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evilwithinIII

evilwithinIII

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evilwithinIII
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  • You can litterly say this to every negative thing in the game

    Noed: lack of strategy

    Losing to a facecamp leatherface: lack of strategy

    Should I go on?

  • Just play leatherface and if you are Being bullied: facecamp the first survivor you hook. Then enjoy the endgame chat when the bulllies are going to cry.

    This is the reason why I always use insidious as leatherface. If they play nice i wont camp and wont use insidious. But when they are being so toxic and bm'ing i Will make sure they will regret it ๐Ÿ˜‡

  • This thread is sponsored by RAID: SHADOW LEGENDS.

  • Mechanism 6: Make the survivor exposed when he runs the killer around the unhooked survivor

    like making a mechanism to counter facecamping is very hard, because if something can be abused survivors will abuse it.

    It might just be better to make it a perk, like a combination of diliverance and borrowed time.

    like for example: when The killer is x meters near you, you can unhook yourself and gain the effect of borrowed time. (only avaible 1 time in the match)

  • I think all older perks need to get reworked. How many dlc are we in and the meta for Both killer and survivor hasnt changed? All the new perks has conditions before they can be used unlike the older ones that are straight forward but they are still as or even more effective.

    This should not be the case, i prefer that all the perks have high conditions like the newer perks.

    Note: this doesnt only included the meta perks but also the perks that are bad like monstreous shrine.

  • I think this game is balancewise in a good state. It could be better of course but there are bigger problems. Like matchmaking, or bugs so Many bugs.

  • No camping should never be bannable.

    It is a strategy against too altruistic teams. Like if you know other 3 survivors are near the hook why should you leave to patrol the gens when you know nobody is working on it?

    But hey if camping should be bannable then make gen rushing bannable as well ๐Ÿ˜‚

  • They already can? When all the gens are completed to start endgame collapse

  • I am OK with DS Being An anti tunneling perk, but i am more getting ds'ed by not tunneling then when I am tunneling.

    Seems weird eh?

    I think it might not be An anti-tunneling perk after all.

  • Ehm it is important to blur the names

    And we all know matchmaking is ######### right now.

  • @th3 said:

    Because tunneling isn't ignoring every other survivor that is there and going after one person for no discernible reason.

    Well if the unhooked person wont heal and goes straight to the gen then that person deserves it.

  • The only things that need balance are the killers that need reworks.

    So: clown, leatherface, legion

    Game is in a pretty good state of you dont look at matchmaking because that is #########

  • I only change my loadout never my character.

  • They can reduce the static field around your screen when you are going to scream, this wont be a nerf for the doctor. I mean reducing not completely remove it.

    However for the clown it would be a huge nerf.

  • Well the pallets on the first floor are very safe. And the exit gates are on the other side of the map.

    However I think it is more killer sided because it is a very small map but not THAT killer sided

  • @calem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1252070#Comment_1252070

    Do you find that matchmaking is always inconsistent? For me, even in purple ranks, 75% of my games I am put up against 4 red rank survivors. Very rarely do I get people my actual rank. Maybe my issue is bad matchmaking, which I'm sure we can all agree needs fixing.

    https://forum.deadbydaylight.com/en/discussion/comment/1252077#Comment_1252077

    I've done plenty of research on why survivors have it easier, trust me. Whether it's the fact that well over half of the maps are survivor-sided if they know how to play, or that a lot of killers just aren't worth it to actually play, I'm not sure. Even when I feel like I am doing well and outplaying the survivors, most of the time they have the DS/Unbreakable combo and I am left with 2 choices that both end badly for me. I do not tunnel and I actively try not to, but when the survivors through themselves in front of me, obviously I'm going to hit them. When I do play killer and start to feel too stressed, frustrated or depressed, that's when I switch to survivor for a bit because I know it's going to be a much easier game. Thanks for the response though

    Matchmaking is very weird for me. Or i get my own rank with maybe 2 purples.

    Or i get full red ranks and 1 rank 16 survivor to "compensate"

    But yeah it is very inconsistent

  • Ehm it is a good idea when the optional extra's are included. This way survivors can get their bloodpoints when they do their objective too fast (Just like Killers)

    But i feel that reducing the amount of bloodpoints by tunneling is too extreme.

    Because it can happen that the killer finds the same survivor after he hooked someone. And i dont know if you want to put a timer like ds to look if a killer is tunneling. But my opinion it isnt tunneling if you hooked someone else.

  • For me it is all about matchmaking

    If i am actually against my own ranking i really dont have a hard time.

    If i fight only rank 1's when I Am rank 10 then yes I Will have a hard time.

  • @MetroSlayer_DC said:

    Why does half the roster have the ability to 1 Hit Slug all the survivor with little to no cool down.

    If your counter argument is "It's fine" or something similar to that extent don't bother. Need someone to actually challange me on this to make me re-think about this bull[bad word] OP broken ability.

    For some reason this community favorite word is "It's fine". Like if there ain't room for improvement and that is a joke.

