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lifeisstrange

lifeisstrange

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lifeisstrange
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  • @Maperson said:

    Why now? What's the problem now? You all want to nerf one perk, it gets nerfed, players move on to another perk they find good, and now we are once again screaming for nerfs, will it ever stop? or y'all going to moan for more nerfs untill everything is nerfed?

    Well we can ask the killer mains the same thing. As soon as survivors find another perk to move on to its complaint for a nerf.

  • Yeah I never understand that, I have been in this situation more times than I can lost count. I do not get it even if the killer can so call just down you again, with bt base now it aint even a thing no more lol. Delieverance should be able to be use even on hook 2 specially if you didnt even get to use it on first hook, so strange.

  • Also depip should be remove off survivors, since killers can easily tunnel/camp and still pip up, most horrid system I ever seen. Heck even at iri am double piping fine no problem as killer yet a a survivor is near impossible, as one said above, if your team is TOO GOOD it backfires, if the team is too bad it back fires, its just no win.

  • @Killing_Time said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417880#Comment_3417880

    Exactly. Myers is a simple M1 killer. All survivors have to do is jump in a locker and negate tombstone piece. It's not that hard.

    And you have those desperate ones who will pull you out of the locker and take you to a far place and even IF your not wiggling they force you to wiggle off just so they easily catch up and grab you, so pretty much abusing something thats broken.

  • @OhMyLumi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417866#Comment_3417866

    make deliverance basekit? hehe no I don't agree. and even if that would happen. the killer will just tunnel you and kill you faster. you are better off biding your time on the hook and giving your teammates the best chance that you can.

    Wrong I rather be tunneled because I dont mind getting chased, that is what makes the game more fun specially if am making the killer angry by looping em more and letting all the gens fly. Sitting on a hook for 4/5 mins is no way in hell fun.

  • Funny thing just had that disgusting bubba in a match just now with the agi/irongrasp/indi/noed build. SERIOUSLY make Delieverance base kit easy fix, its sad that all bvhr will do is cater to these lame killers who dont know how to chase or play the game and stop making survivors depip cause of lame things like this, depipping needs to be removed off survivors. Safety pip fine or a pip but as a killer its so trash how they can pip by tunneling/camping/face camping even. Overall then people should stop complaining about people dcing when you have these lame bubbas with noed/insidious/iron grasp/agi build that does that disgusting play style and saying just do gens and do totems is NOT the fix, if anything he still can get away with a 3 or 4 k even . Anyone talking about just do gens are the must brain dead ignorant people ever.

  • They both need to be removed perm tier 3 and tom piece, Literally had 2 myers with this trash thing, its stupidly unfair, the first myers I had was on the game and I ran him for all 5 gens he pop the tier 3 but i jump in the locker so that he can hook me, ofc he does this really stupid annoying thing I hate of instead of just putting me on the hook after pulling me out of the locker, brings me to a far corner forcing me to wiggle off( i was not wiggling he kept on dropping me) then as soon as I try run gets mori, the second one is different but annoying ofc, =face camps = and ofc gonna not move from hook hoping to feed on other people to get another undeserved mori, which ofc they was smart enough to just leave, its really just stupid can we please get deliverance as base kit , being hooked 1 and then face camp all day cause some bad killers dont know how to play should not be the cause of survivors dipping to lame things like thisl.

  • I agree on everything except number 5, also Garden of Joy when the basement spawns in building is almost impossible to get a safe because people killer for sure can really body block it, so I hope the address that..

  • On a serious note, for real depipping needs to be gone, its really annoying that specially at iri rank (as survivor at least) if you do not get any points in a emblem do to certain things cause of tunneling/face camping. Also if a survivor is the last one and ends up finding hatch or leaving at the exit gate but still depipping, its the most garbage system I ever seen, Sad thing is killers face camping/tunneling may even still pip or safety. If the survivor lives it should never be a depip period.

    Then you have that killer like plague that will totally rob the arty category because people always have this silly mind set about do not cleanse vs plague, but sorry I will cleanse because I rather take 2 hits from red vomit(and u can stun her out of it) vs a easy m1 for her for staying broken, the longer you stay injure the longer it hits your arty category.

