legacycolt
legacycolt
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- legacycolt
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Comments
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No you can’t switch perk colors legally
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336777#Comment_3336777
They nerfed Nurse.
They nerfed Spirit.
Blight is the only outlier.
Yes but they’re still overpowered sadly
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@Carth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336777#Comment_3336777
Except they wouldn't. We just had a "not tit for tat!" With the survivor hud update.
If the intent of the 6.1.0 meta shakeup results in the #1 picked perk remaining the #1 picked perk then the shakeup failed horribly. Give DH the ruin/thana/CI treatment.
Regardless if you agree with nerfing it or not I think we can agree that the idea of balancing killer powers around a single survivor perk is really bad and shows signs of a deeper problem.
Yes but dead hard is needed against killers like nurse, spirit and blight. They would need to nerf op killers to justify nerfing dead hard.
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Dead hard is needed against killers like nurse, spirit and blight. They would have to nerf killer powers too sadly.
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A lot of people call me hacker after the match when I’m on PlayStation. People sometimes just see what they want to see.
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Find a 4 man swf as soon as possible
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I think they should remove the prestige levels in killer lobbies so they dodge less and play less toxic. Only survivors see their teammates prestige. I can’t play my P100 Claudette because I know the killer will choose me if he’s mad or something.
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Are you new to online gaming or something? lol
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Dead Hard only has a 0.5 sec duration. If you keep swinging into dead hard, that’s on you. Also dead hard is needed against op killers like nurse, blight and spirit.
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Are you sure only DBD has problems? I’d recommend to test with other online games.
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The two gens in the main hall shouldn’t spawn that close together every time RPD gets loaded. I hope it is a bug and not an intended change.
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I’ve seen plenty already. Nurse is still overpowered, as expected.
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Making RPD smaller was a mistake imo
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The solo q buffs were a very good change. Thank you.
The nurse still needs nerfs though. It is still unfun to play against the nurse.
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I can hear everything clearly.
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Yes we need base kit unbreakable. Please implement it so the slugging can finally stop.
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The nurse needs more nerfs. For example she shouldn’t be able to see auras when blinking.
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Nurse profile picture trying to convince people nurse is as fast as trapper on midwich. Good night.
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Please play solo Q for a day, then you’ll understand.
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Why do people always ask this question? Just play survivor and soon you’ll know what sucks to go against.
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@イエローミント said:
I see there is no English version.Thanks for this thread, as I wanted to hear your opinions on the English version of the forum about this article.
By the way, the Japanese community's assessment of this update sucks! Many Japanese survivors who prefer to play solo queue do not want information about other survivors to be visible.
Why?
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325135#Comment_3325135
free 3 state of health is not fine
It’s not free because you have to time it and dh doesn’t work if the killer is smart.
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Dead hard is fine.
Blocking a gen when eruption activates is a lazy solution.
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I’ll wait until tomorrow.
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what noise are you talking about? Does it play randomly?
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Maybe it’s a hint for a new realm beyond :)
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@Mat_Sella said:
I'm going to assume Blindness removes the ability to see your teammates Action Icons?
Blindness is there to block all auras for survivors, not what your teammates are doing.
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@TragicSolitude said:
At least on PS4 and Switch, I see the killer's red stain blinking like a Christmas light when they're in a snowman. Not stealthy at all. Is it supposed to do that?
It’s not normal I think. I don’t see a red light on PlayStation 5.
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God, already complaining 🙄 give survivors some time to breath and enjoy an event.
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I would never do a gen in the basement against bubba or other insta down abilities. It’s pointless to place a gen in the basement.
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They disappear once you touch the hooked survivor. Knight players try to scare people away by placing a guard at the hook.
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Imagine being proud of winning every game as nurse, the most broken killer in dbd. Tell us you don’t have friends without telling us you don’t have friends.
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Since dead hard got nerfed, you need to press it slightly earlier again sadly
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3275456#Comment_3275456
Yes, that's what I do.
Survivors just leave immediately and the Guard is much too slow to catch up.
Likewise, I can't catch up before they make another loop.