    Yeah with little to no cooldown yeah XD.

    Only billy so not half of the roster๐Ÿ˜‚

    All the other killers need someone to feed them for their one shot power.

  • The only problem with freddy are the dream snares.

    Like have you ever heard someone complain about dream pallets? Dream pallets are never used because dream snares are way too good at distrupting loops. And that was in my opinion with the very very safe loops BEFORE last patch great. But now they are gone it is a good idea to nerf the slow down of the dream snares or reduce the amount of dream snares freddy can place.

    This way dream pallets might be more attractive for people and not just a fun option.

    And having easy to play killers is good for the game. So just because a killer is easy compared to other killers, it doesnt mean they need nerfs.

  • T1 Myers. It works welk with lery's and Hawkins.

    I love jumpscare myers

  • @Waffleyumboy said:

    Add-ons are in a pretty good state, overhauling them would just be an unnecessary diversion of resources. Items are literally the survivors' power so...

    Well the add-ons of the older Killers need overhaul.

    Specially leatherface, some add-ons doesnt even work!

  • So if noed rewards the killers failure then so is a lot of survivor perks.

    DS rewards you failing to escape because you tot downed fast.

    Dead hard rewards you for facking up when looping.

    Borrowed time rewards you for unsafe hooking

    So no noed isnt the only perk that rewards for failing your ovjective.

    Killers are supposed to have the upper hand in the late game and survivors should have the upper hand the early game.

  • It shouldnt be lit up before the gens are completed because the effect isnt happening yet.

    Except maybe make a dull totem in the begining of the game the Noed perk. If that specific totem is destroyed then noed deactivates after the gens are completed.

    This make it happen that you dont have to destroy all the dull totems and let the element of suprise Stay.

  • @smartemarte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1244632#Comment_1244632

    he's in a good spot right now ? he's awful he's one of the worst killers and is even less effective against good survivors. He's got one of the lowest kills per game for a reason and i hardly ever if ever see him at red rank.

    I think clown needs a rework Just like leatherface more then trapper.

  • I dont mind the purple key if they dont have 3 toolboxes with it.

    The thing that annoys me is when a survivor gets randomly a key out of a chest. Like why? Can i stop getting facked by rng.

  • @bubba_is_bubba said:

    https://forum.deadbydaylight.com/en/discussion/147710/give-some-buff-to-poor-killers

    Meeh. Unless you didn test last update it's incredible silly, in my opinion, to request Killes buffs when some maps are ..... unbalanced 100%.

    I play Killer 90% times rank 4-7 (it depends on the amount of free exit i give in a month rofl) and i've seen that, playing as Killer and Surv, Coldwind, Haddonfield and AutoHeaven need rework. I think this is the primary Goal before a buff. Right now even the most inexperience killer player can do great things on those maps and this means theres a huge problem (more details on the thred "ColdWind, HaddonField, AutoHeaven need Rework")

    And to see 2 red rank rage quit 2 times in my last matches in ColdWind, it's an alarm bell (i had spirit and freddy, no red addon, no mori, no noed, no unfun tunnel).

    You know they can rework the killer AND their map Just like what they with the doctor.

    So rework leatherface when coldwind is reworked.

  • I want noed to be changed that it is the main carry of any late game builds (like with bloodwarden And remember me) but useless with any other builds.

    So maybe: after every gen completed tour hate towards survivors grows stronger. Evert time a gen is completed you gain 9 procent extra movement speed for 5 seconds. When all gens are completed this buff is permanent. Idk if this is a balanced percentage but something like this.

  • @Sunbreaker7 said:

    https://us.v-cdn.net/6030815/uploads/069/TV88HR2R8Y14.png

    I can't believe it, it actually worked. I didn't break the doors this time and I got a survivor trapped in that room. I even had the bamboozle perk, so techincally if I wanted, I could have kept her there the entire game with no way out of the game other than dc. I wonder if the devs did this on purpose, a little payback for all those infinite window loop abusers ;)

    Well there are more places like this (Saw map then that small room with 1 gen and only 1 door) But that is considered griefing because like you said the survivor cant do anything other than dc'ing. This is in fact banable... I think๐Ÿ˜…

  • Ussually when i down a survivor when its considered "tunneling" i leave them slugged and go for the other person. BUT when i see the survivor Being in damaged state trying to gen rush me using ds, then fack that guy i am going to take the DS and camp the sh*t out of him.

    There are a few things that make me salty and that is one of Them.๐Ÿ˜ค

  • Or! Make it you can keep 4 perks when you prestige. This way you have at least a decent build when you prestige.

  • Freddy isnt a braindead killer at all. Every killer takes skill to play. And it isnt bad for the game to have easy killers. Yes the slowdown build is boring, but he has a lot of fun builds to use. Like dreams pallets are fun and unique. I really wished the dream pallets were base kit and you need An add-on for the dream snares.

  • What time Will the update come out?

  • Survivor: DS, BT, Dead hard

    Killers: (after ruin changes) Pop, BBQ Noed

    About calm spirit I dont know.

