gendoss
gendoss
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- gendoss
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I think we will get him but it will be in a long time like at least a year. Apparently the lawsuit just finished so if that's the case they now have to make the deal, make the actual content, and then schedule it for release.
Mathieu Cote hinted at Nemesis around a year before he even came out so it could be a while.
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Yeah having to provide your evidence is so stupid to me. So if you don't go out and record all of your games (which lowers your FPS by a lot, at least for me) they can't do anything about it and that guy will continue hacking. According to a lot of people they don't even look at your recordings either, which practically makes it useless in the first place.
The game doesn't even have simple sanity checks, you can just move whatever speed you want and the game has no idea. I just don't even report anymore than the in-game one because I know it's not going to do anything and can take over 30 min to upload the video and actually write out the report, it's so bad.
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Just use a medkit. CoH is actually not good at all when you do the math when you can just bring a decent medkit in your games.
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@solidsnake71 said:
More and more people are using DH
From what the dev's have said about balancing overused perks, this one has to be the no.1 survivor perk at the moment.
Tried to think of what the killers no.1 perk might be since Ruin died
Pain Resonance.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2862636#Comment_2862636
No. You hit the Survivor as they reach the Pallet and get the hit and the Pallet.
Or you do this
Yeah, my point is that Bubba can't even do that, he has to run around the loop multiple times just to shred through the pallet. He doesn't have range.
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@lauraa said:
If your metric is solely "can I get 2 kills" yeah it's hard to lose as bubba
Well that's what a "fair" game is according to the devs. According to MMR I'm only either staying the same or moving up, I'm never "losing" or what the matchmaking system thinks "losing" is.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2862624#Comment_2862624
He chews through pallets, sure. So does Nemesis and so does Demo.
and Demo isn't particularly great either. Ideally you hit them with his shred before they get to the pallet instead of just shredding through them 6 times per chase.
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@Pulsar said:
I don't think I've heard anyone call Bubba a "bad" Killer recently.
A poorly designed camping machine? Sure, but not bad.
Corrupt, Deadlock, NOED, No Way Out seems like a 3K+ build
Idk I've always heard of him being a bad killer especially in the past. He gets completely countered by windows and has to loop and shred through every pallet before getting a down. He seems to only be good if you camp which is very effective in my games.
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This is actually super accurate to my games too. I hardly ever see Trapper, Legion, or Trickster though.
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@Tsukah said:
Unpopular opinion: Feng is overrated weeb material who has the worst screams out of all the survivors.
I don't think she's weeb material at all mostly because she's Chinese and not Japanese. Just them adding an asian female doesn't mean that she's in the game for the purpose of people obsessed with Japanese anime.
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@Kev19915 said:
i wish someone would just tell us something. With all the activity here, you’d think we would. It definitely seems like a bug on PlayStation. Everyone I have seen on Twitter with this issue, are also on PlayStation.
I don't own the DLC in fact I only bought Yoichi from the in-game store and I got the charm randomly like 4 days later. There are also people without owning any of the DLC or characters who got it so I don't think it's tied to the DLC or has anything to do with Playstation.
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Omg yes that would be insanely broken. Movement speed in this game is a very particular thing and messing around with it could just destroy the balance. They only gave survivors 2% movement speed in the boon radius so yeah 7% at all times would be ridiculous.
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@randonly said:
try to wait for sadako's jumpscare in the lobby and 7 days. Maybe that's the clue.
I don't own Sadako and I got it so it's not that.
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I've only gotten them like 3 times in the past 4 years and the last time was like 2 years ago.
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@FreddysMain said:
I really want Megs charm :( I missed that one sadly.
the only one I care about getting.
i wish they put them back in the game for another limited time only then do it again a few years later.
mor maybe we need to find the charms somehow in game.
The only charm I pretty much ever use is the Claudette one cuz it was like the first charm ever. I like having the vinyl figure collection but I never use them.
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I don't think the grind is that horrible now so I wouldn't expect compensation for just playing the game.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2859254#Comment_2859254
they need to give us better hint how to unlock it or if it bugged just give it to everyone at this point.
Yeah you know it's a bad easter egg when even the people who get it have no idea why or how they got it lmao.
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@sizzlingmario4 said:
Would that not also just make it easier for the killer to wait it out and use Pop afterwards though? Like, I’m not sure if that’s really a buff at the end of the day, even though I understand your reasoning behind the change.
Idk it’s tricky. I would say a solution would be allowing the survivor to unblock the gen early if they want to but tbh that’d probably be too good then unless it had a higher activation requirement. Gen blocking is always a double edged sword since it prevents both sides from interacting (except for corrupt since those gens are guaranteed to be at 0 so the inability to kick them doesn’t matter), and in a way I feel like that’s what makes those perks balanced, repressed included.
