johnmwarner
johnmwarner
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@SkeletonWitch said:
All offerings (from each side) should be hidden.
This, way too many opponents and teammates quit on a secret killer offering assuming it’s a Mori
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@VicelikeJmz said:
I would say that the pace in the archives is a drastic change but remember that there's two weeks between each time level and there's ages left of the rift itself so there's no rush to get things done. It is frustrating but it's supposed to take a while. The killer side of the time is harder in level 2, mainly because I survivor main and I dont play killer often and needed to grind and spend bloodpoints on trapper to get them done
Basically for trapper I’m just gonna spam games and motion to survivors hoping one of them gets it and they take pity on me. That’s what we did for a trapper the day it came out he was obviously just caring about traps not kills.
Karma rewarded me with another trapper today that needed his traps and then let us farm meaning I got Dark sense done!
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@[Deleted User] said:
Four perk slots can’t account for every contingency. And that’s a good thing. If either side could always counter what the opposing side does, games would always result in stalemates.
I’m glad they can’t, like I said I’m more laughing at myself not upset
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@8obot1c said:
Just bring Unbreakable and DS
I did use both together, pretty strong but then I realized just the fear of DS is enough to make most killers leave you sitting or leave you alone if you bluff locker tech
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@Rydog said:
Spine Chill and Bond are never the wrong choice!
I’ve been all over bond lately, spine chill I’ve bounced in and out using. I really like having one exhaustion perk and if I don’t use DS I feel naked
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/838505#Comment_838505
You obviously don't understand the word "forced". If some jackass tries to drop all the pallets in one match that's his fault, not the devs, not the challenges, not the archives.
To be honest I’d rather some players drop them early, as opposed to what they usually so taking a hit AND dropping the pallet
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/834135#Comment_834135
I didn't make that complaint tbh, and I don't know of anyone who did.
The 'work' it requires is grind...in a game where all you have to do is grind, endlessly. It's not clever to then make multiple challenges that must be required in one game that are not down to skill, but entirely RNG...and have them block off further progress. No, it's terrible form.
And on top this, the challenge progress is a buggy mess.
For the first tome, I had to complete most of the challenges 2 or 3 times before they worked survivor side, and second tome I'm having this issue for both roles. And when some challenges conflict, ie survivors want to be chased and unhooked so they can then unhook that person, so they run object and related perks to try and tilt the killer/draw aggro when at the same time they're up against a trapper trying to get the 4 traps in one game.
(from experience, although I did get those traps I had to work for it as they all knew where they were most of the time; I had to be sneaky...and then the challenge didn't proc, so I had to do it again)
Then the challenge that requires you perform a grab interrupt...may as well say 'as the spirit grab a survivor when coming out of phase walk' and we all know people DC for that killer, right or wrong. Yes, I know she's not the only one that can, but she's the only one that's good at it outside of a face camping Doctor and that's just a big fat nope from me.
You can also grab people out of windows or lockers. Most survivors when unhooked run to a locker for DS tech so that’s an easy grab.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/837831#Comment_837831
I assume if you're inside her TR it's still quiet.
It literally says otherwise in the notes
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@Zanely89 said:
There is a small group of people started on Freddy already. They claimed that Freddy can just spam snare around the loop brainlessly and get to you because of the slow down.
https://forum.deadbydaylight.com/en/discussion/comment/835152#Comment_835152
And GF, “wow playing that easy killer,” and similar post game comments because streamers saying he’s good
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Sorry for people who spent a lot of real money on a status symbol that got less exclusive afterwards... welcome to the real world
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@White_Owl said:
If the intention was to appear as a petty little kid... well congratulations.
Two killers nerfed so far within mo the because people DC as soon as they hear the screech of the nurse or the woosh spirit... yeah the pettiness is comeuppance
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/836916#Comment_836916
So you'd like legacy to be made available also?
