immortalls96
immortalls96
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- immortalls96
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1567484#Comment_1567484
We all have bad games, im rank 1 and get my ass handed to me a few times a day. My real pount with this pist is simply that Spirit is not unbeatable.
That was mine as well
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1567593#Comment_1567593
Ok so you acknowledge he destroys in chase and you only can get max 30 seconds. Fair enough but that is also a guess in itself if the killer is patient they will wait a bit or if they have good aim they track you and shoot.
I say 30 seconds because if a killer is really good those are the targeted chase times..gens crank too fast for much more..and if course hes a chaser , even clown can chase semi well..clown isnt bad due to his chase as much as hes very weak to pallets and has no map pressure..very much like slinger..difference is slinger can get you from distance and can sneak up on you..like I said..slinger only gets by because if his shot speed..I'd bet anything he'd be worse than clown without it
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1567585#Comment_1567585
That I dont know not that it doesnt need to be done. And 2 years ago they made like 90% of the loops shorter for "fun" which is what the patch 2.0 patch notes say the reasoning behind this change was.
Yet the majority of maps are still filled with unfair loops, not infinites..but there are still very questionable pallet spawns..like a good loop next to shack window? On ormond? No way you can say that's even remotely fair for 90 percent of the killers..myers on that setup is helpless..even on the new maps..midwhich can have 3..3! Incredibly broken windows that spawn and only 1 has a breakable wall to get rid of it..those arnt fair either..plus..they've been compensating for the reduction in size with pallet quantity..which can be insane in it's own right
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1567484#Comment_1567484
I'm a rank 1 killer but I can't play Huntress at all. If I play a Huntress game, it still looks like they played against a red rank Huntress when that's far from the case.
But people dont say there's no counters to huntress , and that player has clearly played spirit enough to have some teachables..you can't really compare the two there
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1567543#Comment_1567543
So break los a good slinger will shoot you before you have time to react or break los he aldo has a secondary stealth ability which puts you in a bad position and giving him free first hits alot of the time.
It's not all that crazy..I like how he can actually go for a shot to ambush..imo huntress shouldn't even have a heartbeat so she can do some neat tricks with her hum but that's just an idea..my way to beat slinger is simpke..if I'm about to enter a doorway or corner then fake it..he will always try to get those shots as they won't be as dodgable..and if I know I won't make it before he can get Los I dont hesitate to give up the pallet..there's plenty of them and he has no map pressure anyway..I knew it was going to be his weak heel the moment i saw he couldnt pallet punish..I dont need to escape the chase, just to waste at least 30 seconds of his time..if I do that I win the chase
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1567540#Comment_1567540
Fair enough but still the chase is the mmk ost fun part of the game chases with Billy can go to whoever's outplayed the other. If you wanna chase you earned it.
I find it disgusting how you think a chase with slinger is fair slinger can zone by existing. The survivor side needs 4x the players if the only fun side is canceled out by poorly designed killers the player base will leave.
I dont want to be subjected to stealth or gen sim because a killer has oppressive chase abilities.
Well how can you change slinger without killing him? His zoning and quick shot are the only reason he can succeed..or hes just way weaker huntress and she has her own issues and he can't even punish pallet drops unless it's the worst pallet ever
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1567531#Comment_1567531
No the slinger missed you have no input to what he does.
Yes you do, in fact you control how often he has a clean shot..
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1567528#Comment_1567528
I'm having a hard time understanding what you are trying to say can you reword that? Also spirit is great great otl m a 50/50 she a 75/25 shes always the favored you can stand still and watch them and if they leave phase accordingly. She has all the info while you have none.
1v4..its not supposed to be even..in no other asymmetrical game is that even remotely the case..because it's silly to think of it as such..long chases should be earned not given..and what I was saying before is every mind game a killer plays is just a guess..so why is that ok but spirit is not? Seems double standard to me
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1567476#Comment_1567476
Hmm dont you find it odd hes been out for months and nobody has found clear counterplay to him?
Funny..I do it quite often, all about that bait my friend
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1567472#Comment_1567472
Otz ran a stridor spirit in a recent video and still himself said it boils down to guesses. Explanation?
