immortalls96
immortalls96
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- immortalls96
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Comments
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@Mr_K said:
Before the validation the pallet still hit you first. Its just your swing wasn't canceled before. Now it is.
So the argument is even though the survivor stunned me before I hit them, I should still get the hit.
Hits sounds and blood splatter are client side functions. If you don't want to feel cheated then ask for server side verification before playing those sounds. I feel this would make the overall game feel worse though.
No, that is not how it worked or else pallets would never work to stop hits which they did
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@adsads123123123123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508607#Comment_2508607
Yep. Pallet validation made me stop playing Bubba. He's the type of killer that will regularly run through pallets and the hit validation causes him to lose so many hits.
I have 26 ping and still get validated at pallets half of the time. Imo, anyone with ping below 50 shouldn't be hit validated because this is already very good ping.
I'd say below 70 below that is solid ping
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/2507351#Comment_2507351
This is the thing, you can still hit through pallets and have it count. I found this out doing some testing. You have to start your lunge animation before way they even press the button. Usually right before they get to the beginning part of the pallet. It takes a bit of practice, guess work, and extreme precision, but yes it can be done. It's like threading a needle with toilet paper.
It's just how they handled the hit validation is bad and that's why it feels so wonky. But if you practice the new way you can still hit them probably 7 out of 10 times without getting the hit rolled back.
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2507357#Comment_2507357
Sorry it's just that everyone and their grandmother seems to portray it as impossible to hit through pallets and bhvr hates killers blah blah blah we've heard it all before, when in reality it really isn't??
"camping the pallet guarantees you a stun" is one I've heard quite often and it literally doesn't??
If you toss the pallet before the colliding hit and your ping isn't terrible it's free real estate , killers like demo and Bubba suffer most from this and pallets weren't supposed to be made safer but they are, and having my hits stolen is bs, it's essentially built in syringes
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@Shroompy said:
Also take the time to appreciate the sound fixes they did this patch, I can actually hear footsteps in chase now
I did notice them, best irs been in a good while
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2323697#Comment_2323697
You cant use them on licensed characters anyways, forgive me if I'm wrong but I don't think that's what OP was talking about
No, I was talking about them being stuck on a default head only
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Frankly it isn't, but that's the devs fault , they'd rather try and keep solos and swf separate instead of doing what is necessary to get the game out of this issue , survivors need to be more unified , killers better equipped ,, then we will see where this game can really go
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@KrosseKrabbePizza said:
https://forum.deadbydaylight.com/en/discussion/comment/2188630#Comment_2188630
I guess you want to give a hint, that no one wants to play killer because the game is survivor sided?
Indeed he is,, or at the very least it's not fun enough for a lot of people due to quality of gameplay, the math adds up if you look at it
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Just because it's not an e sports game it doesn't mean it shouldn't try to be better, thinking otherwise is either bias because you like the balance sway which is way into survivor still..or you simply don't understand the frustrations playing killer at times
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Fov, killer should have a better smoother gsmeplay experience and an fov slider is just what the doctor ordered
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2183646#Comment_2183646
Well there used to be points for struggling.. so there should be points for each successful skillcheck.
Maybe but not that many I think
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They shouldn't exist and should be an earn able in game mechanic
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That's a lot of points for frankly nothing
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Hence why the mmr system is important to get finished
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Not at all true but hey keep your delusions if you wish
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@Beelzeboop said:
I agree with idea of giving killers basekit QoL improvements, but I don't agree with the suggestions exactly
I've yet to hear a single good reason as to why not so far
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It actually is very straining to the eyes, might wanna look it up
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I just want the iconic nemesis
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No, it's actually borderline a health hazard
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2179974#Comment_2179974
Yeah, that's how most QoL changes work. Bit by bit, making things better.
https://forum.deadbydaylight.com/en/discussion/comment/2180019#Comment_2180019
Who said nobody cares about grabs being wonky? Personally I think the regression rate is fine, but there should be automatic 10% regression from a kick. There's nothing wrong with weapon attack cooldown. The FoV is fine.
Too slow , and the base fov is far from fine
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2180545#Comment_2180545
Unnecessary because you dismantled none.
Your right, there was no point there to dismantle my bad, have a good day^^
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2180518#Comment_2180518
It makes stealth harder to pull off for survivors, for one, and improves killer tracking a bit since scratch marks, crows, etc. in a wider radius would help the killer detect a survivor. It also makes a number of techs, jukes, spins, etc. harder or even impossible for survivors to pull off, because these tend to specifically rely on the killer having a low FOV. It allows Nurse to have better tracking while on fatigue because she can still see the feet of fleeing survivors instead of fully losing visibility for a couple of seconds. It would also likely require some changes to M&A and Shadowborn because it wouldn't make sense to tie FOV to perks in a game with an FOV slider or high base FOV.
Hence why I said remove them and just rework shadowborn, monitor is only used for the tr reduction anyway
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2180223#Comment_2180223
Because it doesn't fit your narrative?
It also helps in tracking survivors when vaulting, breaking pallets and when they're juking.
It's not important because if your far ahead of her she still won't see you due to the blur, same with pallet breaks..and good , juking should be about timing and movement not unnecessary blind spots that shouldn't exist , add some skill to survivor..next argument for me to dismantle?
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2177979#Comment_2177979
I'll just point out that higher FOV gives me motion sickness. Some people get sick at higher FOV, some at lower. Higher FOV is clearly a gameplay advantage, so this remains a difficult issue.