  • Iron will=killers already have aura reading perks/add ons and even some killer powers can find survivors with iron willand all it counters is just 1 killer not the other 29 other killers that MUCH , also you have your tools of scratch marks/pools of blood or killer instinct to find people. Heck I rather a team of iron will users vs a team of proof thyself users when playing killer.

    DS back before 6.1 nerf(not original first made ds)=Seriously am sick of being face camp/tunnel when the last gen gets pop or overall tunnel at any point in the game and cant do nothing about it and dont tell me to use otr because its double edged and if the killer aint tunneling its worthless and at the same time if you do anything at all its effects is totally disabled which is very stupid.

    Pallets= Not dropping)not working properly) them when you know you press the command to drop them and some maps are way too limited the pallets with only a measly 5 or 6 like those stupid auto haven map

    Wiggle system- may as well remove it and go back to the old long bar one since great wiggles are just pointless and does nothing to the killer, its to so call let them stagger by 20% but that is absolute false cause when I play killer I hook fine or when I hit them the killer dont even seem to flinch.

    Hooks= about 10+ extra hooks was added on each map when boil over use to be super broken, now that its trash and worthless for godshakes take out some of the hooks , its so stupid that maps like dead saloon there is like a 6 or so hooks so close to each other on the streets.

  • Also forgot to mention spirt should be a 3.8 or 3.9 like nurse cause that stupid mdr/cherry blossom and her power overall lets her zone in on survivors fast anyway, why should nurse be so slow yet spirit semi fast, 110 is still too much on a spirit or reduce to 100=same as survivors.

  • some killers who are 115 should not be 115 imo, it makes no sense, and these are killer who usually has abilities to let them tele to a or move real fast to survivors which would be as follow:

    blight=rush

    Billy=chain saw sprint

    Wraith=fast moving while cloaked

    Sadako =teleport via tv + that green add on that makes her move 50% faster

    Freddy=- Can teleport

    Mend Simulator=frenzy

    These killers literally has powers that are mobile to let them close distance on survivors fast yet they are 115 which the funny thing is legion use to be 110 from what I see in their history changes and was change to 115 for idk what stupid reason. Weak killers like trapper it makes sense to have them 115 or any killer that do not have some sort of mobility power . Also honestly after trickster I realize that bvhr dont even do 110 killers no more, always 115 which is so annoying.

  • I also feel that around 7pm until 12am or so is when you have the most sweaty/tunneling/face camping killers, one who had a bad day at school or work and comes on the game to take it out on people.

  • @Ayodam said:

    Dang. Dead Hard has been nerfed for all of like two weeks and now killers are complaining about SB and Lithe. Lol. So what perks should survivors get?

    None we are to walk to the hook at the start of the match and point at it. Have you not been reading the killer rule book for survivors lately?

  • @Cynwale said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414683#Comment_3414683

    Just run Deliverance and Dead Hard, go for the save and ez gg.

    Based on your responses your apparently one of them kind of bubba players, stop being ignorant and making excuses, you can for sure get a save on a camp survivor with coordinated actions on EVERY killer except bubba.

  • Yet I do not get how about 90% of this player base like or find anything about that killer fun. As soon as I hear a bubba am just like dc or afk . Also 2 easy fix is either make deliverance base kit or like pyramid head cages allow the entity to move the survivor to a different hook, what is so hard to do either of those two things?

  • Since 6.1 to now with none stop survivor nerfs nah. I went from playing every day to maybe once a week and a big fat maybe since I moved on to way better games. Ill play abit more if its some new rift since I confess am a sucker for glams , else thats it. Lost so many swfs cause of this. Even some popular streamers I do not even see play this anymore.

  • Yeah knight and skull merchant should be removed from the game, two killers design with the most 0 skilled play, I only tried em once and ofc felt like game was just too easy 4ks. Its sad after wesker bvhr dont know what they wanna do anymore but now new trend seem to be now make killers that does 10 + things with just simply pressing m2 lol with no effort which is what the trash can (knight) and the dull merchant(actually have a name worst than that but Ill keep it respectable and not say it lol. If am not in swf and I get those 2 killer ill just tell them please kill me asap so I can move on to another match. Anti loop killers overall is just annoying and boring yet people complain about easy to bait DH right.

