immortalls96
immortalls96
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- immortalls96
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@Koukdw said:
https://forum.deadbydaylight.com/en/discussion/comment/1544274#Comment_1544274
It might be a 1v4 but you are with random with no communication and questionnable looping skills sometimes. I personnaly treat this game as a 1v (1v1v1v1). My teammate can be my allies but they can also unhook me near the killer without bt/sandbag me/ loop the killer near my hook which can make them my enemy.
My opinion is that you shouldnt need iron will to even have a chance at juking spirit. Currently it's kinda that way you either have iron will and you can manage her(if she doesnt have stridor) or she can track you all the time and there's nothing you can do. All those backtracking jukes/walking don't work against a good spirit with a headset.
Bullshit..I do it all the time..that's a misconception who try to use bad players to prove a point
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People need to remember this is a 1v4..1..v..4..not 1v1..now if we were to change her..give her a small tell during her phase on her husk..like a passive phasing flicker , for the moment her phase starts..it gives survivors some warning but let's spirit keep her mind games,, increases her skill floor a bit but doesnt knee cap her vs good teams
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@Emsilyy3 said:
Genuine question, but have hit boxes and lunges increased in recent updates? I see huntress hatchets fly and go past my head. But when within 5cm of my character I go down a health state. And lunges are so large now, that I get downed when there’s such large gaps between me and the killer.
Latency and survivor hitboxes are not form fitting or smaller survivors would have smaller hitbox advantage which they do not
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I kind of agree..or at least he needs a chasing tool separate from his frenzy..legion has been..interesting since he debuted
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1543654#Comment_1543654
Yes, but 6 secs turns traps to almost a freeish instadown. 4 seconds to hold a buttom. Then avoid a killer and then heal.
With that being said, i would also want a popped trap to have a skill check to pop it. Where if survs miss it they get trapped
I still dunno..kinda makes the traps useless outside a chase
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@Bullettimegod said:
I could get behind this. Tho lets lower the times a bit. 10 seconds is a bit much. Lets reduce all numbers of freeing themselves by 2, and in def game for this.
4 seconds ? That just makes him worse
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Doesnt matter really..have to deal with it
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Eh..not that nuts..besides I'm sure itll get patched
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No not anymore
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It's called that because its bs overpowered and uncountable because of the flawed design of ds
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Third hook moris arnt the way to go
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1538960#Comment_1538960
No one wants to play at a huge disadvantage. INSANE I know.
In come the people pretending there is no difference.
Lol I'm a ps4 player..I just want optimisation and realize pc isnt as far of a gap as many pretend it is
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People need to get a grip
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Duh..hes taking that Jane booty away!
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1538758#Comment_1538758
Thanks, I never totally buy into that but I try to keep a casual eye on leaks
I feel ya
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@johnmwarner said:
I thought data mining indicated this chapter was going to be Licensed due to things needing to be purchased with Auric Cells not shards?
New data mining showed it was false. It's an original after all
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It's the alchemist..no doubt if the teaser is honest
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Nurse..but because I had heard she was hard and wanted to get better first
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1536001#Comment_1536001
The worst? Nurse is literally the highest tier killer in the game, Doctor is one of the strongest killers in the game. Plague is at least an A tier killer. Legion is far from being the worst. The only downside on Legion is that if you use M1, the powerbar goes down. Oni is far from needing a buff. Bubba and Billy are top tier killers. Pig is the only killer on that list who might need a bit of a buff, and even considering that, she is still performing well.
Besides, its both a 1v1 and a 1v4 at the same time. If it truly were a 1v4, then survivors wouldnt complain about being tunneled as long as their team as a whole wins. Survivors get judged individually, so the game IS a 1v1. Besides, Spirit doesnt have to manage that many resources, and if you call that juggling, well, I'd be laughing. Huntress and Clown are juggling resources. Trapper is juggling resources. Spirit only has to worry about her powerbar being filled up enough. Thats not really juggling, thats throwing 1 ball up and down.