The perk has kinda lost a lot of value these days anyways since a lot of killers are using PR and/or DMS now rather than PGTW. You could still technically block a gen to prevent PR from hitting it but that’s not really worth it in most cases unless the killer is hooking near the gen and is going to push you off anyways. And if they have DMS well then it’s basically doing the same thing repressed would be doing anyways so it kinda becomes redundant. I used to use repressed sometimes but once those perks entered the meta I stopped running it.
TLDR: I like the idea behind the perk and it could use something, but I’m not sure what the best solution is, and it’s not as good as it used to be.
I like your idea of unblocking the gen when you want and I don't think it would be too OP if it had a better activation requirement like repairing a total of 1 generator first or something like that.
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It wasn't caused by waiting on the home screen, you already had it triggered to play before waiting.
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@AndronikJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2858715#Comment_2858715
https://forum.deadbydaylight.com/en/discussion/comment/2858719#Comment_2858719
Both of these have been debunked. I owned the dlc from day 1. People are getting it who haven't played in months and dont have any DLC
I got it yesterday and I own just yoichi but I have not owned him for 7 days. I have him prestiged to level 2 and have his adept but I didn't get the charm until a few days after I got the adept. I really don't know why I got it.
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She's just really bad. In my opinion one of - if not the worst killers in the game. There's not much you can do other than teleporting like crazy but even then she's just an M1 killer and you can teleport all day but if you can't get the downs it means nothing. Obviously this is anecdotal but I almost never lose to her and I lose all the time to other killers who are weak too.
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@AndronikJack said:
This charm pulled my account out of retirement. We need to know how to get this charm. If it was a one day secret log-in event I'll be upset that I missed it through sheer coincidence. I've played most the other days, and gotten almost all the achievements (Still need the heal one)
---Ideas for how to unlock it?---
-Its time locked: You need to perform an action then wait 7 days
-Repeating an action 7 times
---As Survivor---
-Watch the TV in a match with Sadako, the secret intro is what is shown on screen, though its fuzzy
-Left a match holding a VHS. Or while Condemned / Condemned & Holding tape
-Turning off/on multiple TVs in a match
-Healing / Being healed while condemned
-Get Condemned Mori'd
Also the description for the VHS tape mentions
- "Can be inserted into another TV to spread The Onryō's message"
---As Killer---
-Onryo has 3 possible addons:
brown "Videotape Copy", purple "VHS Player", green "Ring Drawing"
- Ring Drawing: "Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on them."
I'm hoping this is like the secret 'Vic Viper' charm, where its in the game you just need to unlock it. Seriously, if this was a secret 1 day event this will upset all of their completion players.
I still do not have this charm, and I was trying all sorts of esoteric actions to try and unlock it. If anyone has any ideas, please update. We need to solve this!!
It wasn't a 1 day thing because I played the whole day it was released and never got it.
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@TatsuiChiyo said:
I have a theory as to how you get it. In the Ring films the idea of how you survive Sadako/Samara's curse is by making a copy of the video and showing it to someone else, right? What if the only way you get this charm is by playing with someone who has the charm? Not sure if they have to be wearing it or just own it, but if you do play with someone who has it it unlocks for you when you next open the game. The person you played with passed the "curse" to you.
I have played with other people who had it equipped and I never got it.
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I will never forget the one where you had to finish repairing 4 generators in 1 game. That was solo Q hell.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2853428#Comment_2853428
I figured as much, thanks.
https://forum.deadbydaylight.com/en/discussion/comment/2853430#Comment_2853430
For me, the bar doesn’t advance like hitting a regular great skill check. It just continues as normal.
I think the bar is supposed to continue like normal it's just faster. It repairs 15% over a period of time not instantly.
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It seems to be working fine for me. I used it today a couple times and it just smashed the first gen.
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@DarkJokerOfAmuro said:
right now im wondering if its petty to ask Mandy for more info on this XP
I've tried pretty much everything that I've heard about. It's been 7 days since I bought Yoichi, I AFK'd on the start screen, I restarted my game like 10 times, I watched the opening cutscene all the way through, I got adept Yoichi, I escaped with a tape, everything and still no charm or alternate video.
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Yeah her hitbox is super dumb. They are whale hatchets. According to a lot of people on the forums BHVR tried making the hitbox the actual size of the hatchet and it broke the game so don't ever expect it to happen.
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@ggezbaby said:
https://forum.deadbydaylight.com/en/discussion/comment/2851541#Comment_2851541
I only own yoichi as well and I received this charm. The 2nd time I opened the game I got the cursed tape intro. I think it’s RNG but its really weird lock a charm behind RNG.
Yeah I think it's 7 days after owning the characters. I didn't buy Yoichi day 1 so I might unlock it in a couple days.
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@TheSubstitute said:
I got it as well after watching the Cursed Tape. How and why I don't know; I just logged in.