  • Another one of these topics again?

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412888#Comment_3412888

    this would make him even more infuriating to go against since now a Survivor would have no option or safe place. Trickster is either oppressive or dog and thats all dependent on where the chase starts. Give him 115 and you turn very little sections of the map that you can actually deal with him.

    I mean there so many other killers whos already op and get downs np without a sweat. Blight/nurse/artist(cause those annoying birds) spirit with that broken daughter mother ring and cherry blossom which is long past needing a nerf, legion with their stabby stab and broken add on like never sleep pills etch. There is others but I just dont wanna list too many.

  • They need to make him a 115 ms killer, so stupid artist is 115 with a power that is anti loop + works across the entire map. Trickster has long been past due for some rework or buffs, but bvhr wanna cater to already annoying op killers like dull merchant and knight

  • @09SHARKBOSS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/373726/game-afoot-rancor-no

    honestly thank you for the idea to hurt my friends mental state(only gonna use this in custom)

    No problem xD.

  • @MarylinMonhoe said:

    I enjoy the game so far, soloQ here, yes sometimes it's frustrating due to some killers' behaviour, and I DC once in a while out of spite (don't judge me, y'all do that).

    I consider myself lucky, I rarely play against sluggers or campers, I got 2k+ hours on this game but I am trash in chases, I mostly win chases if the killer is worse than I

    As for the meta surv perks, I never used DH (always bad timing) or COH (booning is too long, you are supposed to repair, not bloody dancing in front of a totem), so I don't see any differences. I was happy though when they removed the "incapacited" on Eruption, because this was obnoxious.

    Regarding the items and medkits nerfs, I am a cheapskate, i got hundreds of medkits and others objects but never use them, because each time I bring something when I need to do a challenge (even the party streamers), either some survs DC or the killer camps me. So their nerf, don't annoy me, We'll make it is part of my basekit

    I too am a item hoarder lol and barely use them on my p100 leon, slowly working on making yoichi p 100 but with lil how I play now though that maybe awhile. I have 260 party streamers and refuse to touch a single one since 6.1 for the very reasons you said, rage quitting baby survivors or sweaty/tunnely/camping/killers. If I do use an item its just usually a brown one cause this obnoxious perk call franklins demise, then killers get pissy when people last second switch their chars.

    All the useful survivor perks which I wont bother list all gutted even though said perks the killer had perks and things to counter those perks. Would not be surprised if lithe , distortion, inner healing is the next complaint to be nerfed.

  • Other than the blood web changes which is good, then no every patch is constant survivor nerf, lost count of how many friends normal or streamer friends who stopped playing, I myself stream and use to steam and play this game tons of time even after doing my full time day job. Now that went to almost 1 streaming every 3 or so week and playing maybe 1 day in a entire week. If 3 sweaty games in a row I just play something else. Survivor is impossible with solo que and since I lost major of my swf where we may at least have a better chance of survivor its just eh at this point.

  • Trickster = he needs to be a 115 killer , its unfair that if you mess up on his knives the survivor laceration resets over time and he has to waste more time time now trying to damage the survivor again and 90% of maps are not friendly for them, which I do not get why 90% of the community hates on the poor man when huntress/death slinger and artist is way more BS. It is so lame how artist is a 115 killer with anti loop power and her power works across an entire map. Huntress Hit boxes with her hatches are so bs that a really skilled one can hit you from north of a cold wind to south

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409123#Comment_3409123

    So stacking gen defense is no issue, instadown perks are no issue (most notably node, whcih is widely considered THE CRUTCH perk on the killer side), eight stacks stbfl are not issue, Endfury + Hybris is no issue. But when I run BBQ, a very mediocre perk after extra BP were removed, which makes me leave a hook and possibly waste my time at a faraway, unimportant gen, then I'm crutching in your opinion. You are trolling right?