I’d like it, I don’t expect it or think it’s owed but it would be nice to have more outfits
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@LetsPlayTogether said:
If you really think that Prayer Beads will be useless after the Patch, I would recommend you to stop playing Spirit. Youre obviously not skilled enough to understand what it will do.
Making people paranoid for a few seconds is NOWHERE near as strong as it is now. It won’t be useless but it’s a big drop off from now.
Just like Nurse is still strong but not as strong overall.
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@DelsKibara said:
Nah, I'm keeping them because they're now a more effective Iridescent Button addon.
I think keeping survivors guessing on whether or not to stay on a gen is a good change for this addon ^^
They have to guess for what, 10 seconds? Basically the same time Freddy fake teleport makes them guess
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/833993#Comment_833993
It wouldn't be much of a problem if it didn't affect normal gameplay if you're not doing the challenges.
Makes me not wanna play survivor for a few days when new tome comes out. Survivors who insist on self care even though it’s slower, or other stupid things for the challenge
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@Keene_Kills said:
The major PIA of these things is the "Complete in a single trial" aspect. Most of them require a leprechaun up your arse to pull off in a single trial.
Right, they aren’t all about being good. You have to hope the killer and/or your teammates don’t screw your over by doing your objective too or DC
As killer someone will be impossible if even one survivor DCs at anytime
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/834165#Comment_834165
They're mandatory if you want a chance at completing the Rift.
I thought you could grind the Rift just by playing, you earn shards by earning experience.
Also, completing the rift is only for cosmetics
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@StevePerryPsychOut said:
https://forum.deadbydaylight.com/en/discussion/comment/834204#Comment_834204
Do pallet stuns not count for this challenge? I keep track of the number of pallets I drop and always get less counted. My last game I only got 2 stuns and the counter didn't go up at all. I didn't want to start a whole new discussion for this one question, so thanks to anyone who answers. I play on xbox btw if that matters.
Since there is a separate challenge for stuns I wouldn’t be shocked.
Dropping a pallet during chase gives a score event now, I would suggest checking next time you stun a killer if you get the stun score AND the drop or just one.
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@ZackAndCody said:
https://forum.deadbydaylight.com/en/discussion/comment/834206#Comment_834206
I seeing alot of people talking about undetactable status and perks that indicates the killer working sometimes and not working sometimes at the same time. For me OoO activates but doesn't show the aura, but if I can know the direction of the killer the perk still preaty neat
Doesn’t surprise me at all, I knew this change couldn’t be bug free
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/834180#Comment_834180
Thats why I wrote "first game".
And many of them are doable by just playing normally. Like dropping 15 Pallets, took me a few games, but I just played and got the Challenge. Nobody has to run around and waste Pallets, just fking play the game and you get those Challenges which can be done in multiple games.
Uhm, if he doesn’t run around and drop 15 pallets in one game how can he finish the tier in one day? And then complain about waiting two weeks for tier 3 lol
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May be a bug, but it worked for me yesterday. Are you sure he was looking st you? I mean I’m sure he wasn’t moonwalking but Helen could have been staring another way and just happened upon you?
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@GodDamn_Angela said:
Why do people find things frustrating and unfun when they actually have to work for it and they can't just blow through it in 5 hours?
If it was easier/faster people would be complaining it isn't challenging enough/we wait too long for the new Achive for how long it lasts.
Why can’t everyone see this? It isn’t meant to be done in a day!
Like people complaining about the pallet one, okay you don’t have to drop every pallet on the map and do a 5 gen chase in one game. Just play normally and eventually it’ll be done just by playing normally.
Same with the medkit, I mean yes you have to bring or find a medkit but it’ll happen. People are bringing medkit a with plunder and pharmacy to try to go through 3-4 medkit a per game... why? Just play.
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@HatCreature said:
There are so few Killer challenges this time and they're mostly Master Challenges which is fine as they reward more but there are only 5 Killer challenges, hooray for playing Survivor and WHY does the Killer node END with a SURVIVOR CHALLENGE?!
