lifeisstrange
lifeisstrange
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Pop+ over charge/brine= seems effective to me and also I wanna know why merciless storm bug is still not fix where if someone fails a skill check gen goes to 50% or to even 0%
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3455239#Comment_3455239
Can you name any of the actually useful exhaustion addons/perks? and not the one that is extremely inconsistent or requires high mobility/stealth.
And did you know you don't need any perks or items to break bones, then noed only activates on endgame? your "example" just showed how it's broken... NOED without endgame requirement and not even a hex.
Read carefully am talking about overall killers like to justify and tell survivors run x perk for this and that and do this and that, yet killers hate when survivors tell them to do the same. Fear monger is hella annoying and useful, annoying not seeing where a person downed and I that like using lithe cnat use it if am already push in a chase.
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Bias Bias and more Bias as much as I say hate repeating myself 1 million times, killers have adds ons and perks to counter made for this and if they dont wanna run them, that is their issue and ill use my favorite example of noed before its slight nerf of showing where its at, its always=do totems, use maps use detectives. So survivors are to run perks to counter something we hate of killer and its not a problem for example run ds/otr(but they are so bandaid and does nothing now with their limiation. Yet when we say things like use fear monger/bait out dead hard its a HUGE problem and we arent suppose to say oh just run x perk and our stuff as usual should get going lol
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I wish they give that blue winter skin back. They gave us back alot of old rift outfits even bills rare one.
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Built to last is far better from what my friends who experimented with the perk told me, its garbage but ofc like blood rush=common oh my god its gonna be op.
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@SpiritsHusk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454919#Comment_3454919
Maybe I have done the pig a bit dirty, just don’t play much against her or as her. But I think trickster is good where he is, against solo queue he is a demon due to his high dps.
Fair enough at the end of the day its your opinion and I respect it P, everyone experience with any killer can be bad or good, what bad to one is good for others and so forth.
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I do not see why pig is in C personally id put her in b or even a cause of her built in slow down kit, sure yes you can lost 1 or 2 gens early but once she catches one person and puts a trap on its a wrap, cause now you risk endangering your team mates or yourself. I also would put trickster in D.... he is so rare to see and very powerless even vs medicore solo que. Finally I think dull merchant base on my experience vs and using her feel A like to me.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454810#Comment_3454810
My statement was specific to the chapter we're talking currently, End Transmission.
Gabriel got Made For This and Scavenger which are generally more useful than anything Singularity shipped with.
I'm not going to go over everything else you mentioned cause it's irrelevant to the discussion.
Jokes on you I do not see anyone running scavenger because built to last is much better LOL and if you was only talking this chapter you would have said so, the way you worded your post make it seem your talking about perks survivors got every patch new release since 6.1
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@nars said:
Stop doomsdaying. This perk is at best decent on its own.
MFT boosts your speed to 4.12m/s as opposed to 4m/s. This causes the killer speed advantage to drop to 0.28m/s and 0.48m/s respectively.
Things to go over:
- MFT and on hit distance
- MFT and 4.4 killers
- MFT in comparison to other exhaustion perks
- some actual balance issues with the perk
___________________________________________________________________________________________________
-=-=- MFT and On-hit Burst -=-=-
The on hit burst lasts for 1.8s, with a speed of 6.6m/s. The distance gained without MFT will be represented by d. The distance gained with MFT will be represented by m.
1.8(6.6)= 11.8m of distance, d.
1.8(6.72)= 12.096m of distance, m.
Now, include the distance gained during the rest of the hit cooldown.
2.7 - 1.8 = 0.9s of 4m/s distance gaining
0.9(4)= 3.6m
0.9(4.12)= 3.708m
3.6+11.8= 15.4m
3.708+12.096=15.804m
So now we just divide those variables by killer speed advantage respectively.
15.4/0.4 = 38.5s
15.4/0.6 = 25.666s
15.804/0.28 = 56.4s
15.604/0.48 = 32.925s
For 110% killers: a roughly 18s increase
for 115% killers: a roughly 8s increase.
110% killers will be largely unaffected, as their powers typically dont care how far the survivor is from you. 115% Are barely affected at all, a simple 8s at the cost of it being your only ex perk.
