lifeisstrange
lifeisstrange
About
- Username
- lifeisstrange
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445815#Comment_3445815
Arguing with you is like arguing with a brick wall. I NEVER said that survivors are meant to be off gens, I just don't want them to use combinations like that because that's what I consider gen rushing. Even I get mad when my teammates don't do generators. Having your entire build dedicated to gens is gen rushing no matter how much you deny it.
Oh so lets talk about killer add ons that need nerfing like tombstone piece myers that instant mori and cause a easy depip, mother daughter ring cherry blossom spirit. Wraith purple add ons, killers have busted add ons too to get easy wins too if you wanna be so ignorant. Every killer has some type of busted add ons that really makes the game hetic to nay impossible wanna do the match, some of them are so lucky even their brown add ons are busted.
-
@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445795#Comment_3445795
It's not really the nerf I have a problem with per se but them being no different from each other
Why bring a purple med kit if a brown does the exact same? It's like if Alex's toolbox had the same stats as a brown toolbox
Yeah thats what i mean the only lil dif is the heal speeds and that only works if your healing a person with your med kit.. which healing yourself with a medkit is as slow as self care very crazy, they should at least remove botany knowledge item efficiency 20% debuff.
-
@mikewelk said:
Sacrificing survivors is the killer's objective as well I don't know if you realized. Doing gens puts pressure on killers and tunneling puts pressure on survivors. You're trying to excuse gen rushing so you are no better than me. Also mentioning you play in a SWF and are all good loopers really doesn't help your case because it just shows how easy it is to gen rush if the killer's focus is on a single survivor that probably tea bags as they camp pallets to annoy killers into tunneling.
Nah it aint a excuse its our objective but yeah its ok to do your objective to tunnel and raise your mmr and get stomp by high tier survivors its on you not me LOL which is 90% of killers issues it seem. I seen killers who dont even use S or A tier killers and using weak killers like ghosty and people dropping like flies every 5 second before a Gen is even tapped.
Then again ofc all this is rng as it depends on the survivor players (if their potatoes) and the killer is a good killer know what they doing. If your focusing just 1 person do you not expect the other survivors to do the gens or are they to chase you with flash lights and you have lightborn and now no gens is being done., which is the major thing i dodge if am solo queing, people with flashlights are one of the most gen allergic people there is. You can try getting them 3/4 man flash light squads and have lightborn and not have to worry at that point on gen rushing.
-
@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445625#Comment_3445625
Use whatever you like, just don't complain about tunneling when you make the killer feel helpless. The fact you said flashlights are worthless is pretty funny though I'll give you that.
Oh ofc you bring up the excuse to tunnel because survivors arent to do their objective it never fails. I do not complain about tunneling since my swf and I are great loopers to the point one of us runs up purposely for the killer to chase one of us instead unless is that annoying bubba/spirit which I cant stand those 2 . It also is funny when am a iri 1 so it not as if am losing nothing at that point. Happy tunneling to ya
-
@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445383#Comment_3445383
I play both sides equally so don't give me that attitude lmao. I was against the healing changes but yeah keep yapping about it as if I wasn't against it. This has been an issue for a long time but nothing is being done about it so I thought I would share my experience which you didn't care to comment on but just assumed I was a killer main and deflected the issue on healing changes...
So what else are we to use then? worthless keys/flashlights/medikits?
-
If people didnt moan and groan about circle of healing/med kits people probably wouldnt have now resort to using to tool boxes and staying injured and just gen rush to get out of the match asap. Yall killers are the cause of alot of things you know. You complain on one thing ofc the survivors is gonna move on to what they think they best. Before healing nerfs to me med kits was alot more used over tool box/bnp.
With medkits/flaslights and circle/self care being rubbish amongst other survivor perks I guess there aint much option. I personally rather a med kit squad over a tool box one and even more funny if I happen to have a plague daily and play her who totally negates healing. Nurses /shatter hope /sloppy was already good enough to handle med kits, survivors never tend to never run shadow step with circle so just knowing I hear that boon sound and walk right to it and oop the survivor via nurses.
On that thought I dont even get why there aint just one med kit now since they all do the same thing just different healing speeds which only works if your healing someone your medkit which am not gonna do that unless its my swf. May as well delete 3 of em and keep one lol.