    On top of all that lunacy, BBQ is not even really prevalent anymore, and most of the killer roster cannot even get much benefit out of it, bc they are to slow. I even forgot a counter to BBQ before, since you said you have no time for the others: Hide behind the gens aura. Or is that too annoying as well?

    Where did anyone complain about distortion? I check the forums daily, can't recall a single tread complaining about the perk. Let alone "10k". You like hyperboling, right?

    Nice try of derailing with that "but what about survivor perks". YOU were the one calling one of the weakest perks in the killers disposal a crutch (info perks). (Actually you called the aura perks for survivors the same). And so I asked you (two times), which perk a killer may run then. Which you STILL did not answer.

    Before I can tell you which perks I would consider crutches, we would have to settle on a cructh definition first. Your definition is way to broad for my taste. Just having info you otherwise might not have is not crutch-worthy for me. No info perk tells you what to do with the info it grants, you still have to make the decision to use that info or not. Thinking of BBQ again, even if you see someone doing a gen in the corner, that does not mean it's the smartest move to go there. To call a perk a crutch, it has to have a powerful effect which on it's own can win you games that you would not have gotten without it. Or it teaches bad habits and thus may prevent the player from getting better.

    The survivor aura perk closest to being a crutch is Windows of Opportunity, imo. It allows you to greatly extend a chase if you use the info it gives you correctly. It can make you a way better looper than you are without it, and might prevent you from actually learning the loops. But it's still no real crutch, imo, bc you still have to plan your routes. Pre-nerf DH was more of a crutch, bc it allowed you to straight up deny a hit you likely only got bc you were outplayed. Sure it still does that, but with max 2 activations its potential is limited. CoH self heals single handedly prevented hit&run playstyles, but thats gone know. Proove Thyself is a borderline crutch perk, bc it teaches you to do gens with multiple ppl, when it's more efficient to do gens alone (apart form the last ones). Sprint Burst teaches bad habits (walking too much), Urban as well (crouchin everywhere).

    Windows= i dont run that perk period if anything that perk to me would be more of a hinderance than of help because of the yellowness and there other perks that far outshines windows. Dead hard required proper timing and how many times I play killer and some survivor dead hard into an obstacle or at the very wrong time, very easy and common sense to bait. I do not run aura reading perks and find survivors quite fine and if am to get a perk that gives info it be whispers/spies(those do not give aura reading) so distortion at that point if a survivor have it is of no value.

    I do not do gens with other people when its solo que because I hate when some idiot rando blows up my 90% gen. Only if am swfing and I do not even run proof thyself unless its some tome requiring gens be done with people which I hate. My swf dont even run that perk either cause they prefer many other things over proof thyself

    I hate urban and sprint burst like poison and honestly want those 2 perks gutted because am tired of going from hook 1 to hook 2 because solo que bone heads love saving their sprint burst, I use lithe the best and most underated perk than trash dead hard, I gotten away from many chases or wasted much of a killers time than some situation dead hard lol, heck even some killers had dc after a well time lithe on my part because parental=with a pallet then lithe via quick and quiet with light weight the killer has 0 idea where I proofed to. Finally circle of healing nerf I do not care, there is still self care(i dont care if its slow cause solo que is full of selfish people that dont know what a team mate is unless its a legion or plague where I agree its a waste healing vs those 2 killers) or finally inner healing if am feeling to do totems. So none of these perks you mention I even use lol.

    The gen defense perks again is of no value though if the gen is being worked on even though they can be very powerful in the right hands of a decent player running certain killers yes but still its usually just touch the gen to address it or let go if its something like pain res which I commonly do if someone is about to be hooked. Hubris/fury... I encounter that only about 3 times and this was months and months ago, its not common so why should I complain about it!?

    My favorite stop lying about using bbq for blood points when it use to give extra bp, that is a bogus lie alot of killers defend. No one care that it use to gave extra blood points and when I say no one cares I mean survivors or me personally didnt care or mind it use to give bonus bp as that was cool, it was the aura reading part am sure no one liked. But we all know truly that the perk was use for the aura reading, if it was not, why is that perk still to this day and time so common to this day and time when you no longer get bonus bp for using it?

