jonifire
jonifire
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622831#Comment_3622831
Or jump into a locker right in front of the killers face. Noone expects DS anymore so it's works everytime. Just hope there's an undropped pallet or vault nearby to mitigate the 3 sec stun.
Thats not my complain. I have a problem with it deactivating when ever I do something. Shure it is an anti tunnel perk, but most times I heal under the hook and get healed, then it‘s deactivated.
I mean besides of getting hard tunneled this perk is useless. Why do I have to run into the killer and piss him off with the stun, instead of having it active and ran out, while I sit on a gen?
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Didn‘t the flashlights get nerfed to blind the killer slower and after that the flashlight blind got made easier?
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622818#Comment_3622818
I think restoring DS would be a great start. But DH? I've used it through every iteration and it has yet to leave my builds as the Exhaust perk. DH is plenty strong right now.
Ofc I wouldn't be MAD if they restored Dh to any prior iteration :P
DH is just so difficult to use right now. I didn‘t play in the past, where you had infinite uses to practice, so it‘s really difficult for me to hit it in the right moment. Also a lot of times I panic and then it‘s just gone with no use at all.
I want the sprint/ jump version back, because it had the most potential to trick the killer and I really like the concept of it.
For DS the only thing that would attract me using it if I have it in end game and it don‘t deactivates, after repairing a gen healing etc. DS is just a stupid concept right now. For it to work you have to piss of the killer or throw yourself into him.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/401869/guys-what-did-you-expect-for-the-next-ptb
The Blight Nerfs will be addon's only, so its not what I'd call a 'nerf', but rather balance tweak? I dunno lol. He's still upper mid tier imo.
Regardless of whsat they do to billy, he's still my favorite killer to go against.
Three gen change will likely be some cooldown on gen kicking (with or without specific things happening in the trial.) Not sure though tbh. But I'm uneasy about BHVR not talking to us about it. Most of their decisions make little sense to most of us.
As three gen is something usually survivor's do to themselves, I wish they would hit the tunnel issue before 3gen. But Eh.
I think the easiest solution against tunneling would be to make DS and DH good again.
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I still hope Onryo gets her revert of her rework this month and afterwards some buffs.
A feature, that makes 99 gates regress or the killer can reset the progress somehow.
COH buff back to it‘s former 50% self heal speed and hex buffs. To balance COH, I would let killers damage boons, which survivors have to repair and bless again. I would make the boon repair time the same as it needs to bless them.
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With ghost I mean, that disconnected players/ bots look like chuckys ghost or black and white.
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@Donkeybqlls said:
Isn't undying kind of there to make sure the hexes are kept intact for a longer time?
It doesn‘t help you much. 20s later, after the first one got distroyed, another survivors runs right past it and distroys the other one.
Depends how hidden it is and where it’s located.
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I think hexes should look like a normal totem at the start of the game for 40-60s. After this time they look like a hex.
Totems should be more hidden on the map, so that they don’t get found immediately.
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622481#Comment_3622481
Borgo is terrible, but nothing can beat Nostromo. This map is an absolute joke.
At least Nostromo is a big map with bad loops. Borgo is almost as big as the Ormond house.
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I agree with almost everything.
Midwich is mostly fine, a bit too many pallets, but ok. What is your problem with it?
Coldwind has too many filler loops. The fields should have more corn to hide and disorient the killer. Then I wouldn‘t mind the deadzones. Some of the maps are also far too small.
Borgo is just unfair as survivor and as killer free 4k. Every loop is just a lose lose scenario and it has too many deadzones.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621292#Comment_3621292
They should add sand pile in Eyrie so I can throw sand at killers
That would also be cool
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I want a survivor, who looks like a killer (with masks …)
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@Ariel_Starshine said:
I had way more fun with CoH before, healing and doing other stuff. Now it's run We'll make it, be a portable CoH, heal up people asap, and gen gen gen gen.
Oh and then get tunneled/stalked outside game. Almost every match.
Fun. It's just like irl now with the uncalled for sexual harassment. Just what I wanted from a game, getting stalked. (That's a different story...)
Luckily I played before the game changed and all the med kits were homenogized. I just bring medkits with shots only now, I've all my mains p100 so I've plenty of shots. If not, it's commodus tool box with both addons, and BTL. What else is there to do? Zzz. Boooooring.
