I also have to presume you had trouble finding, hitting, and hooking some of them.
Did you get everyone sick?
Or a better question is: how do you approach your matches?
Personally I find it rather easy (most of the time) to get iridescent for most emblems (if not all) with Plague.
they did get all the gens done and 2 escaped through the gates, but I did have everyone broken for a few minutes. I brought blessed apple so once they were all broken I went ham with corrupt purge. Got about 2 downs with the first one before they began to cleanse and I got a few more downs with the rest of the corrupts. Chases were really short though.
I had ruin and watched a feng break it within 30 seconds of the match, so that sucked. PGTW didnt help too much as Plague seems slow and her map traversal is doodoo, as well as I only had it at level 1. I think I hooked everyone at least once.
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@[Deleted User] said:
Thought I was the only one who noticed that, playing plague perfectly pass rank 6 MIGHT and I mean MIGHT get you a pip
I was rank 7 with no pips before this game. Now i'm rank 8 with 4 pips.
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I do, I play more killer some days and other days I play more survivor. Depends on which feels easiest to win that day.
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@joker7997 said:
A) he was using the infinite tier 3 add one
B) why would you feel bad for him never tiering down? Are you being sarcastic?
I felt bad for him because he would tier down in the middle of his tier 3 ability. It would be way too short. He even mentioned in the post game chat that it was bugged
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It wasn't an infinite Tier III addon. The sounds for his tiering down would happen, but the exposed icon didn't go away. Then he'd M1 me and I wouldn't instadown. It was definitely a bug.
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The perks this week are:
Thanatophobia
Ruin
Stake Out
Dance With Me
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People say that you should just minimize the chat, but the point is those people shouldn't be saying nasty horrible things in the first place. Ignoring them might help you, but they will continue to harass and be toxic to other players. Reporting them is the best thing that you can do to protect others from their spew of hate.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/792906#Comment_792906
I thought the same, like how can you have 500 just since August? He played this game like it's needed to breath in and out lol
DBD is my oxygen now..
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/99194/keys-and-the-hatch
Good sir... The EGC starts cause as soon as you closed the hatch the remaining survivor would just hide for you to spend hours trying to find him if the exit doors were somehow next to each other... So... Are you ok with going back to those times?
in this situation there are 2 survivors left in the match, not 1. If there is only 1 person left then the EGC should start, otherwise it should just continue with the game.
If the killer closes the hatch and there's more than 1 survivor left, they get a chance to escape together. If the killer kills one of them, the hatch should re-open and let the last survivor out.
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It is far too easy to rank up in the current DBD ranking system. A couple resets ago I found myself at purple ranks while my skill set was more catered towards green ranks. I was losing every round (survivor) in purple ranks because I had ranked up too quickly after a string of lucky wins.
So no, rank does not determine your skill.
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It's pretty unlikely at this point that the event will even be in October. Best we can hope for is Nov 5th or that time period.
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@HatCreature said:
But wouldn't it be beneficial to the 2 remaining Survivors that they don't have to do Gens anymore because the EGC started? They can attempt to open the Exit instead which in some cases is much harder but it's the last step in the game towards freedom. Then if one of them dies the Hatch opens again giving the other a second chance.
So if the killer instead kills the other two survivors, the EGC should start? That's not how the game is supposed to work.
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I think this would make DC's more annoying IMO. Starting the EGC within 2 minutes of the game starting is awful. NOED would ruin the game if the killer is running it.
If someone DC's, all remaining players in the match should get BP and get a BP bonus to their categories for the remainder of the round to make up for the lost BP of the person who DC'd. The person who DC's should get a soft ban of like 5 minutes after DCing.
I do agree with the warning that the Exit Game button should tell you if you try to leave.
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What rank are you? Most killers at red ranks (or even green usually) don't use NOED. If you want to get away from the NOED then try to rank up.
Sure it's a garbage perk, but not everbody uses it.
NOED is a kind of second chance perk, similar to unbreakable or BT. The difference between Adrenaline and NOED is that Adrenaline gives a boost to you when you're about to win, which seems like an unfair advantage to some killers.
Basically, if you get a crutch perk like Adrenaline, then they should get a crutch perk like NOED.
Also... do bones.
EDIT: you seem to have a very loose definition of "camping" based on the video. That pig did not camp you.
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@jeyers said:
There are no counters.
If the spirit has eyes and can hear you won't get away.
And that's why she needs to be adjusted down in power, give her longer cooldown, no collision, unable to see anything during phase etc.
She does have counters, they just aren't as obvious or easy as other killer's counters.
Her cooldown is 15 seconds, sure that could be increased but it's only a problem when people use addons to reduce it. I almost never use cooldown addons.
You do know how she works right? She already can't see anything in phase walk. Scratch marks don't really help unless you're trying to find someone and are not in a chase with them.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/791732#Comment_791732
The hair thing is super hard to notice on some cosmetics, like the school uniform one. This is probably not even an intentional counterplay.
It might be a glitch but with her cosmetic hair (schoolgirl, kimono) her hair flies around for a second, similar to how nea's pink hair or how Meg's ponytail will stretch out and swing wildly.
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I've read a bunch of this thread and this is what I got.
- op is a child who refuses to adapt to the different playstyle that the spirit requires
- some people (angry op) think that spirit is the only viable killer at red ranks
- a big percent of the population of this forum are nice or decent people who don't tolerate people being an ass
* spirit does have visual queues of her phasing (her hair stands up)
* I am a red ranks killer and I main Piggy, so spirit isn't the only viable killer at red ranks. she's just a crutch for some.
