gibblywibblywoo
gibblywibblywoo
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Considering Freddy is no longer a stalling killer how about giving the Plague his slowdown mechanic for broken survivors?
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Currently hiding in lockers isnt really viable due to the noise a survivor makes when entering, which killers can easily hear even without stridor or headphones from a pretty large distance. Are there any plans to let perks like iron will or calm spirit affect this?
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Solo has taken a hit for me recently. teammates feel dumber and more immersed
Ive had to completely rework my solo build to make standing a chance easier. Kindred, small game iron will and adrenaline
shocking how even with kindred ill still see 2 separate survivors drop gens and try to come get me at the same time.
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my current build is calm spirit, adrenaline, small game and spine chill or botany knowledge if i bring a medkit.
its pretty good. with a competent team you can usually take care of the totems throughout the match.
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the slowdown is what screws him currently. the actual speed is fine. you can actually outrun him from 3 meters when he starts charging if running around a tyre pile or rock
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I've stopped using the more slowdown reliant killers like freddy because of MoM.
the remember me neef made it even worse. cant even get a 100 sec gate open tine anymore
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@FireHazard said:
@Kaelum @Peanits A better question is, will his Chili add-ons (Chili and Award-Winning Chili) ever be fixed? They've been broken since launch and have never been addressed since.
And if they are not broken (Which I highly doubt since they literally do nothing) the benefit of them is virtually non-existent.
They aren’t broken. They work, but the effect is so minuscule that they feel worthless. I remember Horvath or mcclean explaining this a a few times now
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@MojoTheFabulous said:
I vaguely remember a mention of a "Leatherface Cube" waaaaaaaaaaaaay back.
That was a day or two after he came out I think. I remember that stream and on that ‘to do’ list it was on then nothing.
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I ran autodidact for about a month and it’s just too unreliable. If you don’t get your tokens early than it can be really counterproductive later in the match. We’ll make it is a lot more reliable
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Funnily enough in regards to another’s post, Amanda’s low POV Andy the roar being too early came up on a q&a back shortly after her release and I think Matthieu said they would consider it. It’s a shame they deemed it unnecessary. I love the idea of the ambush attack but uncrouching is so much more viable
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Survivor Survivor running: 4.0 m/s Sprintboost: 6.0 m/s for 3 seconds Pig Pig crouching: 3.68 m/s Pig ambush:
8ms a second seems a Bit extravagant. She’s not an Olympic level sprinter.
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So, I don't think Devs gave enough thought on MoM. It is a one time DH. If DH is fine, then MoM is definitely fine.
Honestly if the perk stayed the same but started a a 10-15 second old BT style timer I’d be fine with it.
I CRINGE at the thought of how many games im going to see get through away as a solo survivor by some dumbass ash/David who wants his wglf stacks if this proposed change goes through. Solo is awful enough right now at 5 and below
just allow m1 killers score events ie: dream demon, phantasm attack, surprise attack, bonus attack (doc), spirit teleport to not get give a stack
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Looks to me that you jus met your match that game considering 2 sacs is the devs intended average.
@SpaceCoconut said:
This was only one of several matches like this and I honestly believe that this was NOT a SWF group.
@not_Queen These matches aren't fun and they're becoming more and more frustrating to deal with. What can be done about this?
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Imagine quitting over one perk. I do think M1 killers could use some form of counterplay to this but geez. Its nowhere near as bad as peak ds
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Do we know what these are about yet?
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@GhostOfPastKiller said:
The majority of what you listed, if not all, are fixes to game breaking bugs/exploits/map layouts/... the list goes on.
That can't be considered as balancing, but fixing the game.
Just saying.
"Survivors cant be nerfed because it doesnt fit my agenda REEE fake news"
I see maybe two things there that can be considered a bug/exploit if you stretch the definitions to the absolute limit
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You know if theyre injured you can end the chase in one hit right? Holy scoot you what rank are you.
@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/401003#Comment_401003
Again this is a survivor who doesnt know what the real problem is...