I've even played Spirit pretending I have a 50% longer cooldown on a missed phasing attack, to a point where I simply had to take 0.5 seconds to assess my surroundings and then place a swing. Claiming its going to break her is the same logic that was behind "Billy's nerf is gonna break him". And look where we are now? Billy essentially plays the same, he just requires (slightly) more resource management. Same would apply to Spirit. If you miss an attack because you blindly swing, then you misused a strong resource and should recieve a (slight) punishment on that.
Besides: "has to take wild swings at times because at tiles she can't afford to hesitate" There is no hesitation if you know where your target is headed towards. If you have any hesitations, then it simply isnt the time to swing. Missing hits constantly punishes a killer already, missing a hit with your power punishes that killer (slightly) more. Why would Spirit be so special that it would gut her, even though she is leagues ahead of everyone? That doesnt make sense. She is the second strongest killer in the game, with enough potential to guarantee a 4k before 3 gens are done. Yes, not a potential to get a 4k, a GUARANTEED 4k. Nurse has enough potential to get a guaranteed 4k before 3 gens are done aswell, but Nurse requires a shitton of skill to reach that potential. Spirit, doesnt really need that much skill to reach that potential. The biggest reason I see Spirit players fail at that, is because they relied on playing Spirit too much and missed out on learning some basic skills that all other killers, including Nurse, are forced to learn to reach red ranks.
Basically, Spirit would essentially be the exact same killer for highly skilled Spirit players, but yeah, players who rely on her power too much and cant even get a 2k with any other killer in the ranks they currently are in, will indeed experience Spirit as being gutted. Just as people still claim to this day that Nurse has been gutted because they can no longer use 7 blinks, even though 2 blinks is more than enough to down a survivor within 10 seconds, unless they run dead hard, then it might be 17 seconds instead. The thing is, people assume too much that killers will be destroyed if their skill floor is being raised, even though the skill ceiling for those killers remains essentially the same.
Considering I have encountered Spirit players who never miss, even including Iron Will(Iron Will doesnt silence breathing noises, nothing does) and they only attack when they are certain there is a player there, and still are able to get a 4k before the final generator is done against quite a sweaty team. I simply cannot see your point. Because, the whole point is that Spirit wont get punished for a hit, she will be punished for a miss. And really good players, rarely miss in the first place. So all I would see, is that relatively low skill Spirits wont be able to reach red ranks any longer. Sure, there would be outrage. But look at Nurse, look at Billy. They gained a Quality of Life nerf that would represent players much better, rather than people infinitely chainsawing in front of a locker untill 60 seconds were over, or rather than spamming blinks untill they brute force a hit.
You need to read what I said again because your entire reply didn't correspond with what I was saying at all and NGL you don't seem to know nurse has an extremely low play rate and even good players avoid her because the devs have left her sort of a mess ..if anything her nerf did worse than what people feared
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I had a counter argument to this
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For me it was an oni..despite him using really good setup and my friend letting him snowball for a challenge we got decently close with 2 gens left..but it was interesting to see a more advanced oni
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@JesterClown said:
https://forum.deadbydaylight.com/en/discussion/comment/1535616#Comment_1535616
They def are handicapped, they also have a far harder time using killers survivors dislike, like deathslinger, huntress, nurse, and even spirit to an extent because pc spirits get to mess around with settings for the optimal experience
Well take it from me..they are all possible..just harder
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Big issue with your logic..the killers with the cd you described are either the worst of the games killers that need buffs..legion especially..worst killer ever made..or are using insta downs or in nurses case can literally fully control her actions without loss of vision and better map mobility ..spirit already has to juggle and manage resources as she is..and has to take wild swings at times because at tiles she can't afford to hesitate..so it indeed is a big issue.