____________________________________________________________________________________________________
-=-=- MFT and 110% killers -=-=-
I've seen many say that this perk will ruin 4.4 killers... how? yes, their speed advantage is reduced significantly by MFT. But speed advantage has never been their strong suit. the near 20s difference with MFT against 110% is only intimidating on paper. Once you realize its not even a full meter difference in distance, and that a hag trap or hatchet doesnt care if you are 0.4 extra meters away, its much less scary.
- Huntress hatchets move at 40m/s at full charge, and only need a small window of LOS to get an injury. The only possible difference would be melee huntress having fewer opportunities. But if that ends up happening, you can easily just not melee hatchet them and go for range instead.
- Hag traps arent gonna tp any slower bc of MFT. Shes still gonna get the hit.
- Slinger: see huntress. a fully charged hatchest and a harpoon have the same speed.
- Spirit is spirit.
- Trickster might have actual issues... however thats a problem with his own design and balance rather than MFT. just because MFT disproportionately affects a c-tier killer doesnt mean MFT is the problem.
If anything we should be fearing for non ranged or mobile killers if we're gonna be afraid. But realistically I can only see a very small selection of killers actually caring this perk exists in most scenarios. The ones I can think of are sadako, myers, legion, maybe pig, freddy, and trickster. All of those killers are some of the very worst in the game, having no chase pressure or mobility to end chases quickly with. So obviously a perk that makes the weakness worse will hurt them more. But thats much more an issue with those killers in particular rather than the perk itself. If sadako TVs werent terrible, they might make a good chase tool. If legion could get consistent downs during frenzy he'd be decent. Only the killers who already do almost nothing in a chase will be hurt by MFT. I cant see any situation that a stronger killer, like wesker or demopupper would care.
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-=-=- Is MFT better than its alternatives? -=-=-
In my opinion, no. Its competition are SB, lithe, overcome and maybe BL.
Theres gonna be two parts to this, math and direct comparison.
math time :p
Sprint burst moves you at 6m/s for 3s. the distance gained from one SB is 4.2m and 4.8m for 115s an 110s.
Made for this moves you at 4.12m/s forever as long as you are injured.
For MFT to buy you the same time, you would need to be running for 30 and 35s in chase while injured. Even with MFT, people really dont survive that long while injured. Not to mention you are locking yourself out of perks that get more value earlier and possibly multiple times in chase for something with more limitation for less power.
SB: Top tier perk. Provides a safety net, being able to secure you a loop from anywhere as long as its off cooldown. Can be recharged in chase depending on your skill level. Can be 99d in or out of chase, to then be used for the aforementioned safety net while stil being able to run. Also functions as amazing anti tunnel, making massive distance between you and the killer off hook every time.
Benefits of SB are safety, anti tunnel, chase extension. These three things typically determine if a perk is good, for example DH was godly because it gave massive chase extension and mistake erasure with infinite uses. Now its bad because it only gets 2 uses a game, if you dont land it its gone, and it doesnt have synergy with the more readily avaliable and consistent exhaustion perks.
Lithe: A perma 99d sprint burst, at the cost of only activating on vaults.. Ease-of-use and massive value for minimal loss (unlike having to walk mid chase for sb) make lithe a good alternative to SB for newer and experienced players alike.
Overcome: Extending the on hit burst to 3.8s is MASSIVE. The distance gain by this is insane, getting you another 6m of distance just from that 0.9s of hit cooldown you normally get 3m from. Having overcome practically guarantees that you will reach a pallet no matter what. And if you choose to be risky and try to maximize distance before stopping at a loop, some killers might just give up because you've gotten so much distance. Its different from lithe and SB, the easiest to use while providing less overall value. While a very skilled player will get more from lithe and SB, overcome fills its own niche of tile chaining and distance making in dbd.
BL: All the benefits that lithe has over SB, except much more situational. Its not really worth using unless you bring map offering for it, since most maps just have like 3 drop spots and 20 vaults so lithe is just better.