You can have all 4 survivors hurt but that doesnt mean they'll heal, most survivors just rush gens and get adrenaline instead of healing...
Know your role before posting sh*t like "oh you dont know how to preassure"
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But we have more options than ever to combat it? Sloppy butcher, weasel, shortr chase perks that let us down
@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/400509#Comment_400509
"The game is so much easier than It was a year ago"
Main reason why playing killer is a pain in the ass? Gen rush.
Gen rush is at the same stage as It was a year ago so your hole point is invalid...
Again this just sounds like a killer who doesnt know how to spread pressure on survivors and isnt aware of the many perks that can be used to help with it and just complaining.
No amount of buffs can help a player that refuses to see their faults and improve.
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Not really. If the killer sees you jump in and just lets 3 seconds pass they deserve it. Even if you catch them by surprise its only a 3 second stun AND theyre now exhausted. Enduring also lets you act before they can even run also.
Almost exclusively viable on stealth builds with quick and quiet and not much else.
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Woah dude dont go throwing our counters out there. People might think we're reactionarys or something.
@Hoodied said:
Let me counter your entire perk build
Decisive strike-Simply run enduring or not tunnel
Mettle of man-Almost all killer powers hurt this, even plague
Borrowed time/Dead hard: not camping or have no terror radius/You can bait the dead hard
Self care: you use more time doing this than generators, and with sloppy butcher, you will never heal if they have the Sloppy + Nurses combo
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And Evolve was dead within months of release. If the survivors all had to coordinate perfectly to stand a slightest chance of winning against the killer in a game with practically zero levels of interaction between survivors you would struggle to fill lobbies. And if it did have that communication you can be damn sure the vocal minority of bad killers on these forums would be kicking and screaming about that too.
A significant portion of those 'super strong loops' were heavily nerfed in a map update when the clown released and bamboozle was added alongside that to competely shut down any survivors who tried to abuse the longer vault loops. Some maps still have problems but they are still worse off thanks the the bloodlust update.
Not saying that those time wasting tactics arent still there. But after the loop nerfs. Spirit fury. Bamboozle the ds nerf and the healing speed nerf if you're still gerting looped for multiple gens by one survivor i dont think the game is to blame.
You are.
Im not trying to start fights here. Just speaking my mind. I dont know if these people complaining are new and just havent figured the game out yet. But ive been playing for nearly two years and these "optimal survivor groups" are one in a million.
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I'd rather play those sweaty survivors than the clueless run from pallets and into dead zones. Ill never understand how deranking killers can enjoy that.
The ranking system has always punished good players on both sides. If youre a survivor better get used to bbq billy or nurse every game because killer variety is dead even with signifficantly more killers being viable nowadays.
If youre a killer wave goodbye to survivors using various builds with different strengths and say hello to sprint burst adrenaline self care and bt.
Whats worse is they've been saying they want to make ranking up worthwhile for over a year now and nothing.
The rank reset alone makes playing both sides unbearable for me as a solo survivor and killer. Just a bloodpoint or shard bonus while at the lower ranks. Or increased rewards as a solo player could help fix this imo.
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The game is so much easier than it was a year ago for killers that the ones with a victim complex that, lets be honest, seem to suck are running out of legit complaints.
Thats what you're seeing.
The base game with 4 solo players is fine now. The only legit complaints are about organised SWF players.
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@tehshadowman33 said:
Because being looped for two minutes, he thinks I had a fun game?
Sweaty survivors are delusional.
Oh my god this is pure comedy.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/400192#Comment_400192
Omfg, do you even play killer at red ranks? People dont heal because it's faster to gen rush and get Adrenaline.
Also perks like Thanatophobia or BBQ, which are perks that are meant to go after multiple people have been nerfed... Survivors want killers to not tunnel but we dont get anything from not doing it...
I think you need to improve your map pressure.
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Do we have an eta on uk xbl? No update means i cant get past the main menu.