The phasing tell I can get behind but I wouldn't take it much further..survivors should have competition and this is not a 1v1 game, the killer should always have an edge
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Lol I dount it but let's see..I think you discredit console killers too much..they just are unfairly handicapped
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He would need a couple updates to his power to compensate..if he can't zone hes too easy to beat
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Apologies I edited
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This is not a good idea at all..its way overkill
So I'll start simple..negating stridor I actually don't think is a bad idea..however a near 3 second CD for missing a swing ? Your already making iron will 100 percent effective so this alone is a tremendous and unfair nerf , then you want to disable her passive phasing and turn it into an indicator for survivors AND..make her lose any deception to when shes phasing..your stripping almost all her mind games and making her have a cd no matter if she hits or swings ..this is no qol..this is a gutting
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They won't because it requires an update
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@hp_rev said:
https://forum.deadbydaylight.com/en/discussion/comment/1534099#Comment_1534099
Mori is not ok on second hoof when killers play with RANDON survive. If the killers tunnel he wins in 5 minutes. Theres no sense .
Didn't say the current mori was fine but neither is it fine to just be an offering that loses you points just to kill someone who's already dead..its redundant
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1534099#Comment_1534099
Sure the thought out change has to START with SWF as the rise of us choosing to Mori (it was never our go to choice) is in direct relation to having to slow down the perfect COMMS and speeding up Gen-Rush. The problem is NOT the Mori. That has been around forever. The problem is the increasing commonality of SWF and the 5th Perk it provides (Comms).
Eh.mi usually just use them to punish key users
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@hp_rev said:
https://forum.deadbydaylight.com/en/discussion/comment/1534055#Comment_1534055
It must be because you dont play as survive. Or If you play u play as swf.
Or perhaps I play both sides and I think moris can be an actual part of the game and still be fair with a more thought out change
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This is a bad idea..I have no idea why people flock to it..its so wasteful
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It's a bit if both, bubba punishes you for being outpositioned heavily now..don't run into the blue and expect to not be caught in this new version..so I'd recommend learning instead of being part of the dc problem
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@Hoodied said:
Auras were not removed I believe, they just increased the brightness
They're not using the new aura system rn..you can tell by how they look..these are nice but the others were a new style that was quite nice sans the lack of visibility
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@NightmareReborn said:
Sorry for the odd formatting; I’m on mobile.
For the longest time, I was a billy player, who’d always do decently well with brown addons. I loved playing him, since the chainsaw felt like a simple tool, given to the player, and it was up to the player to determine how to best utilize it.
After the overheat mechanics made it into the live build, I figured, “He’s still totally fine and playable; almost no harm done”. Today, the new patch was announced that nerfed him again.
I just prestiged Hillbilly after refusing to for months, and I intend to never play him again. The amount of billy players has dropped significantly from what I’ve seen, and now it’ll probably drop even further. BHVR is trying to beat down billy, while the real issues in this game run rampant.
I always try and give BHVR the benefit of the doubt when most of the community is against them, but this is just such an odd, absurd, and unnecessary change that it makes me sick. Especially since most of the community liked Billy how he was.
I don’t think BHVR realizes how lucky they are to have a community that constructively provides feedback on the game’s state; any other game and the fans would have left years ago.
It seems they changed Billy simply because he and leather were 2 of the 3 remaining killers without some sort of resource management to worry about..leather needed a buff so it works out for him but billy just..got it
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1530051#Comment_1530051
Every killer problem. Downing people at loops, gen patrol, dealing with swf groups. They all follow the rules of the game but focus is taken away from them because you can just switch to Billy to deal with it. Nothing gets fixed
Billy is the only killer with the potential to down every person at the beginning of the game with no buildup using an on-demand instant down. He's a frozen snowball. It didn't just hit you, he crippled you.
Then there's the associated elitism. Oh he's using instant chainsaw? L-mayo, get better. Just sidestep him. EZ.
What a joke.
