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jeyers

jeyers

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jeyers
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  • That's without toolboxes at Rank 1. Thank you. My favorite part?

    If you get gen rushed you are at fault i think.

    A good killer would almost never have a "lost" 4 minute game - they usually win by 4 minutes rather.

    Maybe you have to make a different playstyle to fit the meta, make some perk chenges to your build.

  • @Johnny212 said:

    https://forum.deadbydaylight.com/en/discussion/comment/556941#Comment_556941

    I'm pretty sure that you as survivor suck at looping by blaming chase music too low that causing you to get hit.

    And I also pretty sure you're survivor main and never play killer at all.

    It's obvious.

    I never said anything about looping or getting hit was a problem. Only the music that is imporatnt to the overall immersion of the game.

  • Very boring it is.

    Now when in a chase you don't notice it before killer hit you because the music is so low ? OH I WAS IN A CHASE you say, wops that wasn't very exciting.

  • With the amount of safe pallets and windows on most maps, I think it's pretty obvious that this game is balanced around lower ranks.

    Bad idea. VERY bad idea.

    Who do you think pays for BHVR to have lights on in their office ?

    The NO-LIFE and NO-JOB hardcore player who sits inside his/her room all day with 5000 hours of playtime and no income to spend in the shop.

    or

    The casual gamer with a job and disposable income that plays a few hours a week if any and purchases some cool skins.

  • I cant count the amount of times I'll see multiple streamers or cakes and end up playing a game that last ten minutes where the highest score is a killer with 15k.

    I just run Mori in every game around that time when people use the cakes. Hilarious to Mori one or two people who end up with 500-3k bp.

  • Is she fun or is she Op? . . . . . . . . . . . . . .

    Spirit is boring to play against and gets an insta DC every time like certain maps.

  • They cater to the group of players that cry the loudest. And killer forum has 2x the amount of posts than survivor lol.

    Anyway.

    This move has shown BHVR not to be trusted with your money as you can't reliably trust them to let you keep what you paid for. OP or not.

  • @LCGaster said:

    Wrong

    The combination of a killer only "chapter", double XP and lack of Gruesome Gateaus on the survivor side and discounts caused this

    Not killer behaviour

    If they released a normal chapter this probably wouldn't have happened in the first place

    We will see on the 2nd next month when the "anniversary" is over.

    If the problem persists, and i think it will. That means the game is bleeding survivor players and people jumping ship to play mostly killer.

    We all know the reasons why that is happening so i wont make a long post about the issues this game have as survivor.

  • I'm just not understanding how this is even legal. Like, I understand developers patching the game, adding new mechanics, etc...

    Just dont buy stuff from BHVR. Problem solved.

  • @se05239 said:

    I see more perk variety from survivors than what I do from killers..

    Killers have so many good perks that its hard to choose from. Like any meta it has its top tier perks.

    Survivor perks are just all mostly useless and boring, doesnt matter what you use for the most part.

  • @LapisInfernalis said:

    @jeyers yes, i talk about your queue times. what else? numbers of sweet rolls you lost? i play on PC, just to let you know, before you ask. and I can read, ok? i think @Boosted_Dwight made it quite clear what the reasons are most likely, and i think so too (f.e. i got 8 cakes on Nea i prestiged, but about 15 cakes on Legion and Spirit I both prestiged). I think we'll wait until 2nd july when the event ends. if queue times return to normal, then you are wrong, else we can talk about this again. until then i'll leave this thread, because discussing longer with you now isn't worth my time.

    Ok bye cu later, but the 2nd is apex season 2 sooooo then this game wont matter much for some time (for me).

    See that? dbd is getting old, if u enjoy it np but lets be real. survivors got so many good games coming now if devs dont fix survivor its good night.

  • You have to wait a long time in the lobby is your fault !.

    I did also try killer myself today. Had to wait 10-15 min before the game got started but oh well wana see why everyone play it.

