glitchboi
glitchboi
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- glitchboi
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@Yords said:
While everyone is here-
I think we should stop glorifying Sluzzy as a "god tier" bait poster, this is probably what she wants. She just happened to make a few popular bait discussions, she's nothing special, and I don't think we should put her on a pedestal. So for future reference, don't say things such as "another Sluzzy type thread, or sluzzy's alt account". This will only encourage her to do this more.
Yeah, I think you're right about that. Sluzzy was a good meme on this forum while it lasted, but...
...we can't miss out on the final battle of Lord_Tony vs. Sluzzy.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2132117#Comment_2132117
Killers already have everything they need to beat SWF. BBQ, Ruin, Tinkerer, NOED. It's unreal. Killers almost never lose.
Oh god it's happening, IT'S HAPPENING. GUYS COME QUICK!
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@Kees_T said:
I really want to comment to the Trapper one :(
Buff: Survivors that are caught in a trap lose their trapped leg. They can't vault windows and they speed is reduced by 50%.
Nerf: Survivors can carry his traps around and throw at him to make fun of him.
https://forum.deadbydaylight.com/en/discussion/comment/2132230#Comment_2132230
Discordance has no range, but has a cooldown of 120 seconds :)
Spirit
Ooo, this sounds fun! Gotta do this quick before someone else replies.
Spirit's shards glow red when she is phasing.
She sees auras of survivors inside of her chase for the duration of her speed boost after she is done phasing.
BLACK INCENSE.
Edit: Okay I almost thought I wasn't quick enough, thank god the person above had Spirit lol.
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I agree. You literally can't counter killers. You have windows and pallets yeah, but they're RNG. Also, the fact that they have aura-reading perks just makes it worse. It's just dumb honestly and I hope it gets removed.
And yeah, let's remove survivor. They use windows and pallets which are uncounterable. They ALSO have aura-reading perks which is OP. It's dumb and I hope it gets removed.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/244775/can-you-guys-nerf-insidious-bubba-already
I don't know about anybody else, but insidious bubba is really funny even when it happens to me.
Agreed, I'm probably a weirdo but I love getting Insidious camped by Bubbas. It's even more entertaining when my teammates end up screwing up and throwing.
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@DrJohn said:
https://forum.deadbydaylight.com/en/discussion/comment/2132000#Comment_2132000
Survivor is fine. I find it to be much more chill than killer, unless of course your teammates suck, but to be fair it's my opinion. They don't feel any worse to play than 2 years ago. Most of the changes made were necessary in my opinion. Also most map changes were necessary to get rid of infinites and make it more viable for lower tier killers.
Sluzzy is a troll btw if you weren't aware.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2131802#Comment_2131802
I told sluzzy to talk to lord tony I dont think he listened
Okay nvm then I won't take full credit lol
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2131787#Comment_2131787
WHAT A CROSS OVER!!! IF THEY TALK TO EACHOTHER I WILL BUY YOU A SKIN, OR DLC OR WE CAN BE FRIENDS IDK BUT THANK YOU
I hope to god Lord_Tony interacts with Sluzzy. If he does then don't buy me anything, let's just be friends lol
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There's definitely something weird about me laughing at two scary masked men staring at me from a distance, some baby-looking thing, another masked man, a drug-addicted man's running animation...
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@Sluzzy said:
Killers are so OP that Otz can only possibly lose if he makes a mistake and the 4 survivors plays totally perfect. A single survivor mistake and they are all dead. It's very in favor of killers when you watch Otz kill the survivors and hardly breaking a sweat. Too much is required from the 4 to win.
YESSS YOU SAW MY MENTION
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@Bangarang said:
https://forum.deadbydaylight.com/en/discussion/comment/2131287#Comment_2131287
I AM SCREAMING! ๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ
I have a feeling this man is mentally ill IRL.
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@Lord_Tony said:
may as well follow me so you can give me tips when I play then
If you fix your mic quality maybe I'll consider.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2131660#Comment_2131660
If you get thrown in jail I'll throw myself there with you lol
Aw, you're too kind.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2131599#Comment_2131599
Don't you know solo survivors never work as a team.
Is survivors work as a team and play efficient it's automatically a swf.
Yeah sorry my bad man, some survivors that play alone are efficient, thus they are SWF.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2131599#Comment_2131599
Give me the link pls i want to see how he plays
Here you go. https://www.twitch.tv/lord_tony_z
Hopefully I don't get thrown in jail for this...
To be fair tho, he did post the link to his twitch some other time here.