MFT: Similar to overcome where you need to get hit before it does anything. Provides no level of safety, anti tunnel, or guaranteed tile chaining. Pure, raw chase extension. While it could be used with lithe, you would have to just not fast vault for the whole chase until you are injured and have gotten MFT value. Theoretically you can have other ex perks with it, but they will most likely just prevent MFT from seeing any value. It does extend the on hit bursts distance by a decent enough amount, and against non chase killers can be pretty good. However any killer with mobility, range, or just overall good chase potential will be mostly unaffected by the perk.
The difference between MFT and its counterparts is that every single killer in the game has to deal with lithe, SB and overcome in some way. While most killers, especially the most played ones like wesker, nurse, blight and huntress, remain completely unaffected by the perk.
_______________________________________________________________________________________________________
-=-=- MFT actual balance problems -=-=-
While on its own MFT is mostly outshined by better perks, certain combinations can make this a monster. Constant haste boosts, while typically niche can be combined for insane value. You could easily combine MFT with B:DT and turn any 115 killer into a 110. Think of any killer you've heard suggested their speed be reduced, except now you can actually do it in game with minimal effort.
- Place boon
- get injured
- loop in boon
- profit
Remember when I said that for the most part the majority of killers can just ignore MFT? well not anymore. a 5% is INSANE. Think of demopupper; one of the best designed and balanced killers in the game. What if he was 110%? C-tier trash. If he cant even catch up to put people in shred's range, if one single pallet drop resets the chase then hes useless outside of his mobility. Huntress, hag and all them are 110 because their powers are crazy good at downing people without range being much of an issue. Huntress can down you as long as she can see you, and hag can tp to you from nearly anywhere on the map. But the power to turn killers who actually have to deal with distance and range into 110% is too much.
turning TRICKSTER into 105% would just be too much for the poor man. Unlike the others range actually does matter to him, chaining knives is much harder from farther away. Granted he could just kick the boon, but its unfair to him that he has to lose distance kicking boons bc hes forced to be tier one myers.
I think that MFT should not stack with B:DT. Like at least power of two and blood pact have CRAZY restrictions, cooldowns and such. But this combo doesnt require any teamwork or anything, you just do it and it works hella well. I'm worried the combo might become meta in some swf groups or smth idk. B:DT needs buffs but this is not it 😭
haste stacking itself isnt an issue right now because all methods of permanent haste have major restrictions. And the one that doesnt, b:dt, is terrible and provides nearly no speed bonus. MFT is fine in a vacuum, but having two non majorly restrictive permahaste perks is bound to cause issues with stacking. MFT + hope is fine because hope does nothing all game and like adrenaline needs you to survive for value. MFT + power of two/blood pact is less fine but since those two perks are so bad their taking up a slot hat could be used by an actual good perk.
thanks for reading I got really sick of people saying it was op without any mathematical/in game evidence.
Well said only person I see affected by this is trickster. I forgot that huntress/hag also has a add on that makes em 4.6 as well so if anything they really should make trickster be 115ms. Also let killers be ignorant that they do not have add ons and perks that give ms anyways, as if noed/devour/play with your food/game afoot/mr robot perk /blood lust aint a thing.
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There are situations that you still may accidentally step into it because your can be so focus trying to get to a spot/loop or seeing where is coming from so its not 100% that you will always avoid his condemn, similar to hag and trapper is no matter how careful you are you still may trip a trap or two cause the brilliant ones will put their stuff in areas you other wise not expect, shout out to the trapper who trap the door(not the window at shack) but am so always use to trappers doing windows I went for the door instead thinking window as trap and got caught LOL. @VikingDragonXii , for some reason qoute didnt work.
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It didnt bother me with nemesis or wesker but am glad its a nerf to pin head, very stupid and annoying that your force to abandon your item + be force into a chase and he can just abuse franklins and grab the box forcing chain hunt and it makes sense they did this because sadako tape was this function and no one had an issue with that.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454040#Comment_3454040
Is it wrong to want a killer that is fun and accessible to play by the majority of players and isn't so bogged down by the hardcoded counterplay mechanic?
https://forums.bhvr.com/dead-by-daylight/discussion/379056/why-all-the-hate-for-the-new-chapter
Survivor got genuinely neat and more universally useful perks, but killers got another slate of pretty niche perks with limited use cases or inconsistent uncontrollable uses. The best one might be Genetic Limits, but that isn't really something great. Singularity is visually cool as heck, but his gameplay's already quite difficult and disorienting to start with and he currently isn't really able to shine due to ever present emps. The average player is going to have a difficult time getting a feel for a power that they often never get to use fully. He's retained a lot of the issues he had on PTB as well such as the atrocious slowdown from cancelling out of cams when near hooks. Like if you're using the cams then you're likely not going to stick around hook.