    Was very fun, didnt have to rely on 3 others. Got to mori 1 guy out of the game asap. Made tons of points with 4 bbq stacks. Yeah that was great, probably the most fun dbd can be at this point. Too bad the wait time was so long.

  • @Seanzu said:

    I swear everyone keeps saying the devs are driving killers away from the game, seems there's more than ever.

    It's actually the opposite.

    Survivors finding other more fun games to play.

  • @LapisInfernalis said:

    @jeyers so you don't believe my numbers. Fine. I can live with that. But then I don't believe you either because you have no values you can show me and prove your point.

    And your answer shows me that you are the meta-crutch-perk-user I believed you to be. 2016 the last good survivor perk? The old DS right? Then everything is said.

    Concerning BP: you know that killer games (including waiting for lobbies) are at average a bit longer than a survivor game? And as Alther_Primus said, killers can't keep their add-ons whereas Survivors can.

    And the sound issue (no music or global killer sounds) is a bug with the surround sound. Just turn it off.

    What are my numbers ? what are you even talking about. Look around you. So many killers post about long queue times, its not just ME LOL.

    DS is still ok, but just ok. nothing special about it any longer. So yeah 2016 was the last good perk release.

    Killers still make more bp than survivor, not all are using add ons every game either. Much easier to get bp.

  • Lists a lot of random numbers and tell others to focus on made up facts, hehe.

    MoM is only part of the reason ppl dont play as much survivor anymore. You get more bp as killer, survivor havent gotten a good perk (and keep it) since 2016 now. The "fixed" sounds make it laughable easy to find survivor in game. The new lower sounds make the gameplay boring (in general). Lots and lots of reaasons.


    And most of this happen at 3.0. Devs didnt make "matchmaking algorythm changes", survivors got bored and left.

    Remember u need 4 surv for 1 killer in the game. Devs destroy the fun of the 4, u can play solo killer LOL. No wait u cant.

  • Of course it has everything to do with queue times.

    If there are no people in queue it takes longer to find a game.

    Why are there long wait times ? One side is a lot less fun and makes less bp.

  • @Shad03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/549329#Comment_549329

    @jeyers "I can't come up with a compelling argument so I'll just say the same thing as before, lol."

    I didn't want to do that, but Iam so god damn tired of your 'arguments'. We've given you counters, we've given you tools. But you're way too stubborn to listen. Don't know why we bothered.

    (Btw, use the map items if you don't want to lose a oh so precious perk slot.)

    (I'm also waiting for the downvotes to sustain me)

    You have given no real reason for such a broken perk to exist.

    It has no reason to be in the game, broken and overpowered.

  • @Tsulan said:

    @jeyers the amount of bloodpoints you earn per hour is roughly the same.

    Now with the event, killers even get less points per hour, because of the long queues.

    Source on that survivor and killers make the same bp/hr. They really don't.

    Even if they did make the same, playing as survivor is boring these days and thats why u have long queue times. Nobody wants to play survivor lol.

  • So i had some spare time (45 minutes) and decided to give DBD a go. I wanted to do my daily challenge - Kill a survivor by your own hands.

    "What have you done to my favourite game?"

    They made playing survivor a boring experience. Even worse if you are playing solo.

    They don't release fun perks for survivors to play with. And if they do they get nerfed into uselessness.

  • Nothing to do with matchmaking, the numbers of people playing dont add up.

    Too many wants to play easy bp-farm games as killer.

    While less and less wants to play survivor with their nerfed perks and lower bp-farm.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/552792#Comment_552792

    And BHVR charge money for Freddy, Myers/Laurie, leatherface to name a few all of which have had perks changed over time and that's just the licensed ones.

    Not to mention a complete rework of power for Freddy happening.

    If you purchase anything in an online game and dont expect changes especially for balance purposes then that's on the buyer for a lack of understanding of what mutiplayer games are all about.

    Now you have to ask yourself if a perk got a buff would people still complain? I think you know that answer.

    Most people would enjoy having less good perks buffed to a state where they can be used.