-
Yeah and its so annoying almost all of them = noed/nurses/sloppy/make your choice with the usual camp/tunnel come back to hook. Miss blowing up their face with a flashbang when they think oh amma whack you on this gen.
-
Disagree on trickster, if anything he needs a buff he is the 2nd killer with the lowest kill rates for how long almost 2/3 years? after nurse even though she is S tier. I wanna know why spirit was not on this list cause she still one of the most busted brainless no skill killer ever with no counter play but a give me a headache with that awful audio queue that do not help me sound. Wesker also is fine he literally is balanced he is a weaker blight/nurse imo
-
Amen to that as if there wasnt already enough tunnelheads around.
-
Ofc its killer sided.
-
@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444270#Comment_3444270
I have never seen a post complaining about the backpack build until now. Weirdest thing I've read all week.
whatever anything to justify and defend how pampered killer mains are yall had perks for easy hooking and complain when we had great wiggles/boil over buff so dont act as if you dont know what am talking about.
-
@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444143#Comment_3444143
Ok so you hit someone 3-4 to stop the screaming then? That sounds like a reach tbh. One time I can understand, but more than that seems like you're trying to find ways to justify what their intentions. The good thing was that bming Huntress didn't get me with her Bloodwarden, so at least I got that going for me. Distortion saved my ass.
Still dont and get why to this day or time why solo potoates do not like running this lovely perk and when they go down in 2 seconds they dc or people assuming you kept hiding cause the killer never chased you till x time or never, umm yes i love to sit on my 90% gen and not have to worry on some nurse/spirit/blight zooming to it to chase me off it thank you. Huntress and blights 90% of the time will always have lethal/bbq/flood and even bitter murmur so yes you blocking their aura stuff makes em so angry!!!!!!!!!! lol. I remember a huntress with bitter murmur/bbq/lethal/floods and that add on that lets her see aura if hit by a hatch, she dear comes into my stream and calls me a cheater because she couldnt find me. Right lady read the perk I use. As a streamer not surprised when am tunnel/bm etch specially when I wasted so much of the killer time hahaha.
-
@RavenBirb said:
They know it's coming, one after another. Wont leave hook or right infront of you, won't hit ANY other survivor.
Nothing warrant's it either, they just mad cuz that sad pathetic tactic is gonna make them never play killer again after the new anti camp comes
Yep just hang in there a little more friend they know its coming so they gonna ABUSE it endlessly, look at the light down the long tunnel and have a bottle ready to celebrate when its gone. No more being hit by some noed and from hook 1 to 2 . Ofc its very specially common on the disgusting abomination=bubba.
-
You think they at least remove a few hooks since boil over and great wiggle skill checks are pointless now. God when you get a map like dead saloon that has like 7 or more close hooks on the street. But you see nothing makes sense in this game anymore. Cause iron grasp/agitation for idk what reason was not good enough(being sarcastic) Cause I remember a match where trapper carry from shack of cold wind shed(with no basement) all the way to basement of shed with iron grasp+agi lol.
Things like circle=could be countered by sloppy/nurses/shatter hope to say bye to the bone but ofc even when killers have things as survivors do, the survivors still must have their things butchered. Like for hook as if there is not broken killer item putrid oaks. Oh wait mad grit, a perk that stop a wiggling survivors bar pair up with agi to freely knock over other survivors while pausing the carry person
-
@Raptorrotas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444085#Comment_3444085
"Tunneling survivors is a made up term designed in the survivor rule book to make killers play less effectively....", I'll spare you the rest, but I surely hope you notice the hypocrisy?
On another noteit feels like survivors complaining about the usage of "tunneling" for generators instead of genrush (which doesnt exist according to survivors) just because their own spells are being used against themselves.
Ill give you an E for effort and A for attempt but a big F for fail that all your trying to do is use what I say to try contradict and make up invalid excuse for tunneling/camping. How come there are killers mains out there who can get 3/4k with little to no gens no with a killer even if its not some A to S tier killer not being used no problem?
-
Only today? This is EVERYDAY for me lol specially because am a streamer and we know how bias killer mains are to streamers. Heck the killer can be a streamer themselves and be toxic to a survivor streamer.