I respect otz but hes just as human as the rest of us..and do remember almost every tile play killer does is a guess if you really wanna be not picky..if its truly a 50 50 then technically spirit is by far the most balanced thing in dbd..this is why I dont follow the trend..I know enough to formulate my own opinion
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People experimenting likely..isnt doing so hot take it from me lol
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@Zeus said:
She's bad :/
Yet she was rank two possibly 1 before..which means she wins many of her games...interesting logic..especially for killer as emblems are pretty strict especially devout
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Lol ikr? I kite these spirits all the time..because I dont treat her like doctor or trapper or pig..I play a whole new way
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@azame said:
https://forum.deadbydaylight.com/en/discussion/185678/no-counter-play-lol
There is no chase counterplay against, spirit,ph, and slinger. It's all guesses. I cant wrap my head around how people think they do.
Maybe because people actually learned and understand the killer from more than just survivor pov..maybe
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People just got too trigger happy with the phrase since legion..much easier to justify defeat when there's supposedly no counter..I've kites spirits with stridor AND father's glasses in red ranks...saying there's no counter is a cop out because if you succeed it's "Well they were bad" with that logic they can't be wrong on their eyes..but I ask..if there's no counter..how can you be bad with them?
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1567157#Comment_1567157
Ehh its trading 2 things her phasing while walking and standing still to mind game to stand still to mind game he isn't really wrong
Ok now I'm confused
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1567131#Comment_1567131
It would screw with her ability to 'mind game', which would in effect take something away from her gameplay rather than add onto it. Kind of like the politicians pocketing some of those extra monies for themselves even if they try and launder it cleverly in contracts and kickbacks they can write off easily. It just feels like being bamboozled. Being told it's a good idea for the person affected rather than only taking something without actually giving anything in exchange.
In what aspect ? Im fairly certain she loses nothing from this..in fact she trades some info that is the only safe info to give in exchange for a new way to play tiles unless I missed something
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@EntitledMyersMain said:
I would reverse it.
The spirit now kind of shimmers or whatever while phase walking.
The cherry blossom reduces the frequency at which that happens.
That would be incredibly boring and changes..nothing
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/185649/so-my-friend-and-i-were-discussing-spirit-and
This feels an awful like when politicians try to make tax increases sound as if they're doing you a favor.
How so?
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@terumisan said:
If a survivor knew everytime she phased what mind game could the spirit possibly do since she couldn't fake it out?
Oh but she can..by stopping her wind up suddenly and standing still..similar to the current mind game but requires the spirit to initiate
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1567041#Comment_1567041
You are right, I think i didnt take that into account
Still for the most part I think you hit it perfect
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@Todgeweiht said:
My totally unbiased add-on list, from best to worst
https://us.v-cdn.net/6030815/uploads/4HTPCD5MAJ2Z/my-image-2818-29.png
(PTB blight would be on best, almost all of his add-ons compliment his power perfectly)
I think bubba should be higher..his purples and iris are quite good
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Interesting..though iris head imo should function as a way to combine her minor addon effects kind of like docs iris king..since her effects are minor anyway
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If doc is crushing you..I'd recommend learning to play him yourself
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@Deathslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1562942#Comment_1562942
https://forum.deadbydaylight.com/en/discussion/184972/how-to-increase-frames-on-ps4-and-ps4-pro
Edit: Here was the post above. Here is the link
https://forum.deadbydaylight.com/en/discussion/184972/how-to-increase-frames-on-ps4-and-ps4-pro
Ah I see..makes everything so grainy and faded..Its surprising
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@Viperion said:
I personally havent experienced any problems with the new graphix updates, (i dont have a epic pc or anything i built it for under 400 euros)
I can imagine that the motion blur lag can be really upsetting, but you can try fixing that by putting the graphic settings lower.
We don't get that option on ps4..even if we did we shouldn't have to
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@SnakeSound222 said:
Yeah this update scares me. Why are they updating the graphics when over half of their platforms are poorly optimized? Is BHVR just releasing these things and hoping everything will magically fix itself?
