NEW RANKING SYSTEM

Its such an easy fix. Heres just one idea that I thought of in less then 60 seconds.

  • You rank up for wins and derank for loss.
  • Your blood points are only awarded if you score above 10,000 to 15,000 points.
  • If you score less then 10,000 to 15,000 points only then you get zero bloodpoints. Also you are NOT awarded profile level up or any other reward including but not limited to Irdescent Shards.
  • Each game for when a player is over 10,000 to 15,000 points it pays 5-15 Irdescent Shards Based on overall performance.
  • Killer is awarded reduces points for tunneling the same player. Although they can and are welcome to Tunnel 1 player if that their strategy - they just get heavily reduced points 50% less for finding the same survivor etc. (This is really important. With this change Survivors can get their bloodpoints in other ways!!! Then won't feel as victimised for being tunneled for 5 gens, and then getting 8k bloodpoints and dieing on hook while your team walks away with 20k points for doing gens a free pip up occasionally (getting random boldness points as you run past, coop points, etc and the poor guy who ran for 5 gens deranks and gets punished. That is the current system) . I feel killers really have a lot of advantanges as it is, whether its 1 shot hatched huntress or permeant t3 myers. So honestly this isnt an issue for most killers. Just a couple that love to facecamp entire game really destroys the fun factor and makes the after game really toxic. So not giving as high a reward for this behaviour for killers is a really welcomed change.
  • Optional Extra I would love to see: Players hiding suffer SOME FORM % of a points deterioration every 1 minute they don't move
  • Optional Extra I would love to see: Players who repeat the same task suffer % of points deterioration every 80 seconds (1 Generator). So 2nd generator they receive 10%-25% less points. This effect or debuff is reset instantly once altruism points, boldness points, or survival points (stunning the killer is survival or full mended) has been obtained. Same applies vise versa. This encourages players to be more interactive and save team mates or interact with killer more.
  • Final Change is that there is 25 Ranks. Ranks 25-20 are immune from down ranking. And every rank up takes 7 Pips with NO safety pips whatsoever. The reset on 13th is now 50%. Players can

This honestly took me 60 seconds to think of. And makes for a way more fun game. Read on and you'll see why.

Possible Concerns from others:

You may think oh but then people will just ditch people for exits who don't care about bloodpoints or Irdescent Shards. Unfortunately thats true. And do you know what? You can still do that right now. And you get rewarded for it with Blood Points and Shards. This idea I am suggesting encourages teamwork. Encourages interaction with killer. Stops rewarding bad behaviour like afking or hiding. And reduces the killer tunneling people making for a super toxic end game.

Comments

  • Ehm it is a good idea when the optional extra's are included. This way survivors can get their bloodpoints when they do their objective too fast (Just like Killers)

    But i feel that reducing the amount of bloodpoints by tunneling is too extreme.

    Because it can happen that the killer finds the same survivor after he hooked someone. And i dont know if you want to put a timer like ds to look if a killer is tunneling. But my opinion it isnt tunneling if you hooked someone else.

  • The thing with rules is that, just like real-life policing, too much and people will think it's intrusive and get annoyed. The devs would've to decide what's illegal and deserve punishment (like abusing bugs), and what might be unideal but should be left alone (like immersive players), lest they run the risk of over-policing.

    I definitely don't want new players to get turned off when they learn that they need to earn BP to progress but it comes with so many rules on when/where you can get them.

  • Also the current ranking system encourages disconnects. I mean if your the type that wants to rank up and doesnt care about bloodpoints. Stuff it. Disconnect on a killer you werent going to rank up. Make their game terrible for them and others just like yours was. Thats why its important to rework this system. I'm still salty that I made 24k points and deranked on a win.