    Most people would also not enjoy paying money for a product only for the product to become useless after a certain time.

    If u buy a washing machine you expect it to do the job as advertised, that's why you paid for it yeah.

    If the washing machine becomes useless after a few months you would be annoyed.

  • @Volfawott said:

    @jeyers

    I'll see what I said before in a similar thread.

    Perks in addons are constantly being changed and reworked if they get too overpowered or too underpowered.

    With that knowledge if you're going to buy an entire DLC for one perk and then be surprised or annoyed when it gets changed then I seriously question your judgement choices.

    If you want to make the argument whether the change was too harsh (which I do agree with) that's fine but don't complain because an unbalanced perk got balanced.

    Even before Ash released everyone was saying the perk was going to be unbalanced the fact that it was going to be changed was pretty obvious if you still bought it with the intention of having its unbalanced version that's on you.

    "With that knowledge if you're going to buy an entire DLC for one perk and then be surprised or annoyed when it gets changed then I seriously question your judgement choices."

    He paid for a dlc that had a perk that worked a certain way, he didnt pay for a temporary perk that would be gone in a few months.

    That is anti-consumer and scummy tactics by the seller who has now proven himself to not be trusted for future purchases.

    It doesn't matter if the perk was OP or not. BHVR had no problem charging money for it.

  • Before hand it use to take less then 10 seconds, now it takes 5mins? (Both for me on ps4 and pc)

    It will take 50mins after killers get devs to remove SWF.

  • @DocOctober said:

    Well, maybe you shouldn't buy a Character for their Perks, but rather for the Character as such. Perks are subject to changes and Mettle of Man had it coming, experienced players predicted the problems it would cause even before it was released.

    This is some serious lack of logic.

    You can buy the dlc for whatever reason you want.

    And if the reason you bought the dlc for is later modified or in this case, nerfed into the ground he has every right to be annoyed by it.

  • Stop whining about SWF.

    Team size is 4. You can queue SWF as 4.

    Limiting survivors to queue as 3 or 2 will never happen. Unless u wana kill the game ofc.

  • @OMagic_ManO said:

    Yo bro can I get a hug right now.

    We did it boys.

    Congratulations on longer killer queues. Well deserved.

  • So we should punish survivors and have them lose 25 % of their perk slots just because NOED exists ? lol.

    Just remove the perk allready, its broken and has no place in the game.

  • @AStupidMonkeyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/548907#Comment_548907

    @jeyers And that's how you balance for new players. This is why the game is ######### up as it currently is. That mindset right there. Players will get better instead of holding their hands at all steps.

    By making new players have absolutely no chance as there are zero safe loops for them ?

    That is not how you balance anything.

    Anything you do to hurt skilled survivors will affect less skilled survivors more. Cmon this should be simple logic.

  • @Redd said:

    They need to make the maps less safe for skilled survivors. There are tons of small changes they could make, such as making more loops unsafe, that would only effect more skilled survivors. They just need to do it slowly and carefully.

    That doesn't make any sense.

    Less safe loops is definitely going to hurt less skilled survivors.

    There is nothing you can change on a map that doesn't affect all survivors lol.

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/546841#Comment_546841

    Repairing all gens is not equal to victory, you need to open the gates and escape first. If you rush the gens insanely fast without touching a single totem then that is no ones fault but your own. There is more to the game than just do generators, you have chests, totems, and healing which no one ever does anymore due to Adrenaline.

    Repairing all gens is the first step to victory, opening doors and escape is the second.

    Cleansing totems is not. Unless you see an active one. Its fluff, its extra points.

    If NOED allready was lighting up as a normal hex totem then yeah, it would be balanced.

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/548540#Comment_548540

    Oh? If it's true that matchmaking was not touched then I wonder what is going on :/

    It is simply not enough survivors to fill all games.

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/548442#Comment_548442

    Imagine quitting because they made you work for a free hit that punishes the killer for playing the game properly.

    That doesn't mean i'm wrong.

