kaskader
kaskader
About
- Username
- kaskader
- Joined
- Visits
- 1,522
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Comments
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4.4 killers are boring. Artist is fine.
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Nerf alchemist ring that's literally it and he's perfect. Don't nerf the very balanced killer because some baby survivors can't counter him
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I agree. Trickster should be a 4.6 killer and his knife count should be reduced. Change the post name to trickster needs a change.
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Omfg they removed the visual feedback. Which means you still getting validated but now you cannot see the blood. Please read the freaking patch notes before crying out on the forum. And yes cheap hard validation is also working no worries pressing E to dodge the hit for free is not going anywhere.
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Completely agree with the changes.
Sadako sadly feels like downgraded wraith which is also sad considering that wraith is a laughable killer after unreasonable nerf.
She needs a buff.
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Upvote the ######### out of this post and maybe.
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Weeeeee bit op overperforming statistically unfun to play against yes yes
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@Starrseed No! they are high mmr monsters everyone knows it!
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dms is fine as it is lol don't add idiotic cooldown to kill the perk
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@IWFreak No i mean it's obvious if these perks become base kit they "old self" needs to be reworked
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Please make BT and corrupt base kit its such a good idea. No jokes it really is
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@Ahoy Remove the I frames and keep the distance. So deadhard would still be really good but not absurdly broken.
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@Crowman Personally i don't see any problem playing against the spirit without iron will after they added the directional audio thingy.
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@Idontknowtbh Hell you cannot even hear the breathing sound. Iron will makes you completely silent.
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@Idontknowtbh You cannot see blood trail in phase. You used to thanks to father glasses but they removed it.
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@Roarbear2007 Increased chainsaw movement speed is not a compensation?
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Bubba is a ######### toy for good survivors. that's why many people camp with him. That's my idea how to change bubba:
Quality of life:
Bubba will be now unable to use his chainsaw near the hooked survivor(8 metres)
Unhooked survivor will now get 3 seconds chainsaw immunity.
Chainsaw: Increased chainsaw sweeping movement speed from 5.29 m/s to 5.50 m/s.
Increased chainsaw recharge rate to 0.35 c/s (was 0.25 c/s).
Reduced chainsaw noise range to 32 metres (was 60).
It would remove lame playstyle in in compensation of better chase power.
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@kaskader Not useless but a little bit less effective in compensation of much much better anti loop.
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@AngyKiller This changes would actually make snares a worth anti loop and this is what Freddy needs.
Teleporting power is the main issue people have with Freddy so making a weak part of his power better and very strong part of his power weaker would be reasonable.
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Artist is fun to play against imo
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@Marc_123 Getting hit over and over again and not getting down for free is kinda boring from survivor perspective. Going against weak killer is residentsleeper imo.
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It's sad to see that only him and nurse can compete at the highest mmr. If they nerf blight then enjoy nurse in every match if they nerf nurse enjoy empty lobby. Survivor mains needs to start using their brain really.
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They actually buffed it which is ridiculous xD
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Also nerf pig its freaking impossible to win no matter what you do!
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Finally a killer that might be able to compete at the highest mmr. Sometimes devs if they want they are able to.
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@Viamont 1.How much often do you save 2 teammates in a row? nearly never so adding a cooldown to it would make no sense.
2.Remember that this perk is nothing else but a purple toolbox for exchange of being exhausted. Also if this perk would become meta or really problematic you can run fearmonger to completely counter it giving you as a killer tool to fight it.
3.I'm gonna think a little bit more about the boon and how to balance it.
And you are pretty good with your feedbacks so if you want you can check out my killer perks ideas and give some feedback on them :)
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Ok so after seeing a feedback i gave those concepts a couple of changes.
Savior: I reduced the power of haste that you gain from 30% to 10% but increased its active time from 7 seconds to 10 seconds. Also increased a drawback from 3 seconds to 7.
Hurry it up! that one was the most controversial. I reduced active time from 15 seconds to 10 seconds also decreased great skill check bonus to 5% from 7%.
Boon: simple change values won't stack with perks such vigil. That would be a little overkill to have 130% recovery speed.
What do you guys think?
Also you can check out my killer perks ideas and give a feedback on it! https://forum.deadbydaylight.com/en/discussion/296312/3-perks-and-new-totem-defending-perk-idea#latest
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@Viable_Golem4375 Aura reading would work after 7 seconds not after the stun.
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I can't draw :(
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Nurse dont care about core game mechanics i think all killers should at the blight/huntress/pyramid head level.
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And blight is fine...other than making Alchemist's Ring an iridescent he is absolutely fine.
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Its a lag flick. don't panic and just report this guy.
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Corrupt but for totems is actually pretty ######### good idea. i want to see that in a game.
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You good? how many hours do you have in dbd?
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Oh god oh man...
Sluzzy is a biggest troll in dbd forum history.