Place the guard where you don’t want the survivor to go next. Survivors always try to leave a loop away from the guard. That way they either have to run into the guard or into you.
Thats all you can do pretty much. It’s a bad designed killer nonetheless.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3275421#Comment_3275421
I haven't even been able to reliably M1 after forcing them to leave the loop.
Placing the Guards is such a time sink that Survivors get a huge head start on the running to the next loop.
The only thing that sort of mitigates that is the addon for the Jailer that gives you 10% Haste after placing him.
You need to press „summon guard“, then immediately press it again to quick-place a guard at a loop. You’ll get the hang of it.
But, if you are unfortunate enough to get sent to the game map or a map with many pallets, then RIP.
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I’m playing the knight a lot and imo he’s kinda pointless. I just place a guard at every loop so the survivor is forced to leave it, then M1.
The only thing that feels good about the knight is the fact that his guards can protect gens. But even while they do that, they look ridiculous because they run back and forth in place.
I like the design of the knight and the guards but they need to keep working on this chapter.
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Dead hard and CoH are fine.
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@Ayamir said:
I did run into a few fellow forums enjoyers @legacycolt comes to mind as my game against him lasted like 35 minutes we were on the new RPD just after Wesker released,I was playing Oni managed to 3k at 2 gens left he was the only survivor alive and my man really didn't want to die he kept hiding for 20+ minutes he even found the hatch but still didn't want to escape by hatch,I did not even bother looking for the hatch was too lazy.
I sent him a message asking him to reveal himself and get out of his hiding spot he answered and told me that he wanted to get the new RPD Trophy so he had to escape by the gate not the hatch.
I promised him to let him escape by the gate for that RPD trophy but only if he shows himself mans was too scared that I would betray him so I had to convince him that I wouldn't try to kill him on sight.
After 10 minutes of talking he finally showed himself he led me to the hatch I closed it and then I let him escape by the gate.
It was one very long game but hey at least it was kind of amusing interacting with another forum member.
I swear, if you didn’t let me escape, I would’ve never been able to trust again.
Also, the only reason this match took so long was the fact that you refused to close the hatch.
I am not supposed to trust the killer and show myself.
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Honestly, if you keep falling for dead hard now, that’s on you. Dead hard is fine now. It’s also needed against op killers like nurse, spirit and blight.
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Forget about it. Nurse players with 4 gen slowdowns + add ons are the lowest of low in dead by daylight. Their response isn’t even a surprise to me.
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This only proves how overpowered the nurse is.
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I don’t understand the bloodpoints part
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It’s sad that so many people are unable or unwilling to learn navigating on a map. it took me 2 days to learn to play on RPD, it’s not hard 🙄
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Thank god killers can’t do the 3 gen strat on every map. That would be pretty boring.
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/3256169#Comment_3256169
Well the mobile DBD game already set a new precedent. Lots of multiplayer games also allow you to get rewards/XP from playing against bots.
These multiplayer games you’re talking about probably have more players than dead by daylight. There’s a reason why survivors get 100% bloodpoints almost all the time. Imagine even more survivors leave to play bot matches. Can you really not see the problem?
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/3255932#Comment_3255932
I mean the whole concept of "working for" something in a video game is so Stockholm syndrome from years of psychological conditioning there are always players who have done it the hard way moaning about it when others get an easier path. At the end of the day, game should be fun to play. Not a second or third job.
Could BHVR make more money potentially from game sales this way? I think so.
Dead by daylight is a multiplayer game, not singleplayer.
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/3255913#Comment_3255913
Maybe not to you. But I'd wager there are plenty of players who would return if they could play against bots and get progression rewards from it.
You can play offline next update though. I just think it would be unfair if offline people could farm bloodpoints/ shards while us online players have to actually work for it. I’m glad bhvr isn’t gonna do it.
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/3255589#Comment_3255589
If the alternative was not playing at all, it wouldn't impact it either.
That doesn’t make sense.
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If people played bot matches this would have a negative impact on matchmaking so No.
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The knight is most likely gonna be on all platforms. Why wouldn’t it work on Nintendo switch?