Also I really don’t want the “bug fix” for Surveillance to go through. There is no good reason for it. It’s not game-breaking.
It’s safe to say that I can live without this patch for a while.
Its tough because it is such a step for the game but the experience may he tarnished
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1562660#Comment_1562660
There's fighting an uphill battle (this is every other killer except clown and legion because they suck and are in dire need of reworks) then there's literally praying to RNG that the guy with all the tools somehow makes a mistake (the other 3). It's like having a 1v1 sword duel with a man who is completely invisible. My two cents.
Then there's the idea that "if you escaped by pure luck (their screw up) is it even earned?"
You can't act as if player error doesnt happen..that's nonsense ..and literally 4-5 killers fill the uphill battle criteria..the others get decimated with ease
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@Veeramid said:
https://forum.deadbydaylight.com/en/discussion/comment/1562413#Comment_1562413
I respect that opinion I hope you enjoy him when he comes out.
I do too..but I worry
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1562409#Comment_1562409
People keep bringing this up as if it means anything. Are all the killers with actual counterplay in the 1v1 now bad because you said this? No.
Billy is still high tier (even with that dumbass power bar thing). As is Oni, Hag and many others. Even Nurse can be countered in the 1v1.
Do you think every chase should just be the survivor running in a straight line and going down because "muh 1v4"?
They should have to earn it by fighting an uphill battle instead if it being given for free..but if that's how you want to translate it..sorry I have common sense
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@Veeramid said:
https://forum.deadbydaylight.com/en/discussion/comment/1562384#Comment_1562384
Thats not at all what I established. The nurse is amazing and fun to play against same thing with hillbilly. He's great for the game cause it shows them finally creating good and fun killers again. He is clunky but playing on the ptb has showed me he is good.
We will see..I'm not convinced yet
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1562384#Comment_1562384
He isn't though, that's the thing. He definitely has potential to be high tier with bug fixes/hitbox fixes. The good thing is that we're getting another killer that isn't just "run away until you inevitably go down/have zero gameplay counter to their power" like Freddy (to most people, I personally just think he got over-buffed slighlty with all his systems)/Spirit/Pyramid Head.
When I go down to a Billy I have fun and I usually go "damn he got me, this guys good." When I go down to a Spirit or Pyramid head its "wow, this guy has stridor, or wow this guys really good at spamming his auto win projectile at every pallet/vault"
Survivors can actually have their own skill affect the outcome of the chase again (for some godforsaken reason, a vocal minority of killers on this forum think thats a bad thing). Like with Oni (who is extremely strong and arguably top 3, people don't hate him because he is fun for both sides and has counterplay).
I look forward to both playing as and against this killer. He looks extrmely fun.
1v4
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So it's only important because he looks weak right now..gotcha
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1562158#Comment_1562158
So many people tell me how these killers have counter and refuse my 1v1 lol.
Well considering his counterplay is common sense for shooters it's obvious
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Have you played a shooter?..if not..play one..no seriously I dont know why people dont expect to get shot when not in cover
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Or perhaps your just running very predictibly... because for being so uncountable there's a severe lack of "good" players..yet they're red ranks despite not having what it takes...its as if..the whole "If they don't kill you instantly they're bad" is a total load of nonse and it's only seen that way because we dont even have quantifiable ranks to make sure good players are vs good players..but hey..I've only played two years..what do I know?
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Not with it's current values no
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@GamerGirlFeng said:
https://forum.deadbydaylight.com/en/discussion/comment/1554778#Comment_1554778
I suppose you're right. I'll remember this next time a killer gets stuck, too. After all a portion of those were me trying to help them out and getting burned for it.
Luckily the dc penalty is very low unless you do it like 4 times, also apparently wiggling and looking around may sometimes get you unstuck
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1554131#Comment_1554131
On PS4 I've gotten out of it the last 2x I was stuck as survivor. I face away from hill, look straight up in the sky, and spam the crouch button while walking forward rocking side to side. Pops me right out...