It's not a joke considering even billy in his prime still struggled with good teams..honestly characters like Nurse, Billy, spirit , and a couple others are saving this game..I'd appreciate them more if I were you
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@Sluzzy said:
I can't imagine nerfing this killer before addressing other killers that are without a doubt over the edge.
Blame Leatherface for his demise. Money is the root of all evil.
Every killer is fine atm..maybe spirit could use a tell when her phase starts, but that's debatable
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It's not even the change itself..its the fact they prioritized resources to this
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1529997#Comment_1529997
Oh level of play? Is that code for garbage potato?
I've already gone through numerous times why he was the most outstanding nail in the board that had to be nailed down. He's a walking bandaid for every problem in the game.
A walking bandaid? For what?
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@IhateRobin said:
He needed a nerf, and dont get me wrong console should he high priority, but dont try to put all the DBD community in a bag, forum is just the MINORITY in the community, and this forum isn't unbiased (you can clearly see some killers bias here)
So yeah saying the "community" didn't want a billy nerf is just false.
Ii would..because it's the truth
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@Tactless_Ninja said:
Ps4 difficult to work with? Even Rockstar borked RDR2 and made it unplayable and they're a triple-A studio.
Also Billy deserved his nerf.
Let's agree to disagree based off level of play
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Best event they ever had
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1528934#Comment_1528934
You seem to to keep trying insult and discredit someone you don’t know in an attempt to be right. You also seem to have just ignored my anti heal perk with it, thats a pretty big thing to ignore. I speak from experience that anti heal addons with anti heal perks will make it harder to heal.
So your worried about a situational not worth combo nobody really runs anymore because giving up over half your loadout to it is a bad idea...my friend your discrediting yourself..you treat percentages as multiplicative and it doesnt work that way at all..else thana wouldn't be considered weak like it is ..in fact itd be broken..don't assume I need to discredit you with that being your assessment
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1528702#Comment_1528702
Thats 4% at a time. Its 16% if everyone works on a gen at least once, which is pretty much every game. And all of Freddys hits are m1 hits, apply some sort of anti heal like nurses and healing now comes at its own massive drawback. You also seemed to have ignored them stacking as well. Combine the yellow and the purple with thana and nurses calling and god help the survivors.
You'll get maybe 20 percent if you hit every survivor before they heal it off...not going to be realistic against good teams..once again your point is honestly non existant..you need to give up a perk slot and both addons for that inconsistent effect..I hate to say it but..you really don't strike me as experienced at high ranks..because otherwise you'd see that's a poor investment in today's meta
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I wouldn't mind..though dependent on the buff to the shockwave allowing it to torment may be nice, it's kind of inconsistent currently
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1527983#Comment_1527983
It kinda does though, 4% times 4 for each survivor is 16%. Your slowing down overall gens by 16%, and it also applies to healing and sabotage. Not to mention the fact thats not using the purple and we aren’t accounting for the fact they stack. Even more deadly is combing it with thana.
That's not how percentages work at all....and for thana to have value you need to injure multiple people as an m1 killer..usually not worth it and it's easily beaten with good medkits, botany knowledge , or autodidact
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@Steel_Eyed said:
Increasing base heat dissipation wasn’t the only adjustment they made for Hillbilly’s overheat mechanic.
Cool..but it's a stupid mechanic to start..
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@Steel_Eyed said:
Four of his addons just raised some eyebrows. They were literally useless before.
Yet they release likely the last patch for over a month to nerf Billy again lol
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@SpaceCoconut said:
At almost 4k posts you're surprised by this?
I'd at least figure with ps4 frames on the brink of non existance and a promised update to servers still not delivered there would at least be SOME prioritization here.....
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@Pawcelot said:
Eh. I dunno. The heat dissipation was kinda.. high. Unless you tried to overheat, you couldn't.
So? That was ideal because it took the one bad thing in Billy's kit down..saw revving a hooked person forever..should've let it stay that way