@Peanits said:
He will be available there shortly. We are able to make him live in our own store immediately, but it takes a little time to get it listed on the other stores. Hang tight, it shouldn't be long now.
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I mean, as a several thousand hours killer player. If you dont suck absolute ass at killer you shouldnt even be proccing the new DS.
Ive seen it twice since the rework and it was laughable
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In the Halloween event we saw what I assune is a taster of potential new objectives for survivors. It was a lot of fun with SWF buddies but completely unplayable as a solo survivor at rank 1.My question is if something similar were added to the base game would certain killer perks like noed and ruin be reworked or toned down?
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gamerx42z said:
So I've been playing on and off for a few months started playing more when it became a plus game. The one thing that's really been bugging me is I often will get matched up with rank 2 SWF groups when I'm a rank 15 killer. Seriously it's happened twice in an hour at this point.
The matchmaking is very unbalanced when SWF comes up and they should not be facing killers in the newbie ranks, I'd really like to see an option to opt out of SWF completely. Give killers who opt into SWF double bp or some other incentive maybe.
I'd just like an indicator so i know if I can play trapper or not. Swf invalidates him
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SadonicShadow said:
What would be some good ideas? Hillbilly and LF share alot of the same addons so the Ultra rares could work for both of them depending on the idea.
Give leatherface one that doubles the duration of the sprint and increase the top end speed. Noice -
Th3Nightmare said:
@CoolAKn said:
@meshugganah said:
the doctor is just fine if you stay out of the red ranks.That's not what the OP is asking. I have seen somewhere that Snap Out Of It was considered "healing," so it would make sense for killer perks that affect healing would therefore affect Snap Out Of It. If they don't consider it "healing" then they need to address their initial statement saying otherwise.
On the flip side, maybe they reconsidered Snap Out Of It as NOT a healing action, because it's mental healing, not physical healing? I'm not sure.
Coulrophobia must affect... but... i dont know what happen with the devs.
They HAVE commented on this. They said it would be too strong. Kind of a cop out but there you go. -
Usui said:
He sure does see a ton of play at rank 1.
The main reason freddy sucks is because hes relaint on slowly wearing dowm the survivors for the endgame. The problem is generators are completed too fast for him to make a decent dent.If he gets all his remember me tokens and a dead obsession, throw in noed or just get all the remaining survivors in the dream abd you've already won.The problem is his power having an incredibly low skill ceiling and being trash in a chase. Even doctor is better in a chase and he cannonly really counter vaults and unsafe pallets -
Damarus said:
Hello y'all.
So, playing against the Hag many times, I've come to a conclusion: she's given too much room for mistakes or improper placements. She has a lot of trap spamming on her side, and I think the traps she can place should be changed in one of two ways.1 - Her traps get reduced from 10 to 5, this way she won't be able to spam them on a gen or on a hooked survivor, trying to bodyblock. In this case, to give her some form of compensation, her traps are no longer erased by flashlights. As of right now, there is little to no chance a Hag will place less then 3 traps near a hooked survivor, who will start running as soon as he is unhooked, most of the times. I've seen a Hag place 6, SIX, traps below a friend who was hooked. Of course, many times 3 traps are placed near gens as well.
2 - Her traps will keep being 10, but they will start decaying over time when she places them, and fully disappear in about 20 - 25 seconds. Also, I think it wouldn't be bad for her to be given the need to recharge her traps in a Huntress fashion. If the Hag is played, some shrines could spawn around the map, where she must head in order to get her traps back (it would be a faster interaction than that of the Huntress).
Now, I know those who main her will disagree, because people like to have things the easiest way, but this is my take. Any constructive thoughts?
Ok. But why though? She has 110 speed and requires setup. Whilst shes setting up billy is flying across the map sawwing people. These proposed nerfs would gut her to below freddy tier. Also your only reason for the first nerf is because you see has place a ton by a hook. Which is rank 20 hag play and can be countered by just crouching.... -
A sexual predator who makes dull dbd montages with le funny sound effects and ear destroying music plastered over it.The kids love it.
