indieeden7
indieeden7
About
- Username
- indieeden7
- Joined
- Visits
- 10,926
- Last Active
Comments
-
@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2525867#Comment_2525867
The problem isn't that I don't know how to break pallets, it's that fast vaulting while standing still is unfair.
It can be completely countered by....breaking the pallet.
-
Or....just break the pallet
-
A longer chain probably wouldn't be too bad of a change with his upcoming nerfs
-
@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/2523817#Comment_2523817
Whens the PTB? Cause I honestly just don't trust BHVR anymore to not screw this up. The fact they can be re-applied already means they screwed up unless they are just super weak.
PTB is tomorrow
-
Can we please just wait and see how he is? For all we know he could move at nearly full speed while aiming.
-
@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2523103#Comment_2523103
Did you missed the part of progress doesnt lose? What gonna happen is: Survivor try to open it,you M1 and the surv finish to open it and escape GGEZ
No offence dude, but you clearly aren't enjoying this game as all you do is complain about it on here, have you actually considered just not playing it? Because it legitimately seems like you aren't having fun with it.
-
@Kebek said:
Sounds scary doesn't it.
But if so, can killers rebuild their hex totems if they get cleased ?
Or is that a survivor privilege since they wouldn't enjoy a perk that can be permanently removed without the option to re-activate it.
As many have already said, the effects of boon totems could be close to pointless for all we know. Could we wait to see their effects before complaining? Also just because the dev update implied that you could relight them, doesn't mean you can, it could be completely possible that survivors can only carry out a blessing once per match.
-
@Peanits said:
Replenishing toolboxes is something we kept in mind. The benefits to recharging your toolbox would be offset by the time you spent hiding in a locker. Overall, you'd be better off working on the generator (even if you don't have a toolbox anymore).
Could we get some insight into whether Streetwise may be getting some changes? This Built to Last buff kind of makes Streetwise redundant.
-
I just hope they make it so the Broken Key actually does something without add-ons
-
Another person complaining about boon totems before we even know their effects, please just hold your horses before claiming it's going to ruin the killer experience.
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2521896#Comment_2521896
No. It would not be cool or ok
Did I ask?
-
Killer power interactions aren't affected by perks e.g. searching a jigsaw box isn't affected by perks such as leader or resilience.
-
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2521896#Comment_2521896
That's a fair point, but I wish the devs would kind of add this type of nerf to camping into the base game at some point.
As someone else said, the devs tried it before, but it was abused by survivors ust staying next to the hook.
-
@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2521896#Comment_2521896
The Devs tried something like this, once.
It was abused, as always, by SWF tryhards.
Because it was a default mechanic, no perks required. Making it a boon totem means it could be removed by the killer.
-
Tbh a boon totem that actively punishes camping would be a really cool idea, e.g. while the totem is blessed, if the killer is within x meters of a hooked survivor, the entity progression bar is slowed by 50%.
-
@DaWeezerd said:
Unfortunately, I'm pretty sure that Boon Totems are going to be op
There is literally no information supporting your claim.
-
Pretty sure that's why the PTB exists. If I recall correctly, Ash didn't have a PTB, and therefore the devs didn't receive feedback regarding the first iteration of MoM.
-
People really just get a kick out of forgetting the buffs that their preffered role gets huh?
-
That means that the minimum number of pallets spawned. If the minimum number is not reached, the game will force them to spawn until it is, leading to situations where multiple pallets spawn on a single tile.
-
How would you nerf SWF without simultaneously nerfing any solo players that they are with? You literally cannot nerf SWF without any knock on effects to solo players.
-
I'll probably play her again, stopped doing so a good while ago because I just felt scummy for playing her. These upcoming changes might change that.
-
@fitch said:
https://forum.deadbydaylight.com/en/discussion/comment/2519725#Comment_2519725
Balanced Landing that right.
okey,pleaze display how many did survs nerf.