I know the Challenges are meant to get progressively harder down the line but some of these are designed to be done through dozens of games or play like ######### to get them done. Use 6 Med-Kits, well if you play Quentin you can start with a Med-Kit and then find a Med-Kit but then you rob everyone of Altrusim points and maybe you'll die before you can use the 2nd one.
I am not excited for Grabbing 1 Survivor off a Gen, Grabs have been so bad because of the servers that I lose chases because it denied me the grab and they got away; I don't trust that I can get the grab even if I play Ghostface. That's another thing too, ''Grabbing'' can only be done by Licensed stealth Killers and all of those are paid DLC, that challenge requires you to spend money to complete, unless you're a damn GOD with Tinkerer or have a Coxbombed Clapper on Wraith.
uhm Spirit is kind of okay at gen grabs
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/833127#Comment_833127
I had like 2 normal-ish games like this but there were still survivors doing strange things for challenges. One game a Kate was just running around doing chests and ignoring gens. That's bad for the game's health.
There are also cases of players spitefully screwing others out of challenges. I had someone DC as I carried them to the basement for the Agitation challenge. Luckily I still got it from the other survivors, but this is not at all good for the game.
Players self caring themselves slowly instead of letting you heal them.
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@GrootDude said:
I just did the dark sense one legitimately. Just try to be stealthy and bring bond. You just have to be there and repairing once it get finished.
I did it in one try.
Three gens doesn’t seem impossible or even difficult really, it won’t happen for everyone first game but it won’t take too long either unless you’re the kind of player who urban evades all game
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@kate_best_girl said:
The solution to the hex totem situation has been said time and time again, its a great solution but i wanna know why exactly its not being done. Make every totem only active once the effect is triggered. So Ruin wont activate til a cursed skillcheck comes up, devour hope won't activate til 2 tokens are achieved, third seal wont activate til someones hit etc etc. Literally everyone wants this and it would make totems being 2nd objective a very active thing so it would also help with Gen times. I just wanna know how come this idea hasn't been implemented yet despite everyone requesting it? (EDIT: I've seen like 20 threads with this suggested with almost no negative feedback which is why I said it was so widely requested stop taking what I said literally yall- also this problem isn't only about totems its also a slight fix to gen times)
the most takes about totem is Ruin and al this will do is prevent it from lighting up for the 5 seconds.
Also for killers like Hag, Freddy and trapper some players use where there totem is to set up traps if a Hag didn’t know where her DH was until halfway through the game that may mean she didn’t set up a web around it.
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@GodDamn_Angela said:
I just looked over them and thought this immediately, especially the pallet one.People are just going to be slamming all the pallets while being chased to get it as fast as possible.
I never wait at pallets... til today!!! Got it first game and luckily didn’t screw my team over badly by using up pallets so quickly
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@EldritchElise87 said:
After 2.5k hours mostly at red ranks, the novelty wears off after a while. I like to know im still good enough to get to rank 1 from time to time, but i dont make any effort to get there or stay there anymore. Whats the point?
This, I accidentally pip up close to red ranks if I ever go for a stretch without getting there I would probably try to prove to myself I still “have it.” Other than than rank 8-12 is the sweet spot for me
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@MisterCremaster said:
God forbid you change you're play style and try to avoid chases altogether... I almost always run awareness and stealth perks, and I rarely have issues on this map until all my survivor buddies die off or DC.
See this guy gets it, this game should be emulating a horror movie. Those characters tried to avoid the killer they didn’t run out and taunt them then loop them around the kitchen table 3 times
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@twistedmonkey said:
When people talk about no one caring its not about its value to some but why should anyone care what rank you are?
Rank in this game doesn't really show any indication of skill as it's more about how much time someone played. Some do rank up quickly which shows they are good players but almost anyone can get there if they play enough within the month.
The rank system has no rewards infact it can feel more rewarding to not rank up in a game that relies on grinding.
There are competative and casual players. The higher the rank the more competative it becomes so casuals don't really belong there and since it actually harder most of the time not to rank up it causes the problem of "potato players" in red ranks.