What nice perks? The last perks that was only good imo that survivors last got was Yoichi's perk and no one even uses them.
Haddie perks= No one uses her perks
Ada/Rebecca= wire tap is the only good one, no one runs better than new, no one really runs reassurance. I hate skill checks so hyper focus is a no no for me.
Vittorio= No one uses his perks
Lyra Twins=no one uses their perks
Gabriel =maybe only made for this
Knight and Dull merchant was two hand me down killers with 0 thinking skills
Knight= Easy anti loop and decent at 3 gen/camping/tunneling. Killer that with just one push of button that his body guards does all his work for him. Always forced to leave a pallet or any would be strong window/loop
Dull merchant= the legion/knight 2.0 mix 3 gen master. Simply using a map like rpd and running corrup + 4 gen=almost instant win, her add ons are all good to busted and so she DOES have good chasing power even though people say shes bad at chasing.
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The ability to decide to against certain killers by asking if we want to even if it makes my que times 100 more hours or simply SHOW the killer we are going against. Allow hiding all survivor items/names because its unfair the killer can have a FREE advantage and decide oh 4 flashlights=lightborn , a mix of items?=franklins. Thank fully anonymous is back for playstation so its nice to stream again in peace and not have to worry about being sniped even if this hurts my views a little. Funny thing there is no way survivors can stream snipe a streamer killer but a killer can stream snipe survivor streamer lol.
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God all these topics about this mere 3%, yes we get the whole worry about oh it works with hope etch but people still aint looking at this that
A= Yes the perk is gonna be op on 110% if the survivor uses hope however said survivor may not even live to use hope in the end and at the end of the day it be a award to the survivor if they have made for this + hope cause it means that person was playing with 2 other perks
B= 3% to me I see almost no difference of it at all cause killers like wraith/spirit/nurse/blight/wesky/clown yellow bottles/hillybilly/oni/dull merchant with her speed add ons/onryu with her bloody finger nails.
C= This perk only maybe strong in swfs who apparently will wanna run speed build, it should be a 0 issue in solo que and my swf have 0 interest in this perk sadly and I dont either lol.
D= if people is doing a chase build maybe it means less gen rush*(the terms people love to use) like less prove thyselves or gen using perks.
E= People remember killer have blood lust, noed/devour hope/game afoot/play with your food. Stop acting like yall do not have a perk to counter another survivor perk or something that does the exact same as a survivor perk and thats the main issue with this game. Example nurses/sloppy/shatter hope which totally crushes a totem to stop circle of healing was not enough? Iron grasp/agi was not enough for boil over? sheesh.
F=Well you know what am glad maybe people will wanna complain on this perk and leave my dear lithe alone so please pick on this perk more lol.
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He is already a killer whos kit is good enough as it is, some what anti loop, prevents bt or any hook related perk and can decide when to use his passive mori + hits multiple persons, what he need is a rework on his add ons, they are awful I agree.
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Perk is so situational , I see people using it and the killer 115% or killers like spirit/nurse/blight/wraith or even onyru still catches up quite fine. Unless 110 killer and well hope which makes 110 kill impossible to catch you its really aint that serious imo. This perk only maybe a problem in swfs but so far am not seeing many people even using this perk lol.
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@Exerlin said:
I don't get it. We get some cool perks and a neat killer, but everyone's just complaining about it. Did you want a perfect update or something? A lot of y'all are so blinded by your reactionary disappointment that you can't see that we have some fun new toys to play with. There doesn't seem to be anything to warrant such an outcry in this update, it's fine and didn't break the game
No one can ever be satisfied friend lol
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@MasonOliver123 said:
https://us.v-cdn.net/6030815/uploads/ZW5FB2M4DBIS/image.png
I achieved this great accomplishment yesterday, only to learn he's getting killswitched soon! :(
gz love seeing a daddy p100 wesker or any re char x3.