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We need entitled survivor main vs. entitled killer main. @Sluzzy where you at? Only you can finish this guy off.
Also, I watched your Twitch VODs. You have a bad habit of camping and tunneling, which is what makes you lose. Also saw you get 360'd by a default Claudette lol
You assumed the survivors were SWF every time at least one person escaped LMAO
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2131387#Comment_2131387
aww shucks why thank you i am an honest person, so okay a little salty i admit it and times i wish to throw a shoe lol but i was thinking of it but then i would need to know how to play on the comp and never have lol
Don't worry I get angry while playing the game a lot lol (tho I still try to be a good sport)
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I feel like you would be able to abuse it with Unrelenting, however they could just make it work only during chases, so this is a great idea.
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@megswifey said:
I get this weird rush when I load into a match because I am nervous to begin working on gens or totems. If someone gets downed and I run over, I find myself freaking out over who the killer might be and where they are, but the scariest is when I do something and Ghostface's red circle shows up on my name and I don't know where to run!!!
Yeah, even gens are a bit scary to work on because of the thought of a Wraith uncloaking out of nowhere in an indoor map like Midwich. And boy it's even worse when I run into the direction of a Ghostface after getting marked.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2131382#Comment_2131382
Yeah even now can be like holy balls! lol i am on meds for anxiety so its all good, gaming helps me though i wouldn't be on any games that caused me such lol, i was thinking about becoming a streamer but not sure if anyone would watch me and getting mighty peeved at the game lol
Yeah, I'm on meds atm as well. You'd probably be a fun streamer to watch!
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@Mushwin said:
Anxious no, i already have anxiety i don't wish for that to become a thing playing a game lol, scared well no but still after playing this game a long time, i do get jump scares if ghost face, myers, pig just suddenly is there and i am like Oh "bad word" son! hauling bottom lol
Sorry to hear bout your anxiety, I have it as well. But yeah I can relate, Ghostface is actually my favorite killer to go against because of that!
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@AhoyWolf said:
I get more scared as a Killer than a Survivor, surprise stuns are the scariest thing in this game.
The stun sounds are a bit loud and are scary when you least expect it.
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@Viskod said:
I voted no, because I have a lot of fun, especially with friends, and we just start laughing when things fall apart.
THAT BEING SAID
Working on a generator, and panning the camera around to see The Shape in the distance stalking me through a vault or something jump scares me pretty good. And that's also lots of fun.
The fear impact is the fun part!
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@NoOneKnowsNova said:
Do I get anxious while playing the game itself? No. However, I do get anxious, worried etc about post game and the reactions to others.
I can relate tbh
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There was an attempt, I guess.
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@Dabihwow said:
Ironically I was both writing this when @QwQw told me he was making a chapter concept, I wanna see what you make my friend, but here is the next page now this one is probably the hardest page I've ever posted. Not just because it was hard to write it, but it was something I was very uncomfortable writing. This page is cut thankfully, but once the book comes out you will get the un-cut version. So lets begin and also thank you to everyone who pushed me @GoobyNugget @Beelzeboop @ClamorVentus, and @glitchboi . So without further a do lets begin
The clicking of heels grew louder, echoing, until Elliot heard the sound of the door opening and closing. The thing called Julie stood in the middle of the classroom, but now she was carrying a rusty bonesaw in her right hand. "What do we have here"? she questioned as she curiously stepped closer to the crying geese, Julie then peered inside of the crib and cooed. " Aw poor things, did Aunt Rhody take your mommy you poor Rhodies." Julie cooed, she looked over to the chimp that continued to clap its cymbals. Something about it intrigued her, Elliot although couldn't make out her face it was clear she showed interest. She knocked it off the table and it landed to the floor broken, and it stopped its clapping of cymbals
She turned around and saw the clown, the creature nearly gasped at the site, but sighed as it advanced towards the clown. " Oh Dotso, one of your finest tricks I see, and I bet your celebrating someone's birthday, I wonder how mu-." Julie stopped mid sentence, something else caught her attention, the crying of the goslings almost silenced. She turned around quickly and she breathed frantically, Elliot felt the air getting warmer, his eyes widened. " Oh, oh no." He breathed, as if on que he heard the footsteps getting louder, Julie took notice and started to panic herself.
Julie instinctively spun her head around the area looking for a place to hide, she found a row of small cubbies that had little small doors. She dropped the bonesaw as it made a quitely clattered, and to Elliot shock the things whole body squeezed inside of the cubby as she closed the door behind her. " What the #########!" He whispered, suddenly a bang on the door as it swung wide open. The big ######### Furnace thing stood there in the dark and damp area. Its heavy breath was still unnerving as ever, Elliot saw that it wore old fashion galoshes that had chains wrapped around it like cuffs.
