immortalls96
immortalls96
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- immortalls96
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All they need to do is if they want to mess with the zoning they need to make tormenting and his punishment of the damned more consistent to make use of, otherwise he will frankly suck with his current drawbacks..not a fan of bhvr touching the better killers but..sadly one side of the community holds the majority vote..not exactly fair but it's how it is..that being said if they somehow manage to expand pyramid heads tool kit so he can have more outplay potential I'm for it , I get tired of never feeling rewarded for well calculated shots
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1612409#Comment_1612409
Then nothing would stop killers from Running Hex: Undying + Hex: Blood Favour + Bamboozle and probably STBL and deny any and all loops in the game. There have to be limitations.
No pallet but there's a window? Block it. Pallet but no window? Block it.
That's incorrect because blood favor has a cs..24 meters still isnt that great..if a window is being bamboozled then you can throw the pallet and stbfl takes time to stack..all while blood favor can explode at any time..your example is a non issue
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1612409#Comment_1612409
Even if the devs are worried about making it too strong, I think a no brainer buff would be pushing the range out to 24m and reducing the cooldown to 30s. That way it would exactly line up with Zanshin Tactics, so a killer running both would know exactly which pallets are in range to be blocked when going for a swing.
I wouldn't mind it but we will see
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1613779#Comment_1613779
I'll be okay with it not just being mori on death hook as long as DS becomes something survivors have to earn.
Ds serves its function..it just needs some tweaks to avoid abuse
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@JimPickens666 said:
I think they said it was a free upgrade yeah? Eventually they're going to have to cut off current gen because next gen is going to force an upgrade for PC. So instead of consoles holding back PC its going to be consoles holding back pc AND other consoles
I'd hope so
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I had a similar idea..only the last guy can be straight killed..and each killer should have their own earnable death hook mori
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@Auron471 said:
i think killers should be able to mori the last survivor as basekit, bc being able to mori all survivors on death hook doesnt really make sense lore wise, bc if the killer moris us, we arent being sacrificed to the entity.
As for the cages, i think skill checks would be better, but honestly, i would just prefer just doing nothing.
The moris are supposed to be a reward to the killer for good performance, each killer should have earnable death hook moris
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1612757#Comment_1612757
Then it would go on cooldown much more often by sealing pallets that aren't even close. Meaning it'll be up less often when you actually need it.
Better than it doing basically nothing a lot of the time
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1612409#Comment_1612409
I wouldn’t be opposed to the range being increased.
That said I have successfully ended chases due to survivors going for a tile with a blocked pallet.
Maybe..but I'd say 20/24 meters would be decently effective
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The issue isnt the hex status..its the range..16 meters is too short because a sprint burst will easily carry a survivor out of range..and having a cd means the effect should be worth it since it's also a hex..but currently its niche at best..that's what your not grasping
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I won't mind this addon getting swapped in ratiry and a bit of range toning down..but I do want blight to relieve the polishes he needs so he won't get exploited in the future..I'm just waiting for people to finally realize how bad his turning is
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He really should have a higher camera..there's no reason for this
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Ehhhhhhh....
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1604567#Comment_1604567
You waste two seconds. Thats not even punishing.
It takes more than 2 seconds to sufficiently check..and having to do that EVERY locker would result in a big issue..remember pallet kicks take 3 seconds and it gives survivors a lot of time for free..seconds count for killers
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1604381#Comment_1604381
Check for it. Easy.
ah yes..let's just waste time making sure the guy is a mile away every time we go for a locker or get saved for free..sounds perfectly fair...not to mention the variety of nap tiles affecting the counterplay..honestly..think about it
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Locker flashlights shouldn't be possible to begin with..that's highly abusable..there's a reason hook flashlights were removed
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Pass..totems have too many counters as is
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@JordanMalicious said:
https://forum.deadbydaylight.com/en/discussion/comment/1290815#Comment_1290815
Not exactly, but good try. Gate keep elsewhere :)
That's precisely what it is..oh also..that's against forum rules..so..if anyone goes it won't be me
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@xenofon13 said:
They only thing i hate with bloodlust is when boosted Freddy players bloodlusting dropped pallets with snares. Resident Sleeper.
