REWORK FOR THE TRAPPER
This rework is for buff a bit the Trapper power and also make less annoying for survivors to go agaisnt him.
The bear traps:
- Increase the number of traps with which you starts the trial, from 1 to 2.
- Change the escaping mechanic, there is no more a 25% probability of escape, now to freeing yourself you will have to hold the button during 5 seconds if you are in the terror radius and 8 seconds if you are outside.
The add-ons:
Padded jaws: increase the extra bloodpoints from 100% to 150%.
Serrated jaws: the survivor also suffers the Hindered status effect during 10 seconds.
Wax brick: change it, increase the time to escape from 5 to 7 and from 8 to 10.
Setting tools: change the second improvement, increase the time to escape from 5 to 6 and from 8 to 9. Also the rescue time in 2,5 seconds instead of 1,5.
Honing stone: change it, now the survivor will suffer from the Deep wounds status effects if he frees himself.
Fastening tools: change the second and the third improvement. Increase the time to escape from 5 to 8 seconds from 8 to 12 and the rescue time in 3,5 seconds instead of 1,5.
Comments
I could get behind this. Tho lets lower the times a bit. 10 seconds is a bit much. Lets reduce all numbers of freeing themselves by 2, and in def game for this.
4 seconds ? That just makes him worse
Yes, but 6 secs turns traps to almost a freeish instadown. 4 seconds to hold a buttom. Then avoid a killer and then heal.
With that being said, i would also want a popped trap to have a skill check to pop it. Where if survs miss it they get trapped
I put 6 seconds in the trap for be able as a survivor to escape always (if the killer is far away), but in a persecution the trapper can always have the instadown. Is TOTAL FEAR for the survivor and for the killer.
I still dunno..kinda makes the traps useless outside a chase