-
Tunneling gens is a made up terminology term designed in the killer rule books for survivors that they are not to do their objective, survivors should be wasting time opening chest, urban/self aware walk, follow killer with a flashlight whos chasing their team mate, hiding in lockers or standing at the hook pointing at it and allow them a free hook, thus invests a poor reason to tunnel/camp and raising their mmr getting high tier survivors(not swf) get steamed rolled and complain on forums that the survivors need more nerfing to their kits and perks, (lithe sprint burst and windows being the hot new topics of nerf because dh finally is buried in the grave. Maybe this may not help but maybe if they increase the amount of gens to open the gates to 8 or 10? Would killers be more happy cause am sure even with 4 people 8/10 gens even for sure would be nigh impossible to finish.
-
Depipping needs to be gone totally its just so freaking stupid, if your team mates are too good and the killer gets almost no hook and even if u did the gens and survives= depip. Most dumbest thing ever.
-
@Rokku_Rorru said:
You have to be running to gain its effect which triggers bloodlust when in a chase and not have exhaustion. The only point it's at 110 is with blood pact (situational) and hope (gates need to be powered).
Killers have:
-Play with your food up to 15 percent extra MS
-Game Afoot, 5 percent basically a bloodlust for breaking a pallet
-Devours hook reward movement speed
-Bloodlust (baseline)
-Powers.
-NOED
with PWYF + Game Afoot you can get 20 percent extra speed not including bloodlust if we had to be picky.
You have the tools to counter it if it's a huge issue for you.
You know they will complain about everything survivors have even though they have it too or better lol.
-
@InvadeGames said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3441835#Comment_3441835
you think maps have at most 6 pallets? what have you been playing?
Auto haven maps tend to have very lil pallets and those yokoham w.e those maps are pronounced anyways overall the main point is survivors just cant have nice things, we lost our med kits, our good perks , our flash lights and now pallets are being complained about.
-
Now we complaining about pallets lol, and the only map that has plenty of them is the game, every other map only have about 6 of them at best and its actually the opposite on many maps there so many unsafe pallets is crazy, rpd being one of them/auto haven. Jesus killers what do you want survivors to have?
-
Use shadow step, it will really mess him up, until he finds it and snuffs it, just pray he dont find you first, sadly he is the only one that can counter distortion fully since never no TR and also for the ones who say he have no lunge, every myers I know who use scratch myers always uses that brown add on to give him 50% lunge increase so I dont think his lunge would be off by much.
-
My issue with dredge is that night fall=literally a free down, its one of the most the most annoying thing after mending 1000 times vs mend simulator and he can find you anywhere in night fall, makes even my favorite shadow step a waste of a perk
-
Idk am fine with nurse and Ik it sounds wierd coming from a survivor main, the one who i still wish get another inerf s brain dead spirit with her broken mother daughter ring/cherry blossom. Ill take a god nurse to down me in 10 seconds vs an average spirit, with nurse I feel am able to do abit of tricks here and there and anticipate a bit of juking, while spirit=she just is 0 skill and gets free hits as easily as a wraith. Audio queue nerf my pinky toe, she needs that dust kicking nerf. I will still find that spirit has no counter play.
-
@Technature said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437989#Comment_3437989
The big difference is that Self Care takes up a perk slot and only affects the user.
Self Care users also had a habit of self caring above all else while CoH users were often in groups and knew when to do that.
I think they should rename the perk to circle of gathering or something cause it dont even heal anymore lol, feel sorry for any new person that gets thrown off by its name and buys mikaela only to find out it dont do what it use to do.
-
I went back to self care and dont care who gets mad about it, it + bite the bullet is so funny when killer just walks past me + solo que=95% of time just unhook and runs off lol. But it would be nice if they put self care back to the 50%, people is complaining about circle giving infinite heals yet self care is still pretty much the same and dont have to waste time find no totems to bless. Overall people complaining gen rush is the one causing it on themselves. I prefer going against med kits=vs tool boxes, more hits=more points for me and nurses/sloppy already was doing a wonderful job imo and killers had a third perk shatter hope to make boons a waste of time and slot. I am so surprise shadow step aint target yet but bet once I run it alot specially vs those myers who love doing scratch mirror on leries, funny seeing them unable to find anyone until they snuff it lol.
-
The most annoying part of it am tired of when its just me and 1 other person and they slug me to find the last person or they slug the third person to find me, just put me or the damn person on the hook already so I can move on to another game. When I play killer I just do not have the patient to slug for 4k, If the 4th person got hatch kudos to them. If anything I do like the mini game of who find hatch first anyways. Well hopefully it be addressed, took them long about camping so maybe maybe soon tunneling/slugging next.