Interesting
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@GamerGirlFeng said:
https://forum.deadbydaylight.com/en/discussion/comment/1554131#Comment_1554131
The killer can, yes, but 100% of the times with me they have used it as a free hook if they even got me at all. So either I get exploited or I remain stuck. I'd rather DC and move on.
Well..not really an option..its not like it isnt avoidable
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The killer can get you out..and you can just..avoid the hill glitch spot...I only got stuck there once so far
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Frankly very lazy and uninspired...wasn't impressed the first 50 times I heard this idea
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1538735#Comment_1538735
No, I read exactly what you typed and took it from your context. Nurse has indeed a low play rate, because her skill floor got raised quite a lot to a point where good players avoid her because they have to learn her blink exactly before they are even able to gain 3k's relatively reliably. Or in other words, killers are forced to lose to learn to play the killer. However, people who take the time to learn Nurse, will gain 3k's to 4k's nearly every single match.
Nurse is still the strongest killer in the game for her ability to ignore every single resource survivors have while keeping chases short. The longest chase I had against a good Nurse, was 30 seconds total(including being hooked) because I had a few oppertunities where I could mindgame her, but killers pick up on that and all my chases afterwards were 20 seconds or less. No other killer in the game has that much consistency in chases. People dont like playing her because it costs time to learn her, but that doesnt make Nurse any less strong. Her 5 blinks was what made her too strong.
She had the ability to teleport to the opposite side of the largest maps faster than Freddy can teleport to a generator to the opposite side of the largest maps, while also being able to end chases as soon as they started. That is literally uncounterable. Let me put it like this: With the first version of BNP, Old Nurse still had the chance to get a 4k before the final gen was finished. Thats insta fixing 4 generators with 35 seconds remaining on a 5th generator. That potential needed to be lowered after survivor's potential to finish the game had been lowered a lot. Having 2 blinks on Nurse is more than enough. Her addons here and there might need some changing, but she is far from a mess, let alone being weak. People who claim Nurse is weak, are people who I like to describe as entitled killers. She is only as strong as the player's mastery on her ability. Which is a good thing and the same reason why I think The Blight might become the next strongest killer because his ability takes a lot of skill to master yet can essentially negate any loop as long as there is an object, and if there are no objects, its a dead zone anyway.
Unless he gets some big polishes no he won't touch the high tiers I think..too clunky..no real answer to pallets or windows atm..he needs work
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1546981#Comment_1546981
There is no chase counterplay. The only downside is that survivors can genrush him hard and do it. But you killer mains complain.
Lol ok sure..total logic
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Lol I love how the logic is there isnt counterplay..yet they still lose..a lot XD..I'm sorry but this nonsense has been eaten up to excuse ones own mistakes
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@Kevinf said:
yeah because good has anything to do with hatchets through a wall. lolllll
It's called lag, hatchets can't hit through walls
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@Sylorknag said:
She struggles on console. Same as Hag Plague, Demo, which frames drop to a crawl for some reason.
I can play all of them..its just..I lost my shot somehow...
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@Zeus said:
Huntress is a very powerful killer in the right hands. Make her 115 and she will rise to S Tier.
Try predicting shots. Guess where they might dodge and throw hatchet there
I just don't see it elevating her much..and her map dependency needs to be addressed
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@Heartbound said:
https://us.v-cdn.net/6030815/uploads/UQZZ09D7LJ8T/a34u5kzvyjj21.png
It gets better, just keep practicing with her. Rank 1 Huntresses are every survivor's worst nightmare.
Rank 1 Huntress with iri hatchets is an even worse nightmare that makes Freddy envious.
I guess
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@Koukdw said:
https://forum.deadbydaylight.com/en/discussion/comment/1544303#Comment_1544303
You might need to try this against good spirit then.
See? Straw man..it can't be a good spirit because you succeeded...red rank spirits decked out in meta setups don't count apparently..even if my team is getting demolished but I managed to keep her busy..doesnt matter that true does it on the daily...but wait..if spirit is so easy..how can she ever lose? How can there be "bad spirits?" You see why I roll my eyes at this yes?