It stomped toward the cribs and peered inside, suddenly the baby cried again following the others. Elliot felt a chill in his spine, he held his breath, yet as he watched the monster it retracted. It clasped its metal, and with its fist banged its head rapidly around where the ears would be. With a low yet loud growl with its left fist it punched the Goslings, it cried loudly, which seemed to irritate the monster even more! With the its axe it lifted and chopped away, it began relentlessly chopped at the other crying 'Rhodies', their blood splattering against the walls, and small bits of them spreading through out the classroom. Chunks of wood laid crumpled to the floor as both the clown doll, and the chimp were nothing more then broken parts.
After it stopped, the Furnace thing heaved in and out, it was trying to catch its breaths as wooden pieces, bits of sharp metal laid on the floor broken and useless. The monster then heaved as it went for the exit, suddenly a moan was made audible, it came from the small, cubby. Apparently Julie 'enjoyed' watching the violence done to others. The Furnace thing stopped, and turned its body back around, Elliot could already guess what was about to happen. It stomped off to the cubby, it caught site of the bonesaw, it knelt down, opened the cubby and found Julie inside. " NO, no please!" She pleaded, but the Furnace Thing yanked her out and tossed her to the floor.
Julie struggled to recover, Elliot cringed up, even though she tried to kill him, he felt a little bit of pity for her. The Furnace Thing tilted its head, to Elliots' surprised it hasn't tried to kill Julie yet. It lifted its axe, he could see the landing blow coming, it was thrusted the axe to the ground , and it landed... by Julies' side. Elliot was puzzled yet fear stricken what was it doing? Unexpectedly the Furnace then grabbed Julies' legs, one in each hand. It lifted her up off the ground and then it ( Sorry you cannot see, as I've stated this is the cut version, and I am not willing to chance to get even remotely in trouble with the mods so we are gonna cut ahead here)
Julies' body laid limp, lifeless inside the vent, as a bloody white vomit mixture came spilling out of the tear, near the groin. Elliot held back tears, and tried not to cry for what he just saw, it brought him an absolute unease, the Furnace thing moaned as the bloody mess spilled all over its leather drape, it enjoyed what it did. It moaned all the way to pick up its axe, it lifted the heavy thing then departed the room. Elliots' heart ached in sorrow, and regret. What the monster did, the way it did it, how Julie was left, it brought a painful memory. Tears enveloped in Elliot's eyes as he sobbed. " Penny...I'm so sorry."
Just so you know I may never write something like this again, for a while I usually never write something this vulgar, ever.
I feel good to be mentioned.
Anyways, back to what I think!
Crazy how bad Julie was, Elliot still felt the slightest bit of pity for her. I love his character.
I feel like I can guess what the Furnace Head did to her after it killed her, but, well uhh... it's probably best I stay silent about it. I'm not a fan of consequences.
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@DragonMasterDarren said:
how about instead of trying to balance something that is only broken by 3rd party software we buff Solos to be on the same level as SWF then buff killers accordingly?
This is exactly what I want.
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Bruh this is why people want solo queue changes and killers to be buffed to make SWF just as balanced as solo.
Also everyone can get destroyed by SWF, or even solo queue as a matter of fact.
Do you watch Tru3Ta1ent by any chance?
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Doubt it'll make it live, after the feedback they received about Demo they fixed them up, Twins received feedback but hasn't gotten a response, so we'll see.
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@Riif0 said:
BBQ... so tired to see all killers play that perk...
Nah, BBQ is good. It discourages killers from camping and tunneling by giving them auras of other survivors and double bloodpoints. It keeps the game sane.
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@Sinatyxmas said:
https://forum.deadbydaylight.com/en/discussion/comment/2131040#Comment_2131040
Almost every game you are running from the killer. In order to activate mom, you have to take protection shots. After you take a hit, you either get downed or go and heal. Considering how running from the killer is just as common as hitting a skill check, it wouldnt be that hard to activate, you just have to play good.
Against killers that can end chases quickly like Deathslinger, Nurse, or Spirit, you won't really be able to escape their chase unless they're mediocre or unless you get lucky and they lose you. I say it should require you to escape a chase at least once in order to activate it.
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I don't see the point in attempting to counter Thrilling, however the best you could really do is stop working on the gen before a killer picks up the survivor, unhook the survivor, heal, then go back. That's what I would do if I find out they have Thrilling.