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I agree with this except her glass isn't the only way to tell if she's phasing. Her hair stands up quickly because her standing animation resets when she's phasing.
- don't wait at pallets for her
- be unpredictable in your paths
- spine chill will be your best friend
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I'm not upset that the devs delayed the event to fix bugs, I'm glad that they don't want to release a broken event.
What I am *mildly* annoyed about is that they waited until last second to delay it. I was excited to play the event and then the evening before they delay it, and now it's been almost a week since it was supposed to start, and we still don't know when it will be out.
I'm not mad with the dev team, just disappointed.
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I saw people saying in a previous discussion about this, that if there was a totem counter then it would make survivors not waste time looking for totems and would make the killer's job harder.
IMO the game doesn't really need it. Nobody uses NOED in high ranks and if there is a hex you usually know that it exists.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/789156#Comment_789156
Exactly. 60 seconds is MORE than generous.
In fact i was baffled why it was buffed at all. The previous allotted limit of 30 seconds rewarded clever map control. I.e. never straying too far from the most important gens.
I did not say to increase the timer, I said to have it pause as you kick the generator so you don't lose out on the affect. Like I mentioned, I still had about 3 seconds left on the timer and it ran out as I was in the middle of kicking the generator.
As @PigMainBigBrain mentioned, it is similar to how the mend action works. It pauses while you're mending so you can finish, but if you stop mending the timer continues to count down.
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I was on Springwood, can't remember the version of the preschool. I think I took too long going around a building because of a pallet that I didn't have time to break.
I'm still loving how you're saying that I won't grind for the higher tier when I just said that I've been trying.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/789212#Comment_789212
I've grinded 20+ levels after getting level 2
So youre level 22+? I assume thats a typo. But with the Bloodweb changes after level 40, and once you reach level 50, you shouldnt have too much trouble getting the perks you want/need.
Again, please dont look to change something because you dont want to do what other people do - grind the tier you need/want.
PS
Yes, I have read your responses. I dont see anything of value or to sway towards your argument. The only note I can see is you dont like travelling far distances after you hook. Either hook the person closer to the gen you want to kick or kick a closer gen...
Let me lay this out for you.
I'm level 50 pig, but I've been leveling up past 50 for a week or two and I bought PGTW from the shrine this week, (Tuesday) and I didn't get it in the Pig's bloodweb until about Thursday. I got level 2 yesterday. I played a lot today and still haven't gotten level 3.
In the game I described in the op, I had 2 generators left and 3 survivors left. One of the generators (the one I wanted to kick) was across the map from where I hooked the person and killed them. Then there were 2 survivors left and one competed a generator even further away as I was walking to the generator in question.
The perk timed out as I was in the middle of the kick animation. My suggested QoL change (get that I said QoL, NOT rework) is to have the timer pause when you start the kick animation. Letting go would resume the timer.
I also have a lot of perks unlocked for killer and don't yet have them all on all killers, so the game loves to give me other perks that are useless to me instead of PGTW 3.
I could not control how close to hook the survivor to the generator and there were no generators with progress that were closer to me than the one in question.
Assuming that I "don't want" or "don't like" to do something is condescending and rude. Please do not focus on me as an individual and just focus on my suggested QoL change.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/789202#Comment_789202
It seems a valid assumption. Its literally impossible for the bloodweb to withhold perks/tiers from you. Just invest the necessary bloodpoints into it and you will have it.
This is the equivalent of a survivor complaining about the exhaustion timer on a tier 1 perk and not wanting to grind for the higher tier. What would your reaction be to that?
If you want to get rid of tiers all together I could almost get behind that but to just want to rework an entire perk because you dont want to grind the higher tier is both selfish and idiotic imo.
In assuming you didn't read anything I said in other comments. I've grinded 20+ levels after getting level 2 and it won't show up.
Please don't insult me, it's not nice. I never once said I didn't want to grind for it.
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@SleepyWillo said:
Just no.
Get the higher tier if youre struggling with what you have. The entire perk doesnt need a rework because youre too lazy to get the higher tier of the perk...
It's rude to assume I'm lazy. The game literally won't give me level 3 of the perk in my bloodweb.
Edit: not a rework either. It's a QoL change.
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Maybe they're jealous that you had money to spend on licensed survivors and they want to punish you for being more successful than them.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/789167#Comment_789167
Then you could just hold the perk in a 3-gen strat indefinitely be repeatedly kicking and canceling the animation on a lowly progress generator, so you can kick a highly progressed one again after it's been touched from already being kicked before. Effectively reducing progress by 50% in a one-two combo.
If you don't have level 3 of the perk, then that's on you. Level it up so you have more time next time, or again, kick a generator 2 seconds earlier. There's no map where even if you downed a survivor in the very corner, that you can't grab them, walk them further into the map, hook them, and not be able to kick the generator you want in over 40 seconds.
The perk isn't flawed because you didn't manage your time properly.
It wouldn't be indefinite. The timer would go down after letting go and there would be no delay on that. I'm just asking for a QoL change, not a huge buff like what you're describing.
As I mentioned in the op, I couldn't make it to the generator 2 seconds earlier. I felt ripped off because the perk was active when I started the kick animation and deactivated less than 1 second before the regression was applied.
*also I don't know why but I haven't been able to find PGTW level 3 in my bloodweb for like 20 levels now. So believe me, I'm trying.
![9892183343c19d6f0f3ce5732bfc90c9[1].gif](https://forumcdn.deadbyqueue.com/6030815/uploads/165/1AOA7Q0KZ5TX.gif)