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Thank god its was just so braindead how a pin head can just down a person and then abuse his power of chain hunt getting the box himself and as if he didnt even had an add on for that to see it already. if sadako tape was treated as special it makes SENSE that wesker/neme and pinhead be treated the same, thanks devs and now I do not have to be dropping my precious items anymore. Very interesting something I wish for once in this game actually happened.
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ugh why wesker, why not something thats more annoying like spirit gets kill switched.
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I rather someone running self care than a person with urban/sprint burst who makes me hit hook 2, at least the self care person may take a hit for me and also solo que potatoes=dont be healing people anyways.
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@lifestylee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452370#Comment_3452370
That they werent boosted by dead hard or other exhaustion perk so they can loop well? Not every survivor in the game relied on dead hard/exhaustion that much
Exactly but you know some people always will just try to blame every survivor perk and base it off skill, yet killers can run busted perks/add on and consider it skilled.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452359#Comment_3452359
You need to reread my posts so you actually understand what I'm saying.
I do not because it makes no sense.
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Maybe a 50 50, cause I do not wish for no baby to blame me for their mistakes or why this or that. Evil dead has com chat but goodness I perm have the option that all mics=mute , some people and their ego is so crazy, I one heard someone go off on another over some petty thing because I guess they took the healing item before they did, my guy there is at least 30+ of them to get.. why so serious lol.
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Part of me is now glad that at times its not available to console players and I have my messages set where only friends can buzz me so I do not hear no baby qq from a survivor or killer.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452373#Comment_3452373
It can be used multiple times, you just have to open chests while injured. It doesn't work while healthy.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452388#Comment_3452388
The reason Pharmacy is bad isn't because of the availability of medkits, it's because it's too slow now. Before the medkit nerfs, Pharmacy was actually a pretty decent perk that not many people used and it was kinda underrated imo. But now it's not as good because it's a lot slower to use. The only change I want for it is for it to give a 50% healing speed increase when using a medkit that you obtained from the perk. This doesn't entirely offset the nerf (which is fine because green medkits were kinda dumb) but it would help.
Also, 80% faster isn't reducing the time by 80% down to 2 seconds, it's 80% increased action speed which looks like this: 10 / 1.8 = 5.6 seconds to open the chest.
Thank you for clarification.
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I never use the perk but isnt it for any chest now or is it really limited to just one chest? if so then lord that does need to tune up. I personally just run self care imo even though it takes ages but... at least if things go down and i have no one to heal me its there.
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My favorite thing about this whole topic is that there people who do not even use exhaust perks yet they can still loop good, so what to say about that part?
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Well ty god after op knight and op dull merchant was given with their easy hand holding kits, mr robo should be easy I guess.
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The question is do people really wanna do end game builds? I for sure dont because I may not even live to use any hope/theory/pact etch. I bet this is gonna be like that blood rush uproar only to find out in the end that no one even touch the perk or use those END game speed builds.
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@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452284#Comment_3452284
DS not working endgame is fair. I agree it should be buffed back up to 5 seconds but having it usable after the gens were done wasn't fair. If the survivor gets unhooked then there's literally nothing the killer can do to counter it and the survivor is guarenteed to just run or crawl outta the door. Same reason OTR deactvates at endgame, though the basekit BT will still ensure they get out if the hook is next to an open door anyhow.
So your saying a killer should be handed a free kill they technically do not deserve is fair?
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452240#Comment_3452240
Well that's simply untrue. I can go a dozen games as survivor and not have a killer hit on hook or head shake or whatever.
What I can't do, is go more than a single game as killer without survivors waiting at the exit gates for me to watch them leave, slamming their Ctrl keys the whole way. Waiting until the very last second while I'm perched in a corner watching YouTube or whatever. It's the most juvenile garbage imaginable and pretending like both sides are equivalent in it is just flat out wrong.