    You can't take away all the fun perks survivor has while killers also easily make more BP and expect the killer queues to be instant or even somewhat fast lol.

    So yeah, give MoM back and maybe that'll even things out a little.

  • @Peanits said:

    Unfortunately that's not really something we can "fix" outright. In this case, the reason why you're finding lobbies instantly as survivor but not as killer is because there are a lot of people trying to play killer right now- so many that there aren't enough survivors to fill all of their lobbies. Even if the matchmaking was 100% perfect, we can't fill lobbies if there's not enough people to fill them.

    This is something we're going to try to keep in mind going forward, though. Certain things do tend to cause people to play one side over the other, so we could try to plan things in a way that balances that out a bit more.

    You can bring back MoM as it was, that will probably make more people play survivor.

  • @PolarBear said:

    So developers shouldn't balance their games?

    Also if you bought the Ash dlc and thought that MoM wouldn't be nerfed after many people complained about it even before the PTB then it's your own fault for buying the dlc :P

    No its not ?

    If it was THAT obvious the devs wouldnt have released it to begin with.

    The fact is the ash dlc have proven how much bad faith BHVR practice business. And you should be aware of that in the future cos its not the last dlc.

  • @DoubleTap said:

    Balance the game around mic communication with a set of rules that are only activated once SWF joins the match and the problem is solved.

    Change and balance all perks to SWF ? Probably not going to happen as it would double the workload of the devs.

  • SWF players can no longer gain BP, but they will earn it if they use BP offerings.

    Probably the worst idea so far ? Maybe ?

    Punish players for playing with friends, what can go wrong ?

  • I'm just not understanding how this is even legal. Like, I understand developers patching the game, adding new mechanics, etc...

    I agree, when it comes to dlc you should get what u purchase. I hope the lesson i learned now never to purchase dlc again as you cant trust it not to be something totally different later on then what you bought.

  • But you're not hitting -1 youre hitting -2 and that is Way too strong.

  • @LordGlint said:

    @NuclearBurrito How does Adrenaline reward good play while NOED rewards bad play since BOTH can just as easily activate with 0 gens done when the killer closes the hatch? These 2 perks are 2sides to the same coin, 1 GIVING a health state while the other DENIES a health state.

    They are not even close to being 2 sides to the same coin.

    Adren can only heal you +1 health state

    NOED can get u down -2 health states

    NOED is 300% stronger than adren.

  • @Cymer said:

    Adrenaline does the same thing as NOED but without counterplay or skill requirements. Just don't die until all gates are powered/EGC.

    Not only does it heal you one health state and it screws over Freddy by waking you up.

    It nullifies all the effort from the killer.

    Just imagine a perk that hits all survivors when the gates are powered.

    In high ranks you can almost always count on Adrenaline and with that in mind is manageable.

    It's super effective, but I personally don't like the perk, not because all the above, but that it promotes a non heal and gen rush meta.

    Staying alive until the end of the match takes skill and has counterplay, just kill the survivor then adren cant activate.

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/545781#Comment_545781

    Well you don't need to worry about it being overpowered when it wont even activate. Get out of the mindset that you only need to repair gens and you win, there is a lot more to the game that survivors forget about.

    You literally have to repair gens to get out. Its not a mindset, its the rules of the game lol.

  • True, and MoM got nerfed also.

    Double combo hit for killer queues.

  • Killer mains want to nerf MoM.

    Devs nerf MoM.

    Survivors leave.

    Killer queue times increase.

    Killer leaves.

    The cycle of life can be cruel.

  • I made a post about this exact problem not long ago - the solo survivor experience has gone downhill hard since the latest patch for many different reasons.

    -Survivor breathing is loud as hell

    -Survivor perk MoM is gone

    -Survivor of all ranks gets mixed together (this is bad especially now in free weekend)

    -Survivor havent gotten a good perk since 2016

    -Survivor has to deal with the bugged and currently broken killers (GF in particullar)

    -Survivor player count has gone down (old timers leave cos frustrated with game direction)

    Many more points but its honestly useless to list them all, the solo survivor experience is a total flop at this point.