    On Stfbl oh dont get me wrong that is a perk I been meaning to make a topic about that it sure as heck do need some nerfing. Also I did not say this forum is complaining of distortion the reddit forums are and the 10kofc is an exaggeration but that forum is full of distortion qq please nerf it. You sound so edgy, chill out its just a game lol .

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408984#Comment_3408984

    Encourages tunneling? As if the only application for auras is to tunnel. You can also use it to NOT tunnel, or just to get into the next chase as quick as possible.

    About BBQ, whats wrong with rushing to a surv on a gen? At least the killer is not camping then. And when you now the killer has BBQ, act accordingly: Avoid being found (locker, going near than 40m,) take a potential chase (position yourself at a strong loop), or let him waste time (fake going in one direction, fake hiding into locker). Complaining about BBQ gets never old, right, when it's one if not the perk with the most counterplay.

    "information perks are crutches on both sides"

    And guess what? You could consider Distortion as an information perk as well! Bc. it gives you the info which perks a killer uses and which not!

    But you did not answer my most important question: If info perks are crutches, and gen defense and chase perks are surely too (since they are stronger), which perk am I allowed to use then, to not be called a "crutch perk user"?

    You now, I can totally agree that stacking 4 gen defense perks is using crutches / handholding, and than chase perks can be very oppressive as well, but aura perks? When they have the least impact on a game? When they only help you in finding ppl, but rarely help in downing fast and totally won't help you protecting the gens? Complaining about that is exceptionally silly, imo.

    Gen defense perks is counter by =doing the gen and they wont have any effect, chase perks I do not have a problem of a killer using a perk to make chasing easier, if anything am still running and doing what I can to avoid being hit and its actually fun if the killer is trying to find a way to down me quicker in a chase. So gen and chase perks are not a problem to me like how annoying aura reading perks are, and yes i run distortion so i dont have to waste my time getting off my 90% gen and try find some locker and all that extra annoying stuff to dodge bbq. Survivor aura reading perks is mostly so situational and is a joke, specially if a killer runs fear monger. Also loling at the 10k+ complaints on people wanting distortion nerf because some huntress wanna run 4 aura reading perks and get no use out of it. Also what perks can survivors use then without the perk being called crutches and gutted, since you wanna ask about what perk can you use as killer not be called crutch.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408166#Comment_3408166

    LMAO. Every perk is a crutch nowedays for someone. Wouldn't actually surprised to see someone claiming that Red Hering would be a crutch perk for lazy and bad survivors. Smh.

    Agreed XD

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408166#Comment_3408166

    If you think aura perks are a crutch, then gen defense and chase perks have to be crutches as well, since they are typically stronger than aura perks. So on a serious note, which killer perk do you consider NOT being a crutch then? There's nothing left thats even remotely useful.

    Also I don't understand, if you are constantly running distortion, then why the hostility against arua builds? At least your perk will do anything for you. If they don't have any aura perks, your perk is dead.

    Because aura reading stacking is stupid and actually encourages tuneling, bbq= ur going to rush the survivor whos about to finish a gen, nurses= your trying to heal and get hit down again. Information perks are crutches on both sides but very much more on killers aspect.

  • Lethal is a crutch that is made for lazy killers who cant use eyes and ears to find survivors, but I laugh at any aura build related stuff because I run distortion and do not have to worry about some high mobility killer coming to my 90% gen with bbq and chli, aura reading perks are very big crutches for killers, even survivors aura reading perks barely is of any use and if they run fear monger you can kiss those perks goodbye. Fog wise I dont use it really.

  • I dont even know why bother make these stop dcing post, You all knew that that since 6.1 and on going of every patch the dc rates will go up, we all know the main reason is not just people wanting to dc/rage quit , there are many factors and the major ons is gutting any useful perks survivors have which every survivor perk to killers are crutches, when also said perks for killers there are just as many crutches too. Thank god I have friends to play with, I do not even touch solo que no more, the few times I do its always an early dc/kamikaze on hook.