Heh, I miss running over to CoH to heal, games felt so much more fun with more stuff to do. Now every game is the same, one side 100% stomps the other. I've never had any of the close clutch games I had before that gave me an adrenaline rush. It's just...oh...goodie. More of the same!
All my friends quit after the healing nerf and never came back. New ones don't stay. 🤷 I agree, killers wanted this. I remember all the posts complaining about CoH. LOL now they complain about gen times and distortion. Like why.
Yes the games were far more enjoyable and fun back then. Killers right now just play like #####.
There are only gens and getting tunneled. Fun hahaha!
It‘s sad that behavior decides to please comp players and make the game miserable for everyone else.
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@fussy said:
No, thanks. I want to play against players and compete in skill, not in who bring most stupid perks and addons which will play for them.
How is it skill right now? All killers just tunnel and bring ten regression perks, that make it impossible to win as survivor.
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621917#Comment_3621917
it´s not killer sided, it´s just less survivor sided than before, the game just can´t be killer sided because there´s 4 survivors for 1 killer, 4x more people should play survivor
That‘s no argument and the case right now.
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@LeFennecFox said:
"Make everything op then nothing will be broken", is the worst balancing take I've seen across multiple games. Sure give survivors all their old tools and give killers 1 hook moris back, omega blink nurse, or instarev billy and you'll see why it's best that some things are left in the past.
I would be happy to test it out, but I think I would stay in the op version then.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621917#Comment_3621917
You’re joking right? 🤣😅 please tell me this is all sarcasm.
This game has been survivor sided since launch my friend and it’s only now finally becoming the most balanced it’s ever been.
You don‘t play survivor!
It was survivor sided, but now it‘s killer sided. The big difference survivors are 4 people and the killer one. All should have fun and not only one.
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@sizzlingmario4 said:
All of those old overpowered things are only fun for the side that gets to use them. Being on the receiving end of it was often very frustrating.
The game is a lot more fun overall now that a lot of that stuff is gone. Matches shouldn’t be decided simply by which side brings more overpowered tools than the other. If you had, say, 4 old BNPs, old DH, old DS (pre-conspicuous actions), etc. vs. old Spirit (no directional audio) with old MDR (+40% phase speed) + old Corrupt, old Ruin (200% regression), old Pop, etc., you might have a fair match just by virtue of both sides having brought a bunch of broken things into the game. But if you take that away from one side and they just bring average tools instead, then you likely have a super one-sided match that has nothing to do with player skill and that feels TERRIBLE to be on the receiving end of regardless of which side you are playing.
In short: matches now depend more on player skill than they used to since a lot of the broken stuff got nerfed, and that’s good.
That‘s what we have with killers right now. Survivor is infinitely unfun, because of killers getting everything in their favor. Only killers are allowed to have good perks. Skill is nothing that matters when all maps are just garbage reworks.
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@dgbug said:
This game should have a BUNCH of dumb strategies that are really good. Buff Call Of Brine, Buff Dead Hard, Buff DS, Buff Coup De Grace even. This game isn't made to be perfectly balanced, we should have a bunch of really good strategies that can all be used.
Both sides should have overpowered tools, and they should have plenty.
That would be so much fun. But everyone here only wants to have easy 4ks.
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@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/401757/killer-favoritism
You're.... joking right? Please tell me this is sarcasm. There's no way you think Killers are being favorited when the game has been Survivor sided since launch and is only now starting to become more balanced. Sure there are unfair killers like Blight and Nurse, but Survivors have a ton of super strong perks. Adrenaline, Hope, Lithe, Off The Record, Built to Last, Streetwise, Windows of Opportunity, Resilience, For The People + Buckle Up and I could go on and on and on about many good Survivor perks whereas Killers only have a small handful of good perks which is why you see the same ones every game.
The game is actually in the most balanced state its ever been in, there's a few standout perks on both sides, and a small few killers that are unfair but that's it.
P.S If a Billy with 1 perk won a game that means he's either a God or you guys are really bad, sorry.
This game is completely killer sided right now. When you would see my rounds either for 4ks as killer or survivor.
All map reworks especially the knight map made kills too easy.