Do you own the Sadako Rising DLC or any of the characters by themselves? I just have Yoichi and I haven't got it.
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@Kira15233 said:
I got it after watching the Cursed Tape after booting DbD
Do you own the DLC or any of the characters?
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I'm at 9 devotion now. I'm not on the game to check the actual level.
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@sizzlingmario4 said:
For each chain that you break using the environment, the game will spawn 1 additional chain, for a maximum of 3 additional chains. This is a basekit effect.
Impaling wire makes it so that each time a chain is broken using the environment, TWO additional chains spawn instead of just one, for a maximum of 6 additional chains.
Did they change it at all? I swear for the longest time only 1 chain was supposed to spawn. Did they update the basekit effect?
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2828141#Comment_2828141
Why do you care ANYTHING beside pipping? this game has nothing else to look for.
Just playing the game is fun enough to keep playing. If your color rank doesn't change the game then what's the point of it at all?
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Why do you care about pipping? It doesn't do anything. Your actual rank is hidden and the pip system does nothing except for giving you extra bp at the end of the month ig.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2825944#Comment_2825944
Uh. I don't know if you're aware of how server validation works, but the person with the lower ping would still be the one being "rewarded" with server-side checks. You know, since what they do happens before what the laggier person does. You can't possibly unironically think it's reasonable for games to favor the person with the worse connection. You're literally expecting the other side to predict the future. That's beyond insanely stupid.
I meant to say "higher ping".
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@Yatol said:
the thing is you shouldn't be surprised, how many hags do you run into on a regular basis? When a killer has a low playrate less players are experienced enough to know how to deal with them. Recently i had a match against legion, a Kate hid in a locker and got grabbed.
I shouldn't be surprised that the players I'm getting matched with are nowhere near my experience level? That's ridiculous, the matchmaking is supposed to be fair.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2825946#Comment_2825946
Because it’s totally impossible that two long-time players would quit on the same day?
With the obsession that the forums has with Scott Jund I would find it unlikely this wasn't inspired by that.
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What?
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The chains stopping you from leaving does absolutely nothing because you can just get hit out... The same thing would happen with the swarm if you were injured and couldn't escape the killer would just hit you out.
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Wow you made this post right after Scott Jund made his video and even mentioned that you also have 5 years of experience. Interesting.
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The pallet stuns aren't so bad for me but what really gets me is pallet and window vaults. It's pretty much forced me to run Spine Chill + Resilience because if I don't I can be standing up on the other side of the pallet and still get hit.
And yes it is super dumb that the higher your ping is the more you get rewarded. Hopefully they make vaults server sided soon.
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I mean boons almost never happen more than 3 times so sure that's fine.
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They're already balanced.
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You should realize by now that no data will satisfy anybody in this community. No matter what there will always be people saying that it's flawed in some way so I'm not even curious honestly.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2825858#Comment_2825858
I agree with @bm33. I tend to observe some players more than others, especially after I die & spectate. Some of these players really don’t care and just want the points from grabbing you off hook. It’s the same ones that’ll grab you off while in chase. Not everyone mind you-but there seems to be quite a bit. They have NO patience. I assume usually these are kids and/or teens.
Ok well then that's worse if they were experienced players and were sacrificing themselves. I want to actually play the game with experienced players who know what they're doing and not killing themselves.
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@tippy2k2 said:
To be fair, I had no idea about that until a few months ago thanks to a random thread
The game does very little to teach you these tricks and tips to deal with killer powers. You'd basically have to go into KYF (since still no bots or practice mode) to find out or hopefully randomly stumble on the info elsewhere
😶
man
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@bm33 said:
I feel like it's less that they don't know and more that they just don't care to avoid setting them off. Definitely obnoxious, especially when you are on hook or you just saved them from hook.
Nah they were injured and just ran up to unhook every time. It was pretty much like they had no idea and if they did why were they just throwing themselves at the hook perpetually?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2823962#Comment_2823962
It's not that difficult to solve the Lament Configuration.
If the game goes on longer, you get to be chased more. Ergo, you should be ecstatic that there's a feature that passively slows the game down.
unless it's not actually about it being boring, it's about it slowing the game down and people don't like it when they can't immediately finish gens
Ok so your reasoning is that survivors should do gens slowly until they want to pick up the box and then force a chase with a killer who is anti loop. That's terrible design, everything about pinhead is terrible to go against. Nobody wants to do gens or loop him.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2823949#Comment_2823949
He's about as anti-loop as Clown except he takes more skill.
He passively slows down the game.
Aren't gens supposed to be super boring for Survivors? Isn't that why most Survivors want to be chased because it's exciting and let's them show off their skills?
Well why would you make gens even more boring by having a chain hit you every 3 seconds? I don't think pinhead should be nerfed or anything, he's very balanced, he's just annoying af.