-
Ever since the anti face camp announcement which I knew this would happen, SO MANY bubbas are abusing even more LOL, too bad with my swf though we just let him get his pitiful 1k while the other 3 leaves or overall even a 4k cause of knowing how to coordinate our delieverance. As a ttv in general I tend to get most likely to be tunneled or but I dont care cause am a decent looper so if I run said killer for 2 or 3 gens and they wanna tunnel me or for the last 2 or 3 games all the better for me. Funny thing is that the only two killers who tend to almost never do is my two favorite killers, wesker and trickster must be simply cause of my user name showing my love for them.
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435536#Comment_3435536
Like i said, your MMR is showing.
Like I said your point is invalid and makes 0 sense, a person using a perk and doing totems shows their MMR lmao, the most biggest nonsense I ever heard. But here you are qqing about the much needed anti face camp mechanic, so it shows your MMR too =)
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435297#Comment_3435297
I think you just tipped your hand a bit and showed us your MMR. Sure, those are valid reasons to do it, but i'm talking about in the general sense. Watch a pro tournament game and tell me how many survivors are running inner healing.
As usual a pointless reply. Maybe you like staying injured or not having potatoes not heal you but am going to do my bones to risk not having noed hit me if I had to body block for someone and love to heal off annoying sloppy or nurses and get back to my gen asap. MMR has nothing to do with it i been iri 1 many times and platinum this game so please try again. Whos cares about tournamnents? I play the game for casuality not for sweating lmao.
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434824#Comment_3434824
And hearin lies the problem.
This game is balanced around survivors being scared to do gens. Around hiding from the killer, and wanting to sneak around. Around looping not existing, and pallets being a "last resort" to get away. Around survivors wanting to look in chests for items. Around survivors doing totems because skulls are scary. Around survivors wanting to group up because they feel safer together. Its balanced around survivors roleplaying survivors. But once that roleplay is removed and survivors realize that:
- Looping is actually very effective
- Hiding is not effective and is a waste of time
- Searching a chest will not get you an item that is worth the time actually looking for the item
- Doing totems is pointless if the killer doesn't have a Hex, and actually might hurt your team.
- Who cares if the killer is near you, just do the gen, if you see them coming, run to a loop. Hell do the gen in their face because it is almost done.
Imagine if survivors simply had to search every chest, and do every totem to escape along with gens. Suddenly you add a full 2-3 minutes of game time, and that's assuming they know where every single one of them is. Imagine if survivors HAD to group up on a gen to do it, so now when you get pressured the killer pressures 2 of you at once.
This is why "low level/low skill" players think the game is so unbalanced. Because they already are bad at the game, so they go down super quick, and these things add so much time.
Doing totems if they dull is more points and there are still bad killers who use crutch ed, who wanna try body block on end game collaspe to instant down and camped by crutch ed. Also there is inner healing cause am sick of nurses, clown anti heal perk and sloppy. Doing bones is no waste of time.
-
@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434808#Comment_3434808
Not really, because survivors can't force their teammate to be efficient. Killer can bring the most busted stuff and just because someone brought Hyperfocus-Stake out it don't mean #########, if the rest cannot keep up. I don't understand why it's so difficult for killer mains to understand. You're not last on the totem pole, solo survivor is. Killer has the advantage over solo and even 2 man SWF most of the time. We can't pretend every game is a co-ordinated SWF. And even if 2 of them are, the other might be randoms. That team is still in a great disadvantage.
this, i can have 1 or 2 friend with 1 or 2 random and they just already cause a win to a lose. Me and my friend as duo yesterday had a billy and i had to run him as my friend did 3 gens alone. What happen to the 2 randoms? Ace was down but had no common sense to walk away as claudia went to try get him when billy had use discord to try force the 3 of us off main gen on ormond when ace was down. They both get place in basement and kill themselve on hook lol.
But no matter the 10mil topics killer mains will always cry about swf but its no issue to bully solo que and feel good having ez games hypocrisy is a bliss. Ill say this over and over dbd is the only game I see people can qq on people rather playing with family or friends, no we are to play with a rage quitting potatoes who dcs after a 10 second down.