Killers have more useful perks than survivors and far stronger ones.
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@AlphaYandere said:
Ich weiss die Bots sind nicht die besten... aber sie sind besser als ein Survivor weniger. Die Bots wurden schliesslich eingefügt um die DC's zu verbessern.
Vorher: DC = ein Spieler weniger
Jetzt: DC = Bot der helfen "kann"
Auserdem gibt es Situationen indem ein Bot sogar Loopen kann, den Bots haben einen "Wallhack" also sie sehen den Killer durch die Wand. Somit ist es manchmal echt nervig die Bots an manchen Loops zu bekommen da sie sich nicht Mindgamen lassen.
Klar sie könnten noch etwas besser gemacht werden, bezüglich Gens. Die Bots sind leider wirklich ängstlich teilweisse xD
Der Vorteil vorher war dass Leute einem dann ab und an mal gegönnt haben. Jetzt wird man immer gekillt.
Ich finds problematisch, dass Boots geslugt werden können.
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Wenn ihr wollt kann ich euch nen deutschen Discord schicken, da hab ich Leute kennengelernt
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@SeRaser said:
Weiß einer ob man bald seinen Fortschritt von der Playstation auf PC übertragen kann oder ob das Geplant ist?
Unwahrscheinlich, aber sie haben mal gefragt, ob Leute damit zufrieden wären ihre Sachen, die sie im Spiel gekauft haben auf andere Plattformen mitzunehmen. Also alles außer aus dem ps Store.
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I completely agree with you. Right now survivors are just fresh meet.
It’s sad that survivors don‘t get good perks like killers with each dlc. I‘m still only using perks from free survivors and they aren’t even strong.
It‘s fair that 1 killer player has more fun than all other 4 survivors!!!!
Killers get everything: stronger powers, maps with no skill requirement …..
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I want the 90 degree cap being removed.
It‘s just annoying if someone runs left to a tree and then turns right before the tree. I just can‘t hit them.
@OrangeBear maybe you could add that up there?
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@Seraphor said:
It's 10 times worse on controller.
Yep, I hate the cooldown change, because of this.
Just stupid that you can hit people through walls, but when you see you hit them, it goes right threw them.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621561#Comment_3621561
I will always complain about Nurse, Blight and SM until they fix their issues. I am not complaining about Wesker, Chucky, Xeno, Plague, Artist, Spirit or any other A tier killer. I am talking about these because i am believing they are problematic for balance.
Balance ruined the best parts of this game in my opinion. Sadly survivors are just fresh meat for killers right now.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621436#Comment_3621436
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621434#Comment_3621434
What makes it even worse is the fact that, before the huge map reworks, there was one patch where they were trying to adjust the stronger windows in the game without turning the maps into complete deadzones.
Trying to find that sweet spot of balance, you know?
But it doesn't seem they want to go in that direction anymore. Now it is either full deadzone or maps like The Game and Garden of Joy.
Yes, it‘s sad that they can‘t just find a good way. Right now almost all of my rounds as killer are 4Ks and as survivor the same.
Garden of joy has huge deadzones outside of main and shack. I played some rounds there today and outside of those I found nothing. Maybe just Rng.
The game might be annoying, but it‘s a fair map. I really like the map and once you got a lot of the pallets the whole map is a free kill. The problem is only the time it takes to get rid of the pallets. I hope they plan to make rounds last longer than 5-7min in the future, but all maps get balanced around 5min right now and free kills. Just sad.
I would be happy if they stop making maps the strongest killer tool. Instead they should focus more one their ability’s to be good and mindgames.
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Most of them are useless. I would only use devour hope, plaything and noed.
The huge problems with all hexs are they get cleansed in under a min and they are placed so obvious. Nobody wants that.
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Maybe they add snow skulls and snowman to this map permanently
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621201#Comment_3621201
Almost nobody facecamped anyway. So the work put into this system was pointless from the start. Thanks for the confirmation. :)
Yep the best way to punish people for that would have been if they didn‘t know that it was there.
For example with perks that have something to do with hooks and those get the anti face camp status effect.
Reassurance, Ace in the hole, Camaraderie, Deliverance, …..