Freddy loses bloodlust when setting traps..been that way for a long time
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That's frankly ridiculous as nurse would never land a blink..nah
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@TheClownIsKing said:
Pretty much inspired by (and ripped from the page of) Hex: Blood Favour.
What if Cruel Limits were changed to a hex that blocks vaults within a 24m radius of the killer for (insert number) seconds upon a basic attack?
Could have a cool down like Blood Favour to avoid being oppressive, and of course can be found and cleansed.
Dunno if the basic attack requirement would be necessary
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/1590327#Comment_1590327
It is absolutely necessary. If there wasn't a reduction in the maximum hatchets carried then it would effectively give the Huntress almost infinite hatchets since they'd have to miss 5 times before reloading, with every successful hit returning the hatchet to them.
And about the iri head, (at least I think that's what you're referring to), it is so far from meme tier I'm seriously wondering if you've played Huntress at all. Snipes aren't all that common, especially on certain maps, but considering how the add-on no longer reduces your maximum hatchets it could easily net a couple of free downs in the hands of a skilled player.
What would your alternative be?
Well for one..regaining hatchets would just reduce need to reload which an iri addon should be worthy of..especially since it give no other bonuses and even the best huntresses miss quite often..making iron head more trouble than it's worth with just 1 hatchet
As for iri head..I would reduce hatchets to 3..but the first two hatchets grant 20 seconds of exhaustion, mangled until healed, and hindered for 20 seconds..basically think of it as similar to iri king, but then the final hatchet in her inventory becomes like the iri head we know now..this allows iri head to keep some potency , but you only get 1 chance to land the one shot..plus extra hatchets reduce the 1 shot effect capabilities in exchange for more reliability
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@HuntressGurl103 said:
Uhh, right.... So what are you exactly trying to prove here? That every survivor that complains about spirit plays like that? So you're saying E.V.E.R.Y single survivor plays like that?
It's like me saying "Oh hey, you're complaining about swf on comms, you obviously play like a rank 20"
And stridor, lol....
To be fair self care is still the most used survivor perk despite the popularity of sloppy butcher resulting in many lost matches
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Oni was made and Is a killer viable for higher ranks..a short supply of those exist..and oni has weak points but you need to learn the killer first , he changes up the chase considerably unless your at an incredibly busted tile, hes a snow baller only having power in short bursts but used correctly they give him big strides to his goal
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/1588987#Comment_1588987
What downside? Neither the iri head nor the painting have any downsides to using them.
The hatchet reduction on iron head (I'd call it ornate haft) completely unnecessary
And it head would be a meme addon..I had an alternative
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No..the perk would be one wildly overpowered if there was no downside to it
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I strongly dislike the iri head change..and I feel the finger painting isnt strong enough to justify a downside that huge by any means
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That is very silly , that is hags only form of snowball..purging her traps on unhook is quite frankly a disastrous idea
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@Coriander said:
https://forum.deadbydaylight.com/en/discussion/comment/1586204#Comment_1586204
In my experience they all run Sloppy on console. I keep Botany on all the time, and the bar hasn't been yellow in weeks. It's always red. I thought Botany should counter Sloppy but oh well; it doesn't seem to help much either. 33% faster and still slow? Darn.
It shouldn't be the case , unless your still self caring
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Hopefully they try to reduce her map dependency if anything
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@Erk said:
https://forum.deadbydaylight.com/en/discussion/comment/1586486#Comment_1586486
Did you not read my post ? I literally said that every game AND every killer has luck involved in it but when skill and luck is a 50/50 split, the problem starts to arise.
https://forum.deadbydaylight.com/en/discussion/comment/1586287#Comment_1586287
I literally don't know what to say here. The devs never intended you to hide your red light either ?