-
@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433686#Comment_3433686
The only way franklins will get value is on the first down/chase as you can drop the item and avoid it completely, if franklins is trully an issue for you and the team you are playing, frankly id question what would happen when the killers actually use powerfull perks.
can ask yall that same who complain about easy to counter perks like exhaustion =fear monger= healing = nurses calling . But ofc yall will defend anything that is technically broken on killer and say its not powerful.
-
@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433867#Comment_3433867
You're right, you DCing/killing yourself on hook is actually a -good- thing. You're just making the game more fun for the others and totally not being incredibly childish and selfish. You're totally not delusional. Not at all.
Fail sarcasm and also I dont play with solo randoms I swf 100% and dont dc =)
-
@Krazzik said:
It's good BHVR is making it so DCers will be replaced by bots but many people kill themselves on hook instead to avoid the DC penalty and that's not being changed at all.
Please just remove the unhook attempt if you aren't running Deliverance, please.
(Also rework Slippery Meat, Up the Ante and Luck offerings)
Nope because there are actually challenges/achievements to unhook yourself, I believe unhook 100 times is something for achievers to do.
-
@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433588#Comment_3433588
Franklin’s isn’t meta, nor is its effect that powerful. Also you just listed that you have to do something to activate it - you have to M1 the survivor. NOED also got nerfed the same time as Iron Will, so I don’t see how that is a good comparison when it was also nerfed.
Iron Will had an insanely powerful effect, one of the strongest effects in the game, with no downside and the only requirement was to be injured. Spirit was not the reason it was nerfed, it was nerfed because just about every meta perk was nerfed.
Franklins /sloppy is very meta, Idk what servers you play on but it very common in matches for me and both is powerful for no hard work, how is fully emptying a survivor item not powerful? now if it only let the survivor drop the item and not drain its charges then ofc that would not be powerful. there aura reading perks + spies(very underrated perk) perks that let survivors scream, killer instinct even some killers like plague/neme as examples could find iron will survivors fine cause coughing was not countered by iron will. I personally never find an issue with iw if am playing killer since there so many tools to use , I rather 4 iron wills over 4 prove thy selfs.
-
@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433385#Comment_3433385
"Cry baby Spirit mains" were absolutely not the reason Iron Will was nerfed. It was nerfed because it was a powerful meta perk that gave you a massive benefit for doing nothing with no downside.
Spirit even got the perk buffed before they added her audio cues. Spirit players had nothing to do with the Iron Will nerf. The only perk Spirit played a role in nerfing was Stridor.
I can say the same of killers that uses perks that is meta and requires no skill like franklins=just m1 a survivor and they lose their items + a their charges. I dont care if its nerfed but ofc amma put the popular noed, devour hope at least require the killer to put in some work with hooks and what not. Scratch marks/pools of blood/aura reading perks/killer instinct, spies from shadow(very underrated perk), infectious fright even some killers with their kit like doc was able to find iron will survivors so its not as if there was not any counter play to it, there is about 20 of them.
-
@killeriseasy said:
Is there anyway to counter Spirit when you're hurt? Shadow walk is something else and has zero downside. (Special powers should have a downside) Every Spirit just tunnels the whole game. If I get hit once I'm done for
Iron will was it and all the cry baby spirit mains was the reason it was nerfed. Sadly no there is no counter play to her ,, those who say use head phones need to understand that is just a very poor excuse to not admit how no skill and easy a spirit is and this is why I rather a nurse, you can at least anticipate when to juke a blink and she actually requires=skill but spirit is more like pray you even can get away, cause that so call audio queue nerf is not even a nerf, more like a buff, she was to get a nerf to kick dust up when phasing with audio que but for some reason bvhr didnt do it. Also yes thats all they do tunnel/go back to every unhook like any high mobility killer.
-
@Brandon48 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431760#Comment_3431760
No more face camp bubba it’s seems :(
I hate tunnelling and proxy camping as much as the next (unless it’s late game/called for etc) but nothing makes me laugh more than a Bubba hitting me on hook, nodding and just doing all the ‘toxic’ stuff haha
Praise the lord , I probably drink for once in my life, I cant stand that killer period, I was really hoping he was going to be taken out of the game, unlike myers/ghosty/oni/billy who has to work for their instant down and cant have it forever(unless its perm add on myers) bubba gets 0 respect from me and is brain dead, common thing=use saw if healthy, if injured already=m1 (usually when taken off hook) sure the other instant down killers may do it but it feels more fair on them compared to bubba
-
@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432153#Comment_3432153
You forgot DH getting murdered. But hey now that DH is no longer a problem it's easy to forget, can't fault them really.