    List of perks killers find that are crutches and qq everyday

    Iron will=counter by aura reading perks/add ons/perks such as spies/whispers/infections/killer instict and finally even some killer powers.

    DS= counter by not tunneling or leaving the survivor for 60 seconds

    Self care/coh=countered by sloppy since you cant 99 heals if hit with it

    sabo perk=

    endurance stacking

    exhaust perks =counter by fear monger(dead hard=counter by playing patient and baiting it out)

    object of obess

    Reassurance= the perk to address camping/prox camping gutted by qq bad killers before going live

    boil over =countered by agitation/iron grasp(when it use to be goood and killer qq nerf nerf nerf. Bvhr even added like 10+ extra hooks on every maps even areas where hooks did not exist to address the problem. Taking 1 putrid oak to let hooks spawn very close to each other was another major fix

    Key/hatch nerf= only last survivor can see hatch(i was glad personally for this change honestly) but then key nerf that you cant instant open close hatch no more which was not needed.

    The problem with people is that all people use is this annoying term meta meta meta, its not about meta its about something that is helpful, who wants to run a perk like poised that has almost no use cept maybe combine with spirint burst after poping a gen. There are too many worthless perks in the game that needs to be reworked or totally be gone out of the game.

    Maybe add 2 more gens I guess for survivors to do =7 in total...idk lol

  • cheap no skill perk that awards skummy killers with a free kill, its like noed 2.0 with sterioids.

  • or you know just simply let the entity teleport the survivor to a different hook similar to pyramid head cages if he tries to camp? Or make deliverance and DS base kit . 2 easy fix to help on camp/tunneling.

  • Nurse is fun imo and I personally enjoy her even if its a god nurse that can down me in 10 seconds. Spirit is more 0 skilled and brain dead imo with that lame md and cherry add on. That audio que means nothing and dont help people who dont play on headphones or people who are hearing imparied .A nurse can maybe predicted since you can see her red stain during a blink and in 2 story maps you can fake her and let her teleport up or down depending on situation. A spirit on ither hand is more of just pray amd hope

  • Billy buffs would be fine as I love him as a survivor and respect good rare ones that can whop my behind.

    Bubba is an abomination that I was really hoping to get removed out of the game Boring 0 skill celing killer. At least the other instant down killers all have skill celing. Most atrious brain dead thing to exist ever and ability to camp is just the most poorest design

  • Said tunnlers/campers are the very same ones who qq about bully clicky,sabo, toxic swf squads and cry nerf survivors. How does anyone even find it fun to just camp or proxy camp and only get like 9k points for it lol.

    Even if people do gens cause of face camping ( those spoil no skilled bubba players especially) The other survivors get punish too since no emblems for anything can be gotten and its lame when in iri ranks depiping for scummy killer plays as a survivor. Yet a killer can still most likely pip or safety pip doing that

  • Killers had perks to always have killed healing to begin with, I myself when I play killer had no issue with circle , wanna know why? (nurses calling) survivors never tend to run shadow step with coh or distortion to this very day and time. Nurses is one of the most easiest way to kill healing and is stupid powerful on stealth killers, then there also was ofc sloppy and claso, those 3 perks are powerful yet ofc qq entitled killers who is never satisfied qq qq qq and more qq.

    Oh lets not forget shatter hope, a perk that was given to the killers that once they snuff the boon out the totem also gets broken then what can the survivors do, but no it still was not enough cause killers dont wanna give up their precious gen regress crutches/aura reading crutches. At this point I would not be surprised that the next qq from killers about survivors perk to be nerfed will be inner healing/sprint burst/lithe/bite the bullet/distortion/breakdown/renewal.

    Tunnel/Camp/Slugging= Yeah as always false promises, we get a bandaid of a poor 10 seconds bt that some killers they are so tunnel hungry(specially if its vs ttvs) they easily will count out that 10 seconds and down the survivor again. They gave a bandaid perk almost no one even bother to use call reassurance. People talk about off the record like its even that good, you do any type of actions you lose the effects specially if the killer by changes decides not to tunnel then its some what of a total waste.