How on earth do you expect me to recall and list every survivor nerf that has happened over the past 5 years?
-
@fitch said:
https://forum.deadbydaylight.com/en/discussion/comment/2108873#Comment_2108873
Let count how many killer nerf and survs nerf
Killer :
1.Nerf Nurse and add-on
2.Nerf spirit two time and add-on
3.Kill Hillbilly
4.Remake the doctor and add-on
5.Nerf Huntress add-on
6.Nerf Freddy and add-on
7.Nerf pig
8.Nerf the Legion
9.Nerf the Plague
10.Nerf the twins
11.Nerf the Executioner
12.change blight collision module
13.Remake Hex:Ruin
14.Nerf Pop
15.Nerf Hex:Undying
Survivor:
1.DS
2.BT
That is literally only a fraction of the number of nerfs either side has had over the years. Implying that survivors have only had 5 nerfs in total is completely ludicrous, not only that but when was Quick and Quiet ever nerfed?
-
As long as there are still so many maps that ridiculously heavily favour one side or the other, I believe players should have every right to opt out of a match where someone forces them to play on one.
-
@DbD_Enjoyer said:
- No more full lunge after blink (bug since 1.9 update).
- Can be seen through walls while blinking.
- Visually appears to survivors before she is even able to attack post blinks.
- Two or even three (bug that will never gets fixed) cooldowns on her blink.
- Indoor maps and more bugs that doesnt allow you to blink being constantly released.
She is already dead, what else do you want dude!?
If you legitimately think that Nurse is dead, I don't think we need your input on balance issues.
-
Ffs didn't realise that this was a necrod thread, sorry everyone :(
-
@lemonsway said:
OoO buffing repair speed even if you're not Obsession is ridduclous. Killer has any aura reading perks, OoO gets buffed, rip Aura reading for Killer BUT WAIT THERE'S MORE, Lucky Break means survivors are Ghosts so killer needs aura reading but if there's an OoO player you can bet your sweet ass they'll have LB and then they can combo with Resilience to buff being injured... I don't wanna add a toolbox to the mix but let's add a toolbox. Now multiply this by 4 cause every surv could run the same build. How do you think this match will go?
I don't think a 6% action speed boost for 3 seconds every 30 seconds is that big of an issue tbh
-
At least I can see what she's doing.
-
I've never understood the consensus that Third Seal is a bad perk, against a team of solos, it can be completely nuts.
-
I doubt it, however I'm going to support it as much as possible, it's pretty much up to us whether or not we want dbd to actually have competition, and therefore a reason for them to actually try and impress us with each update.
-
@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2517371#Comment_2517371
Also isnt wraith on the chopping block as one of the killers getting addons tweaks. Wouldnt be surprised if that gets dunked on.
Tbh it's probably the only add-on of his that I see getting any notable changes. Maybe his windstorm add-ons might get some adjustments seeing as his base cloak speed was increased.
-
I'd maybe say Wraith however most people who complain about him seem to really only have a problem with his all seeing add-on, which I think is justified.
-
If it's an OG character, which I think it will be, I'd expect a witch, I'd also really love if their cosmetics were gothy.
If it's licensed, I'd love if it was Elvira.
-
As countless people have said in the past, this killer just gets destroyed by SWF.
-
@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513858#Comment_2513858
I guess you are just trolling at this point, no reason to talk with you xD You just talk about the basic "counter" on these moments but everyone clearly knows that what you wrote here is just nonsense. You just dislike spirit and thats why you try to justify it by making exagurating reasonings.
So you ask me how to play against certain add-ons / killers and when I tell you how to play against them, I'm just writing "nonsense"? Okay then.
-
@Tsulan said:
The thing that scares me about the addon changes, is that there are killers on the list that don´t need any changes like Myers and Hag.
They could get the Billy treatment for no reason at all.