Not really :P. I mention perk so I met DH/Iron will and the many good perks we use to have that is just garbage now, but hey I knew after DH the next target was gonna be sprint bust/lithe complaints lol
-
@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431817#Comment_3431817
You missed the entire point of what I said just now.
Survivors have multiple layers of tunneling protection that include:
- 10 seconds of borrowed time off the hook
- Free unhook yourself if the killer is camping.
- Extremely powerful perks like Reassurance and Kinship.
Where's the killer protection to prevent the gens from being done in 3-4 minutes? That's not a thing because there is nearly zero consideration for killer when we talk about core game mechanics.
The following are not tunneling protection but more of bandages that already a no no on a deep cut
Reassurance= you got get really close to use it and this can even have you to force yourself to take a hit
bt=95% of killers count to 10 and still tunnel example I got 0 hooks am healthy killer is face camping survivor whos on hook 1 or 2 and I decide to take the exchange, they will literally slug me and chase that person I decide to take the exchange for.
Kinship= I dont even think I ever seen anyone even touch this perk but good attempt
-
Nope every killer can face camp specially with stfbl/broken add ons, Bubba the king of it, it is time to put him out of commission we survivors long suffer enough of this.
-
Buff survivors how?
gutting our perks from 6.1 to this current patch
Nerfing healing and med kits
reduce our speed boost from a hit from 2 seconds to 1.8 second
Removed great wiggle skill checks giving us wiggle bonuses to get out of killers grasps + added 10+ hook on every map
Nerfed flash light clicks/flash light saves in lockers and anything else we use to can use to do with them.
Removing lightburn=making wraiths more atrocious
Pallets not working properly
Yeah survivor sure got some buffs indeed.
-
I feel the same when I get spirit, dull merchant, mend simulator and knight instant upset lol.
-
I am not surprise they always tunnel and bm on hook lol. I rather nurse over spirit, spirit has no counter play even with that audio queue so called nerfed, should have gave her that second nerf to kick up dust while phasing.
-
@Pink_Ronin said:
Wraith is A-tier right now. They should have never removed the lightburn mechanic, you basically need to be right on top of a really good tile when you're spotted or you're taking a hit.
Most stupidness thing they ever could have done. It was so nice that when they think they gonna get a free hit , just drop a flashbang so he know to back up and stops sneak tactics now almost everyday I get 5+ wraiths and its so stupid and annoying and EVERYONE of them run nurses +sloppy sheesh. At least let us be able to go through him if he is cloaked to compensate the lightburn being gone. I dont even care that its gone from nurse/artist because artist birds still can be counter in lockers and lightburning a nurse was like a 1 in million chance. Oh and take away silent bell then.
-
Yeah removing lightburn off wraith was so stupid and now they all over the play like roaches , one of the most easy brain dead killers in the game
-
@DrKetchup said:
https://us.v-cdn.net/6030815/uploads/KM7AVN255LAF/image.png
Currently, Spirit is a killer which can become stale to play as and against. To allow more build variety, I've aimed to diversify her playstyle as much as possible. If you have a cool idea or suggestion please write it here, hopefully the devs will see this and transform Spirit in a more enjoyable killer to play as and against. See you in the fog! 😄
Delete her is what I would want shes annoying , I take a nurse to beat me in 10 seconds vs an average spirit. I can at least predict when to juke a nurse but a spirit with her so call audio queue (is not useful of knowing where she is coming) so even using headphones like some people say does not help and I dont play on pc so big no no. She should have got that second nerf where she kicks up dust when phasing.
-
Yesterday we had a very disgusting wraith with nurses calling and disgusting franklins ofc, literally trying to just injure and 4k slug everyone. He didnt put no one on the hook and bleed 3 people out then puts me on the hook . The only way we kinda was able to recover was i had bite the bullet + shadow step so he couldnt get value out of nurses until he kept kicking out my shadow step. But it was stupidly disgusting and unnecessary and this was at 5 gens. Why on earth is something like this not considered holding the game hostage?
-
Leave trickster alone please and that is false on huntress because she can immediately M1 after an hatch throw.. I believe her add ons or something causes it else if not she can do it too naturally.