Besides, if a survivor dropped a pallet and ran, the killer would win EVERY. SINGLE. TIME.
https://forum.deadbydaylight.com/en/discussion/comment/1586267#Comment_1586267
1 - Hearthstone today is not. What are you on about ?
2 - The person that wins that mindgame you are talking about is the better player because s/he has more experience in the game, thus, could predict the movement but there is a clear line between skill and luck. Spirit is pure luck. If you escape her, you are lucky. If you don't you are not. A good Spirit will always catch you on %90 volume with Stridor, there is nothing you can do against that lol.
3 - That is a mindgame ? In a mindgame, you think. In this, you don't ! You goddamn guess ! How did you not understand this yet. You are such an idiot. Read before you speak.
You know the Spirit doesn't see scratch marks without the iridescent addon, right ? You don't know anything about this killer yet you come here to lecture us. Good job man. Good job.
What animation ? There is literally no animation ! What are you talking about lol.
https://forum.deadbydaylight.com/en/discussion/comment/1586258#Comment_1586258
I advise you to watch Scott Jund's video "How to Run Tiles in DbD". Even if you can't mindgame and get a hit, you can atleast force the pallet drop. You play Spirit so you don't mindgame, then. You want to make the game 50x easier.
https://forum.deadbydaylight.com/en/discussion/comment/1586177#Comment_1586177
She can HEAR you. Going backwards or doing some stuff wont change that. If you run into her, she might hear you or even worse, collide with you ! "Give up a few pallets" ? There are, like, 12 on the map ! If you give 2 per chase, you'll out by them the 6th time, and if your teammates do the same you'll lose all pallets in a short amount of time !
https://forum.deadbydaylight.com/en/discussion/comment/1586126#Comment_1586126
"Moves" ? What ? A good Spirit won't move an inch. You don't know what you are talking about.
It is a coin toss. If you walk into her and she is in phase, she hits you ! If you walk into her and she is not, she hits you ! If you don't walk into her and she is phase, she hears you (Stridor) ! If you don't walk into her and she is not in phase, she will go into phase so that she can hit you. Very cool man. Very cool.
https://forum.deadbydaylight.com/en/discussion/comment/1586122#Comment_1586122
Read the edit OR the first brackets
https://forum.deadbydaylight.com/en/discussion/comment/1586115#Comment_1586115
Not as much as Spirit. Spirit removes every skill whatsoever. If you are good at the game then you will mindgame correctly. If the other person is better, they will expect it. With Spirit, all of this gets thrown out the window. You guess.
Killer main btw.
Actually spirit cannot collide with you..that was removed from her kit months ago..also your survivor only makes noise periodically and if shes running through you she creates a big gap..as crazy as it sounds it works
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For me it's a bunch of self care users vs killers with sloppy..very infuriating
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See but that's not how it's used, it's used for free gen time , because if they pick you up the waste precious time , if they leave you then you get up and work on the gen again..got dsd yesterday after I left a hook..downed another guy, then went to defend a gen..got the gen popped in my face..then got dsed because I "tunneled" the issue is these perks are going way beyond their intended usage
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@Erk said:
https://forum.deadbydaylight.com/en/discussion/comment/1586098#Comment_1586098
Please explain with a scenario.
Alright, so let's imagine your against a spirit, shes got stridor so her tracking is enhanced by that , but what many also dont think about is that it also makes their ability to gauge distance worse , so using a double back and walking through her later into the phase more often than not gets you some d iui stance because they'll be out of juice by then..now spirit is on decent cooldown..another thing you can do is to treat her like oni..some spirits only phase against injured players since it's when shes strongest..so just give up a few pallets..having pallets is slightly less important because spirit in phase doesnt need a pallet to be trumped although it helps..also use structures to your advantage , she can't ignore them and they give you more ways to force her to exit phase to try and get you via windows and safer pallets.