Woopie for you , you cant speak for everyone else, as with me both side is toxic in the same and everyone gets different experience for my swf and I arent toxic and we dont t bag or click unless the killer was the first to BM =which is hitting multiple times just cause they got looped or initially tunnel. I seen in solo q if doing solo que a personrun the person didnt t bag but the reason they start to DO it is simply because the killer came back to the hook to tunnel. Do not act if killers do not initiate bming first. Some people will t bag when the killer insists to tunnel.
Also people just need to let go of their ego for a silly video game, killer bm me oh cool am laughing that means I made you angry, and your wasting your time while then (gen rushers) slams the gens. survivors t bagging oh well i just go around and break drop pallets or what not and not even go to the exit gates lol or if am ghosty I do it back and get a kick out of it really. As a final meme=please hit me on the hook and I have calm spirit on LOL.
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I wish they change his gun reel to a special attack like how they did nurse, its stupid he can still noed after reeling and yet piggy cant do that with her ambush attack.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452098#Comment_3452098
No it shouldn't, it means downing a survivor near an exit gate is a guaranteed escape, despite the fact that you've downed the survivor.
Yeah well you do have very bad killers(not saying you) that doesnt even deserve a kill and the fact they disable ds to not work at exit gate shows how bhvr does indeed care wants to hand hold killers. Its the killer fault if they are not able to catch someone to begin with or overall they just wanna tunnel that person out for ego purposes. How is it far for someone who technically should have got to live gets killed ds not working when gates pop as if it didnt already have so much limitations already.
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There both rubbish and not even worth taking imo. With otr if the killer do not tunnel its worthless and at the same time doing any action cancels it effect. Distortion is a far better otr/ds
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Another bias topic and wrong both sides are just as toxic equally and people need to stop saying its mostly survivors, how many games I play and I dont t bag or click at the killer but get tunnel/camp/bm on hook for doing a good loop or mind game and specially cause am a streamer which we KNOW killer mains are one of the most bias people towards streamers.
Killers do not slug only for being t bag, there are reasons like bad hook spawns totally legit I get that. There killers who are just plain sweaty and has a kit that purposely is use to do slugging(nurses/twins/wraiths/spirit). There is the common and most annoying slugging where its just 2 survivors and killer slug third person and tries to find the 4th one for their 4k
I can ask why must killer smack on hook/face camp/tunnel or even bleed out the person that mind game them and its not like there being toxic, they are just doing what to do not be killed?
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451811#Comment_3451811
That always sucks. I had a game yesterday where there was me and a David left, 1 gen to go, I was injured and on death hook and he was healthy and hadn't been hooked once. He was crouched and hiding at the top of the Chapel (could see him with Bond, he hid pretty much the whole game) while I went and sat on an almost finished gen until the killer found me. Gen was literally at like 95% when i got chased off. We got into chase and David didn't even move to come finish the gen. I inevitably died and spectated to see the killer find hatch first but let David escape through it. Was really bummed out by that.
Yeah that is so pathetic when that happens.
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Only thing I can agree with op though when playing survivor is the ones who give the hatch to the one that did nothing helping their team mates and hiding around the entire map. Other than that I myself gives it to the survivor who gave me a good chase/loop/mind games cause am one of those killers that respects those things. Also you auto live if your any of my re babies or a yoichi/quint/yunjin
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@ElodieSimp said:
I see it in my games sometimes and a lot of YouTube videos. Why do killers chase down one survivor for a long time, usually at the start of the game, then get tilted in end game chat?
Any killer mains here that do this? If so what is the reason?
Their ego had been wounded and they rather you dead even at the cost of losing the gens, then the come on forum and complain that survivors are OP. This is fairly common on me specially am a streamer(we know how people hates streamers most times). Another reason can be stupid reasons like=I dont like the char/outfit your playing/using.
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Parental guidance/flashbang(or light weight) with lithe quick and quiet.
Strategy=after I clap them I lithe(which mutes the sound of of fast vault via quick and quiet) drop the bang with some proper timing getting the killer blind and oh baby or I dont use flash bang and instead take light weight which seem to work better than the flashbang, since not only parental blocks my scratch and i quick quiet lithe, by time killer ties to track my scratch marks it usually confuses them too much or they already gave up.