Those are just some examples and why rank is stated by some to not mean anything as it's not an actual rank system like other games which use an mmr and match people based on skill it is more like a monthly goal to give the players a sense of progression as they play.
Well said, some people do get there quickly but basically anyone and grind out a bunch of games it’s super easy to black pip every game and then whatever games you pupnor double pip move you up. I very very rarely ever depipping unless I just wasn’t trying or something else extreme like being downed early and face camped. Or as killer going against optimal players all with balanced on haddonfield with comms.
if you’re trying to grind BP for alts or items it’s usually better to be in the middle ranks.
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@EldritchElise87 said:
After 2.5k hours mostly at red ranks, the novelty wears off after a while. I like to know im still good enough to get to rank 1 from time to time, but i dont make any effort to get there or stay there anymore. Whats the point?
This, I accidentally pip up close to red ranks if I ever go for a stretch without getting there I would probably try to prove to myself I still “have it.” Other than than rank 8-12 is the sweet spot for me
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@LordRegal said:
Take it from someone who runs Kindred every game he can: it doesn’t stop altruism lemmings. I’ve got multiple recordings where I’m being hard camped by Leatherface and yet, despite everyone seeing each other, they ALL come for the rescue and the killer gets a 4k.
Kindred is an excellent perk, it deserves its slot in my build and I’m happy to have it as a perk. I can, however, confirm that it won’t solve the problem you’re looking for. Information doesn’t stop idiots from being idiots.
On the flipside, even without Kindred you can make informed decisions. Had a Leatherface basement someone. My wife and I were each doing a gen, I had the perfect view as the Nea went for the save. Brief chase, now there’s a freshly rehooked Claudette and a newly hooked Nea in the basement. I don’t gain heartbeat the whole time I’m finishing my gen, nor does my wife. So the killer is 100% camping the basement...so we finish our gens and leave. Got salt for not trying for the rescue from the Nea, but we denied the killer a lot of points for his bad strat so it’s whatever.
OMG my heroes!!! Too many people reward these campers by trying for impossible saves, if I had been on hook and you left me against basement Bubba I would have cheered for you!!!
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@justarandy said:
The only time I cared about pips was in 2016 when I thought I would get something special hitting the highest rank. Well, I hit rank 1 and just got an achievement. Never cared about pips anymore since then.
I’m with you. Honestly I never cared about ranks, but I wanted to make it to rank 1 so people couldn’t say “you don’t care about ranks because you’ve never been red rank.” Well I have, and I still don’t.
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@Hoodied said:
I hate pipping, too easy for me to pip to red ranks just to face people who don't play the game for fun anymore
I really really wish there was a way to get “fun games,” that you still earned progress for. Sounds weird I know, but as a killer I’d rather play a game where all the survivors get hooked 1-2 times and then escape by the skin of their teeth with me chasing them. This means everyone earned a lot of BP, exp and probably had fun.
As survivor I dislike games where we crank out 5 gens all during the first chase or something similar. I’d rather have a couple good chases, get hooked and make some save after the door gets opened.
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As killer I care more about grinding BP than pipping up.
As survivor the only reason I try to get to red ranks is because “generally,” your teammates are less horrible
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@Johnny_XMan said:
They’ve already said they are working on something, you just have to be patient.
They said it over a year ago and haven’t made any indication of WHEN, how patient are we to be?
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@LordGlint said:
Devs already shot down the idea of kindred basekit.
Really? That’s a shame.
Yesterday had a perfect example we were against insidious LF and first person he downed he took to basement and camped. Thanks to that player not killing himself and having kindred the other 3 of us just cranked out the gens and left.
So if he hadn’t had kindred one of us at least would have also got caught trying to save him probably. But a SWF would be safe no matter what their perks were.
Bond, empathy, kindred, better together, etc are all built in to SWF
Knockout is an example of a killer perk that is really useless against SWF
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@8obot1c said:
Literally the alchemist is stealing things from different time realms, but nobody is smart enough to figure out that it's the alchemist that has the sword, but everyone wants Rins Dad to be in the game?