  • I want to see the devs add a weekly rotation of killers and survivors. Every week you can play a survivor and a killer for free. But you can only play them with their base perks. This way you can see if the killer or survivor fits your play style (for the survivor about the perks).

  • I really want the Hex totems to be very well hidden. But noed should be changed in that case.

  • @Dzeikor said:

    https://forum.deadbydaylight.com/en/discussion/140504/doctor-is-unfun-to-play-against

    let me guess you lost a game againts doctor and now you think he's op..how typical

    oh no I missed my ds crutch perk,better go demand nerfs on forum!

    of course you shouldn't like going up againts a killer,he is your enemy not your friend lol

    This.

  • The next patch will help killers to end chases faster, because they reduced safe pallets. And they reduced the map size so killers can patrol the gens faster. Gen speed isnt changed much yes but killers can apply pressure way better after the patch.

  • It is in general very hard to come up with a mechanic to counter tunneling and camping and also not to make survivors to be able to abuse it. Like for example DS is supposed to counter tunneling but some survivors can still abuse the perk.


    I think making kindred base kit for survivors is a great step at reducing the power of camping.

  • killers that needs to spend time to get their one shot are fair. Like oni (certain add-ons are in fact annoying), Myers and ghostface needs to spend time for their one shot power.

    And leatherface needs to be litterly in your ass to reach you with his chainsaw. The only killer that might be unfair is Billy but thats it.

  • Rancor: I am addicted to this perk. I use it on every killer๐Ÿ˜‚

    BBQ: bloodpoints

  • For me it is also the clown. Like freddy is fun with the dreams pallets at least. But the clown hasnt a lot going for him then throwing bottels. You really have to sweat if you want to do well with him.

    And leatherface is at least fun with play with your food and nemesis.

  • Doctors Madness effects are a lot of the time different. They all depend on which add-on he is using. So you ever wonder ######### Just happened when facing a doctor. Check his add-ons after the match.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1225127#Comment_1225127

    Peanits, do you think perks should have storage points?

    If both killers and survivors can have a maximum of 10 storage points, you can balance perks more easily.

    A strong perk would have around 8 storage points because it has the ability to change the tide of the game. Weak perks would have around 2 storage points because they aren't as effective as strong perks.

    Players can't use a lot of strong perks, while weak perks can be used freely. This could be expanded to allow players to use as many perks as possible as long as they don't go above the storage point limit.

    Just spitballing ideas here! :D

    Thats actually a good Idea!

  • Nemesis, with rancor and enduring and spirit fury.

    Let the first survivor you see after all the gens pop trumble in fear!

  • For me when i want to tryhard: Freddy or doc. When I want to have fun: Myers or oni.

  • @scarslookgood said:

    As a Survivor main who plays poorly, I'm often told "just get better". I don't mind, because I DO need to get better, but I'm not sure how.

    I've got a little over 1000 hours in the game (nearly all Survivor), and have been playing for about 1.5 years. If I'm not better by now, it's just not going to happen without some additional catalyst.

    I think part of my problem is playing "politely", so hopefully the Killer can have a nice time too. I don't usually bring in DS, a way to heal myself, an exhaustion perk, or items. I also play either solo or 2-person SWF.

    It's easy to take me out early because I can't loop and can't heal. I get tunneled A LOT, mori'd, camped, etc. and have no means to combat it. I don't care about escaping, I just hope to earn 15k-20k(ish).

    I know what safe tiles are and what safe pallets are, but never know how to recognize a safe pallet while running. I also don't know how to run the safe tiles. Finally, I have a lot of trouble prioritizing the right actions at the right times.

    What I've learned, I've learned by watching streamers, then trying to practice what I see. Once I'm in a match, it's a jumble of things I need to do and remember, but can't sort them out.

    Tl;dr: Watching & doing are best. Does anyone have suggestions to improve looping and staying alive longer in solo queue matches for someone who can't seem to learn?

    Well DS is annoying for the killer because good Killers van still het hit by IT even they dont tunnel. But running exhaustion perk is not toxic, so is a med kit. And exhaustion perks Will also help you to learn loops, like lithe and dead hard. The only big toxic thing survivors can do is a key. DS is annoying but if you are getting tunneled a lot I suggest you use it.

  • The perk Alone doesn't seem to be worth it. Because you Will be wasting your time to find the obsession a lot of the time. However it seems to be broken combined with nemesis.

  • Great idea's.

    But bubba needs a lot of buffs tot make him decent. The chainsaw right now isnt good at all at the chase. You need to be really close to the survivor tot hit them. So removing the negative side effects of certain add-ons is a great step. Then rework add-ons that gives mangled for example when the survivors is hit by the chainsaw. Because that isnt good when you are ussually hooking Them when you down Them with the chainsaw.

  • Thats honesty the most extreme case of killer getting facked by matchmaking i have seen. When I derank in the end of the month to rank 13 it isnt bad. It is for me when you hit the most depressing rank 11 or 10 when you are Being matchmade with rank 1 survivors....