    On the slugging part the constant slugging for 4k is so stupidly disgusting, if am in a spot where its me and one other survivor and they slug the other person to find me I dc or if they down me but wont hook me to find the last person IDC, its stupidly disgusting and a total waste of precious time that I cant be on dbd 24 hours+ a day I only have so much a time to play after work. False promise that ub will be base, they could have done that ub base and not bother with no finish moris, leave the mori system be. Finally ill just make a thread from 6.1 to 6.7 how its been nothing but survivors nerfs and for the worst when I feel out of bordom. This game is total killer sided even popular streamers has been moving on to other games.

  • I am not suprised, I had made killers dc using lithe so maybe they will cry nerf it LOL.

  • There is nothing to feel about other than its killer sided obviously ? Or on the survivor side just increased dc and rage quitting in solo que and more increases in swf.

  • @solarjin1 said:

    less second chances on both sides! killers can't infinitely reset the gens and u cant infinitely heal on the survivor side. So my expectations for this patch

    ●The low level survivors will suffer cause they can't play without being at full health for some reason lol.

    ● good Survivors will landslide victory killers at the mid to lower levels more frequently. Mainly because they wont be able to depend on the 3 gen as consistently anymore.

    ● DH will continue to be meta because SB/Lithe are not that good vs the heavy mobility top tier killers like (oni blight & nurse)

    You have no idea how powerful lithe is , I got aawayfrom so many chases and do so much crazy things with it that shockingly I even force killers to dc cause of it, one of my fav with it is lazy killers who wont break good/god pallets and wanna circle around trying to catch me, after third going around =lithe and run to a next op tile/pallet or loop lol. quick quiet/light weight/dance with me with lithe or instead of dance with me(cut loose) is quiet nasty.

    Lithe makes dh(since after 6.1 nerf) a meme, and as someone who plays killer patiently its so easy to know dh cause survivor will run=turn around immediately then try to use it as if i wont wait then swing you down lol. When a survivor has lithe and I miss an m1 as they lithe the window and am using someone like slow trickster, well ggs there lol now I gotta find someone else or try to catch up.

  • Simple like I expect in every patch since 6.1

    Killers=More tunneling/face camping/3 gen camping

    Survivors(solo que) more rage quits=more player base lost


    Survivors Perks=inner healing/renewal/auto didect or even self care+botany once more=killers may cry nerf inner healing/renewal

  • Or you know what since bvhr wanna make us not heal how about revert back iron will changes back to what it originally was and I bet you at this point no one will care to even heal.

  • @randonly said:

    The self-care value ​​was tweaked in 6.1 to give the meta a shake-up at the time, as it was one of the most used perks (probably in SoloQ to cover the lack of coordination) even when it was agreed that the perk was meme set to 50%. So, to decrease the usage, the new value was decreased to 35% and increased botany efficiency for people use 2 perks together which before was equal to one bad

    I don't mind nerfing botany to reverse the 6.1 buff to it, but self-care should never have gone beyond the minimum of >>45% which took 35s for a full heal (taking into account the 16 ticks for a full heal). At 35% it takes 45s, almost twice the base value of self-heal with med-kit, and I don't think the perk needs a token system just to go back to what it was before the nerf, which WAS BAD, not to mention that this value can even double with effects like mangled and hemorrhagic

    its funny really COH how complaint it was yet behavior targets self care cause it was meta, cause honestly when self care was 50% just like coh , its like why bother bring coh when you can just heal right then and there. Killers do not even look at how sometimes circle is a double edge sword. Some maps (swamps) has some very horrid and random totem spots while others like rpd always have set spots like them being mostly in any of the offices.

    Imo the time it takes for someone to find a totem then bless it then heal themselves is the same amount of time old self care takes or even more if the killer is nearby and your trying not to be heard (rip iron will )or found while heading to the totem, may even waste more time than old self care.

  • @Mat_Sella said:

    Or you can let me heal you in 8 seconds with We'll Make It and not spend 30 seconds moving to a corner of the map to then heal yourself for 40 seconds.