You think spirit may be next on the Rift storyline?
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@AChaoticKiller said:
I think the problem is figuring out if it was a DC or an actual connection problem because people can just turn off their router or system that they play on to avoid the punishments. I know that for xbox you literally can just close the game and reopen it to get past some games that try to punish you for leaving during matches so i think they want to make sure that they get the banning system right so that they don't accidentally punish the wrong people.
The problem is they can NEVER be sure, there will always be someone that figures out a way to circumvent this and they’ll share it on Twitter, etc
DC punishments are just a carrot they’ll keep promising until the game actually runs its course
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@Star99er said:
Next Chapter tease, Doctor balance changes, and bunch of perk balance changes, more specifically news on the Monstrous Shrine Rework.
Monstrous shrine may be spit coffee!!! But you’re right they will talk about things I knew asked for and ignore the big topics
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@theArashi said:
I expected them to add long cooldown to clown's power and make doc's power recharge 10 seconds until he can use it again.
It looks like that is the only way we can make killers now.
They still have about 5 other killers to nerf first, but yeah I’m sure the Dr and Clown will eventually be “over performing,” too lol
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I agree, one freebie a day and then 10 minutes per DC after that?
But to answer why not, someone already pointed out their own servers are garbage and so is steam so while they SHOULD be able to tell if you got kicked or left on purpose I’m not so sure. Plus people who did DC on purpose would probably file hundreds of help tickets claiming it was an accident.
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“When killers didn’t know it I liked the map, now that killers know it and I can’t infinite loop them at every pallet it’s bad.”
Seriously other than Balanced landing making it OP for survivor I think it’s fair. It’s one of the few maps I’m happy to see as survivor and killer, other than Billy and even he is ok-ish on it
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@LordGlint said:
It should also be noted that the tome 4 challenges you saw are likely to change by the time tome 4 is actually released.
Based on what? I've seen no indication from any Dev, etc that they feel like the challenges are too hard.
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Pretty sure it's a red herring, I just really don't see them linking two killers this closely.
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@Fibijean said:
That data is over 7 months old. Spirit may not have become an issue until recently. And Nurse changes were not made on the basis of her killrate.
Also, they said in the latest stream that they were thinking of doing another one of those statistical posts soon, so we have that to look forward to.
Right, old data but what has changed about Spirit since then? Multiple popular streamers starting to complain about her being unfair.
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@ArrowTheGreat11 said:
https://forum.deadbydaylight.com/en/discussion/comment/823628#Comment_823628
Buddy, everyone stays in the dream state. Every 60 seconds you’re put into it. Even if I were to run across the map (which slows the game because I’m off a gen), it’ll be another 60 seconds before I’m put into it again. You’re keeping people in the dream world regardless if you hit them or if they wait out the timer
If you use the clock it pauses the time for 30 seconds too, so a total of 90 seconds and then you work on a nearby gen... maybe. You have to do the math based on Freddy’s addon/perks to see if waking up is worth it
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Yes I have fun because I don’t care about “winning.”
As survivor I like to get a decent chase or two in, then hopefully do enough to manage a PIP.
As killer I hope to get 4 stacks of BBQ, and not get Embarrassed too badly by the survivors.
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@Pharaoh211 said:
You know it's coming. The GF has no counterplay posts, it's a vicious cycle it truly is
The only good thing is that BHVR is not fast to change, so even through spirit nerfs are coming, and then probably Freddy, billy or GF nerf, it won’t be soon.
They may also put a rework/buff for LF, doctor or clown in the middle too so killer mains can’t complain. PS I play both sides 50:50 I’m just hoping killer nerfs don’t get til bad.
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@Cardgrey said:
well no one owes you a unhook.
that said I normally get unhooked in the face of the killer without barrowed time.
Uhm, you don’t owe it but this is a team game not a solo game. And if you do wanna be selfish, at higher ranks you literally can’t pip without altruism