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Yay another one of these pointless impossible nerf swf topic, hmm what number is this one?
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@Beatricks said:
I went down next to NOED twice during the same day. Probably just bad luck, but man was it infuriating, especially against the Bubba I looped for 3.5 gens and didn't stop hitting me on hook, nodding like a madman.
Its a bubba after all am never surprised with their 100% toxic behavior, just like tunnel/camping wraiths who rings their bells over and over so stupid, its the one rare time I rather they do have that silent bell add on it. least I dont mind the other killers hitting on hook but bubba-spamming saw and wraith bell ringing is just plan over doing it.
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@TerraEsram said:
https://forums.bhvr.com/dead-by-daylight/discussion/378604/did-hexes-get-stealth-buffed
Nah, just some theory map...
When you are survivor, you never can find a totem
When you play killer and take somes hexes with you, it spawn always on the face of the survivor, with nothing to hide them
So true LOL.
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@Hex_Llama said:
On the one hand, it's hilarious that the challenge is just "get Flip-Flop to do what it's supposed to do" and it's ridiculously hard. But on the other hand... how do I do it without SWF?
Here's what I've tried:
- Run Flip-Flop by itself. Not effective. The killer either picks me up immediately or leaves me slugged forever.
- Run Flip-Flop with D-strike. Not effective. D-strike doesn't count for the challenge.
- Run Flip-Flop with Unbreakable/Tenacity. Not effective. The killer either picks me up immediately or refuses to pick me up at all once I crawl to a corner.
- Run Flip-Flop with Boil Over. Not effective. Once the killer finds out I have Boil Over, they refuse to pick me up.
- Run Flip-Flop with Power Struggle. Not effective. I'll never know if Power Struggle would count, because no one walks under a pallet.
Like, literally what do I do? Just run Flip-Flop every match and wait for some random circumstance where I happen to get dropped?
I know this may sound crazy but run RPD, there is a pallet and a hook out there at the rpd main gate (on the right side before entering the station )as you know, get down there on purpose and pray the killer is incline to use that hook, 95% of the time they tend to walk by the pallet because if they try to walk around the other sides they may not make the hook on time since the bench blocks them. Hence you should be able to power struggle off easily. A pity that is the only instant that 95% promises that you get a power struggle value. You can add boil over for added pressure but its really based on how close you got yourself down so that is a slight tricky part. Have not got this challenge myself... so I could be wrong on the power struggle part my apologies, seem someone say using power struggle wont let it count u.u
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LOL
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@NerfedFreddy said:
High mmr killers lobby shop too much. It messes up matchmaking really bad and distributes high mmr survivors down the ladder to weaker casual killers completely ruining their experience. BHVR should just remove lobby shopping either by locking everyone in lobby and penalizing for dodging or by hiding survivors, items, prestiges, profiles from killers
Totally and that one thing killers can abuse more than survivor , oh they got 4 flash lights I need lightborn, a mix of items on each survivor=franklins. If perks are to be a gamble killers should not be able to know what they going against till the match which evil dead does this. It also would lesson us streamers from being sniped by cheaters, glad as I am to have them give us playstation back Anonymous mode, I do meet nice people at times and hate when sometimes I feel force to turn it on until at least I hit red 1 where I do not care that point if tunnel/camped.
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It is but at the same time the devs need to work on hook spawns. The amount of hooks that is so close by each other is insane and that was to address when boil over was op and being abused... but now that this is not a thing as much I blame it on hook placements.
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Funny thing is killers will bring map offering that would be technically survivor sided but they do so well because of how the killer power works. So sometimes its really hard to say if maps are survivor/killer sided. Like a spirit/slinger brining cold wind because he can shoot through the corn or it gives her easy track info.
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449199#Comment_3449199
Another less known fact: you can grab survivors mid cooldown as Wesker and other killers as well (I believe).
I know that about wesker, where some how he can still grab you even if you technically way faster vaulted but it honestly dont bug me as much as the fact that when bubba hits a person or object with his saw he is still going with it and that shouldnt be a thing.
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Only time it should even be a thing is people who dc willingly. I really think it would reduce so much sweat/toxic try hardness from both sides.