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I think he is even with his addons fine. He is really fun to go against, but that’s just me. I also consider nurse fun to face.
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@Ayodam said:
Hon, nurse is the least of most survivors‘ worries. Nearly every killer on the roster is dominating right now.
True
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@Peanits said:
Nothing about this has changed, although it depends heavily on a couple factors. The reason why this happens in the first place is because the spot the Killer needs to moved to is blocked by another player, so:
- If they approach the hook from the front, it's unlikely to work since they'll reach that spot and start hooking before you can block it. It's much easier to do if they are approaching from the side since you could potentially squeeze by them and block that spot before they get the prompt to hook the Survivor.
- It does not work if the Killer currently cannot collide with you (e.g. if you've just been hit). In cases like this, they can pass through you, so standing in that spot will no longer prevent them from hooking.
- The actual spot you need to be in is fairly small and easy to miss.
TLDR, it's still possible, but it's difficult to do consistently.
Thx for the answer
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It‘s stupid. When the killer presses the button to hook someone near a hook, he slowly moves magically to the hook and the wiggle progress doesn‘t fill up. Then the hooking animation starts.
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She is a cool character to face, because you have to play completely different. I would want her to have some down sight or counter with the flashlight.
Missing should be punished more.
Reworking her is in my opinion wrong. The only thing, where she needs a change, is in the top 10%. A normal nurse is fair and a good one can be hard, but if you win it feels even more rewarding.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620819#Comment_3620819
Billy without overheat was the most obnoxious killer in the entire game, because of the constant chainsaw revving noises. I absolutely hated Billy players that would just spam 99% chainsaws during chases, which caused my headphones to get blasted by constant BRRRMMMMRMMMRMM BRRRMMRMMRMMM BBBRRRRMMMRMMMRMMMMMMMRMMRMRM noises.
For real the chainsaw revving noises need to get toned down on the survivor side.
😂🤣😂🤣😂🤣
You saved my day.
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@I_CAME said:
Why do people mention the anti face camp like it's some sort of huge asset for survivors? I've seen it trigger once in around 300 games that I have tracked and even then it only barely triggered. It doesn't do anything unless the killer literally stands on the hooked survivor which is a losing strategy to begin with. If anything the anti facecamp buffed killers since they now proxy camp which is stronger anyway.
I also dislike AFC on both sides. It was a challenge to save people, which was cool, when you saved someone. ATC made a lot of perks useless, that where ok before. I would want it to be a status effect for many perks, that have something to do with being hooked.
As killer you can‘t stay close anymore like in shack when someone is basement or with billy in undetectable.
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@Caiman said:
Tail feels awful to use, I feel less punished for missing when I play Deathslinger.
Yes that’s the main problem, especially since missed attacks slow you down for that long+ the increased cooldown.
The turrets are by far too annoying compared to his strength. Huntress doesn‘t have to deal with this and she can be far stronger.
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@pigslittlepet said:
While I don't support base kit perks for either side and I disagree with what they have implemented, this is a valid point. They have introduced counters to some extent for the more annoying ways a killer can play. Will they introduce counters for the more annoying ways survivors play? Hiding instead of working on gens or the counter, ignoring healing and just sitting on gens.
Hiding instead of working on gens or the counter, ignoring healing and just sitting on gens.
What do you expect, when maps have less loops, healing got nerfed to be mostly useless -> gen rush and hidding are the only things left.
Without gen rush you can‘t really win!
Hiding the whole round is stupid, with that I agree, especially when they just sit in a corner.
Killers asked for this and then they still aren‘t happy with the outcome. Now you want to punish survivors for things, killers wanted themselves.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620551#Comment_3620551
If I'll play against a killer who moves fast, I would much rather go against Hillbilly.
Billy has a deadly weapon at his disposal, but he doesn't throw you in random directions nor has a countdown towards hindered.
I won't call for Wesker to get changed in any way, but I do hope I never see him again.
I even like playing against blight. Hillbilly is also cool. I haven‘t many times an issue with hindered, because he seldom throws me.
I hope I never see skull merchant again, just terrible experience.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620461#Comment_3620461
From my matches, all it does it just making tunneling way too easy.
Precisely.
I respect the opinion, but I genuinely don't understand why people find him fun to go against, outside of just liking the character.