The issue with this counter is similar to the locker BBQ one, if there are multiple people on different gens then doing this will kick the others off of their gens. But it's not a bad strat at all and is worth a shot, and it's good if your gen is at like 70%.
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accidental repost, ignore please
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I feel like that would be another Mettle of Man situation. Don't get me wrong I think DH needs a nerf/rework but I think this would be too difficult to activate it.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2130846#Comment_2130846
There is no mind game at shack. that is one of the safest tiles in the game.
You can, though it's just a coin flip really. Still worth the mindgame attempt tho
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2130854#Comment_2130854
nah, we actually got 2 escapes that game.
In other games I was able to run from spirits, including stridor spirits long enough for them to stop chasing me. In any case, I was actually trying to do anything instead of giving up instantly.
I would love to see you 1v1 a good Spirit in a KYF.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2130839#Comment_2130839
nah, you lost the bet. Played against red ranks spirit and was able to keep up long enough for my team to do at least 1 gen.
Lol so you got one gen done and your team got destroyed, got it.
/s
Also, you only summarized one game. But did you win that one?
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2130792#Comment_2130792
yeah, M1 killers` experience feels nice, doesn't it?
Nurse is an M1 killer that takes skill to play, but rewards you with power. Spirit rewards you with power nonetheless.
I bet you're rank 12 survivor and never played against a red rank Spirit in solo queue.
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This is an incredible guide and I agree with it. Maybe I'll be able to play better as a survivor now.
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@Profezia said:
Spirits problem is that people refuse to learn, adapt or try doing anything.
They fail once or twice and just give up any time they face spirit again.
Spirit has no consistent counterplay. Play against her in red/purple ranks in solo queue.
Key word: Consistent, because I'm not saying she doesn't have counterplay.
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For a killer meta perk, NOED.
For a survivor meta perk, Dead Hard.
For a killer perk in general, Hangman's Trick. No clue why they nerfed this one tbh, the old one would have been more fun with the current sabotage feature. But eh, it needs a rework to be more useful.
For a survivor perk, easily No Mither. No explanation needed.
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Huh, this is really well written. Thanks for writing this, well done. I agree with you btw
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Matchbox for Nurse, Speed Limiter (duh), Memento Blades for Trickster, and uhh that's all I could think of.
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Give it secondary Escape Cake effects to reward killers for running it.
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@[Deleted User] said:
The galaxy brain play is to bring Iron Maiden instead.
It counters the locker counterplay. Big brain time.
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@SammiieK1991 said:
Aww thankyou guys for the advice here.. appreciate it ๐ I always get stuck on it as I've never run it as playing a killer, so I had no idea what sort of perk it would be. I've heard mixed emotions of how survivors think of it some to be cool with it (like myself) and others who absolutely hate it, couple I've heard in a group chat saying it's cheating ๐ will put that down to never being prepared for the chases which obviously is one thing you always prepare yourself with at the start of every match. Was very confused when I hid in a locker how he knew I was in there ๐ I'm guessing that was either a coincidence or I didn't get inside it on time.
Thankyou all once again for the explanation of how the perks run ๐
BBQ is a relaxing perk to run that rewards you more bloodpoints. It's a must-run if you really need bloodpoints, and it ain't bad either!
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Congrats on the 4k, but sorry about the rough endgame chat. People are just losers that refuse to blame themselves.
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I agree, the same perks over and over again are quite boring.
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@whispersenthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/2129222#Comment_2129222
I actually love the speed boost idea, very clever.
My ideas would be:
1) Trapper Sack baseline
2) Traps have to spawn X meters from the edge of the map
3) Logwood Dye baseline
4) Increase baseline setting speed somewhat and nerf the addons (giving him the Rat Liver/Combat Straps treatment)
5) Make Tar Bottle yellow rarity, and make the green addon more dynamic. Maybe every map is "color coded" and whichever one you go to decides if the traps are dark/medium/light?
I think this would be a good start. Trapper desperately needs some love in the addon department especially, he's very much like old Wraith where you're more or less forced to run a certain set of addons to be competitive. I will say though, as a Trapper main, that I don't really want him to be A-tier... I play survivor as well and it can be very oppressive to play against him if he's good. Buffing him too much will make it so even average players can pick him and do really well, and we don't want another Spirit situation on our hands.
I think by giving these buffs to him (including the speed boost ability) he would be a C-tier killer which is still a really good thing. And yeah, I'm hoping for Trapper to become and stay balanced.