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This is false, it's not out of your control as you can still influence the outcome of a phase..I do it..true does it on the daily, and spirit still loses against teams good enough to face her..honestly..this is why I'm waiting for mmr..I think too many people are having skewed viewpoints because we keep getting the self care brigade
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@Kamizake said:
https://forum.deadbydaylight.com/en/discussion/comment/1584729#Comment_1584729
Her animation doesn't replay, stop with this nonsense, @ScottJund already debunked this, and predicting is basically guessing what she's going to do, what happen if she doesn't do that? A mind game killer isn't a "Now you have to guess where I am hehe".
Dunno if it's all platforms but she does have sparkling lights during her phase on ps4 if your close to her
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1584949#Comment_1584949
It's literally already a thing though. We're just making it a bit more reliable.
Which is a bad thing
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1585018#Comment_1585018
Sure that's your randoms I maybe find 1 or 2 randomw who are using self care nowadays. I think it just comes down to region. My point still stands spirit has been out for a minute and she still does not have solid counter. Ik pretty sure ohtofu even said something about spirit. Dont you find that odd.
Not really considering people say that same thing about freddy..and some people say bbq should be a hex soo... .and counters in dbd means forcing the killer to loop forever or disable their power..not conducive to the games betterment..and if the killer isnt completely devouring swfs then I see no issue..well..maybe slinger..but he needs big changes to change that safely
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1584891#Comment_1584891
Some survivors.
I just got through with 3 randoms self caring vs sloppy demogorgan my friend..I'd say its more than some..most used survivor perk in the game according to the devs themselves..that..speaks volumes..hence..it makes sense why there are so many outrageous ideas posted by the more 1 sided players..they dont see it all
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1584954#Comment_1584954
Fair point.
Same reason why her directional phasing made her so bad
Yeah..shes completely reliant on her anonymity..I posted a suggestion I think would help a bit better
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1584926#Comment_1584926
That seems like a really good change honestly.
Her footsteps seem so inconsistent.You hear them really easy on swamp,red forest and indoor maps but harder on all the other maps.
It would be too easy to camp pallets for free
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Honestly I had an idea that spirit would start to flicker during her phase windup but remove the passive phasing and she can move ..this way that part of her kit is in her control, survivors know when shes about to attempt a play if they can see her, and it adds another layer to learning her for more creative plays outside phasing
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@thesuicidefox said:
Just give her footsteps a bit more range. If you have good reactions you can juke when you hear her footsteps, which are completely audible at like 5m. Bump it up to 8m and all your problems go away. Assuming you are good enough to listen for her.
That's too much..then you could just camp pallets at 0 risk
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1582910#Comment_1582910
Shes been put for more than a year maybe it's not the survivors maybe its the killer..food for thought.
Considering people still self care against sloppy and thana legion..I'm sure its not..lol
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Survivors control her too much imo
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Not if your out in the open no
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1583645#Comment_1583645
Still, you just blink and they die, the only real counter is deadhard, which works once per match as a surprise, after tht you just bait it.
Nurse can't bait dead hard very well , more up to luck than anything..and it's not nearly as black and white as " you blink and they die,, that's just silly
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1583627#Comment_1583627
Well... it was my first main.
Also... didn't say that playing her is easy... its extremally easy to score 4k when you already know how to play her...
After a ton of practice and with non existant matchmaking any killer can do that..but it's the good teams you should focus on
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Legion..hes the only killer that I actively dislike vsing..because hes old freddy all over again..doesn't win via tactics..just by war of attrition..and playing as him you feel so lame in chase
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@stoudbaker said:
Only 1 i want to be reqorked is the ######### dr.they said they nerfed him,but the made him more worser.spam spam span spam his aoe.everyone cried about the dr. Needing a nerf bc of the shick being near and now he can aoe like previously unlimited.other than him they are fine
They never said they nerfed him..just made him more interactive they had 0 intention to nerf him..quite the opposite