He is easy to dodge. Therefore I like playing against him and it feels good when you can say; I can loop him to your friends, that die to him.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620495#Comment_3620495
I'm just waiting to see how much backlash that FOV slider is gonna cause. Currently shadowborn has over a 40% usage rate on Blight. Ppl aren't gonna be happy when Blights swap it for a slowdown perk or something.
True
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My ideas: (I focus on her old version)
Tvs
- Very short/no cooldowns. If survivors want to take your ability away to be everywhere instantly, they have to take a tape
- TVs have an area around them, where you get a small amount of condemned (when on) just by being close and by looking at the clip on the Tv you get more passive condemned
Tp
- No 10s cooldown, instead only the time you need to change the mode to allow her fast mobility again, which was the coolest thing
- Speed boost after crawling out of the tv
- Looking around while crawling out of an tv to have a better orientation in chase
- The radius around tvs, which gives you condemned after a tp, gets split in three areas. First radius around the TVs (16-20m) 0,5 stacks, in the second radius (8-16m) 1 stack and close to the TVs (0-8m) 2 stacks. So that you would be rewarded to chase survivors into TVs.
- Condemned should be applied at the start of the crawling out a TV animation, not afterwards
- all areas around TVs (16m) give 1 stack condemned (maybe only as addon)
Demanifast/Manifast
- Faster switch between both forms
- More lagging and glitching around, so that survivors have a harder time tracking you
- Pallet immunity like now
- Chases count as chases in demanifast
- The demanifast glitching should stay a bit longer after switching
- I would also like her terror radius to return in demanifasted mode so people would be scared and run into me, because they don‘t know from where I come. As I started playing against her I did that quite often. I heard the terror radius, then I started to run and she just appeared out of nowhere in front of me.
Tapes
- I would want the tapes to be like before the rework, because in the current form I don‘t like that people switch off TVs only to counter condemned. If it was willingly it would be fine, but so I hate it.
- With short/no TV cooldown you have to pick one up, otherwise she can tp around all the time. After taking one the tv shuts down for 50-70s.
- After putting it back in the tv you lose condemned stacks
- you only have one tv to put the tape like before
She shouldn’t have her lullaby shown in the visual heartbeat. Maybe it‘s only me, but I can hear and I don‘t hear any lullaby, so I see it in the visuel heartbeat -> ah there is something and know she is there.
I would also like her old iri addon to return.
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I‘m happy that I can learn the game by myself, I would hate being forced to play introductions.
Everything optional is cool.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620469#Comment_3620469
“original poster” or “original post”
I don't even remember how I got to it, probably Reddit.
Thx
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620251#Comment_3620251
Well, I will gladly argue about so called issues, but OP has issue with 3-gen. Which is currently on par with many other killers after her rework, so it doesn't make sense to me.
What does everybody mean with „OP“
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@dance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618937#Comment_3618937
We plan to continue creating feedback threads when changes go live on PTB and / or the live server.
If I understand correctly you're asking about a feedback thread before the changes go live. Even without a dedicated thread, we're always keeping our eyes peeled for feedback on multiple platforms.
Yes so we can give ideas before things change.
I mostly feel like good ideas often didn‘t get read. When you had a summary of all ideas in one of your pinned discussion about one topic. We could maybe give you good ideas, what we think would help.
In this case about Sadako I wrote a lot of ideas/ things I liked in feedback posts and most times this posts just disappear after a short time behind all complains.
It feels bad to know they don‘t get read.
Also for Freddy @GeneralV and many others, who like this character made a lot of good suggestions. In such discussion you could collect ideas, that would help you make this and other characters better, when you want to change them.
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@GeneralV said:
The fact they want to restore an old kit while improving it is a really good thing.
Hopefully everything goes well.
I hope we get the ptb soon, I want to know whether I can be happy or just sad what comes.
I don‘t understand why behavior doesn‘t make a feedback discussion for Sadako, where we can give ideas and our thoughts like with trickster, but in advance instead of afterwards. At least they did it for the nurse Map.
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@Chiky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619942#Comment_3619942
If they did that, pig wouldn't be able to blind people, so they'd remove blimd from pig altogether
Nah that would be dumb, she already has that and it isn‘t too strong.