    It really depends, if the killer is tunnely(usually mobility ones) they usually come back to the hook to down the person again, (which behavior will never address tunneling, cause no trash 10 second bt is of any help. I personally dont like healing under the hook whether its me needing the heal or someone else, its best to move sometimes, and finally your one of those nice ones and I appreciate you for wanting to heal.

    However you got at least I say 90% selfish people in solo que who will unhook you and run off not giving you any heal or trash tunneling killers who come back to hook , cant blame anyone for running self care even if it takes ages, Ill even take a person using self care over the people with their annoying fixated(urban) sprint burst annoyance. Honestly I wish urban/self aware/sprint burst is what should be nerfed and this is a saying from a survivor main cause going from hook 1 to hook 2 is ANNOYING worst is when you did a great chase that would be a 1 to 2 gen pop and as your caught all you see are people walking around the entire map doing 0 things. Once I see that I just kill myself on hook

    A person healing with self care may at least be able to take a hit for me or someone else who really need a hand lol. Healing is wierd for this game as one min you wish someone to heal you but then at times you rather just slam that gen that is almost done specially if its the last one . I guess to say this what made coh valuable and i HATE when people want me to heal them or me when circle is there sheesh.

  • On the next episode of dbd shall be nerf inner healing by killer mains, stay tuned for future constant nerf to survivors on dbd. Why dont we just remove survivors out of the game and turn the game into a killer vs killer battle royal.

  • @TheWheelOfCheese said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376277#Comment_3376277

    Because that was the motivation for the rash of survivor DCs after the patch. Which is what this post is about.

    Wrong its not just dh that made people rage quit easier, I lost friends normal or streamer who stop playing dbd and its not cause of dh.

  • I didnt put words in your mouth buddy. Your the one that mention about dh and so I replied to lol.

  • @TheWheelOfCheese said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374691#Comment_3374691

    Oh, no, my friend, there was a huge rash of DCing following 6.1.0 as survivors' favorite shiny toy (DH) was ostensibly nerfed into oblivion. It stopped once they figured out that, not only is DH still viable, it is actually better post-update when you use it and successfully tank a hit. The month or so after 6.1.0 it was nigh impossible to get a game where everyone stayed in and played it out until the end.

    Do yall ever not get tired of complaining of a easy to bait perk call dh? Lithe is much more deadly and i will waste so much killers time with it specially when they are lazy to break good pallets. zoom I go with quick and quiet and go to another op loop. Also ofc we knew 6.1 will caused mass people to rage quit or dc.

    This why I wish people understand why people rather swf. Game only is fun and maybe a chance to win as survivor with a coordinated group. A certain entitled popular killer main who I wont call their name who qqs so hard about swfs yet they always tunnel or camp or bms solos. Their hypocrisy is hilarious first game I see people complain about people rather gaming with family or friends.

  • @Beatricks said:

    Oh yeah! Like how BHVR nerfed Nurse into the ground because people complained about her!

    Or how they nerfed Blight into the ground because people complained about her!

    Or nerfed Spirit into the ground because people complained about her!

    Or nerfed kill rate to 60% because survivors complained about not escaping often!

    Man, those survivor sides folks at BHVR!

    how was blight nerfed to the ground?

    Spirit=shes still annoying and broken with that mother daughter ring cherry/blossom, that audio queue is no nerf if anything its a buff cause its just so annoying hearing that phase , and unless your some pc player that use head sets that that phase sounds does absolutely nothing and you only can pray you got a lucky pallet or window which is far too rare

    Kill rates are far higher than 60% lol ever since 6.1 to now

  • @Devilishly_Rowdy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367983#Comment_3367983

    Lol devs reward tunneling and camping by nerfing survivors? They literally gave survivors basekit bt with haste and pretty much every information about the match on their hud. Also, dead hard lasted 6 years and is STILL the most used perk in the game. You arguing just to argue huh?

    Like a mere 10 seconds bt means anything LOL, killers are ever so tunnely and bitter as heck they just wait it out and down the survivor again, specially if that survivor really rub their ego like running them for 3 gens +

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