They've said that they are mainly looking at add-ons that are either not used or they deem to strong, for Shape and Hag, I would probably only expect nerfs to:
Judith's Tombstone
Fragrant Tuft of Hair
Tombstone Piece
Mint Rag
Rusty Shackles
Along with buffs to other add-ons that are deemed useless most of the time.
(This is only speculation on my part, these are just the add-ons that I believe to be too game-changing in the current state of the game.)
-
@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513646#Comment_2513646
So tell me how you play around a scratched mirror myers on lerys or hawkins? How do you play around a Blight in the open without a pallet? How do you play around a oni with topnok? How do you play around Plague with red vomit? Should I keep going?
1) Use your eyes and ears, Myers has loud footsteps and breathes loudly
2) You can't really, 360 is your best option but being in this situation is more the survivor's fault, going to a dead zone against a Blight is a death sentence
3) Sharp turns, tiles such as 4 lanes are your best friend in this situation
4) Run through pallets, most Plagues will respect pallets with Corrupt Purge, if they don't respect, try to pallet stun her as that removes it.
Spirit? Run around like a headless chicken and hope she misses her lunge. Spirit is the outlier here, again, due to the fact that she gives 0 feedback on what she's doing, she goes completely invisible and makes a non directional sound cue, all other killers give visual feedback as to what they are doing at the bare minimum.
-
@WESTBROOK said:
https://forum.deadbydaylight.com/en/discussion/comment/2513773#Comment_2513773
Him starting out with 2 traps... doesn't help with his actual issue? His set up is faster sure, but people can still dead hard over traps and end the chase completely right then and there. Not to mention people who are injured and run into traps receive no consequences, other than... being stuck for a bit. Which unless the trapper is within 10 feet of you, means literally nothing.
You do know that if a survivor Dead Hards over a trap, you can just....pick up the trap right? Suggesting that Trapper's main weakness was anything other than his set up is silly.
-
@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513625#Comment_2513625
It isnt enough thats true, also that takes away her general idea of a guessing game which completly kills her character idea.
I was being sarcastic, also I can't believe you actually think that a "guessing game" character is a good idea. The input of all players should be vital to how a match is carried out, Spirit completely negates that, it doesn't matter what survivors do because they cannot play around a character that gives 0 feedback as to what they are doing.
-
Remember when there was a bug where you could hear Spirit's wailing while she was phasing? And how a lot of people were happy that they actually felt as though they could somewhat play against her? And also how it barely affected her performance? Well I feel as though this won't be much different, she still moves at nearly double the speed of survivors at base, I highly doubt her performance will be affected as much as so many people are claiming it will be.
-
Ah yes, because being able to determine the general direction that she's phasing is going to gut her, moving at nearly double the speed of survivors at base isn't enough apparently.
-
Can we please just wait until we know the effects of boon totems before we start complaining about them?
-
@ThiccBudhha said:
I would nerf every flashlight add on. The last thing we need is crazier flashlights. To compensate, they can buff the medkit and toolbox add ons. Ez.
Half of the flashlight add-ons don't do anything impactful, they don't need nerfed again.
-
Just how many "survivor bad" posts are you going to make today?
-
Ahhhh an obtuse angle! The horror!
-
@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2508417#Comment_2508417
Spirit have a counter guessing what they gonna do half of spirit down there go straight like it would be a normal killer hell I ve even stun spirit 3 times in a row.
So Spirit is a fair killer because guessing is "counterplay" but Dead Hard isn't a fair perk? Surely if you can just guess what a Spirit is going to do, you should also be able to bait out Dead Hard every time?
-
I literally cannot understand what this post means.
-
Now I certainly don't want to brag, but I got it first try on Haddonfield, didn't use hatchets all game, and ended the match with a 4K, so git gud I guess 🙄🙄
(Warning!!! This is a joke post, the survivors who I was playing against were not very good at the game, I do not actually expect people to get a 4K on Haddonfield using a killer with no power)
-
Doesn't work ATM, I had the same issue
-
You lose DS if you heal someone else, not if you, yourself get healed.