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When I mentioned the timer kind of ruining it they said they had some potential ideas for it.I was thinking a token based perk. For example-each hook gives a token up to 5 maximum-each token grants 10/15/20 % instant regression.-at max tokens a complete generator can be reset to 0% (not possible if gates are powered).-all available tokens must be used at once and cannot be spread around multiple gens
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Are there any plans to increase base gen regression speed?Currently I can break a gen at 90% go on a multi minute long chase that ends with a hook only to see it still above 50%Not to mention the perks that have no effect versus good players like overharge and Lullaby. Pop goes the weasel is nice but the timer ruins it and also causes the player to have ro possibly ignore other survivors on the way to a gen.Theres also gen tapping mid chase which completely screws the killer for attemptingbto slow prigression in the first place.Thanks for reading.PS: its been 7 months and pigs add ons are still broken.
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@feffrey said:
He is playing victim but he has been reported and com banned numerous times.
Just ask him to screenshot his reputation history on XboxAnd you'll see what kind of player he really is... Very salty and toxic
In all honesty Xbox Live rep means nothing. It can be brute forced incredibly easily by just spamming reports that are unmonitored. In my first week of playing Freddy on his release last year, just playing, not trolling or sending hatemail. I got a 'Avoid me' rep, which had never happened in the 10+ years I'd been playing online. It banned me form playing several games online for multiple months.
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WarthogFury said:Just have been banned from online and communications. I called someone a silly ass as a joke on Dead by Daylight because they were calling me a [BAD WORD], bad and trash. Later after the ban happened so he reported me and I was the banned one. EXCUSE ME? Am I going crazy? I’ve been trash talked, harassed and called many horrible names for a whole year and Xbox did nothing about but when I talk a bit of smack for the first time, it’s like GOD DAMN HE CALLED HIM A SILLY ASS WHEN THE OTHER SAID STUFF EVEN WORSE.... BUT STILL BAN EM! I guy called me a f**ker and I reported it but nothing happened because he was on the next day. Great job MicrosoftOh hey. Its Itchy Guy from Xbl. I swear I played with you not too long ago.This is why I now just block people who trash talk (except you mr 666. Your tears sustain me). Its not worth the effort and they can bait you into saying negative things and hen use the report feature to comm ban you or worse.Either way I'd take this too customer support. Its unlike them to perma ban for a message unless it was REALLY offensive
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Jesus. ######### like this is why I dropped forums in the first place and opted for anonymous posting.Every forum has those members who need to make it all about them. I dont know what I expected of the dbd community. I guess having expectations at all was my miatake.
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The answer to your question is lootboxes.They are as costly as they are because any cheaper and the only viable way to make a profit off the few players that are actually willing to buy cells and not just grind them out would be rng lootboxes and as those have a bad rep they obviously didnt want to travel down that path.They have zero effect on gameplay. Theres much bigger problems with this game right now
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Kuris said:
Im assuming his intention is along the lines of "look, i can win against low level survivors without using strategies that are viable at high rank, now you can all do this at high rank because i did it at low rank"..
dunno, maybe hell try and correct me
This is just the "LUL FREDDO ISNT WEAK LOOK AT MY 4K AT RANK 15 WITH CLASS PHOTO AND EBONY MORI" with a different name. -
The truth of the matter is that due to the lack of mouse control there is a lower skill ceiling. You'll never get that level of pinpoint accuracy or the ability to whip the camera on a joystick at max sensitivity.I hace come across some very good killers playing them, 1 or 2 huntresses wit a suspicously good aim for a controller (probably just me to butthurt to admit there's always a better player) but they are few and far between unfortunately. So its Billy 24/7 after rank 5The main reason I've stayed away from huntress and nurse on console is due to the awful, awful freezes and framerate. Even on an Xbox X.
Its crazy that its still this poorly optimized after this long. Id much rather take a fps patch over a new killer whose particle effects are probably going to make the game unplayable.