hMM
hMM
About
- Username
- hMM
- Joined
- Visits
- 162
- Last Active
Comments
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Pallet loop? -> bloodlust -> don't break pallets -> respect pallets, dont let them stun you
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@Shadoureon said:
How about concidering them both as active abilities and make the game so only 1 active ability perk can be used in your loadout. Both these perks delay the chasing/killing so I think it would be a nice idea to prevent people from using both.If you find dead hard difficult to counter you should consider practising the killer way more.
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It's gotta be the Trapper. I love his creepy mask and butcher type of look. Also imagine having huge metal spikes piercing through your right arm and shoulder
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you should waste them for the 400k bloodpoints because the shards' price will go down.
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I can't say the old system was better, but the emblem system sure is not good
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@Angelos455 said:
What about giving points to the survivor on the hook when generators pop? Being camped helps the rest of the team escape...But when all the generators are powered there is not much you can do anymore as a killer
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Are you a chainsaw? 'Cause i wanna swing you all around
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People always focus on the bad things devs do. IMO they have truly done good job and i couldn't ask for more.
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It's gotta be Feng.
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This is the English forum.
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You don't need to mind t-bagging though it's really annoying when the survivors won't escape until you hit them at the exit gates
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Me and my friend are also experiencing this. Sad.
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An ironic Meg that always walks.
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Don't worry. The lol button still exists.
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Don't play with him. nobody likes it,
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@51uk4y said:
No, there isn't an easy way. I'm not sure if VPN will work though.I think i have tried vpn. it didn't work
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@AlexAnarchy said:
@hMM said:
Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.get a free pip for making the killer miserable enough to d/c? keep dreaming...
It's not survivor's fault if the killer disconnects.
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I guess i'm becoming a Feng Min main.
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Of course people have a real life and have to leave sometimes in mid game, but this is probematic. So i've got an idea. Every time you disconnect, you get a 30 minute ban. No more, no less. It's like a cooldown which prevents you from creating a lobby or joining one. What do you guys think?
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Not really a great idea, because the bloodpoints are made for buying things from the bloodweb, not just level up and then sell the items back. Also, just a few thousand bloodpoints isn't much...
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Usually trappers and Freddys make me want to just leave the game. Trappers make me worried about stepping on traps which makes the game slower. I don't know what's with freddys' but i can't stand them.
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I love running the worst perks for survivors with huntress. No-ed3, bqq&chili, devour hope 3 and lightborn. Just to deal with the worst toxic cases.
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Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.
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They'll be gone in 1-2 days don't worry
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I'd climb the fence and escape
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I love Autohaven Wreckers Pallet heaven and i can't stand The Game because it's literally a huge labyrinth where i can't find any generators...
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"Hate" perk wouldn't be a good idea, because there is that big ship in the swamp that always has like 15-20 crows standing
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Some simple emotes would be cool, like some finger or hand gestures. But going crazy like Fortnite is NOT a good idea.
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@RSB said:
@hMM said:
I don't think having 2 killers is a good idea. It doesn't really fit into the theme of this game. After all, this is a horror game, not a tag game.Tell it to those SWF teams, that are running around the killer flashing, and tbagging him.
That's why we need solo mode, which would be more scary, and second SWF mode.Of course SWF is a problem, but in my opinion, keeping the theme of this game is more important.
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I prefer using female characters, because they are tinier which makes it easier to hide behind small objects. If you want the best camo character, i prefer using Claudette.
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Definetly Laurie.
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I don't think having 2 killers is a good idea. It doesn't really fit into the theme of this game. After all, this is a horror game, not a tag game.
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That's a really great idea. It would be really fun if we could make new types of game modes with friends.