  • No matter what rank I am as Killer, i'm constantly being put with Survive With Friend groups... no matter what.

    I mean what do people expect to happen when survivor perks just keep getting worse and worse ?

    Playing solo in this game is a really bad experience so that leaves survivors with the only option to play SWF, as they should.

    The solo players will go away to other games so long the state of the game is what it is. Making the queue times longer for killers and when someone joins their lobby its a SWF.

    And myself will only play if i can get 2-3 others on discord so we can have a good time playing this game.

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/545831#Comment_545831

    Alright so you have two groups of SWFs, the casual players wanting to have a good laugh which I play all the time and the try hard groups with the goal to win and bully the killer as much as possible.

    When you go against teams of optimal survivors all in voice channel then they are the power role. Not sure if you've heard of the depip squad but they show cased it pretty nicely how an optimal SWF groups can almost guarantee the win against killers at rank 1.

    Although it's rare for me to run into a try hard squad who tries to bully, it can happen and it's a nightmare to play against. With the amount of second chance perks, speed at which the gens can be completed, and some absurd tiles on the map, playing survivor isn't really hard.

    You know the game is the wrong way round when I need to play survivor to relieve stress from killer games.

    And the casual playerbase vastly outnumber those tryhard groups. Killing SWF is removing a large part of the casual players from the game as they will find something else the play together.

    So SWF will never get removed, just play survivor if killer causes you stress.

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/545831#Comment_545831

    Alright so you have two groups of SWFs, the casual players wanting to have a good laugh which I play all the time and the try hard groups with the goal to win and bully the killer as much as possible.

    When you go against teams of optimal survivors all in voice channel then they are the power role. Not sure if you've heard of the depip squad but they show cased it pretty nicely how an optimal SWF groups can almost guarantee the win against killers at rank 1.

    Although it's rare for me to run into a try hard squad who tries to bully, it can happen and it's a nightmare to play against. With the amount of second chance perks, speed at which the gens can be completed, and some absurd tiles on the map, playing survivor isn't really hard.

    You know the game is the wrong way round when I need to play survivor to relieve stress from killer games.

    And because one of the groups are good nobody should be able to play together ?

    Not going to happen. Devs will never remove SWF as it would probably kill DBD and make it generate less income than they require to maintain the team they have now and would have to lay off people and then u get longer waits between content and bug fixes wich makes even more players leave and... yeah u get it.

    Just play survivor then if that is less stress free then killer.

  • @se05239 said:

    There should never be a punishment for wanting to play with friends.

    Give an incentive for killers/solo survivors to play with SWFs instead. Add a lobby indicator and a BP reward for playing with them.

    The incentive is already there as the killer is much stronger then a survivor.

  • @Nobu said:

    I want to point out that today @McLean said that Legion's kill rate was up since the nerf.

    To me this means that they made Legion so unbearable that all the casual and new Legions just dropped him. With unskilled Legions gone, only the die hard Legion stayed. The kill rate increased because the less skilled Legion dropped him, and the higher kill rate Legions remained.

    Now these die hard Legions have had to adapt to these very harsh nerfs in order to try and reestablish their skill. Most of the time that means working around Legion's "power", not with it. Forcing Legions to take careful stabs has actually forced the remaining Legions to improve A LOT. So much so they are still nerfing Legion (red fill removal).

    They don't want Legion to succeed.

    Despite die hard Legions learning and adapting to this new highly risky and penalizing Legion, the killer is not longer fun. That is the main problem. The killer is insanely stressful where any small error could result in massive time lost.

    Then Legion is fine, he could probably need some more adjustment to lower the kill rate a little bit.

  • @ermsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/545242#Comment_545242

    How is it too strong when there are multiple counterplays?

    Just because it "can" be "maybe" counterplayed doesn't mean its not overpowered. Especially since you spend more time in a match just to "maybe" make sure u dont get 1 shot.

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