IT can't possibly be big enough to matter Almost, considering nearly every game in existence has an fov slider
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2179974#Comment_2179974
Ignoring the numerous positive changes they've made to killers lately because "that's just a specific killer" makes no sense. There's also no need to make this a semantic argument about what QoL means and what qualifies as a QoL change.
Substantially increasing base FOV is a major balance and gameplay concern. It's not simply QoL.
Then tell me about how it affects balance -_-
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2179972#Comment_2179972
Nurse players are known for using this to see over the fatigue. I feel BHVR could stop this by putting in borders around the FOV like they do when the maps load.
It's not really that important
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@[Deleted User] said:
much as i would like killers to have an enjoyable time too, but this is simply not a feasible option. for example it would be so broken and the game balanced would have to be completely revamped, if the killer player had even a tiny bit more field of view. the killer role needs to fundamentally stay as discouraging to play as possible.
That's not at all logical
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2179896#Comment_2179896
Doctor, Freddy and a few others got UI updates recently.
Blight update wasn't just a "fix" it also increased sensitivity for console players.
Demogorgon got some rat liver base kit, huntress got iri head nerfed...
These were just first ones to come to mind
The devs literally give QoL changes to killers every update. As for FOV, theyre never going to change that, theyre very certain on keeping the current FOV. My advice would be to use shadowborn, I know its frustrating to always sacrifice a perk slot, but its either that or get used to the normal FOV.
Once again those are updates and most of those don't benefit the killer any at all or only that one killer
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2179946#Comment_2179946
if youve never seen a killer use it you havent been looking very far
Either way it won't grant the ability to see things killer can't normally by turning , the fov is too low for that
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2179893#Comment_2179893
Why do you think stretched res is so popular, even among killer players?
Stretched res is only problematic because it makes survivors see over nearly every loop..never seen a killer use it as it hurts visibility,
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@Steel_Eyed said:
Shadowborn should become basekit and given a new ability. Monitor’s FOV changes can be tiresome.
Exactly
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2179875#Comment_2179875
I don’t remember shadowborn causing any frame drops. Could be wrong though
Me neither
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@Luciferr_2nd said:
Killers do get QoL changes wdym...
Blight literally just got QoL changes this update and both roles get QoL changes all the time...
Blight is getting a fix, that doesn't count , and it's for him only ,, I'm talking core and I don't remember any meaningful killer overall qol in a good while
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@MadLordJack said:
Changing the FoV would change the balance, and it would make this already poorly optimised game run even worse.
How on earth does it change balance?
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That's really not an excuse frankly..im gonna say it..you just had a moment
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Where were these seen at?
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Pretty much all of that has no basis on reality
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even that may not be enough
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Nemesis, nemesis, nemesis !
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The Twins slug so much because its the only thing they're allowed to do,, and survivors already have counters to the killer,, way more than you'd think , this change will just make them feel more ######### and make counter play fully brain dead
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Hexes are shifty enough as is, a rework to make need better for both sides id be behind but a nerf would be asinine
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@TruEternity said:
Victor did need a nerf, and honestly, this wasn't enough. Twins is an insanely good killer when used well, and one of the most frustrating to play against. They are way to good at slugging, and this is to slow good players down, so there is actual counter play to the killer, besides constantly traveling in pairs.
Every killer whining about the change is just being way overdramatic.
No because its stupid to nerf an already bad killer lol
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2104316#Comment_2104316
Pig has the fourth highest when we take that to red ranks, and although 2% doesn't sound like a lot, she has about a 2% smaller pick rate than Freddy, who is both the heighest for kills and has one of the heighest pick rates among the rest of the cast. That's why Nurse is the lowest on the red rank rates. Has a high pick rate but not all of her 6% is good with her, while majority of Freddys 5.7% is good with him which isn't that hard. It's also why Doc and Bubba take second and third with also high kill rates. They're killers that aren't too hard to play that can win often.
Unlike Pig, a lot of the community voices their complaints about Freddy, usually poor survivors complain about Pig but most survivors and even 50/50 players and some killer mains realised he was too strong for how little effort you had to put in to him. If stats were only taken, Pig, Bubba and Doc would have been nerfed but the fact that he's one of the most complained about killers (Only behind Spirit) means that people do truly dislike him.
Finally, according to the devs saying he is averaging 3 kills a game, that means been doing so for the past 6 months and the explicitly say at the start of it "For some time now" which shows that they're not looking back only 6 months ago, they're looking at the fact that even with new additions and changes that his kill rate hasn't fluctuated at the top. While many other killers kill rates may have changed (Which makes so much of your argument invalid with Pig) the devs have their own up to date stats which tell them he's still averaging 3ks.
Once again their stays mean nothing because there's no process
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2104245#Comment_2104245
Although usually I don't agree with stats being the sole reason, if he's averaging three kills a game in red ranks it tells you either he's really strong or really unfun to face and survivors are suiciding on hook. In either of the cases, he needed a nerf due to how easy he was to play.
That's not an excuse and he's averaging 3 kills because there's no barrier between skill levels,, pig has the second highest I suppose shes too easy as well then?
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He has the same issue as clown mid chase , and look where clown is
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He stomps noobs and dbd has a lot..sad facts
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No because their reasoning for it is based on data more flawed than an uncut diamond
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These changes don't seem to be very thought out for both sides to be frank , some of them ok, some unnecessary, some are just..a waste of time
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Not even close to the bad design of legion
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You are not thinking of this logically, no perk is healthier or more well balanced than BBQ, and that's saying a lot considering it has so many counters it could easily be useless lol but survivors are lazy
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Now this is much much better, main event is still going to be not so useful due to lack of control and 8 knives still feel like too many but we shall see